Talk:Ascalon (pre-Searing)
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[edit] King's Watch
I added King's Watch back in as a landmark, even though the statue is not there. By the bridge to Ashford, there is a sign post pointing in the dirreection of Melandrus statue. LeFick 01:03, 1 November 2007 (UTC)
- But you added a Post-Searing landmark. If it's nowhere to be found in Pre-Searing, why add it? If you want to, make a page for it at King's Watch (pre-searing) and then add that to the list.--§ Eloc § 03:07, 1 November 2007 (UTC)
- The King's Watch article should be edited to show that it exists in both places. Is the separate page really necessary? What other landmarks are in both? - BeX
03:46, 1 November 2007 (UTC)
- 2 articles are a must as one is an statue and the other is a signpost.--§ Eloc § 04:35, 1 November 2007 (UTC)
- It is not a statue, it's a location. Don't start a revert war about something you are uninformed about. - BeX
04:48, 1 November 2007 (UTC)
- Fine, I'll leave it. I'll add/edit the appropriate templates to match King's Watch.--§ Eloc § 04:50, 1 November 2007 (UTC)
- WhenI first started in Pre long ago, I thought Kings watch was the arched hill where you get the basket of apples. That seemed to me to be an appropriate place to crown a king. But Post has the statue at the Melandru Shrine. MAybe ANET should sneek the statue back into pre before anyone else notices its gone.LeFick 22:13, 1 November 2007 (UTC)
- Fine, I'll leave it. I'll add/edit the appropriate templates to match King's Watch.--§ Eloc § 04:50, 1 November 2007 (UTC)
- It is not a statue, it's a location. Don't start a revert war about something you are uninformed about. - BeX
- 2 articles are a must as one is an statue and the other is a signpost.--§ Eloc § 04:35, 1 November 2007 (UTC)
- The King's Watch article should be edited to show that it exists in both places. Is the separate page really necessary? What other landmarks are in both? - BeX
[edit] Post-Searing in Pre-Searing
- → moved from User talk:Gaile Gray
This was posted on another page on the wiki and I think you may have missed it.
Hi Gaile, I wanted to ask about the post which said if you have any items from Post in Pre, you should move that item over. This seems to conflict with this; http://presearing.com/index.php?option=com_content&task=view&id=157&Itemid=49 . In it, it says the post items were bought in pre legitimately, more precisely would not be removed from players' inventories as they had purchased them legitimately. This statement says the items were ok because they were legitimate purchases, and implies because the item being in pre is definitely part of the purchase price, see; http://www.guildwarsguru.com/forum/showthread.php?t=10203690, it was ok for it to be there. Can you clarify how this may conflict with the post on your news page? 58.110.140.18 12:24, 26 November 2007 (UTC)
- She's answered this quite definitively before- I can't find the most recent post, but it went something like this: If you have a post item in pre, your character either needs to be deleted, the item needs to be deleted, or you need to GTFO of pre. "Purchased legitmately" means squat. -elviondale (tahlk) 15:45, 26 November 2007 (UTC)
- 58.110 is asking this because of this discussion. --
(gem / talk) 15:51, 26 November 2007 (UTC)
- Yeah.. I've been keeping an eye on that. Props for keeping your cool in the face of belligerence. -elviondale (tahlk) 17:19, 26 November 2007 (UTC)
- It doesn't matter what she said... the reply from support clearly says, and I quote; It was decided long ago when the issue was discovered that the items would not be removed from players' inventories as they had purchased them legitimately. Also, we decided at that time in February of 2006 to not block any players for utilizing this particular design oversight as it was simply the result of allowing pre-Searing characters to access their Guild Halls. This says these items were ok. This says "we" as in Arena-Net, not personal preference of that one member of support. The email from support seems to contradict Gaile in several ways, 1) it is/isn't ok to have these items in pre 2) they are legitimate purchases (referring to the initial Guild Hall bug, not the later "hack" which the email doesn't deal with) and 3) the implication you don't need to remove them. I don't misunderstand Gaile's recent posts, in fact it is because I understand it I make this point. There is a clear difference between the two sources, one of them is wrong, an explanation to why there is a difference between the support email and what Gaile has said is being sought, if you can't grasp that, please stop posting redundant spam as it is harmful to this question and only drags it off topic and waste time. 58.110.140.18 20:09, 26 November 2007 (UTC)
- I'll take this opportunity to remind you that this is a wiki, not a forum. There isn't any such thing as redundant spam. Talk pages are for just that - talking; this includes giving theories, thoughts and general advice. Please calm down, and stop trying to give orders. Ale_Jrb (talk) 20:11, 26 November 2007 (UTC)
- Not to sound insulting, but people tend to take other people more seriously when they aren't anons and have a little bit of rep- or at least manners. -elviondale (tahlk) 20:26, 26 November 2007 (UTC)
- I am calm and not giving orders. I said please, not you must or die. Once again you are dragging this topic away from the initial question. This is a wiki and while there is no rule against redundant spam, there is a clear pattern which shows posts like these sidetrack discussions and take attention away from the initial concept of the OP. This is pretty clearly something Gem or most of the other wiki users can't answer themselves unless they had inside knowledge or read somewhere Gaile or someone else cleared this specific conflict up. Talk pages are for talking but topics have a theme and quite often users will misinterpret or distract from a theme simply to talk their own agenda or to fulfil a compulsion to reply to everything, which is often harmful to the initial topic. I am not going to sit here all morning playing ping pong with people who want an argument as I fear it might give Gaile incentive to archive this without a reply, (that is not an invitation for you to comment on whether you think this has been replied to or not). The question is simple, I have shown understanding of Gaile's recent comments on this matter and am merely seeking clarification on a conflict. I do not demand it and I don't beleive I have yet to ask a question of Gaile in a less than pleasant manner and I would like to keep this that way. I don't care if your elitist attitude makes you inclined to take someone less seriously if they are anon, that's your problem not mine. I said please, so please stop reading what you want to read and stop looking for a fight. Should I bold my please now? 58.110.140.18 20:30, 26 November 2007 (UTC)
- I have nothing against anonymous users, so do not apply that to me (just in case you were). You also have your reply below, but that is beside the point for this. You don't seem to understand that nobody really cares if they are invited to reply or not - the point of a talk page is to talk. That means, if you ask a question, people are going to speculate about the answer until something firm is said. In the end, you both want the same thing, but you must realise that people are welcome to speculate if they want too, whether you feel it detracts from your question or not. As it turns out, the speculation was correct. Sometimes it won;t be, sometimes it will be; that's really beside the point. Replying to a topic for no real reason is very rarely, and by that I mean almost never, harmful to the topic - because someone has talked about it, which is what the point of the page is. You may feel it detracts from the question, but other may feel it adds to the question (in fact, they probably do or they wouldn't have replied) and you don;t reserve the right to ask people not to reply to something they find interesting. I also didn't say that you are demanding anything, but your attitude was such that it came across to me that you were taking issue with something that had been said - I apologise if I misread the intention. Either way... Ale_Jrb (talk) 20:49, 26 November 2007 (UTC)
- I am calm and not giving orders. I said please, not you must or die. Once again you are dragging this topic away from the initial question. This is a wiki and while there is no rule against redundant spam, there is a clear pattern which shows posts like these sidetrack discussions and take attention away from the initial concept of the OP. This is pretty clearly something Gem or most of the other wiki users can't answer themselves unless they had inside knowledge or read somewhere Gaile or someone else cleared this specific conflict up. Talk pages are for talking but topics have a theme and quite often users will misinterpret or distract from a theme simply to talk their own agenda or to fulfil a compulsion to reply to everything, which is often harmful to the initial topic. I am not going to sit here all morning playing ping pong with people who want an argument as I fear it might give Gaile incentive to archive this without a reply, (that is not an invitation for you to comment on whether you think this has been replied to or not). The question is simple, I have shown understanding of Gaile's recent comments on this matter and am merely seeking clarification on a conflict. I do not demand it and I don't beleive I have yet to ask a question of Gaile in a less than pleasant manner and I would like to keep this that way. I don't care if your elitist attitude makes you inclined to take someone less seriously if they are anon, that's your problem not mine. I said please, so please stop reading what you want to read and stop looking for a fight. Should I bold my please now? 58.110.140.18 20:30, 26 November 2007 (UTC)
- Not to sound insulting, but people tend to take other people more seriously when they aren't anons and have a little bit of rep- or at least manners. -elviondale (tahlk) 20:26, 26 November 2007 (UTC)
- I'll take this opportunity to remind you that this is a wiki, not a forum. There isn't any such thing as redundant spam. Talk pages are for just that - talking; this includes giving theories, thoughts and general advice. Please calm down, and stop trying to give orders. Ale_Jrb (talk) 20:11, 26 November 2007 (UTC)
- It doesn't matter what she said... the reply from support clearly says, and I quote; It was decided long ago when the issue was discovered that the items would not be removed from players' inventories as they had purchased them legitimately. Also, we decided at that time in February of 2006 to not block any players for utilizing this particular design oversight as it was simply the result of allowing pre-Searing characters to access their Guild Halls. This says these items were ok. This says "we" as in Arena-Net, not personal preference of that one member of support. The email from support seems to contradict Gaile in several ways, 1) it is/isn't ok to have these items in pre 2) they are legitimate purchases (referring to the initial Guild Hall bug, not the later "hack" which the email doesn't deal with) and 3) the implication you don't need to remove them. I don't misunderstand Gaile's recent posts, in fact it is because I understand it I make this point. There is a clear difference between the two sources, one of them is wrong, an explanation to why there is a difference between the support email and what Gaile has said is being sought, if you can't grasp that, please stop posting redundant spam as it is harmful to this question and only drags it off topic and waste time. 58.110.140.18 20:09, 26 November 2007 (UTC)
- Yeah.. I've been keeping an eye on that. Props for keeping your cool in the face of belligerence. -elviondale (tahlk) 17:19, 26 November 2007 (UTC)
- 58.110 is asking this because of this discussion. --
- I am very sorry for any confusion that the policy may have created. Do you know when the quoted text was originally written? I'd sure like that information so that I can assure that the information that we currently provide is consistent from all sources. I believe that the quoted text was from some time ago, as it does state policy prior to the disclosure of a recent exploit. The original more-lenient policy has changed because of need, and the policy as written in the Dev Update of 17 November is the standing policy, and I would imagine it will remain a permanent policy.
- The change in policy was prompted by a legitimate and growing concern amongst the community -- particularly those who spend a lot of time in Pre-Searing -- that the Post-Searing items, no matter how they were acquired, were causing an imbalance in the area, and were creating a means to exploit. When there was a single glitch -- the so-called "Guild Hall Glitch" -- the legitimacy of the items wasn't really in question because we initially intended to "grandfather" in the items. But with the Duping Bug of the more recent past, such a policy of tolerance is no longer reasonable. It is easier, cleaner, and clearer -- and avoids all confusion -- to hold to the policy as presented in the Dev Update prohibiting Post-Searing items in Pre-Searing. Such a policy is reasonable within the logic of the game, as well, since the Post-Searing items wouldn't be in that area at all by any natural function of design.
- I hope that this addresses your question; please let me know if additional information is required. -- Gaile
20:36, 26 November 2007 (UTC)
- Thanks Gaile I didn't expect such a detailed response. I don't know when the email was written but it was just after the first Guild Hall glitch I think which was a looong time ago. The email is dated in May this year, so I think that was before the recent bugs/hacks. The explanation about the clearer, cleaner and the prompt from the recent events makes a lot of sense, a lenient policy which is not changeable is likely unreasonable. Thanks for responding to this question, the reasoning behind this was especially helpful. 58.110.140.18 20:59, 26 November 2007 (UTC)
[edit] maybe add an extremly slight buff to pre?...
well obviously pre is a great place XD and people have dreams of what could be in pre....but such things as elite skills and easy access to other skills and items wouldn't work. So i had a few ideas....1)add hard mode to pre,but to balance this out let the armor of pre characters be taken advantage off,etc charr axe warriors have primal rage,charr monks have judges insight,the mesmer and necromancers would have enchant removal and degen,rangers with distracting shot and savage shot,u get the point :P, also hard mode in pre would only be available to lvl 20's obviously and allow 4 people partys,kinda looks overpowered but remember the difficulty that would be in hard mode pre for such characters.2)introduce a only useable in pre 1 time signet of capture?there are a few bosses in pre,each with 1 or 2 skills that players dont have access to,its not "key" skills or anything very good,but it would be a nice thing for perma pre's,BTW NO ELITES CAN BE CAPPED WITH THIS,for those wondering bout the barrage and bulls charge skill on 2 bosses.3)allow the primary only skills,such as healing breeze for primary monks only to be gained by secondary monks also.4)add an extra quest for one extra skill,some ideas would be....hammer skill for warrior,as only one is available atm,leech signet for mesmer or an interupt,rangers are actually fine atm...,necros (dont say blood of the master,dont say blood of the master,dont say blood of the master)umm just some damage spell actually,death magic or curses,and if any of these ideas are actually passed,MAKE IT THIS ONE!!!!,eles would have access to a water or earth magic skill!!so from the above skill ideas,maybe add an extra quest allowing one skill per primary and secondary profession (for example a w/mo would recieve 1 warrior and 1 monk skill for completeting sed quest),and be sure to make the quest extremly hard for a balance!!!5) last of all,let gold items be available in pre,just make them 1 outta a million chance to drop-(btw i HAVE seen a gold drop in pre,only once....8-14 dmg gold axe-the person showed me it after i saw it drop,no maxs modes,so dont worry gaile XD.)well i think all my propositions are balanced,but its up to u anet,just thought an extra non-turn-of-the-tide skill or weapon would be nice and greatly appreciated.Snipey lizard 22:01, 30 November 2007 (UTC)
- imo, i think that would wreck pre as it would be over buffed and too much like post-searing, people who stay in pre do so as their own choice and if they want to be able to get better skills and weapons they can always go to post, there is no real reason to change pre this much. Cassius 18:38, 17 January 2008 (UTC)
- imo, it's an infeasible idea. Your "slight" buff is still a lot of coding, designing, and balancing. Care to count how many players have a level 20 in pre-Searing compared to how many players have a level 20 outside of pre-Searing and/or not from Prophecies? How many players do you think will create new Prophecies characters (and get to level 20 in pre-Searing) compared to new Nightfall characters? A large amount of work that benefits a relatively very small number of players is both infeasible and a waste of effort from both the business point of view and the technical point of view. -- ab.er.rant
03:39, 18 January 2008 (UTC)
[edit] Does Pre-searing regions have......
Xunlai chest or traders or collectors? If not shouldn't the article mention this?--Worldly Tutor 00:45, 23 January 2008 (UTC)
- Traders? Where? I've been looking and haven't found one. mtew 23:31, 9 December 2008 (UTC)
- Yes it should and I've added it. Feel free to add in these little notes whenever you see one missing ;) -- ab.er.rant
00:54, 25 January 2008 (UTC)
- Theres no Material Traders in Pre. 216.119.178.127 03:23, 9 February 2009 (UTC)
[edit] Green Items in pre-Searing
Are there any other green items besides Charr Bags. I can't recall ever seeing one. I've seen plenty of grapes over the wall, but a Charr Bag is the only green I've bumped into. If that is the only one the note about it might need a bit of adjustment. Prof alf 00:09, 26 January 2008 (UTC)
- Haven't seen others either besides glitched items or the charr bag. In any case, the article already links to the char bag when mentioning "green items", so not sure if adjustment is needed (maybe changing plural for singular at most).--Fighterdoken 00:35, 26 January 2008 (UTC)
- I went ahead and made the adjustment, just basically separating the plurals from the singulars to reduce any possible mis-reading. Prof alf 16:03, 26 January 2008 (UTC)
[edit] Armor
Does Pre have any armor avalible? Because i've seen many ele's with non-starter armor. --The preceding unsigned comment was added by User:24.22.150.123 (talk).
- Yes, collector armor. -- ab.er.rant
03:31, 14 February 2008 (UTC)
[edit] Neighboring regions
I removed the "neighbors" from this article but Dam Wish added them back. So I'd like to bring up a little discussion to clarify the use of the "neighbor" attribute on the template. I personally feel that since this region exists in the past, it technically does not have a neighboring region - i.e. there really is no region. We don't have articles on pre-Searing Shiverpeaks and pre-Searing Charr Homelands. If these two articles are linked, logically, by the meaning of the word "neighbor", those two articles should then be required to link back here - which kinda feels wrong.
My definition of "neighbor" should be two regions that are seen to be side-by-side on the world map, not lore-based (as for this article), and not portal-based or link-based (as per Realm of Torment and the Battle Isles). Comments please. -- ab.er.rant
18:35, 16 February 2008 (UTC)
- I agree, it may lead new players to thinking they can access the regions ~ SCobra
18:39, 16 February 2008 (UTC)
- Neighbors = Can travel between the two via portal
or similar method. Calor
18:41, 16 February 2008 (UTC)
- iawtc --
Brains12 \ Talk 18:45, 16 February 2008 (UTC)
- Calor and Brains12, are you guys agreeing that Realm of Torment should be a neighbor to the Desolation? They are linked by a portal... similarly, Kryta, Kaineng City, and Istan would probably need to be neighbor to Depths of Tyria? That's what I meant about not being "link-based or portal-based". -- ab.er.rant
19:09, 16 February 2008 (UTC)
- Scratch the similar method part. When I said portal, I was thinking portal in the strictest sense of the term. The portal that you walk through to go from, say, Kamadan to the Plains of Jarin. As for neighboring regions, I don't have an opinion on that yet. Calor
19:11, 16 February 2008 (UTC)
- Scratch the similar method part. When I said portal, I was thinking portal in the strictest sense of the term. The portal that you walk through to go from, say, Kamadan to the Plains of Jarin. As for neighboring regions, I don't have an opinion on that yet. Calor
- Calor and Brains12, are you guys agreeing that Realm of Torment should be a neighbor to the Desolation? They are linked by a portal... similarly, Kryta, Kaineng City, and Istan would probably need to be neighbor to Depths of Tyria? That's what I meant about not being "link-based or portal-based". -- ab.er.rant
- iawtc --
- Neighbors = Can travel between the two via portal
I am going to tell you that pre ascalon have neighbor. Well you cant go from pre to Charr Homelands but they are neighbors. Its writen on Post Ascalon that The Charr Homeland is neightbors but you cant travel from Post Ascalon to Charr homelands. --The preceding unsigned comment was added by User:Dam Wish (talk).
- Actually, that's a very a good point. So... given the definition of linked portals discussed above, that does mean we should remove the Charr Homelands link from Ascalon? -- ab.er.rant
14:43, 19 February 2008 (UTC)
Omg you dont get it --The preceding unsigned comment was added by User:Dam Wish (talk).
- Actually, I understand you perfectly. You are the one who's not understanding the whole thing. You seem to have missed or misunderstood the discussion above regarding exit portals, access points, and timelines and keep harping on the whole geography perspective while not realizing that it's more important to document mechanics than lore. -- ab.er.rant
06:12, 3 March 2008 (UTC)
- As I see it, presearing Ascalon is neighbours with presearing Charr Homelands. Of course, the latter region do not exist, so mentioning it would be pointless. Backsword 06:21, 3 March 2008 (UTC)
[edit] Dyes
In the article about perma-Pre chars, I saw that players USED to farm dyes there, but no longer. Why? Ninjas In The Sky 14:21, 3 April 2008 (UTC)
- Didn't know people stopped. — ク Eloc 貢 06:03, 4 April 2008 (UTC)
- Same. That's why I'm asking-is that a typo? I wrote it here cuz that's a totally dead page. Ninjas In The Sky 07:38, 4 April 2008 (UTC)
- Oh, so this chat is supposed to be at Perman-Pre? If so, I don't think Perma-Pre characters farm dyes much as they aren't going to leave Pre-Searing to make profit off of the extra drop rate of dyes. — ク Eloc 貢 19:40, 4 April 2008 (UTC)
- Or do what I do have a spare toon, put everything on it you want to send to post, and sear it. In post, you transfer all the items off the taxi and delete/re-create the toon. Round trip takes about 10 minutes. Anon-e-mouse 16:09, 1 November 2008 (UTC)
- Oh, so this chat is supposed to be at Perman-Pre? If so, I don't think Perma-Pre characters farm dyes much as they aren't going to leave Pre-Searing to make profit off of the extra drop rate of dyes. — ク Eloc 貢 19:40, 4 April 2008 (UTC)
- Same. That's why I'm asking-is that a typo? I wrote it here cuz that's a totally dead page. Ninjas In The Sky 07:38, 4 April 2008 (UTC)
[edit] Ascalon City clasification?
Ascalon City in Pre-Searing is parenthetically an outpost. However it is the only place in pre-searing with any NPC services aside from Quests, Merchants and Collectors. It is the only place in pre-searing that has anything that resembles a mission. If you apply the distinction described here between Outposts and Towns, Ascalon City fits the Town category. If you all disagree, will you please explain why. mtew 23:09, 9 December 2008 (UTC)
- Because the map shows it as an outpost, and unless Anet decides to change it, it is an outpost as far as the wiki goes.--Fighterdoken 23:15, 9 December 2008 (UTC)
- Both a question and hint of a suggestion. Fighterdoken – just to be clear, you mean it is shown as a fairly small button on the map instead of a larger one? mtew 19:36, 10 December 2008 (UTC)
[edit] Pre-searing Runes?
I'd like to know what Runes are available, and what is max for each one? Such as the Ranger Rune for Marksmanship? --68.91.24.214 19:10, 18 February 2009 (UTC)
- all minor runes and insignia's (limited to the available professions in Prophecies) are available. (KILL MementoMori 12:20, 3 June 2009 (UTC))
[edit] abandoned blathazaar temple
In Green Hills County there is a ruined Balthazar Temple. If you enter there from Wizard's Folly you will see it. I propose we add this as a landmark. —The preceding unsigned comment was added by 99.182.83.171 (talk • contribs) at 03:57, 20 February 2009 (UTC).
- Eesh, Deleted his double paste,:P Am i allowed to edit his comment for spelling?Grim Judgment 05:21, 22 February 2009 (UTC)
- I suppose, if you keep the same meaning... Not sure how you'll pull that off though. -Woopdeedoo 05:23, 22 February 2009 (UTC)
- I think you've mistaken something for a ruined Balthazar's temple. I don't think there's anything even remotely resembling that in Green Hills County near the Wizard's Folly exit. Could you try to take a screenshot on where exactly you think is such a ruined temple? -- ab.er.rant
14:52, 24 February 2009 (UTC)
[edit] HM
If you have become lvl 20 and have the title and has won presies with another character will there be hardmode?--Simpaklimp 00:22, 16 April 2009 (UTC)
- I'm VERY slowly working on a legendary defender, once im done i could post, though it is a quite interesting question --
C4K3 16:36, 15 May 2009 (UTC)
There's no HM in pre. - Artisan Archer 09:36:38 (UTC) 26-05-09
[edit] weapons?
ok so i cant find an article on it so ill just ask here...whats the max dmg for weapons that you can get in pre...AurenX 23:16, 8 November 2009 (UTC)

