Talk:Assassin
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[edit] Gimmick?
- Does anyone else think the Assassin was just made to attract Naruto fans? I mean, face it, they don't have very high DPS and they die fast...a warrior could beat an Assassin depending on skill choice. I can't see any serious players choosing this profession besides the fact that you're a ninja. :/ --Chiaro 02:13, 25 May 2007 (UTC)
- I would say that they were added in reference to all the internet ninja stuff, but not Naruto. Assassins were cool before Naruto. I know I've never watched it and I doubt it airs here. - BeX 05:51, 25 May 2007 (UTC)
- Uh... Assassins have a purpose... Ever been ganked by one in pvp? Theres the purpose. =) -- Image:Blackgeneralstar.png (General | Talk) 05:54, 25 May 2007 (UTC)
- I used to hate my sin, but I bought her some nice skills and now she's awesome. I can't believe how much she hits for. ~_~ - BeX 05:55, 25 May 2007 (UTC)
- Seriously, using an assassin (or as I call my assassin a skassassin because of her dance... or ska for short lol.) is pretty intense. Low DPS? Are you serious? Try Desperate Strike or Repeating Strike with Way of the Empty Palm... Makes for some serious damage Cvmyawg 04:55, 29 May 2007 (UTC)
- I used to hate my sin, but I bought her some nice skills and now she's awesome. I can't believe how much she hits for. ~_~ - BeX 05:55, 25 May 2007 (UTC)
- Uh... Assassins have a purpose... Ever been ganked by one in pvp? Theres the purpose. =) -- Image:Blackgeneralstar.png (General | Talk) 05:54, 25 May 2007 (UTC)
Assasins would be perfect warriors if they actually had skills that would make them gone so they wouldnt take damage, from what the description says, but to get aroung this just make sure your not the target, get you assasins in the back of the crowd, and let the battle rage.
- They do have skills like that, ever heard of Aura of Displacement? Also, they have plenty of other skills to stop them being hurt... and what on earth do you mean by "get you assasins in the back of the crowd, and let the battle rage."?--TimOfDoom 11:37, 25 July 2007 (UTC)
Assassins can and are most effective, with the right build. Especially in PvP, rangers and the like are easily taken out with a skilled assassin. - Vigoss Troya 21:26, 25 July 2007 (UTC)Vigoss Troya (Ranger, and usually toasted by sins)
Lol,got to agree there, I play both ranger and assassin, and my ranger regularly gets toasted by assassins, (much more than by warriors)--TimOfDoom 20:52, 28 July 2007 (UTC)
- Add Natural Stride and Mending Touch to you're bar and laugh at assassin's. --ChronicinabilitY
15:59, 30 July 2007 (UTC)
- That is his tactic against assassins. - BeX
03:35, 31 July 2007 (UTC)
- Right... shows how little I PvP :P -- ab.er.rant
03:38, 31 July 2007 (UTC)
- Lol, never heard of assassin hexes? And YES, ASSASSINS ARE VERY GOOD PROFESSION, IF USED BY A SKILLED PLAYER. just like mesmer...with a cooler armor and daggers...MatEjOfSTPF 21:48, 23 November 2007 (UTC)
- Right... shows how little I PvP :P -- ab.er.rant
- That is his tactic against assassins. - BeX
The Assassin has been around ages. Diablo II, Arcanum: Of Steamworks and Magick Obscura, The Elder Scrolls series, Fallout 1 & 2, Baldur's Gate series,any D&D games for that matter, I think in the Quest for Glory games you could do a Thief,etc. Anyway, the distinction between the Thief,in this games, and the Assassin, in GuildWars, is same. The idea was and still always there. There's no gimmick to imitation of Naruto.--ShadowFog 15:07, 31 December 2007 (UTC)
The thing that ppl dont understand is that assassins r ment for those who r experienced guild wars players. the reason y so many ppl think that sins r no good is bc so many new ppl use them. they tend to think that assassins, due to their name, r great killers and easily the best character. of course it depends if u know wat ur doing. any character can b good if u give them the right skills. all in all just leave the sin to those who r experienced. dont start as one. sins can b great as teammates or by themselves. so dont knock the sin till uve fought all of them --The preceding unsigned comment was added by User:74.129.51.158 .
You're kidding me right? How is it that people don't seem to get that in the right hands, Assassins are killing machines, if you actually KNOW how to use the profession, you can take practically any monster in PvE or opponent in PvP that comes your way, what people don't get is that Assassins are not tanks, they're hit a run attackers, Shadow Step in, unleash a barrage of chain damage, Shadow Step out, rinse and repeat, it's a very basic method, but it's how they work best, low DPS is a joke, try chaining some skills together for an insane damage output, seriously...Have you ever played a Sin?
Kinslayer / Talk 17:02, 21 March 2008 (UTC)
You know what I hate about healing sins?(PVE and sometimes pvp) Not because they have low armour, a simple ps or soa takes care of that. Its that they run away even though they know have a damn monk backing them. Just as they turn around and run, and OMG thier back at full health cause i just used frikin zb on him, yet they still spend that time casting thier shadow refuge when thier red bar is full. Usless! --The preceding unsigned comment was added by User:99.229.72.109 (talk).
Critical Strikes unique to the Assassin make it a possibly overwhelming class in many situations. —The preceding unsigned comment was added by 58.179.107.181 (talk • contribs) at 14:21, 13 July 2008 (UTC) (UTC).
[edit] Effective Assassin Guide
Anyone care to help me start one? Done25 22:01, 26 July 2007 (UTC) (Does not know how to.)
- Use this link to start one: Guide to playing an assassin. -- ab.er.rant
02:35, 27 July 2007 (UTC)
- Mention the awesomocity of spikes, conditions, and the "Get in, Get out" concept. ‽-(eronth) I give up 02:52, 27 July 2007 (UTC)
- Thanks. When I'm not working I will try to find some time to do it. --The preceding unsigned comment was added by User:Done25 .
- Yay! Its done!...kinda. It seems awfuly small. Did I miss anything? --The preceding unsigned comment was added by User:Done25 .
- It'll get expanded later when others notice it. -- ab.er.rant
04:20, 28 July 2007 (UTC)
- Effective assassin? I think you arent speaking about pve. Limu Tolkki 21:19, 26 December 2007 (UTC)
- Yes, they are, you awful sin-haterMatEjOfSTPF 14:09, 3 January 2008 (UTC)
- Effective assassin? I think you arent speaking about pve. Limu Tolkki 21:19, 26 December 2007 (UTC)
- It'll get expanded later when others notice it. -- ab.er.rant
- Yay! Its done!...kinda. It seems awfuly small. Did I miss anything? --The preceding unsigned comment was added by User:Done25 .
- Thanks. When I'm not working I will try to find some time to do it. --The preceding unsigned comment was added by User:Done25 .
- Mention the awesomocity of spikes, conditions, and the "Get in, Get out" concept. ‽-(eronth) I give up 02:52, 27 July 2007 (UTC)
[edit] Advantages
The ranger attacks are slow and interruption are not that fast compare to the assassin, Disrupting Stab->Exhausting Assault->Moebius Strike||Horns of the Ox. Where areas the Warrior must wait a few hits(or forever if blocking chance) to knockdown, crippled,etc., the Assassin just needs a 1 or 2 strokes and they can simply ignore the blocking chance due to their high attack speed. Mesmer pay 15 for Imagined Burden where the Assassin pay 5 for syphon speed, diff. one is 50% the other is 33%, and so on. You can Dazed for 1 or no attacks. The Mesmer can stop but dont deal damage as a Warriors. Warriors are frontline, deal damage and deal conditions but must wait for it, Rangers can interrupt and peg conditions but they lag in attack speed due to their high attack interval and the range where the target is, Elementalist can deal huge damage but like the Ranger they must wait for it. The Assassin can do everything that these professions do and better. Drawback is low Armor and like the Warrior, one Empathy, Spiteful Spirit, etc. does the trick to shut them down, but unlike the Warrior you won't see them coming if the Assassin is using a shadow step skill, almost at a spell range. It's better to target them first in PvP, hex them then continue on with the combat. Ignoring the Assassin is not an option.--ShadowFog 06:24, 30 December 2007 (UTC)
- Uh. I dunno about you, but I can see an Assassin coming just by hitting C and Tab. And your analysis is balls tbh. --71.229.204.25 06:56, 7 January 2008 (UTC)
- Compare
Imagined Burden and
Siphon Speed, if 0% was the normal speed, for Imagined Burden:Foe
- Compare
-50%; You:0%, for Siphon Speed: Foe:-33%; You:+33%, you are running at a 66% of difference, etc. Skills that dont need to hit the foe or requires a 1 or 2 hits, unlike the W:
Beguiling Haze,
Entangling Asp,
Viper's Defense,etc. "...you won't see them coming if the Assassin is using a shadow step skill, almost at a spell range.",
- btw hth,iac irt 71.229.204.25|71.229.204.25, RTFW( "F" for Flippin', "M" substitute by "W")!, I never knew it would have been taken too seriously or true "tu da hart", it's a figure of speech. |-). "And your analysis is balls tbh...". Sir, although I don't agree with your previous statement, I will defend to the death your right to say it.--ShadowFog 19:28, 10 January 2008 (UTC)
[edit] About the page itself...
Doesn't it need a Copyright icon like the others (example the Monk)? Also, the Ritualist, the Warrior, the Ranger, the Necromancer, the Mesmer, the Elementalist, and the Paragon need it too. If anyone is unclear, I'm referring to the red "C" that is in the upper right hand corner of the page. --People of Antioch talk
06:46, 7 January 2008 (UTC)
- Actually, it should be removed from Monk. This {{arenanet article2}} template should only be used on articles that are wholly copied from ArenaNet sources and are not wholly GFDL. -- ab.er.rant
06:57, 7 January 2008 (UTC)
- Okay, sorry about that. --People of Antioch talk
03:46, 8 January 2008 (UTC)
- Okay, sorry about that. --People of Antioch talk
[edit] Overpowered?
How are you players coming with this conclusion that assassins are overpowered? Assassins are one of the weakest classes in the game due to the fact that: almost all of their skills require them to be within melee range or half of the spell range which brings them terribly close to other opponents, poor power supply (one energy burn and a power leak can effectively diminish an assassin's power supply), poor insignia choice selection, low armor and almost always has to 'pull back from being under attack', and last one thing you can always count on an assassin to do in pvp is to cast an enchantment when they are near death so bringing a skill along that punishes the player for casting an enchantment almost always results in the assassins defeat. Also if the assassin is playing as a casting dancing dagger assassin, just deplete their energy suppply and remove the enchantment (due to the deadly paradox nerf their is only one other enchantment that allows their casting skills to recharge faster than normal)and even than know that they are not recieving any type of benefit for their primary attribute. Although they can accomplish two knockdowns almost at once but still they are a fairly weak class and always an concentrated attack against one results in the defeat of the assassin player.Highway Man 21:59, 11 February 2008 (UTC)
- I would argue that Assassins are far from underpowered. Sure they don't do a lot of damage per attack, but I have a build with daggers, Locust's Fury and Critical Agility that literally attcks twice per second. In this case, Critical Strikes keeps me from worrying about energy, especially with Critical Eye. Add to that the bonus defense from Critical Agility and Critical Defenses and you have a very strong melee attacker...in some ways even better than a Warrior! Silver40596
- All professions are pretty much equal considering that they can all beat each other if used properly, so I agree that they are not overpowered, but people just know how to use them very well. — ク Eloc 貢 05:08, 13 February 2008 (UTC)
- I can use my Assassin very well :D Silver40596
- Orly? You sure about that? Dark Morphon(contribs) 16:23, 14 February 2008 (UTC)
- I would show you my skillbar but I don't know how to format it on Wiki... Silver40596
- Orly? You sure about that? Dark Morphon(contribs) 16:23, 14 February 2008 (UTC)
- I can use my Assassin very well :D Silver40596
- All professions are pretty much equal considering that they can all beat each other if used properly, so I agree that they are not overpowered, but people just know how to use them very well. — ク Eloc 貢 05:08, 13 February 2008 (UTC)
Assassins used to be able to insta-gib people in under 2 seconds. Full HP to no HP, impossible to kite (teleport + hex snare) and it recharged rather fast. ANet has moved away from that, but assassins are still too powerful on the split, because shadowstep is a stupid mechanic. -Auron 13:25, 15 February 2008 (UTC)
- I know they are good at killing single targets, but isn't "in under 2 seconds" a bit of a stretch? It would be nice though :D And I thought the phrase "insta-gib" was hilarious. Silver40596
- No. Five attack skills + IAS = chain executed in roughly 2 seconds. A chain with three conditions and a ton of armor-ignoring bonus damage, no less. -Auron 09:32, 16 February 2008 (UTC)
I don't know what non-monk said sins are overpowered, but he was wrong. Eles are totally pwning sins with lightning and fire dmg. The hexes such as SS or that life stealing hex on curses can trigger twice due to dual attacks. Ninjas In The Sky 17:45, 16 February 2008 (UTC)
- Eles can't split to kill NPCs while teleporting around the map because shadowstep is such a broken mechanic. Eles need monk support, especially now; SoR got nerfed, WoWarding got nerfed... all the stuff eles used to keep themselves alive vs stuff like rangers and sins got nerfed really heavily. That leaves basically sins, because even without amazing self-heals, they can teleport around like "little idiots" and win. No skill required. -Auron 02:00, 17 February 2008 (UTC)
- Well I didn't know-I never PvP as an ele because if you avoid the rangers (and the rare mesmers) it all is too easy and I like challenging games.
- Then try actually PvPing. -Auron 10:53, 17 February 2008 (UTC)
- Well I didn't know-I never PvP as an ele because if you avoid the rangers (and the rare mesmers) it all is too easy and I like challenging games.
Elementalist make pvp and pve way too easily because you only need two attribute lines and you can always invest the rest of your points into mystic regeneration (considering that almost every elementalist in game has at least two other enchantment spells on their bar) to give plus nine health regeneration and you can reapply it every five seconds so removing it is never a problem, high amounts of damage, and useful class specific rune, and always burning is very affective.William Wallace 09:17, 24 February 2008 (UTC)
Would you look at that, Assassins are turning into the new paragons :P.William Wallace 13:06, 21 March 2008 (UTC)
[edit] Assasin farming
I've spent a lot of time thinking on farming with my assassin. All I can say is apart from my own-made vermin farming build and the A/E fire magic SF nuker there is no other way to farm. Now I'm working on my 55 monk, Rt and trapper. Ninjas In The Sky 18:02, 16 February 2008 (UTC)
- You guys have no idea, nor do you have an imagination. i recently came across a build yesterday that can farm the first level in tombs in hard in 3 mins, it can farm the fow in hard, and it can farm the uw in hard. puhleeese, underpowered? of course itll be underpowered if u dont mix skills. but if u do everything right, u can make an unstoppable build from almost any character class. also gl to whoever tries to nerf it lol... --Arrythmia 12:38, 26 February 2008 (UTC)
- You might want to go out and browse pvxwiki more and dig around fan forums more before claiming that sins cannot farm. -- ab.er.rant
14:02, 26 February 2008 (UTC)
If arenanet removes or reworks shadowform, than you can remove every bit of coding that pertains to assassin farming builds from that page.William Wallace 07:21, 17 March 2008 (UTC)
lol shadowform isnt the only way sins can farm... people are so simpleminded lol, even if they did rework shadowform and nerf it to uselessness, the only thing that would do is actually give me a challenge farming =p
Saying shadowform is not the only way assassins can farm and calling people simpleminded without any type of proof is not a good way of making a point. What other skills can assassins use other than flashing blades that will allow them to farm? If you pick monk secondary, you will lose the arcane echo which will not allow you to keep it up with ony twelve points into smiting prayers as well as obsidian flesh and vow of silence.William Wallace 21:18, 24 March 2008 (UTC)
oh sry, i am just under the assumption that people who are mindset thinking "zomg obi flesh, vow,spellbreaker,and shadowform is the only way to farm" tend to be... simple minded, think outside the box, what proof do i need to offer, there are thousands of ways to farm diff areas so gg to you kyle
What?--Relyk 20:25, 8 March 2008 (UTC)
- Dancing Daggers, perhaps? Calor
21:01, 8 March 2008 (UTC)
I was thinking more about Wastrel's Collapse :P.William Wallace 18:23, 21 April 2008 (UTC)
Assassins can only farm outside of Shadowform either because the secondary profession can (which does not justifies the saying that they are able to do that on their own.) or because you farm an area each profession can farm with a bit protection (Old Ascalon and its related). Noctarch 00:08, 30 May 2008 (UTC)
[edit] Tanking
So some capt'n capslock anon thought this had to get reverted. I also thought whether i should add the note or not, as it needs high deldrimor rank to work. but i don't think it's a real important issue that Dark Escape sin tanks can't attacks, the minor damage output from warrior tanks is rather minor in most cases. —Zerpha
The Improver 19:13, 15 April 2008 (UTC)
- I'd say put it there. Till now I didn't even know Assassins could tank. — ク Eloc 貢 02:36, 16 April 2008 (UTC)
- That's totally defeatist there; The only place that I remember seeing non-attacking body-blocker tanks is in The Deep; and on the subject of non-attacking tanks, Stamina tanks are superior mainly because most of the defensive bonuses they get are non-removable. Other high-level tank builds such as D/W and W/D Terratanks are still superior because of other inherent bonuses and whilst they may contribute, as you would say, "meager" damage, it's still damage and it still adds up in the end. Nowadays, if anyone wants to really tank with a sin with that kind of high Deldrimor rank, they will find Locusts Fury + GDHammer team build a lot more effective, both in contributing to the team's safety [by near-constant KD effectively locking down...] AND towards the team's DPS [which was the original niche for the Assassin...!]. In the end, the blurb doesn't belong here on the front page, because 1) All the better alternatives 2) Overspecialization [Deldrimor rank is not open to -all- sins, unlike DB/Moebius and CritBar] 3) It would give new sins the wrong idea about this already oft-misunderstood class. Now, if you wish to put the note on sin tanking somewhere else, feel free; as I said, I just don't feel that it belongs here on this introductory page and so I'm going to remove it for now.
- Added note: Since it seems most people are interested in reverting without thinking out this; if it was really solid thinking, why not include this in the Guide to Playing an Assassin? It would be a more appropriate area anyways; especially under "Non-melee Assassins." 67.234.26.214 01:07, 26 April 2008 (UTC)
- I'd prefer that it not be on this article as well. It is certainly not a "common usage", and it was probably never intended to be used in such a manner. The guide would not be ideal either, since the profession guides are meant to be kept simple and intended for inexperienced players. Let's leave assassin tank builds to PvXwiki or if someone can see a strong similarity between the variations, a build concept page should be written instead. -- ab.er.rant
09:16, 27 April 2008 (UTC)
- Ok, maybe it can then find use in the Guide to playing as an assassin as the anon proposed, or in the tank article (while possibly still mentioning the disadvantages of sin tanks) then. —Zerpha
The Improver 15:18, 30 May 2008 (UTC)
- This may or may not be helpful, but I have found that it IS possible to tank...you just have to know what you're doing. I have a skillbar based around Critical Agility, Critical Defenses, and a few other skills. Since you get +20something armor and 75% block rate (and both are renewable with critical hits), as long as there aren't any enchantment removers in the enemy mob, an Assassin can tank pretty darn well (at least as well as a Dervish) if backed by a single monk. Thing is, though, people ruined it for us all at the beginning of Factions by thinking they could tank when, in fact, they couldn't... :( Silver40596
- I think many players know that assassins, under certain circumstances, can tank. My point is that tanking is not their typical role so it doesn't fit into sections that provides an overview. I suppose the guide is acceptable. -- ab.er.rant
17:11, 30 May 2008 (UTC)
- If you're really bent on sin tanking, then why not use the newly buffed Swiftness-Paradox-SF combo, and add, say, Recall [for pulling?], FN, and Shadow Refuge, and perhaps a speed buff and tank that way? Just as useless as the originally mentioned build and safer, too. 67.234.7.172 22:43, 3 June 2008 (UTC) [same anon as above]
- I think many players know that assassins, under certain circumstances, can tank. My point is that tanking is not their typical role so it doesn't fit into sections that provides an overview. I suppose the guide is acceptable. -- ab.er.rant
- This may or may not be helpful, but I have found that it IS possible to tank...you just have to know what you're doing. I have a skillbar based around Critical Agility, Critical Defenses, and a few other skills. Since you get +20something armor and 75% block rate (and both are renewable with critical hits), as long as there aren't any enchantment removers in the enemy mob, an Assassin can tank pretty darn well (at least as well as a Dervish) if backed by a single monk. Thing is, though, people ruined it for us all at the beginning of Factions by thinking they could tank when, in fact, they couldn't... :( Silver40596
- Ok, maybe it can then find use in the Guide to playing as an assassin as the anon proposed, or in the tank article (while possibly still mentioning the disadvantages of sin tanks) then. —Zerpha
- I'd prefer that it not be on this article as well. It is certainly not a "common usage", and it was probably never intended to be used in such a manner. The guide would not be ideal either, since the profession guides are meant to be kept simple and intended for inexperienced players. Let's leave assassin tank builds to PvXwiki or if someone can see a strong similarity between the variations, a build concept page should be written instead. -- ab.er.rant
- Added note: Since it seems most people are interested in reverting without thinking out this; if it was really solid thinking, why not include this in the Guide to Playing an Assassin? It would be a more appropriate area anyways; especially under "Non-melee Assassins." 67.234.26.214 01:07, 26 April 2008 (UTC)
[edit] PVP only class
Assssins can perform a good spike in pvp, but in pve their damage is to low and to sparse to significantly help the group. Assassins can never compete with a fire elementalist in pve and their skills have to long of a recharge time to affectively spike targets in pve.William Wallace 21:09, 18 April 2008 (UTC)
- Death Blossom + Moebious Strike, ok? Thanks. I'd take an assassin with that build over a warrior or an elementalist any day, except in areas which are specifically assassin-proof--Ainulindale 03:03, 26 April 2008 (UTC)
- Yep, I tested the generic DB/Moebius/CritAgl build for 2 minutes a few times on Master of Damage and the DPS peaked at exactly 200 [using zealous 15^50 +30 20% slashing daggers]. It never fell below 82 DPS and that was when I was fumbling around with my Vampiric set and ran out of energy. In terms of raw DPS over time, very few skills are quite as powerful as DB/Moebius due to the fact that DB/Moebius can pretty much go on forever as long as there are no external energy influences. 67.234.26.214 19:47, 26 April 2008 (UTC)
If you get the chance to spam those two skills yes, but in real combat the target actually does damage to you. Both of those attacks requires you to be in close range and susceptible to aoe spells and very rarely will you have the chance to spam those two skills while keeping yourself alive (without exhausting your healers energy supply also).William Wallace 00:22, 27 April 2008 (UTC)
- If that's the case, warriors are so totally screwed. Never heard of a prot monk? Also, how does getting damage dealt back to you interfere with your ability to do damage? Assassins aren't there to be tanking in the front lines all the time anyways; you're supposed to look for that monk mob in the back and then use that massive DPS to take him down while everyone else is focused with... everything else. Anyways, sin damage is all right; the only crap thing is that there are only so many combinations of attacks that work [well] and it leads to 'cookiecutter syndrome' which is annoying to say the least. If you don't like being in the front lines and you want to do damage like an Elementalist, then why not just go play an Elementalist? 67.234.26.214 15:05, 27 April 2008 (UTC)
Eles own sins. Sorry, but its true. against other proffs, their not so bad.--70.71.240.170 07:30, 16 June 2008 (UTC)
[edit] Moved assassin talk =
I recently talked to one of my friends who's quit playing, and one of the issues that she was upset about was the ongoing number of nerfs to sin skills. She said something about class favoritism which I dismissed as random talk. But after looking at the nerfed shroud of silence and the buffed wail of doom - I haven't played my sin in a while, at the time I also felt it was easier to play other classes effectively - I had to agree something seemed... off.
Let's see, you have to overcome kiting or shadowstep to use SoS first. Then we see WoD lasts a second longer than SoS at higher levels. WoD disables the attributes for every single type of skill a character has and thus effectively disables several times as many skills: melee attacks, shouts, touches, etc. And not only that, but WoD also can be cast THREE times in 30 seconds compared to just one for SoS. So it seems WoD is quite literally three times as effective as SoS now.
Now, I haven't worked on games in years, and balancing can be more of an art than a science, of course. If the difference seemed slight, I might post this under the SoS page, but with this sort of gross discrepancy between comparable skills, perhaps there's something more to it after all?
MrGrendel 02:57, 20 April 2008 (UTC)
[edit] They are worthless
Assassins are worthless and the only use they have is in alliance battles and Ra. Their damage is outpost is low compared to other classes and lose every time against a searing flames elementalist. Outside of those areas, assassins are consider a joke and you will rarely encounter them outside of factions when compared to the elementalist.William Wallace 03:34, 1 May 2008 (UTC)
- sigh \/.\/ another sin hater, fine i'll humour you, "Assassins are worthless and the only use they have is in alliance battles and Ra.", they are also seen in TA, HA, and i've seen some in GVG that do well"Their damage is outpost is low compared to other classes",O.o what sin have you seen, cause i am pretty sure there are many sins out there that can take an unprot target to about near dead if not 100% dead within 5-10sec "and lose every time against a searing flames elementalist", so can everything else, your point? actually if the healer is doing there job, then nothing dies. "will rarely encounter them outside of factions when compared to the elementalist" wow a core character showing up more times outside of faction then a faction only character, im sry but i don't see many dervs or paragons outside of NF either unless you are getting a run to droks.
- plz take you sin hating attitude somewhere else plz cause this site can do without, thank you have a good life--Metal Sazz 02:56, 14 May 2008 (UTC)
- Well... I'm not agreeing with Wallace. But I do feel that there are MAJOR issues with sins as a class. As of now, we get outspiked by many other classes, We actually aren't all that useful in RA or AB (no healer = screwed, and we can't solo cap in AB). We can be half decent in TA with shattering assault/critscythe... but two viable builds =/= ok. Anyone with half a brain nukes a sin first, unless there's a monk around. I do agree with the healer = no one dying part though, stalling is far, far too powerful right now, as usual- what can you expect when the game is balanced around the stall-fest that is GvG? --Kalas Silvern 21:36, 22 May 2008 (UTC)
- Sins are still awesome. Sins are still teh most broken splitters there is. Sins are still invincible. Sins still have shadowsteps. -- NUKLEAR
IIV 11:40, 23 May 2008 (UTC)
- I'll agree with you on the fact that sin's are capable of splitting. Other than that, the assassin class is close to useless. I mean, when was the last time you saw a sin being used in GvG? Not anytime recently, I assure you. And if you did, then it I'm pretty sure it wasn't between two top-100 teams at least. They were good (overpowered?) in the old sin-split builds that haunted GvG for a while, but now even the most fanatic sin-split guilds realize that the class has been dying for a long time and is now pretty much dead and buried. The only time the assassin class sees play in GvG today is if you slap a scythe in it's hands. Dagger-sin's are as I said earlier, just not viable when taken into comparison with all the other classes's overall utility and usage. And when a class is close to being completely abandoned when it comes to GvG-play, it kinda sends out a little vibe, screaming "buff me!".(forgot to sign)--ILLUSiVE 16:25, 1 June 2008 (UTC)
- Sins are still awesome. Sins are still teh most broken splitters there is. Sins are still invincible. Sins still have shadowsteps. -- NUKLEAR
- Well... I'm not agreeing with Wallace. But I do feel that there are MAJOR issues with sins as a class. As of now, we get outspiked by many other classes, We actually aren't all that useful in RA or AB (no healer = screwed, and we can't solo cap in AB). We can be half decent in TA with shattering assault/critscythe... but two viable builds =/= ok. Anyone with half a brain nukes a sin first, unless there's a monk around. I do agree with the healer = no one dying part though, stalling is far, far too powerful right now, as usual- what can you expect when the game is balanced around the stall-fest that is GvG? --Kalas Silvern 21:36, 22 May 2008 (UTC)
Invincible for how long again?? Seventeen seconds max and if you arcane it about thirty thirty four seconds max.William Wallace 04:18, 27 May 2008 (UTC)
Thought you were talking about Shadow Form.William Wallace 05:14, 28 May 2008 (UTC)
I chose Assassin because i wanted a Quick fighter.Also what is a good secondary profession for a Assassin
Ranger 00:18, 10 July 2008 (UTC)
Lol @ william, if it was me vs a searing flames ele, id bet on my sin anyday--Arrythmia 17:01, 11 July 2008 (UTC)

