Talk:Assault Enchantments
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Sucks. 62.45.143.146 23:31, 25 February 2008 (UTC)
- please provide reasoning and an argument behind your logic there. Just saying it sucks doesnt help anyone out at all. Sorry to be blunt about it, but I have no other way to put it.
Wandering Traveler 23:34, 25 February 2008 (UTC)
- Wayyy too cheap. 5 energy, 2 recharge? Wow. 68.196.242.88 21:09, 3 March 2008 (UTC)
- 5 energy after you use 3 attack skills to get a dual attack... Depending on how you go about that, it can get very expensive. and 2 recharge... you have to get another dual attack in, so what difference would it make if it was instant? FleshAndFaith 17:35, 29 March 2008 (UTC)
- Actually you don't. Since this doesn't count as some kind of attack, it could be used on recharge until the dual attack status wears off the opponent. That wouldn't make a whole lot of sense though. -
HeWhoIsPale 18:08, 14 May 2008 (UTC)
- Tbh, It's spammable after your dual attack, 5 energy, 2 recharge = overpowered...im surprised this isnt used in most team builds. Blah10 00:29, 08 August 2008
- You need to get your head checked... TBH. 71.127.159.233 02:48, 12 August 2008 (UTC)
- Tbh, It's spammable after your dual attack, 5 energy, 2 recharge = overpowered...im surprised this isnt used in most team builds. Blah10 00:29, 08 August 2008
- Actually you don't. Since this doesn't count as some kind of attack, it could be used on recharge until the dual attack status wears off the opponent. That wouldn't make a whole lot of sense though. -
- 5 energy after you use 3 attack skills to get a dual attack... Depending on how you go about that, it can get very expensive. and 2 recharge... you have to get another dual attack in, so what difference would it make if it was instant? FleshAndFaith 17:35, 29 March 2008 (UTC)
- Wayyy too cheap. 5 energy, 2 recharge? Wow. 68.196.242.88 21:09, 3 March 2008 (UTC)
Actually, the "Hit Counter" resets after you stop using attack skills. So its not like you can just do a chain and train your target for 5 minutes, stripping enchants. FleshAndFaith 17:55, 13 July 2009 (UTC)
[edit] Its attribute
Why does the skill fall under the Critical Strikes attribute while its effect doesn't change upon the rank in the attribute. Therefore this skill should be unlinked. Chan 10:08, 11 May 2008 (UTC)
They might be still thinking about the nerf, so they proberbly will change it will be X enchantments or X damage, or both. --77.96.222.63 18:04, 14 May 2008 (UTC)
- To prevent non sin from effectivly useing it? no that doesnt make sence99.204.66.108 15:13, 28 December 2008 (UTC)
[edit] Icon
Kinda looks like steel daggers' inventory icon. Halogod35 05:46, 29 May 2008 (UTC)
[edit] Change this Skill
I suggest a change to something like these: 10e 1/4c 25r Elite hex spell. (0...2...3 seconds) Target foe cannot cast enchantments. Initial effect: Shadow step to target foe and that foe loses 0...2...2 enchantments. Or 5e 3/4c 8r Elite touch skill. Counts as a lead attack. Target foe loses 1...3...3 enchantments. Removal effect: Deals 10...45...60 damage and inflicts deep wound for 4...8...10 seconds. Or anything to make it useful. Enchantment removal after your chain is not worth elite status, which is one reason why nobody uses this. (there are others) <>Sparky, the Tainted 17:40, 8 February 2009 (UTC)
If they make the skill as you suggested, they will need to nerf it immediately, as all monks will cry that sins are overpowered again. I will enjoy it though.60.240.51.3 12:31, 14 February 2009 (UTC)
- I actually find this skill useful. Use an unblockable chain then use this whenever a white arrow comes up to completley prevent prots on your spikes.-Haseo 18:45, 19 April 2009 (UTC)

