Talk:Asuran Scan

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+95% dmg with the proper mod? I haven't aquired this yet, wouldn't know.72.209.41.202 05:55, 1 September 2008 (UTC)

Source: http://flickr.com/photo_zoom.gne?id=1047943095&size=l

Source: http://flickr.com/photo_zoom.gne?id=1048799054&size=l

It would be nice if someone could make pages for all those skills ~ KurdImage:User Kurd sig.png 08:58, 9 August 2007 (UTC)

A bit of a bummer. I was hoping this skill would be a one of those PvE non-combat utility skills a.net had been touting. But it looks like Light of Deldrimor may be the only one. :(. --Drekmonger 05:20, 10 August 2007 (UTC)

In the pics, it is 12 seconds and 75% more damage. This is close to putting Frenzy without attack speed buff on an enemy. Another "Must Have" PvE skill like TNTF for Paragons, but this time it seems for everyone. A good thing? I doubt it. --Longasc 09:50, 12 August 2007 (UTC)

This skill is going to replace all other Hexes on my assassin. :D --Zaxares 03:01, 14 August 2007 (UTC)

Aslong as this skill doesnt get into pvp its all good.. coz on sp sins this is deadly.

I wonder if by "attacks" it refers just to the hack / chop / whack side of things ? Probably, but if not I would LOVE to have this + Necrosis.--Walks With Angels 22:01, 13 August 2007 (UTC)

I'm already sick of PvE skills and they're making it worse. So much for a fun enjoyable experimenting-rich gameplay experience when there are skills like this that must be on every skill bar.

Eh, this'll only be any good against high-end bosses and the like; most everything else dies quickly anyways. --onoes! Mafaraxas 07:58, 3 September 2007 (UTC)

It does say your attacks, that sounds like it only works for the people who use it on the foe, it probably stacks like Mark of Instability and Protective Bond though.

I like the skill art! :)--Yakky 23:33, 3 September 2007 (UTC)

I thought it was a pokéball Firoas. talk 13:13, 29 July 2008 (UTC)

This is far from a skill that "has" to be on every skill bar. First off this only effects attacks, not spells. It's 2 second casting time and has a short duration if you dont have very high title. Over all this skill really isn't that great. --Lou-Saydus 22:19, 4 September 2007 (UTC)

I disagree; the 2 second cast makes it mostly useless against normal critters, but against bosses, getting multipliers like that for 3-6 attacks (you should be using an IAS with this anyway) really help. --onoes! Mafaraxas 22:38, 4 September 2007 (UTC)

I think that they should change this skill to a 1/4 cast time and make it available for elemental damage as well, that way this skill could compete with Ursan and we could return to playing other builds.... (Narziss 03:59, 20 June 2008 (UTC))

Just my 2 gold, but asuran scan + i am the strongest + club of a thousand bears..... for when ur just surrounded by enemy's... it's at least.. +74? dmg if you have 10 mobs next to you.. + up to 75%... even more with max norn title for IAtS... looking at 80+ base hit + 75% + <chance of critical> + special weapon effects + weapon spells + spirits/buffs... it can add up to ALOT Asguard 11:06, 2 September 2008 (UTC)

Contents

[edit] Reminder Note

Shall I add a note that this only affects attacks? looks like some people get confused as the skills of the asuran title track are normally usable for casters. i've also already seen some people ingame, like eles, who had this on their skill bar... —ZerphatalkThe Improver 20:21, 27 November 2007 (UTC)

[edit] Minion Attacks?

Does anyone know if "your" attacks count for minions/spirits/pets? Probably not, but does anyone know for sure? ~ Da Si 02:18, 17 January 2008 (UTC)

This works with the Ebon Vanguard Assassin Support, Summon Mursaat, etc, so... maybe. --click moar Mafaraxas 02:27, 17 January 2008 (UTC)
I believe they fixed it, so doesn't work with Ebon Vanguard anymore. Didn't test it myself yet though. 81.165.130.83 23:05, 23 January 2008 (UTC)
i don't work anymore nether with assassin support, asura summon or minion. so it's only our own weapons attacks. only lussh 12:05, 19 March 2008 (UTC)
aparently, this works with your pets, but this is just an uncomfirmed rumour, I'll have to check up on it Crimmastermind 07:44, 16 June 2008 (UTC)
It doesn't work. I tested it myself, and there's absolutely no difference in my pets damage. It doesn't deal much damage (2-5), and this would increase it to a max of 7/8 damage, but it doesn't. --Sir Bertrand 14:53, 11 August 2008 (UTC)

[edit] Huge buff

0 cast time. Actually when you use the skill, you stop for less than half a sec...same thing with skills like Doly Sig/Sig of Mystic Speed/etc. Still fine though - Phys classes just became insane. P A R A S I T I C 03:04, 8 August 2008 (UTC)

i'd assume it has a normal aftercast as it's a hex spell. if that's the case you'd stop for more than half a second; .75s to be exact ;) 71.230.145.170 04:24, 8 August 2008 (UTC)
Sup, Para? :D And yeah, this does wonders for Assassins now. -- Luigi Image:User Luigi Sig.jpg (T/C) 10:34, 8 August 2008 (UTC)
yes, i've tried it, and that 0.75 sec aftercast seems about right. it's a pretty good skill, but i'd not call it overpowered as it's only truly useful in certain situations. --Adul 14:30, 8 August 2008 (UTC)
Lol? Dude, how much damage buff do you need to reach the threshold for overpowered? 300%, 1000%? It was trash because of the 2.75s down time, but 0.75s is practically zero and it can never be interrupted. For physicals there is no place in GW where AS is not the best skill on the skillbar. --Brainless Thought 16:41, 8 August 2008 (UTC)
Seriously, it's alright. That's all. Somewhat helps with boss-type foes, but it doesn't make much of a difference with foes with really high health, as the damage dealt by you is usually about the 20% of all the damage he'll receive anyway. Sure, it's nice to use for smaller foes too, that is, if you're willing to sacrifice 5 en and 0.75 sec of your time to cast this spell on every single foe when they go down in two blows anyway. All I'm saying is, as a warrior, I find "Finish Him!" more useful (e.g. over-powered) in both nm and hm. --Adul 00:43, 9 August 2008 (UTC)
and i thought pve should be nerfed :/ --AnorithTalk 00:45, 9 August 2008 (UTC)
It isn't AoE, you need to keep applying it. To make it worth bringing at all you want to be fighting bosses or mobs which are harder to take down, most single foes in pve die in less than 5 seconds under focused fire. This skill is fine. 122.104.165.13 11:54, 9 August 2008 (UTC)
I'd say in PvE, This skill is pretty damn near insane on Warriors, Paragons, and Assassins. Dervish not so much due to non-AoE nature of AS. The main reason no one used the skill was due to the casting time vs duration issue. Those are no longer an issue, and the recharge is so low that you can easily recast it cycling through targets. Axel Zinfandel 08:47, 11 August 2008 (UTC)
ok, first if you use finish him as a warrior, you are bad. 10 ene shouts are not for warriors with 0.66 e-regen, and I don't even know what to say to the argument "I deal only 20% damage so it does not matter if I deal twice as much or not....". Aoe: if you do not play the second most stupid team build in GW PvE (ursan was first, rip; tankandspank is second), just forget about aoe. --98.27.147.126 02:14, 12 August 2008 (UTC)
This skill is not overpowered. You do not need this skill, as everything dies fast enough. Seriously. I rarely get more than 1 moebius strike in before they fall. On my assassin for exmaple, I'd rather take some utility like critical eye or assassin's remedy to help me keep spammmering those attack skills. You wouldn't do any damage blinded or with no energy, even with asura scan on them. And a lot of the time, i ACTUALLY DO NOT WANT my target to die, because that = less death blossom = less AoE. --72.130.222.79 16:45, 13 August 2008 (UTC)
98.27.147.126, you pretty much failed to understand what I was trying to get across. Maybe it's my fault. But it doesn't really matter, as most of the others are saying the same thing than I was. Read their posts too and this time, try to keep yourself from classifying them based on what other skills they state they like to use. --Adul 08:37, 15 August 2008 (UTC)

While I can't say I've tested this in actual PvE conditions, I've tried mixing this in with Vow of Strength and Aura of Holy might on my dervish (with a standard 20/20 15^50 scythe), and took on the Master of Damage. I managed to hit as high as 294 damage in a single hit (No attack skills, since energy was harder to come by)... It's awesome now. If you time it right, you can activate it right after the damage pops up, meaning that there's no delay between attacks. Anyways, great skill.--99.241.76.164 05:09, 28 August 2008 (UTC)

good GOD! i used to have a section on my page of what i would do to buff skills. i made this have... 5 energy cost, 0 cast, 5 recharge... and no, im not giving myself credit, this skill needed a huge buff. 75.70.87.112 03:28, 25 February 2009 (UTC)

[edit] What about rangers?

Sundering Attack + Penetrating attack + Asuran scan anyone? I tend to hit 100's in Hardmode (Depending on the armor of what I'm fighting of course) with a sundering hornbow. And that's only at R3 asuran. Can take a couple screenshots if you want proof :P Demy 09:48, 11 August 2008 (UTC)

If you add a good preparation, use a hornbow (firing rate irrelevant) or add I am the strongest, it will climb even further. --98.27.147.126 02:14, 12 August 2008 (UTC)
Expert's Dexterity + RtW. Use em' for epic pew pew. 68.51.95.206 06:28, 30 April 2009 (UTC)

[edit] Asuran Sniper anyone?

What happens if I add Ebon Vanguard Sniper Support into the mix?--ITAMAR 17:42, 14 August 2008 (UTC)

Nothing. Asuran Scan affects attacks, while EVSS is a spell. Sorry, no 2000 damage hits for you :) -- Wandering Traveler 17:45, 14 August 2008 (UTC)

[edit] How about with AoHM

Well Aura of Holy Might makes you do holy dmg and this says attacks.... will this still trigger with hoy dmg or any elemental dmg mod?71.83.125.34 03:10, 17 September 2008 (UTC)

Attack simply means you swung your weapon at them, so you can use any weapon modifiers you like. --click moar Mafaraxas 03:30, 29 September 2008 (UTC)

[edit] Base damage or total damage?

Dose it add to your base weapon damage similar to how flurry works when it reduces, or does it work like vow of strength and add to total damage with all the + modifiers included?

[edit] Additive scans ?

What happens if 2 players use this on the same foe ? Does the second scan "override" the first one, like any other hex, or can they be at the same time on the foe ? I ask this question because of the "YOUR attacks" condition.

Similar to Life Siphon, the result will be one Asuran Scan on the target, but all characters who used Asuran Scan will gain the positive benefits. In other words, yes, you are safe to run Asuran Scan on two or more characters in a party. -- WarBlade 17:56, 7 December 2008 (UTC)

[edit] Pet Attacks

Does not effect the damage that your pet does.76.91.173.89 08:18, 5 December 2008 (UTC)

[edit] Stack

DOes this skill stack with vow of strength and aura of holy might? 213.93.109.51 16:28, 7 December 2008 (UTC)

Asuran Scan is a hex so enchantments or buffs you put on yourself will add to the damage output. Laserblasto! 16:41, 7 December 2008 (UTC)


[edit] Metroid Prime

This totally reminds me of Metroid Prime.. how you scan enemies and then you find out their weaknesses to do more damage.

Or maybe ANY game that allows you to scan an enemy? e.g, most RPGs? 76.188.221.120 23:33, 8 November 2009 (UTC)

[edit] Only hex with no cast time?

This is the only hex spell with no activation time. not entirely true... it's the only "player-castable" hex spell with no activation, but there are hexes in the game other than this (like the torch hexes) that have no cast time, they just can't be used by players. See List_of_hex_spells (sort by cast time)... reword it or just leave it? --Go4the1 12:01, 20 July 2009 (UTC)

This: "However, by precisely timing the activation of the hex immediately after the attack is completed, it is possible to use the skill with no slowdown in attack speed." is true but fro the wrong reason. See activation time for explanation. What is happening is that asurna scan, just like any other spell CAN eliminate "attack skill aftercast" (yes, attack skills have an "aftercast"-like delay).

[edit] Spirits?

Does this affect spirits?--Sageofprofession 14:39, 9 November 2009 (UTC)

nope "your attacks against target foe" so summons like the ausran summons and the ebon assassin don't get increased either... MrPaladin talk 14:42, 9 November 2009 (UTC)