Talk:Attack skill

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When an attack skill is performed, does the + damage get added on to the base damage of a weapon? Say for example I do 10 damage with my axe EVERY hit, ignoring the range of base damage weapons do. If I use Cleave for +26 damage, will I now do 36 damage to the same target? As an extension to this, assume the first target was at 80 armour. Now I attack a 100 armour target, and my base damage is only 5. Will my Cleave attack skill damage now be 31 damage instead of the previous 36 damage?58.110.143.173 22:29, 13 August 2007 (UTC)

The bonus damage is armor ignoring so yes : 10+26=>36 / 5+26=>31. More explanations here. Chriskang 23:25, 13 August 2007 (UTC)

since when does damage reduction not affect attack bonus dmg? changing note cause that is just absolutely wrong.--Justice 01:42, 16 October 2008 (UTC)

Question: Should pet attacks really be considered attack skills? I recently tested if pet attacks would activate chants (Anthem of Weariness, which affects all allies including the pet), and they don't, leading me to believe that pet attacks aren't really attack skills. Thoughts? Benjammn311 06:48, 22 March 2009 (UTC)

Auto-Attack cancel[edit]

Suppose you're auto-attacking once every 2 seconds. 1 second after your last hit you use an attack skill without activation time (e.g. eviscerate): what happens?
(assuming no aftercasty effects)

- Does the skill stack for the remaining second and activate after finishing the auto-attack?

- The skill activates immediately (then lasting 2 seconds) and the next auto attack occurs after 1 second (i.e. the auto-attack continues after).

- Or does the skill activate immediately and will the next auto attack occur after 2 seconds? (i.e. the auto-attacking is reset)217.122.183.107 13:12, 28 February 2012 (UTC)

Testing on isle of the nameless gives me the impression that the auto-attack is interrupted regardless of when the skill is used. Since the skill costs the same amount of time this leads to an average time loss of (50% * attack time). With good timing this DAS can be reduced (but will always be non-zero). 217.122.183.107 13:53, 28 February 2012 (UTC)
That's the principle behind quarterstepping as well. User Felix Omni Signature.pngelix Omni 16:05, 28 February 2012 (UTC)

Bonus damage type[edit]

If an attack skill inflicts bonus damage, is this (armor-ignoring) damage typeless or is it the same type as the regular damage (e.g. slashing dmg for a regular sword, fire dmg for a sword with a fiery hilt, holy dmg when the wielder is enchanted with Judge's Insight)? --Combatter 11:09, 19 March 2012 (UTC)

The bonus damage should be untyped, but even if it were typed it would still ignore armor modifiers based on damage type. A possible exception, however, could be holy damage on undead creatures since as far as we know that's not a function of armor. If you want to test that, you could use an Assassin/Warrior with Wild Blow (guaranteed damage value) and Malicious Strike (guaranteed damage value plus bonus damage), take a hero to enchant you with Judge's Insight and some easy-to-apply condition, and wail on some zombies. User Felix Omni Signature.pngelix Omni 12:30, 19 March 2012 (UTC)
Yeah I was thinking of stuff like Mantra of Flame, Undead sensitivity to Light, etc. OK I will have a go at testing it now. Cheers --Combatter 14:45, 19 March 2012 (UTC)
My initial testing of Judge's Insight shows that bonus damage is NOT untyped - it has the same type as the regular attack damage - which makes sense really seeing as how it is applied as one packet of damage. I tested this by attacking level 13 Skeleton Rangers outside Bergen Hot Springs using Wild Blow and Malicious Strike whilst a hero enchanted me with Judge's Insight. Whilst not under Judge's Insight, Malicious Strike gave +10 bonus damage (at 0 Critical Strikes) but whilst I was enchanted with Judge's Insight it gave +20 bonus damage (showing that the bonus damage applied is Holy damage). Thanks for the ideas, Felix Omni. I'm guessing this means that the increase in damage caused when a Sundering weapon mod triggers will be doubled by Undead sensitivity to Light but I'm not sure how to go about testing this (my maths isn't too hot these days.) --Combatter 15:47, 19 March 2012 (UTC)

Activation time and when attack occurs[edit]

"If an attack skill does not specify an activation time, it takes as long to activate as it does to make an attack. If an attack skill does specify an activation time, the attack occurs at half the time listed." Not observed with Mighty Throw. Also of note : using a sword with a 15% damage while in a stance, using Berserker Stance I observe no damage boost on both Disarm and Savage Slash. So either Berserker Stance ends before the hit of these particular attack skills (instead of ending at the end of the activation like it does for all other skills, including Mighty Throw) or the activation time is actually halved as well for these skills.--Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 12:21, 25 May 2021 (UTC)

IIRC, Some skills activate partway through, and the remainder of the written activation time is the aftecast delay. horrible | contribs 20:21, 29 May 2021 (UTC)