Talk:Aura Slicer
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[edit] Hmm
Anyone else notice that the professions that benefit from Cracked Armor cannot inflict it themselves? The classes that can inflict it do not have any skills that rely on it. --Deathwing 12:43, 21 July 2007 (UTC)
- Yeah, that's really annoying. Maybe they can change some of the current skills and add more options for Cracked Armor. Cracked Armor seems like a pretty powerful condition though. skaspaakssa 14:49, 21 July 2007 (UTC)
- I think that's the point...70.64.104.35 18:54, 21 July 2007 (UTC)
- I really love the fact that you have to team work to get the full efficency of your attacks.
- But that further pulls away from PuGs, something that is already pretty damn low. Not saying I mind, I just doubt all of the "Does 5...20 damage, if foe has cracked armor you deal 5...30 damage" attacks will get much use. --Deathwing 23:09, 21 July 2007 (UTC)
- I really love the fact that you have to team work to get the full efficency of your attacks.
- I think that's the point...70.64.104.35 18:54, 21 July 2007 (UTC)
Compare to Rending Sweep. Applying any given hex is much easier for a team or individual to do, especially compared to applying cracked armor. Only viable self-reliance application would be Sundering Weapon, and it matches the recharge, assuming the condition is applied before the attack. Reducing the recharge might help, but you'd need to reduce both recharges on this skill and Sundering Weapon. A possible solution would be to bind it to the Scythe as a Scythe Attack, and have it remove 2 enchantments.--Skye Marin 04:26, 27 July 2007 (UTC)
Unless you have an ally inflict it for you, this skill will take a bare minimum of 10 energy to use, 5 for the attack, 5 for Cracked Armor. Seems like Grenth's Aura plus an enchant-removal attack like Irresistible Sweep would give you more bang for your buck, and for only 5 more energy (less if you count Mysticism). And as Skye Marin said, hexes are easier to keep on. Rending Sweep requires any hex, not a specific one, and hexes are always, always always easier to keep on a target, and in the case of Cracked Armor, just as easy to apply. Maybe this skill could cause Cracked Armor if it's not already applied, or maybe remove an enchantment anyway (since when does magic rely on someone's armor being in perfect condition?), but only deal the bonus damage if the target is cracked. If it's the second, it'd probably need a longer (12 seconds?) recharge to be fair, or a simple 10-energy cost. --Jette 23:09, 14 August 2007 (UTC)
[edit] Keep yer eyes open
Look at the nature of this skill, it is an Attack, thus I can see this skill being used very nicely on a P/D wielding a spear or a W/D for some sweet debuff. It can even be used by a Ranger.
Imagine a ranger-spike with debuffing arrows (omgomg). :'( *turns imagination off*
- All skills for now that are not in their weapons attribute are asumed to be only usable by the weapon, because their being lazy =P. Look at any other of the attack skills, their all "Attacks". --71.184.113.36 15:26, 25 July 2007 (UTC)
This is a Scythe attack, my scrip didn't make them any different, I've updated it. ~Izzy @-'---- 19:00, 25 July 2007 (UTC)

