Talk:Aurora Glade

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Easily one of my least favorite missions in prophecies, I've saved it for third to last, right before Thunderhead Keep bonus, and Abaddon's Mouth bonus. Danimaster 21:41, 19 December 2007 (UTC)

Bonus with heros/hench[edit]

I'd like to point out that despite it saying you need two players this can easily be done with just hench and heros. The method involves the player running crystals back and forth to the outer shrines while the party is flagged at a bend between a shrine and the enemy pedestal (either outer one, doesn't make much difference). The heros and hench aren't very good at stopping the runner but do manage to wipe out his guards easily, once all guards are killed simply flag them near the Demagogue and wait for bonus to be completed. Obviously a running skill is recommended but if the hench/heros manage to block the runner for just a second each time it's possible to do it without one. Only failed doing it this way once and that was when I clicked on the wrong pedestal while talking to a guildie. It's best if your heros are set for damage rather than snare otherwise it can become rather long. Draco 19:35, 4 February 2008 (UTC)

Indeed - struggled through this AGES ago with various PUGs, yet when I did it in HM, I just went H/H. There's some clever process of letting the Mantle capture a shrine, then immediately re-take it and stay there - they never attempt another shrine, just the one you're guarding. It was a surprise how few mantle there actually are - all seemed to be over very quickly. There's also a possible Necrotic Traversal trick here - after talking to Less Longbow, instead of attuning the portals before the end scene, check to see if there's a warthog just the other side of the barrier - if so, whoopie! Kill it, NT across and there's NO White Mantle - just the Demagogue, who is easily solo-able. --SnogratUser Snograt signature.png 20:27, 4 February 2008 (UTC)
Yepp that did the trick. Worked perfect. I had some troubble with this in the past when using only hench/heroes. This way made it easy.--Tommy Mag 09:05, 26 June 2008 (UTC)

I was trying the hog way for bonus in hm and whenever he'd get close enough for me to kill him, he'd run away. So I gave up on that and decided to just run in for the Demagogue. I attuned the first pedestal that the mantle always go for first then i ran around past the henge portal and into the Demagogue's little camp from the back. Just avoided the group that was there to the side of him and got an easy kill. Didn't get a screen shot though. Easy enough with h/h though. -- Que Pedito 9/15/08 --The preceding unsigned comment was added by User:64.126.190.121 (talk).

This may be something I've missed.....but how do you "park a henchman"?

use the green "party" flag on the compass and then click on the map or the screen. In addition, I noticed yesterday that the runner actually runs very close to the edge of the shrine housing the pedestal and actually got body blocked by one of my heroes accidentally while I was running back with a crystal, so it should be fairly easy to body block him there. Try to flag the team right at the arc of the shrine (or slightly before). --Falseprophet 17:24, 7 December 2008 (UTC)

I almost feel like I have cheated getting the bonus. No one has mentioned the back way to the Demagogue or that he is almost always alone and almost helpless againt poision in Normal Mode, in Hard Mde I need a pet with me. I normally have him dead while the rest of the team is trying to attune the second pedestal then I run back and help attune the remaining pedestals. Would you like a map highlighting the back way to him? KJZ 19:26, 2 September 2009 (UTC)

In Hard Mode he is surrounded with ennemies. You can't get to him until after you have depleted their troops, I lost 2 attempts trying to find a damn backroute, can't find any way to get to him without aggroing 6-10 White Mantle in the beginning.

Annoyance with Fire Imp ally[edit]

When the last of the 3 pedestals is attuned, the party is teleported to a platform that then transports them to the Henge. If you (the one doing the attuning) have a Fire Imp ally, it won't be teleported with your party. It tries to run from the last attuned pedestal to the platform (where you now are) but usually doesn't make it in time for the transport to the Henge. And sadly you can't just unsummon and resummon the fellow. The end fight is not tough, so you'll probably not miss the imp, though. (Ralmon the Gen 21:20, 19 January 2009 (UTC))

Saving Private Longbow ?[edit]

Hi The tips given here are very helpful, but almost each and every time I try this bloody mission (in HM), Les Longbow dies before I can reach him and heal him (4 times out of 5 tries, he gets killed, and even one time he also had to fight the guys that normally stay beside the druid). Help ? :) -- Crazy (14 Feb 2009 12h00 GMT)

all i do is have my healing monk hero drop Healing Seed on him and hes fine. He will only start taking damage once your just outside of spell casting range.--Justice 10:00, 16 February 2009 (UTC)


Remember that if you can get within two aggro circles range of Longbow that he will take on both White Mantle and defeat them.144.230.63.58 21:36, 8 April 2011 (UTC)

Removed Mind Freeze Help Listing[edit]

Under Skill Recommendations, somebody posted a list of snare skills, and Mind Freeze, I just removed Mind Freeze. Than 12:33, 24 May 2009 (UTC)

Method 4[edit]

A tank lures away the Demagogue's gaurds, a runner runs the crystals (don't attune all the shrines untill the bonus is completed) and the other 4 party members go kill the Demagogue. If the Tank dies that doesn't matter, the cutscene will ressurect everyone anyway.--84.192.6.24 22:23, 12 July 2009 (UTC)

Note[edit]

"You can also use the crystals located near the Demagogue."
Well, I wonder now: if the crystals there function as the ones near a druid, that means the white mantle patrol has to wait till you drop it to pick up a new one. That would mean the partol simply waits at the thorn pedestal until a new crystal spawns.
If that is the case there's a very simple way to get the mission and the bonus, a tank (preferably a perma sin i think) runs to get the white mantle crystal after the white mantle used one (Thus a new crystal spawns) and runs out of their range so he's not killed (which would make you drop the crystal). The other 5 ppl in your team Take care of the white mantle patrol that just attuned a shrine. Normally when the white mantle crystal runner is killed a new partol comes, this won't happen as the tank took their crystal, they can't pick up a new one. This will leave your team enough time to kill the entire patrol. The tank drops the crystal and a new white mantle patrol will spawn and you just keep repeating this routine till all the white mantle are killed.
For easiness i advise you to keep up the left most shrine (just get a crystal and attune it right after the white mantle did), just get a crystal after the patrol is killed and before the tank dropped his crystal.
I should probably also note that you HAVE TO let the white mantle runner attune the shrine, as if you kill him, he drops the crystal (spawning a new one) + activating a new partol. This patrol will pick up the crystal imediatly and come charging at your team, not giving you enough time to safely take care of the last patrol.

Now, this is just a theory tho, haven't really tested it. But i don't think that one thorn pedestal is gonna be diffrent from all the others.-- User Jette awesome.pngChanUser Jette awesome.png 12:24, 18 July 2009 (UTC)

Yes, this works as described. The crystal spawns at the White Mantle pedestal once they attune a shrine. If you pick it up, the runner just waits at the empty pedestal and does nothing.

Alternative Method 1 - revised[edit]

Accidently tried a variation on this method last night (solo in HM), and I think it should work even better, but I can't be sure since I also had a 33% speed buff up. Although I did start off by retaking the left pedestal, I unintentionally finished up taking and flagging my heroes at the middle pedestal instead, but carried on anyway running as usual between ALL the pedestals while my h/h took out the White Mantle. Given the proximity of the crystal spawn, I suspect using the middle pedestal gives a BIG distance advantage to the player which the White Mantle do not have. After a couple of attacks on the middle pedestal, I was well ahead of the White Mantle and even able to join in some of the fighting.

Anyone tried this without a speed buff? Kirbett 11:01, 2 August 2009 (UTC)

Spirit Spammer[edit]

Should it be mentioned under Skill Recommendations that spirit spammers using signet of spirits can also body block the white mantle runners? I had a rit in my group when I was doing this mish today and thats what he was doing. Daeheru 03:23, 9 October 2009 (UTC)

Hmmm ... for missions this early in the storyline, should Skill Recommendations emphasise skills or professions that aren't available in the Prophecies campaign? Kirbett 09:21, 9 October 2009 (UTC)
They can be useful for hard mode; people who are interested in Guardian titles often have access to skills/professions from the other campaigns. -- Hong 10:44, 9 October 2009 (UTC)
HM recommendations probably should remain in the HM section. And, imo, there's almost never a need for profession-specific or build-specific recommendations. Recommending AoE damage is good; recommending Meteor Shower is unnecessarily prescriptive. The note that makes the most sense to me would read something like, "Minions and Spirits can also be used to bodyblock runners."   — Tennessee Ernie Ford (TEF) 02:50, 10 October 2009 (UTC)

Warthog bonus method[edit]

I think there's a bug in the method by using a warthog to teleport to the other side of the mission to kill the Demagogue. Wiki said you have to be able to kill the Demagogue solo but when i teleported and runned to the demagogue, sudenly my heroes followed me. I dont know how they did it because they didn't have a shadowstep or teleport skill or something. User Jague war Gw023.jpg

It's a "feature" of the game that if NPC party members get stuck on something, and you move far enough that they're off your radar, they'll magically become unstuck. You can also see this if you use the Necrotic Traversal trick in Dunes of Despair, for instance. It's very handy in general for dealing with situations where a hero/hench gets stuck on a chest or other obstacle. -- Hong 13:22, 18 October 2009 (UTC)
Seems it was nerfed. Lost my time trying to do this method, it won't teleport across a gate anymore. MindMaze (talk)

Not a bug[edit]

"If you kill the Demagogue before speaking to Less Longbow, you will not be given credit for the bonus and will have to start the mission anew."

I've removed the above bug note from the article, as it's intended behavior that you speak with NPCs before triggering mission bonuses. It can be annoying at times, but it doesn't seem accidental. Since it is possible (if you aren't looking at the article's map) to miss Less en route to the Demagogue, I've added a note to the opening paragraph to highlight the imporance of speaking to this particular NPC.  — Tennessee Ernie Ford (TEF) 09:40, 20 December 2009 (UTC)

Hard Mode[edit]

This mission took me a whole day... was a Zaishen quest obviously... went through about 5 teams of losses but couldn't succeed.. Until I did them both separately, both the Mission and Bonus in two goes.

Mission: Best way to do this in my opinion is to do what I just figured out (and thanks to alot of you who gave me ideas) I had a warrior in my team tanking in the middle shrine place while a monk helped him out a bit. They lured the White Mantle there, the rest of the team however were keeping watchful eyes on any runners they saw and immediately eliminated them. This gave me the chance to run to all the shrines and claim them, we teleported when they were all capped and finished the mission.

Bonus: We had trouble finding the warthog that was spoken of on the wiki page so.. I remember heading the back way with a previous team and soloed him but all the shrines were capped and we failed the mission as the rest of my party died. This time I decided to completely avoid the White Mantle mobs an run the back way, as they capped that left shrine my party went the other way around them all. But Warrior had a better idea, he went to lure the mobs to him and suicide so we could get around the mob and kill the Demagogue.

However, I didn't take the chance on the mission run to try to leave one shrine uncapped and run through the back to solo Demagogue myself.. Hadn't thought about it at the time but it might have worked.. And could have run back to cap the last shrine, even if it'd mean that my party would have to hold out a little longer.. but they looked okay.. WingsOfExilia 12:53, 22 February 2010 (UTC)

Surefire Four-Crystal Run (Non-bonus)[edit]

I've had pretty good luck this way: Once you open up the "Crystal Run" area, pick up the crystal and immediately drop it off at the thorn pedestal just to the right of the crystal spawn point (at the same time, the enemy camp will capture the left-most thorn ped). Next run back, grab another crystal and drop it off at the left-most thorn ped, stealing it away from the enemy camp. You're halfway done. Now run back, grab a crystal, dropping it off at the right-most thorn ped. While you're doing so, your aggro bubble will barely graze the enemy runner's aggro bubble as he's moving to cap the first thorn ped you capped. After you've dropped off your 3rd crystal at the far right thorn ped, run back, grab your last crystal and take back the closest thorn ped, which was the first one you capped. There you go, four crystals and you're done! ...And you didn't even have to A) sit in town typing "lfp...lfp...lfp" all day, B) waste a skill slot with a run skill or C) place any henchie/hero waypoint flags! I can't remember if the enemy runs faster during HM, but if not, this method should work in HM as well.

TLDR: 1. Cap thorn ped closest to crystal spawn point. 2. Cap left-most thorn ped. 3. Cap right-most thorn ped. 4. Re-cap thorn ped closest to crystal spawn point. 5. Finish remainder of mission. The preceding unsigned comment was added by 114.156.210.86 (talk • contribs) at 06:46, 22 June 2010 (UTC).

This is pretty much exactly what I did, except I had a run speed increase (Enraging Charge specifically) so I didn't even need to go back to the first pedestal. Enraging Charge isn't even the most efficient running skill (6 second gap between end of stance and recharge at 14 strength) so you could get something even better and practically skip the white mantle groups entirely. I highly recommend doing this if you're having trouble with this mission. Pjwned 09:29, 13 April 2011 (UTC)
Why bother doing this if you aren't going to get the bonus? If you capture the right most crystal, and send your party to the left most reserving a single runner, it's really very easy to defeat the entire enemy group by continuing to recapture the left most crystal pedestal, killing a few at a time as they try to recapture it. Killing the enemy crystal runner can further speed it up. Once the enemy party is dead, it's easy to go kill the demagogue and get the bonus and then capture the final crystal pedestal to complete the mission. -- Wyn User Wynthyst sig icon2.png talk 16:30, 22 June 2010 (UTC)
"Why bother doing this if you aren't going to get the bonus?" I know it's an old comment, but I, for one, am grateful. I was trying to do this because it was the last mission needed for my Guardian title. I managed to team up with someone and we got the bonus... just after failing the mission. :/ Then they had to leave. So I needed just the mission. This got it for me. :) So thank you, kind unsigned Sir/Madam. *salutes* --70.173.28.17 03:23, 25 February 2011 (UTC)
You seem to forget that in Prophecies missions you can do the mission and bonus separately. It's not always ENTIRELY useful, but in this mission (especially if you're doing it with only heroes & henchies) it can be a real pain in the ass to do the mission and bonus in 1 go. Doing this to complete the mission easily and then focus on bonus next time can make life a LOT easier, especially on hard mode. Pjwned 09:29, 13 April 2011 (UTC)

Easy 1 person HM Bonus solution: no running skills, flagging heroes, battles or warthog required[edit]

I don't recommend anyone to use the warthog method if you are going for the bonus only. The chance of 1 spawning at the right spot is just abysmal. I would use this easy method instead:

1. Grab the crystal and put in the thorn ped closest to you.

2. Go back for another crystal and cap the pedestal all the way to the right. You have about 2-3 seconds to spare without running skills.

3. Now go straight for the The Demagogue using the back way and avoiding the big mob. You are already close so you can kill him just in time. Again, you have a few seconds to spare but more than enough.

You will loose the mission but you get the bonus.

This is even easier with "Fall Back" and some spiking skills. 77.248.247.252 20:10, 19 October 2010 (UTC)

I did pretty much this exactly to get the bonus and it's SO much easier than dealing with all the white mantle. However, I do recommend having at least 1 run speed increase if you're doing it this way (especially on hard mode) because only having a few seconds is cutting it really close. If you REALLY don't want increased run speed taking up a slot on your skill bar you could also look into some green or red rock candy or something similar. Pjwned 09:33, 13 April 2011 (UTC)

If you're doing this with just heroes...[edit]

I just wanted to point out (by making it more obvious) that the 2 methods above for doing the mission and bonus separately work really well. Obviously it's kind of hard to find a decent group for Aurora Glade nowadays (unless it's the ZM for the day, but that's only 1 day out of like 60) so I was doing this with just heroes and I was having a really hard time. I tried doing method #1 a couple times, but that didn't work too well because the runner would just get past my team and I'd die. Then, I tried doing the alternate method 1 but my team eventually just got completely overwhelmed, probably due to killing the runner too fast but if you're running with just heroes there's not much you can do about that. Finally, I did the "Surefire Four-Crystal Run (Non-bonus)" method to beat just the mission, which was very easy, and then I did the "Easy 1 person HM Bonus solution: no running skills, flagging heroes, battles or warthog required" method (except I did have 1 run speed increase) to beat just the bonus, and that was also very easy, and this was all on hard mode. If you're having trouble with this mission and you can't get a group of people (or a good group even) then I highly recommend trying these 2 methods. Pjwned 09:47, 13 April 2011 (UTC)

I don't care[edit]

if you want to do it with just heroes. It took me like 10 tries and I still couldn't get it using the methods listed until I got someone to join my party and run the crystals for me. I really don't recommend doing it with less than 2 people.--67.83.64.178 09:03, 23 April 2011 (UTC)

When running with other people isn't a good option then your only choice is to do it with heroes or wait until you CAN run with other people which can take a really long time. When you are doing this mission with only heroes the 2 methods mentioned above (if done properly and assuming your team isn't horribly bad and unbalanced) will more than likely give you the best results, so your comment really isn't helpful in the least. Pjwned 05:22, 27 April 2011 (UTC)

Strange--I didn't get the bonus.[edit]

I'm very, VERY sure I talked to Less before opening the gate, but after wiping the Mantle and killing the Demagogue, I did not get the Bonus reward. Even after completing the mission. What else seemed really strange to me was that the mantle spawns weren't nearly as much as it seemed when I first played this mission. It was uncanny. Way too little mobs. Have I done something wrong?

Note: I activated ONE pedestal of the gate, then talked to Less, THEN activated the other pedestal. Has this somehow messed things up? 82.72.147.62 09:05, 25 July 2011 (UTC)

easiest way to do in HM[edit]

just run the crystals. flag all heroes at the left shrine, and cap the left one first. then just run back, alternating left->middle->right->middle->left until you see a pattern that you won't get outrun. as long as you try to keep the middle one capped and alternate between left and right, you should have no problem while heroes finish off enemies.

when you cap the left one, use a small amount of time to flag heroes away from each other, as searing heats will kill them if they're balled. i also suggest having at least two healers and one healer hyrbid in HM. personally i take icy veins necro/resto, sos/resto, and x damage dealer/resto. it's important to have enough healing for them to stay alive, and dont forget hard reses.

furthermore. i do not suggest using ANY other slowing skill for the enemy runner other than "YMLAD!" I just did this as a rit/sin with caltrops and when i ran in to cast it, the group had two warriors in it. in HM the warriors have bulls charge which knowck down moving foes upon hitting. i died, in short, because of waiting 1 second to cast. honestly, crippling isn't even necessary if you go /assassin and bring dash and shadow of haste.--67.84.49.211 04:37, 28 July 2011 (UTC)

edit: i don't suggest bringing any slowing skill other than "YMLaD!"to be used while you're running the crystals. however slowing skills like cripple or freeze will be necessary for your party to kill the runner, since it will be extremely difficult to correctly position them to bodyblock him on the fly, as you run the crystals yourself to prevent the opposing runner cap all the shrines. you can also bring another slowing skill on yourself (like caltrops if you're running /assassin like i recommend), and only use it after all enemies are killed, and you meet up with the opposing runner (as he continues to cap) at the shrine your party is at. then it's safe to cripple and kill. don't forget to make sure you wouldn't have capped all three shrines when you're about to cap one, as with running skills it is relatively easy to outrun the opponent. capping all three shrines ends the mission and you cannot do the bonus.--67.84.49.211 23:47, 28 July 2011 (UTC)


Hard Mode Single Player Bonus AND Mission Simple[edit]

I'm pretty new to GW and certainly not one of those guys (you know those guys) who say every single thing in the game is ridiculously easy. But frankly, doing this mission + bonus on hardmode with one human + heroes was easy. I took a crystal, ran down to the left with my team and capped that shrine, then flagged all my heroes just beyond it. Then, I alternated between running a crystal to the right and left shrines (ignoring the one at the back closest to their base) while my heroes fought with their team. Usually their runner managed to recap the left shrine, but they were taking losses all the time. After a few runs back and forth, they were out of troops, and we strolled down to kill the Demagogue and then cap the final shrine. I did see a couple of my heroes die while they were fighting, but only a couple, and they were quickly rezzed. My team was a minion bomber/prot necro, Word of Healing monk, Ineptitude mesmer, 100 Blades warrior and Signet of Spirits ritualist. 210.80.159.252 23:47, 9 August 2011 (UTC)

--Above is THE best strat for: Hard Mode, Single Player w/ hero/hench, Bonus AND Mission at the same time. It deserves to be listed as a method on the front page. Just be careful where you flag. You want them close enough that they will react to anything cutting through the middle or coming down the hill but far enough that they are not fighting on the platform where you have to place the crystal. You don't want to get caught in combat. My team was; mesmer, rit and necro, all hybrids, no dedicated healer. They were able to stand at one flag with no deaths. I think any group will work with this strat. Much appreciation to the poster. --Smiles66 05:36, 16 May 2012 (UTC)
Yeah, this strategy was already on the main page but I've moved it up to the first position File:User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 09:43, 16 May 2012 (UTC)
Nice cut-down...although the page still really needs to be halved, the bonus section and the current method 1 are repetitive. 17,446 bytes original (-) minus (-1,760) to 15,686 bytes is still large. User Yoshida Keiji Signature.jpg Yoshida Keiji talk 10:45, 16 May 2012 (UTC)
One advice for solo players in HM: your healer may have tough times because of high damage output of attacking Mantle. To help him to withstand such situation, switch your runner to secondary monk (D/Mo in my case) with 12 healing and add a couple of party healing skills, like Light of Deliverance and Breath of the Great Dwarf. Then you can make a quick pause in the run when the situation becomes tough and help your heroes/henchmen from the distance. --109.252.109.37 19:10, 5 August 2018 (UTC)

less killed other means[edit]

once, i went in to do the bonus, and found less dead even though i flagged my heroes ahead to kill the spawn.

what happened was the mob that usually spawns east of the first druid spawned right next to him and killed him. fucking hell.--67.84.49.211 23:40, 28 July 2011 (UTC)

Warthog: A New Hope[edit]

Added the warthog method back in as it is still a feasible option. Warthog spawned near the gate for me first time I tried it recently but slightly out of aggro range. After about 5 minutes of me yelling at it and attempting to pull it with a longbow it wandered into aggro range. I'll respect a revert but I thinks it's still a valid method for anyone struggling with the bonus using other methods. Robdalf 23:50, 10 January 2012 (UTC)

It is a good method - I got my first legendary guardian with that trick :D Once you master the idea of flag heroes into runner mob of mantle, and run your own crystals keeping it constantly not fully attuned for either side while your heroes blow up the mantle until they're all dead - you'll probably never try the consume method again.. File:User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 00:20, 11 January 2012 (UTC)


Worst GUILD WALLS Mission Yet[edit]

I spent the first 30 minutes with my nose pressed against the wall before I found the tree bridge that lets you out of the initial cul de sac; and I would never have found it without this Wiki, without knowing more or less where the exit should be. It would be all but impossible.. Thank you all...

I Then wasted another 30 Minutes with my nose pressed to the Walls when I found the Druids thorn, because OF COURSE the path you can see is blocked by a gate; after all its a Jungle and absolutely everyone knows a Jungle is just a a Maze in Disguise. Its bad enough in Ascolon, but this Jungle with Zero Viz,... Tooooo Frustrating... and how can one enjoy the art with ones toons nose pressed to the wall all the time to find that one precious hidden seam that leads to the next maze, the next bit of cheese. because no matter where you seem to be in Guild Walls, your in a maze, Walls, Walls and More Walls, Physical Walls, Story line Walls, walls hiding behind walls; It's bloody frustrating.

Here's a thought for GW2 WALLS Bad, Freedom good! Let your players find there own way!

Honestly I've been meaning to ask this for some time; was one of the Dev's a Mouse in a previous life; did it thrill him no end if he rans his maze and the nice man in the white coat gave him some cheese! Heres a thought for yea, not all of us share the Fetish for Mazes, this is worse than Cantha!

Honestly WALLS bad, Freedom GOOD! Say that 5 times before sitting down to code! Bloody Aweful. --Blackbirdx61 19:49, 12 February 2012 (UTC)

Here is an idea: do not play GW while intoxicated. Koda User Koda Kumi Horns1.GIF 21:51, 12 February 2012 (UTC)

Warthog option + Attuting the portals all alone[edit]

I'm surprised it isn't noted anywhere that if you use Necrotic Traversal or Consume Corpse on the Warthog's corpse to go for the bonus (Allowing you to kill the Demagogue w/o additional spawns) you can also attune the three portals w/o fighting/worrying about the white mantle forces at all since they do not spawn yet (Vine Gate was never open). After you attune all three the cinematic plays and all the party is teleported to the next section of the mission. Beleeth 10:26, 23 April 2012 (UTC)

Bugged runners[edit]

When doing the first option listed on the page (cap the middle and kill enemy crystal runners), you can get bugged runners occasionally that heroes and hench will not attack even when pinged. Spirits won't even attack them, and YMLaD won't cripple or knock them down. They still take damage, but are impossible to stop if you're just wanding. Had it happen twice today. 202.161.19.39 11:41, 7 May 2012 (UTC)

Could be related to the hero AI "fix" that made them highly unagressive, change to fight mode perhaps? File:User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 11:48, 7 May 2012 (UTC)
Heroes will not prevent runners from capturing your pedestal. I had 4 heroes (on fight mode) with a bunch of minions and spirits stationed at the left-most pedestal. They will easily wipe the escort, but let the runner do as he pleases. So the player (assuming all heroes else) has to capture (and maybe re-capture) a 2nd pedestal to prevent mission failure until the enemy team is completely wiped out. Then go for the bonus. Grep a final crystal (preferrably at the enemy base :-)) and capture the 3rd pedestal.--XLsdiary (talk) 23:54, 24 May 2015 (UTC)

Too Many Cooks[edit]

I quote from main page: "method 1 and 3 above". There IS no method 3. Perhaps someone deleted it? ~~>05.06.12 H2L

Done. User Yoshida Keiji Signature.jpg Yoshida Keiji talk 18:25, 5 June 2012 (UTC)

Fun[edit]

Had a ball doing this in hard mode with a pug, I messed up because I ended up being both the runner and the demagogue soloer... the team fought off stuff at the left shrine, I capped a few times, and then I rushed into their base, picked up their crystal and killed the demagogue. Humorously, if the mantle's crystal has been taken, they all ball up around the point + stop moving. :) I wonder if you could run in, grab it in Hm and escape :P -Chieftain Alex 00:43, 21 January 2014 (UTC)

2019 Hero Suggestions[edit]

DONT bring a hero with snares.

Player should run the EAST crystal first, pin heros in the scrub just barely in range of the pedestal.

Player should then run WEST crystal.

Keep running the crystals for these two posts as your heros slowly clear enemies one by one. LET THE ENEMY GO!

All told, mission feels slow this way but you should be able to mission and bonus in hard mode easily in 30-45 mins this way.

PLAYER is fine to bring snares.

Have at least ONE spike hero; preferably more. --The preceding unsigned comment was added by 216.58.93.169 (talk) at 19:34, 3 March 2019 (UTC).