Talk:Backbreaker

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== if u use insigs and use this will it have longer knockdown like 3 insigs and tht for a 7 ko?

"This skill has the longest knock down in the game, bypassing the 3 second maximum." - Not true, Base Defense has a knockdown time of five seconds.

Fine, longest player usable knockdown. - Image:User HeWhoIsPale sig.PNG HeWhoIsPale 01:28, 19 October 2007 (UTC)
Do you like this skill? Raptaz 13:53, 6 December 2007 (UTC)

Base defense is haxor. Ojamo 23:54, 1 February 2008 (UTC)

[edit] Does this stack with the KD Gauntlets for a 4+1=5sec KD ?

If it does not, please make a note about it

That insignia already says "maximum 3 seconds", so its just a matter of common sense to realize that it doesnt. Of course, since someone obviously doesnt realize that, Ill go ahead and add a note...--Ryudo 21:43, 25 February 2008 (UTC)


[edit] 10 Adrenaline is nubcaeky.

10 adren? This is why I am not using hammers. See hammers' attack speed - 1 hit in 1, 75 secs. I am not fighting 18 secs for a knock down. And interrupts? Don't make me think! All I have to say is Accept - Son Of A B??ch Ninjas In The Sky 19:25, 12 April 2008 (UTC)

Yeah - seems a bit silly - in PvP it takes too long to build up and in PvE where adren boosting skills and mobs make it easier (e.g. "To the Limit", Whirlwind Attack, etc) it is single target - useful for an annoying boss and pretty much nothing else. --Falseprophet 22:33, 14 April 2008 (UTC)
Its called flail, you guys should meet. --86.144.154.249 11:51, 15 April 2008 (UTC)
I don't like runaway casters. Flail is PvE, for God's sake! Ninjas In The Sky 13:20, 24 April 2008 (UTC)
Have someone apply Anthem of Fury, Weapon of Fury, Mark of Fury, or use "To The Limit!", Berserker Stance, "For Great Justice!", "You Will Die!", or other skills to build adrenaline if you are afraid of the adrenaline cost. Then you can have your "nubcaek" and eat it too. - Elder Angelus 19:28, 1 May 2008 (UTC)
i find it usable in ra w/ enraging charge, flail, and furious mod. i don't claim to be a pvp god however, so i don't know how well it compares with other hammer builds. --VVong|BA 19:35, 1 May 2008 (UTC)
Devastating hammer is better-kd, weakness, 5 useable spike skills (counting power attack 6) while with this ur target would be dead when u get the adren. Enraging charge is 20s recharge so its pretty stupid. Ninjas In The Sky 15:24, 14 May 2008 (UTC)
Might try this with Berserker Stance, "For Great Justice!", and Renewing Smash. - Elder Angelus 18:10, 15 May 2008 (UTC)
This skill is pretty simple to use in pvp... It's that glorious thing called CALLING. "I'm using Backbreaker on Xx Genaric Monk Xx!" So you can all spike the poor monk who can't do ANYTHING for 4 seconds.--Media Control 04:51, 12 July 2008 (UTC)

"Enraging charge is 20s recharge so its pretty stupid" lableing one of the most useful skills in the game stupid, is stupid you leave the stance on you till it is almost recharged then you hit wait a few more secs for recharge to finish and re apply the stance, tada 8 adrenaline + 2 ( from melee hits ) from a stupid skill.

This entire section makes me cry. --71.229.253.172 06:12, 12 July 2008 (UTC)

Well... OP suggests power attack as part of a dev hammer bar, and Flail (a staple in all PvP hammer bars, ever) gets called a PvE skill. I died a little inside. -Auron 17:34, 26 August 2008 (UTC)
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