Talk:Banishing Strike
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I demand that this attack set everyone on fire!!!--74.61.209.219 01:43, 28 February 2008 (UTC)
- See Condition#Thematic Ties. Check burning and see why it's not as easy for this skill to burn. Also, this is with scythes, so it has more of a chance to hit a summoned creature if dealing with clumped mobs, not to mention that six seconds is the best paragons can manage without considering flight time for four adrenaline without ias or increased adrenaline gain. Also, if you really want to set stuff on fire, try going Paragon or fire Elementalist; I understand fire is their bread and butter. Of course, I'm assuming you're comparing this to Holy Spear and not just being random, though I'm sure it's the former. Chaiyo Kaldor talk contribs 01:52, 28 February 2008 (UTC)
How does this have any synergy at all with Malign Intervention? GΩdlﺄεﻯt™ -_- 20:13, 17 July 2008 (UTC)
- I believe it is for killing the masterless minion that results. --Chaiyo Kaldor talk contribs 20:17, 17 July 2008 (UTC)
- That isn't synergy...at all. Synergy is when two skills work well together. Not when one counters the other. And if that was the case, all the Animate skills would be listed as well. I'm removing the note, only add it again if you can prove synergy. 72.81.247.139 07:58, 19 July 2008 (UTC)
- Yes, but what it meant was that it was removing the "downside" that happens after you kill someone afflicted with Malign Intervention, that minion can attack anyone, even the person who cast the spell. 217.42.69.229 12:05, 26 July 2008 (UTC)
- "Killing Someone" typically isn't a synergy...it's a reward. ~Shard
12:42, 26 July 2008 (UTC)
- Wait, what? The way this conversation is going confuses the hell out of me. I may have been possessed previously, but my current confusion is a very effective exorcism. Here's my understanding of the proposed synergy: Malign Intervention is cast on a foe with low life, he/she dies, then a derv charges in while the minion is still near allies of the fallen character. There really isn't any other way to ensure that a summoned creature is going to be made, other than relying on your opponent to bring an MM or a Ritualist. Then again, there are an awful lot of skills that deal with summoned creatures, so maybe a note could just be left on Malign Intervention's page? --Chaiyo Kaldor talk contribs 15:31, 26 July 2008 (UTC)
- If this skill doesn't have synergy with Malign Intervention, then neither does Holy Spear. The purpose of the synergy is to produce a minion that isn't friendly that will trigger the AoE holy damage. If you were to agro the masterless minion, all the better. Just line it up with your next victim. StatMan 19:39, 8 September 2008 (UTC)
- You're mistaking extremely limited and conditional situations for synergy. With the same reasoning, you could say every single damage skill has synergy with every single deep wound skill, since deep wound helps things die. --
Mafaraxas 23:14, 10 September 2008 (UTC)
- I was just explaining what the supposed synergy was. I personally don't think it is worth noting. But, if it is removed, I would like the one on Holy Spear removed also. 16:49, 11 September 2008 (UTC)
- You're mistaking extremely limited and conditional situations for synergy. With the same reasoning, you could say every single damage skill has synergy with every single deep wound skill, since deep wound helps things die. --
- "Killing Someone" typically isn't a synergy...it's a reward. ~Shard
- Yes, but what it meant was that it was removing the "downside" that happens after you kill someone afflicted with Malign Intervention, that minion can attack anyone, even the person who cast the spell. 217.42.69.229 12:05, 26 July 2008 (UTC)
- That isn't synergy...at all. Synergy is when two skills work well together. Not when one counters the other. And if that was the case, all the Animate skills would be listed as well. I'm removing the note, only add it again if you can prove synergy. 72.81.247.139 07:58, 19 July 2008 (UTC)
Okay. I was wondering if this functioned like Chilling Victory or like Victorious Sweep. If you hit three summoned creatures, will the holy damage trigger three times?
Raine - talk 15:01, 27 October 2008 (UTC)
- Probably it is if it hits a summoned creature, then all nearby foes to YOU take the holy damage. It doesn't say "For each summoned creature you hit, foes near your target take holy damage". I'd try it out. Should be easy. Grab a MM guildmate, a rez(not signet), and a partner that can die a lot for corpses. Put the MM on the other team, and have the corpse factory on your team. Have MM kill the corpse factory, then rez after the necro has spawned a minion. I recommend Bone minions, instead of horrors. Have fun. StatMan 16:15, 27 October 2008 (UTC)
- I'm pretty sure it triggers for each summoned minion hit. When doing Glint's Challenge with a MM the dervishes blow up the minions pretty fast. And I've gotten hit multiple times by a single Banished Strike. --JonTheMon 16:39, 27 October 2008 (UTC)
- Still haven't tested it, but after looking at the numbers, if you hit three minions at 14 scythe (typical), that's 240 AoE Armor-ignoring Holy damage. That would totally be worth carrying in AB and HA...
- "Zombie army? DOWN!" "Spirit stacks? DOWN!"
- It would be worth it for that slim chance that someone brings minions or spirits. It would be totally worth it.
Raine - talk 18:48, 27 October 2008 (UTC)
- I'd say that for AB and Fort Aspenwood it would be worth it, since about every other time I do AB there is a MM on the other team. I do not know if MM's and such are common in HA. As for spirits, when I spam them I try and space them out. Regardless of the presence of this skill, stacking spirits is bad for normal scythe attacks, especially scythe adrenalin skills. StatMan 23:41, 30 October 2008 (UTC)
- I'm pretty sure it triggers for each summoned minion hit. When doing Glint's Challenge with a MM the dervishes blow up the minions pretty fast. And I've gotten hit multiple times by a single Banished Strike. --JonTheMon 16:39, 27 October 2008 (UTC)
- Spirits are brought to RA, and some AotL mm's can be found too --Chaos Messenger 14:15, 19 December 2008 (UTC)
- I'm a bit late, I know, but I can confirm it triggers once for each minion it strikes (lol 270 AoE armor-ingoring damage ftw). Would anyone care to explain to me why the figure in the icon looks nothing like a minion or a spirit? --Jette
14:40, 4 August 2009 (UTC)
- Looks like a spirit to me. StatMan 15:24, 4 August 2009 (UTC)
- I'm a bit late, I know, but I can confirm it triggers once for each minion it strikes (lol 270 AoE armor-ingoring damage ftw). Would anyone care to explain to me why the figure in the icon looks nothing like a minion or a spirit? --Jette
- Spirits are brought to RA, and some AotL mm's can be found too --Chaos Messenger 14:15, 19 December 2008 (UTC)
[edit] Someone asleep at the wheel
Why bother getting four people involved in the test? Load up a PVP D/N, Bring Sandstorm, any minion, Verata's Aura, and Banishing strike. Go to isle of the nameless, kill some stumps, raise minions, verata yourself, (edit>)mystic sandstorm yourself and look.. you have x minions attacking you! OMG does this have synergy too :P

