Talk:Blind

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"Your projectiles will appear to stray off their course while blinded. This can be seen while blinded and using a staff on a target. They will either go to the left, or to the right, of the target if you miss. This does not apply to magical projectiles (e.g. Lightning Orb). "

did this person actually test it with magical projectiles?, last time i tried it did make magic projectiles waver, though not miss

just tested, my flare stoning and dancing daggers[edit]

all sometimes flew off center, the same amount as the spear i threw

Whirlwind Attack[edit]

Just playing a little PvE and got blinded and used whirlwind attack and of course didn't hit anything. Was wandering why this is? I mean, you are spinning in a circle, you don't really need to see anything to hit something if you are spinning in a circle. Maybe give this skill a small chance to miss but not effected by being blind.--70.105.26.19 21:30, 29 August 2008 (UTC)

Nice idea. While we're at it, we'll remove the -40 armor with Heal Signet because I mean come on, why would you have less armor activating a signet? And hey, what's with all the spells? Magic isn't real, so we'll have to toss any professions which use that. Pff.. come on anet. You can do better than that. We want realism in our fantasy games! --80.16.169.162 12:40, 18 March 2009 (UTC)

Winds & Blindness[edit]

Do "Miss Chance %" stack multiplicity/additionally? And if so, what is cap ratio? --Falconeye 19:34, 4 April 2009 (UTC)

It should stack just like crits where you multiply the complements of all your miss chances (that is, your chance to not miss if only that one miss chance was affecting you) and that will give you your total chance to not miss.
Example: Reckless haste gives a 50% miss chance, price of failure gives a 25% miss chance, with both of them on you, you would have a .5 * .75 = .375 = 37.5% chance to hit.
I doubt there is a cap, if there is one, it's high enough that it doesn't really matter, and reaching 100% would be technically impossible even without a cap. Necromas 17:54, 16 July 2009 (UTC)

Same icon as Dazed[edit]

The icon for Blind and Dazed look like the same person, but for Blind it's bandages over the eyes instead of the mouth. Aldarik 22:08, 7 July 2009 (UTC)

Yeah. I kind of wish dazed had a more distinctive icon, because it's much more dangerous and I don't want to be spending that extra half second in battle to check whether it's something I need to be worried about. I mean, true, you'll notice quickly if you're dazed due to it's effect, but still. It's missing the point of good game design. Something with a different silhouette would be appropriate.
You get used to it after dying because of it a few times. ~Shard User Shard Sig Icon.png 21:16, 19 May 2010 (UTC)

Should affect touch skills too[edit]

I mean, it makes sense and all. If you're blinded then there's not much of a chance you're going to touch an enemy. Pjwned 15:30, 17 April 2011 (UTC)

Blind is OP[edit]

It puts melee people completely out of an entire match in pvp and it is VERY common now since invoke and chain lightning got buffed. 76.164.71.53 23:03, 20 June 2011 (UTC)

I forgot Invoke and Chain Lightning cause Blind. User Felix Omni Signature.pngelix Omni 23:05, 20 June 2011 (UTC)
Draw Conditions, Distracting Shot, Disrupting Chop, Rune of Clarity, "I Can See Clearly Now", Sight Beyond Sight, Magebane Shot, Power Block, Power Lock, Diversion, Restore Condition, Life Sheath, "It's Just a Flesh Wound.", Antidote Signet, Mending Touch, Quarterknock, Foul Feast, Conviction, Guiding Hands, Featherfoot Grace... 50.99.186.189
Felix: the OP meant that blinding flash is now extremely common, because more people use air magic. Also, some people bring buffed-up chain lightning with b-surge.
IP: I suppose you think you're terribly clever for that, but the fact that something has a counter doesn't mean it isn't imbalanced in the first place. Even the best mesmer interrupter has difficulty with 3/4 cast times given reasonably high ping. As for trying to land a dshot on b-flash or -surge, it's not going to happen on reflexes. Ping + human reaction time + identify the skill + skill activation + flight time + ping the server = not happening. If an ele with just b-flash spams it on you (as a ranger) on recharge, even using antidote on recharge will get you maybe 1 hit every 6-8 seconds. That's worse than faint by far, and if antidote gets interrupted (1 s cast), you have no chance. Blindness and blinding skills are too powerful given the fact that using them effectively is just a matter of mindless spamming. Try mindless spamming of concussion shot, by contrast.--71.107.187.184 20:54, 27 July 2011 (UTC)
Honestly, why isn't blocking enough? Blocking stances, skills, enchantments, whatever, specifically made just for that - making a melee/ranger/para unable to hit the caster (or another melee/ranger/para, let's call them fighters). I see people "spamming" those stances almost all the time. But that's fine, there is a counter for that. Of course, there's a certain price you pay (like, lose all adrenaline, or - in case of an assassin - the need to perfectly time the Wild Strike (and others, perhaps)). I've heard opinions along the lines of "blind isn't that powerful if you have a monk with draw condition". Well, yeah, a) if I have a monk, b) with draw condition and c) he's not out of energy already anyway. I know it's monk's duty to rid the team of conditions, but you can't really spam draw all the time, as opposed to actual blinding skills (bflash and/or bsurge specifically) - monks didn't have "healing attunement" last time I checked. Why is daze so much more powerful? I don't know, there were times it was really, really popular in RA, and I still used to play a monk. Nothing CoP or at least blocking stance + condition removal SPELL (yes, SPELL! I'M BLOCKING, YOU CAN'T RUPT ME! or not that easily at least) can't save me from. To be completely honest, monks usually don't have much problem with daze. Other caster classes do, but - after all - the fact that daze is much, much, MUCH harder to apply should be sufficient to make it non-OP compared to blind. I agree with 71.107.187.184, and with his/her idea here: Talk:Blinding_Flash. 79.139.2.195 13:01, 30 July 2011 (UTC)

Needs Nerfing[edit]

Far too common. And in places like RA where every match is either empathy/insidious parasite/blindbot you may as well just roll and ele. That's why this meta has been so ele heavy. 24.150.168.80 21:51, 2 August 2011 (UTC)

Ele heaviness is due to the Bflash buff and Invoke being so ridiculous. But what you cannn do for now is kill them fast enough before your monk runs out of energy from draw conditions and/or protip: lrn2 blind shield+rune of clarity - it will give you a 1.2 second opportunity to land Dev Hammer or bulls and an even greater time frame with shock->qchop. If the blindbot takes both Bsurge and Bflash and sits on 40/40 then you ofc you will have to rely on the rest of the team since you are being bullwarsed. But really, if they do nerf blind then they should nerf Stonefist Insignias should too, removing people from the game for 6-12 (bulls->dev ham->yeti/bash->iron palm=12!) seconds with a KD chain is way too OP. ZencowUser Ox rider Sig.png 11:07, 8 August 2011 (UTC)
Hmm, it's easier to counter those knockdowns, by either blocking (the usual solution), blinding (ARGH), rupting, or whatever. Sometimes you can run away if you're lucky enough and he's using Flail. You can't just block bflash, or run away from that. While I do agree being knocked down almost all the time hurts, knocking people down like this at least requires some skill, not just pushing 1 (wait) 2 (wait) 1 (wait) 2 (wait), rinse & repeat. And I sometimes can land a hit between those KDs, and, for example, rupt the coming dev hammer. Once I get blinded, though, good luck. I can only /dance or look even more stupid swinging my weapons without a point. 79.139.2.195 15:28, 8 August 2011 (UTC)
Yet people insist on playing melee why? Because they pump so much damage! Blind is countered easilly by draw conditions (the usual solution) and by just sitting on the right shield at the right time (go weapon swap!) and using the right rune. Shock or Iron Palm also goes through blind which you could use during the last two or one of your blind then qchop off that then bulls as he's running away from fear or your sheer awesomeness or if hammer, quarterknock off that (of course though shocking his blind or bullsing him during that 1.2 second time frame is also strong), its completely doable unless you are bad with quarterknocking in which case you shouldn't be warrioring in the first place. Most of the time I eventually make the ele explode (since blindbots are mostly baddies who Survivor Insignias rather than Blessed). However, typically blindbot is the ONLY viable ele in RA since just Bflash isn't enough when the opponent has a competent monk who draws blind so fast that you don't even see the brown arrow go up and end up sitting on your butt since Invoke is such a high priority on the to-kill-first list. Sidenote: Water eles are generally at least 3x more annoying since you get blurred AND you can't reach them but even that has it's cost in damage since Shatterstone casts so slowly and Mirror of Ice being so easily stripped in RA. ZencowUser Ox rider Sig.png 01:08, 9 August 2011 (UTC)
^ Basically this. Suck less, play better, learn to counter what's there with other skills. If an ele has to camp your ass with constant blinds, that means he isn't doing anything else, either. People bring air eles (or any melee hate in general) because melee are so powerful if left unfettered. Yeah, it's annoying to be camped by blind, but the entire point of Guild Wars PvP is relying on your team to support you; your midline rangers or mesmers disrupting the spam, monks cleaning you off in time to perform a spike, etc. If warriors could just press a button and remove the blind for free on a 1 second cooldown, what would be the point of the condition existing at all?
"If an ele has to camp your ass with constant blinds, that means he isn't doing anything else, either." <- this is completely wrong. 6-8 seconds is enough to cast quite a few spells. Also you seem to forget one thing - bflash/bsurge is a full-radar-range spell, you may even be unable to reach the ele by the time you're blind to do your magic (oh and BTW, I would love to see you RELIABLY shock an ele just when he's going to recast bflash on you, especially with his 40/40 - don't forget he's also kiting; you should see 71.107.187.184's point here: Talk:Blinding_Flash). 79.139.2.195 11:51, 21 August 2011 (UTC)
Always keep in mind that RA is the absolute gutter of PvP. Balance is not considered there because it's simply a shithole. In addition, it's difficult to play with a real team - you spend more time trying to sync than you do actually playing. Nerfing blind in real PvP because people bring air eles to RA is nonsensical. Play the arenas that suck less or deal with the one you play being awful. Alternatively, play a monk, and see how it *really* feels to get shit on every match. -Auron 01:38, 9 August 2011 (UTC)
Most of us DID play arenas that aren't total shitholes. The problem is Codex is fucking retarded and HA/GvG are run by elitist douche bags that won't play with any non {Insert Insanely High Rank in PvP Title Track Here} person. Answer me this, if RA is the only PvP any person can play (seeing as the other 3 real forms of PvP are all being overtaken by wanna-be 1337 people) why shouldn't it be considered the best form of control group. Also, speaking AS someone who GvG's and HA's when its possible, everyone runs gimmick builds there that make no logical sense on their face but when combined properly destroy target team without breaking a sweat. If anything the best analog would have been team arena, but that was removed for some TBH mystifying reason and replaced with codex. But I digress, blind is incredibly OP as we can see in almost all formats of PvP (HA/GvG/RA/, and occasionally AB,)yet daze (the caster equivalent) is incredibly rare. Best skill ever however, Temple Strike, Daze AND Blind, target whatever becomes useless for X seconds. Sierra Invenio 22:22, 13 September 2011 (UTC)
Good point. now prove it to the admins who will ban you from GW if you point out that a build is imbalanced --The preceding unsigned comment was added by Gilliam Bluestaff (talk • contribs) at 01:09, 14 September 2011 (UTC).