Talk:Blinding Surge

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[edit] Nerf

I'll bite. Why? --dom · (talk) 13:28, 3 October 2007 (UTC)

As a necromancer with 60 Armor rating, from a level 22 Krait Arcanoss who would have 20 in air magic, i received exactly 100 damages.

65 X 1.297 (25% armor penetration of 60 = 45 ) = 84.305. However : 65 X 1.542 (25 armor in less from 60 = 35 ) = 100.23, wich i assume the game values a 100.

Conclusion : Either this spell actually take off 25 armor point rather than 25%, or my asuran armor as a bug or the Krait has a bonus of 25.33% of armor penetration upon all spells.

I'll not this under Chain Lightning too, as i had the sames results. lussh 14:10, 25 December 2007 (UTC)

The answer seems to be that Krait Arcanoss have a 20% damage increased (after the armor penetration )lussh 14:30, 25 December 2007 (UTC)

I think Armor pen in this game is configured oddly instead of removeing 20% of your armor you do 20% more dmg thats why a spell that does 100dmg can do more than 100 dmg if it has armor pen otherwise regardless of how much are you penetrate the max dmg you could possible do would be 100 cause thats the effect of the spell... Any way i would like to just say this... BLinding surge. a single spell that can effectivly shut down every single fighter class (warrior, ranger sin, minions and pets) in a group. Its been thus for a while so i guese ANET believes this to be a good and balanced skill. so let take a trip to imaginary land for a sec shall we. lets say another skill was made *Concussion Burst. target foe is struck for 5-41 cold dmd and suffers from dazed. if target was enchanted all adjacent foes are also dazed. this spell has 25% armor pen* 10 nrg cost 4 sec recharge 3/4 cast time. Whats that? overpowered you say? whats the frikin difference?! This is bias plain and simple, the scales are tiped towards spell wich is the definition of unbalanced. and dont give me that " well the fighter classes have more armour" crap cause last i checked this game revolved around Skills, not armor. spell castors have a larger nrg pool as well as a much greater nrg regen rate then most of the fighter classes. then to top it off Most of their skillz are geared towards takeing advantage of the fighter classes. Every single skill that causes the Dazed condition is either only has an effect of 3 seconds...5 sec max or is unreliable. (BHA high arc and inacurate, Skull crack first you must pull 9 strikes of adrenaline out your butt (gold luck doing so while blind) then you have to get in range and hit mister .75 second mass blind kid mid cast not to mention it is an elie skill, concussion shot cost a whopping 25pts of nrg which is high even for a ranger with 12 expertise, then you must hit a mage mid cast from 20 feet away ( and the 5 second recharge time is a slap in the face *shoot hit "ah missed the spell" 5 sec later shoot dodge "SOB" 5 second later sh|blinding surge|oot miss out of nrg hurl computer out window. i'm not knocking the recharge time i'm no knocking the recharge but you know the only reason its so short is because you could possibly take advantage of it. Like a dog chaseing its tail.) Bestial mauling has 10 secodns of daze but only if you hit a knocked down foe with your pet (not especialy hard but alot more dificult than *click* BLINDING SUGRE "haha your entire team is blind") then it has a 20 second recharge time so let say your timeing was a bit off, you cant even try again for another 20 seconds, this is far to cumbersome to justify such a long recharge. Awe, when is the last time you've seen a paragon knock someone down, (and yes skillz that work well with coordination from multiple players is nice but why the heck would a class have a skill that REQUIRES the use of skill outside of its class. Spearswipe, the Spearmellee attack that with a Leadership primary req, enough said. Stunning spear once again good luck pulling 10 strikes of adrenaline out your butt while blind, not to mention hitting the target will blind, or while target is moveing and while they are suffering from a condition. Smoke trap, its a frikin trap... Now sins have some of the best dazed skills in the game (thats not saying much) but considering they are attacks and you have to not only be able to hit your target but meet the tidious reqs for actually useing the attack then pray you have the time and nrg to make the most of it. Beguiling Haze! The one and only Uunconditional dazed skill in the game, with a short duration high nrg cost and being under the shadow arts skill line, it is greatly limiting and usually more of a hassle to use then it worth. Only One of these skill cause dazed on a AOE and it requires your target walk into it and packs blind as well wich makes it alot more effective vs fighter class cause they are more likely to run into it and it makes their attacks worthless and w/e spell they may be carring useless as well. The game has evovled to a point where Spellcastors are grossly overpowered Simply because the majority of the skill are anti fighter by design. and i'm tired of typeing... 70.3.73.201 03:55, 15 March 2008 (UTC)


Ohh then take in consideration how much more effective Blind is at thwarting attacks then Daze is at thwarting spells.... 90% fail chance vs X2 cast and int on hit... considering mend ailment takes 3/4 of a second to cast. Hell spotless soul takes 1/3 a second to cast! double that and it alot faster than any weapon even with a speed boost. not to mention that it doesnt matter how fast you attack if your blind! why the hell doesnt daze simply make 90% of spell fail? huh why? oh thats right cause Anet Loves mages and you gotta give them a chance to recover but you fighter class, i'll give you a 90% mis rate a 2% crit rate, and yeaha i t looks like you cant hit anything unless your in range so let make all weapon but one have a range less than spellcastors and cripple cause 50% speed loss so they could never catch up. oh and just in case some one decide to use this agianst my precious mages let make all the good removal skills spell and then limit the nrg suspply of the fighter classes so they couldnt effectivly use em. yeah oh and lets make the spell that cause the condition do hella damage so that as we are disableing them we can also kill them, while they struggle to break loose of the condition only to have it put back on again so they never realy acomplish anything they just kinda walk out there try to get in range get blinded. heal the blind, get blinded again heal the blind get blinded heal the blind get blind and ooh look they're out of nrg, checkmate. oh and each time i blined them the took hella damge so even though they are still blind i'm ganna use that skill again to kill em off... Honestly... How do you sleep at night? honestly. 99.207.8.91 08:42, 18 March 2008 (UTC)

[edit] Eclipses Glimmering Mark

Because this skill does damage and blinds the target in a convienient package, many use it over the obsolete Glimmering Mark. Poor, old Glimmering Mark is a hex and doesn't give the instant gratification that Blinding Surge gives. If that target of Blinding Surge is enchanted, you get the same effects that Glimmering Mark would give AND still more because you've dealt nice damage to your target in the process. Glimmering Mark has become frivolous with the way Blinding Surge is at the moment. 70.177.103.214 09:23, 22 March 2008 (UTC)

[edit] Nerf

Another nerf, all the way from 8 seconds blind to 5 seconds. They're really dedicated to killing this skill aren't they? All this needed was a little energy increase or recharge increase, nothing more. Why would anyone take this over blinding flash, saving you an elite? SniperFoxImage:User_SniperFox_IconSmall.gif 09:54, 18 April 2008 (UTC)

Yeah, it was only the hands down best elite in the game. --Ckal Ktak 10:59, 18 April 2008 (UTC)
Doesn't even deserve to be elite now.
I find it to be fine as it is now. You can still mess up melee's when it matters. The conditional AoE effect kan stop converged warriors spiking a target, which was the entire point of the skill updates: to kill off passive defense, and weaken spike builds. This skill is supposed to be used when the foe is going to spike, not to relieve pressure anymore. It's up to the players to decide if they still want to bring this skill now. Also, please sign your comments... 88.197.165.196 16:48, 18 April 2008 (UTC)
Dual Attune Blinding flash, damage from noob skills like ligtning javelin. This isn't worth your elite. Ninjas In The Sky 18:27, 18 April 2008 (UTC)
Great job weakening spikes with Dark Pact... ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 13:43, 23 April 2008 (UTC)

[edit] energy

10 energy for a 5 second blind O_O 65.34.193.183 19:16, 18 April 2008 (UTC)

Look at what I said a lil up there, dual attuning takes up 2 slots but gives u almost infinite energy. Get blinding flash + lightning hammer to pwn the nubcaeks off this noob skill. It used to be up to 8s blind for 10e, which rly hurt my sin. Ninjas In The Sky 14:21, 19 April 2008 (UTC)
Dual Attunement + Blinding Flash already takes up 3 slots, including your elite. Blinding Surge offers a conditional AoE blind (with a bit of damage), and only one attunement for a total of 2 slots. It's up to the player what the rest is filled with and accordingly chooses. I'd still go with BSurge, since attunements are stripped oh so easily. Saphatorael 01:19, 21 April 2008 (UTC)
Personally I think not using dual attunements on Air Magic is Fail. Ninjas In The Sky 19:18, 23 April 2008 (UTC)
"I'm using Protective Spirit/Spirit Bond!". Ok, dual attunements + lightning hammer is a decent combo, sure. But it's fragile as heck. Get one attunement stripped and you'll get in trouble soon enough. Plus the fragile casting time of lightning hammer. There is still something called enchantment removal, and interrupting. Oh lookie, a ranger with dshot? He's gotta be pretty good if he wants to interrupt your Bsurge. And when he's blinded, you can use Lightning Orb (which should give Cracked Armor again soon enough) to deal some damage. Saphatorael 10:09, 24 April 2008 (UTC)
Use Aura of Restoration as a cover enchant.
Sign your comments. Also, Bsurge does in AoE as one skill, when your version would already take up half the skillbar (Dual attunements, Blinding Flash, Aura of Restoration), to only keep blind on one guy, or well... two, rather... but you're forced to spam it then, making you an easy target for interruption. Saphatorael 16:27, 23 May 2008 (UTC)

[edit] description check

can someone check ingame what the description for this spell is? i reverted to the version before the last skill change that apparently disagrees w/ the update. i suspect the revert is correct and it is 2...7...8 instead of 3...7...8. --VVong|BA 20:39, 1 May 2008 (UTC)

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