Talk:Blinding Surge

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NERF THIS FUCKING SHIT NOW[edit]

An infinitely maintainable, spammable condition that negates ALL melee damage is fucking bullshit. Don't give me the "it's 90%" shit, either - a slow swinging weapon like a hammer, scythe or a slow firing bow effectively means this is 100%. Hell, with any weapon it's effectively 100%. ANet has completely destroyed melee in PVP - one easily maintainable condition or one hex = shutdown melee for the entire game. Get your shit together, ANet - there's a reason PVP districts are half empty now, and part of it is because you fucking ruined melee.

I'll bite. Why? --dom · (talk) 13:28, 3 October 2007 (UTC)

As a necromancer with 60 Armor rating, from a level 22 Krait Arcanoss who would have 20 in air magic, i received exactly 100 damages.

65 X 1.297 (25% armor penetration of 60 = 45 ) = 84.305. However : 65 X 1.542 (25 armor in less from 60 = 35 ) = 100.23, wich i assume the game values a 100.

Conclusion : Either this spell actually take off 25 armor point rather than 25%, or my asuran armor as a bug or the Krait has a bonus of 25.33% of armor penetration upon all spells.

I'll not this under Chain Lightning too, as i had the sames results. lussh 14:10, 25 December 2007 (UTC)

The answer seems to be that Krait Arcanoss have a 20% damage increased (after the armor penetration )lussh 14:30, 25 December 2007 (UTC)

I think Armor pen in this game is configured oddly instead of removeing 20% of your armor you do 20% more dmg thats why a spell that does 100dmg can do more than 100 dmg if it has armor pen otherwise regardless of how much are you penetrate the max dmg you could possible do would be 100 cause thats the effect of the spell... Any way i would like to just say this... BLinding surge. a single spell that can effectivly shut down every single fighter class (warrior, ranger sin, minions and pets) in a group. Its been thus for a while so i guese ANET believes this to be a good and balanced skill. so let take a trip to imaginary land for a sec shall we. lets say another skill was made *Concussion Burst. target foe is struck for 5-41 cold dmd and suffers from dazed. if target was enchanted all adjacent foes are also dazed. this spell has 25% armor pen* 10 nrg cost 4 sec recharge 3/4 cast time. Whats that? overpowered you say? whats the frikin difference?! This is bias plain and simple, the scales are tiped towards spell wich is the definition of unbalanced. and dont give me that " well the fighter classes have more armour" crap cause last i checked this game revolved around Skills, not armor. spell castors have a larger nrg pool as well as a much greater nrg regen rate then most of the fighter classes. then to top it off Most of their skillz are geared towards takeing advantage of the fighter classes. Every single skill that causes the Dazed condition is either only has an effect of 3 seconds...5 sec max or is unreliable. (BHA high arc and inacurate, Skull crack first you must pull 9 strikes of adrenaline out your butt (gold luck doing so while blind) then you have to get in range and hit mister .75 second mass blind kid mid cast not to mention it is an elie skill, concussion shot cost a whopping 25pts of nrg which is high even for a ranger with 12 expertise, then you must hit a mage mid cast from 20 feet away ( and the 5 second recharge time is a slap in the face *shoot hit "ah missed the spell" 5 sec later shoot dodge "SOB" 5 second later sh|blinding surge|oot miss out of nrg hurl computer out window. i'm not knocking the recharge time i'm no knocking the recharge but you know the only reason its so short is because you could possibly take advantage of it. Like a dog chaseing its tail.) Bestial mauling has 10 secodns of daze but only if you hit a knocked down foe with your pet (not especialy hard but alot more dificult than *click* BLINDING SUGRE "haha your entire team is blind") then it has a 20 second recharge time so let say your timeing was a bit off, you cant even try again for another 20 seconds, this is far to cumbersome to justify such a long recharge. Awe, when is the last time you've seen a paragon knock someone down, (and yes skillz that work well with coordination from multiple players is nice but why the heck would a class have a skill that REQUIRES the use of skill outside of its class. Spearswipe, the Spearmellee attack that with a Leadership primary req, enough said. Stunning spear once again good luck pulling 10 strikes of adrenaline out your butt while blind, not to mention hitting the target will blind, or while target is moveing and while they are suffering from a condition. Smoke trap, its a frikin trap... Now sins have some of the best dazed skills in the game (thats not saying much) but considering they are attacks and you have to not only be able to hit your target but meet the tidious reqs for actually useing the attack then pray you have the time and nrg to make the most of it. Beguiling Haze! The one and only Uunconditional dazed skill in the game, with a short duration high nrg cost and being under the shadow arts skill line, it is greatly limiting and usually more of a hassle to use then it worth. Only One of these skill cause dazed on a AOE and it requires your target walk into it and packs blind as well wich makes it alot more effective vs fighter class cause they are more likely to run into it and it makes their attacks worthless and w/e spell they may be carring useless as well. The game has evovled to a point where Spellcastors are grossly overpowered Simply because the majority of the skill are anti fighter by design. and i'm tired of typeing... 70.3.73.201 03:55, 15 March 2008 (UTC)


Ohh then take in consideration how much more effective Blind is at thwarting attacks then Daze is at thwarting spells.... 90% fail chance vs X2 cast and int on hit... considering mend ailment takes 3/4 of a second to cast. Hell spotless soul takes 1/3 a second to cast! double that and it alot faster than any weapon even with a speed boost. not to mention that it doesnt matter how fast you attack if your blind! why the hell doesnt daze simply make 90% of spell fail? huh why? oh thats right cause Anet Loves mages and you gotta give them a chance to recover but you fighter class, i'll give you a 90% mis rate a 2% crit rate, and yeaha i t looks like you cant hit anything unless your in range so let make all weapon but one have a range less than spellcastors and cripple cause 50% speed loss so they could never catch up. oh and just in case some one decide to use this agianst my precious mages let make all the good removal skills spell and then limit the nrg suspply of the fighter classes so they couldnt effectivly use em. yeah oh and lets make the spell that cause the condition do hella damage so that as we are disableing them we can also kill them, while they struggle to break loose of the condition only to have it put back on again so they never realy acomplish anything they just kinda walk out there try to get in range get blinded. heal the blind, get blinded again heal the blind get blinded heal the blind get blind and ooh look they're out of nrg, checkmate. oh and each time i blined them the took hella damge so even though they are still blind i'm ganna use that skill again to kill em off... Honestly... How do you sleep at night? honestly. 99.207.8.91 08:42, 18 March 2008 (UTC)

Eclipses Glimmering Mark[edit]

Because this skill does damage and blinds the target in a convienient package, many use it over the obsolete Glimmering Mark. Poor, old Glimmering Mark is a hex and doesn't give the instant gratification that Blinding Surge gives. If that target of Blinding Surge is enchanted, you get the same effects that Glimmering Mark would give AND still more because you've dealt nice damage to your target in the process. Glimmering Mark has become frivolous with the way Blinding Surge is at the moment. 70.177.103.214 09:23, 22 March 2008 (UTC)

Nerf[edit]

Another nerf, all the way from 8 seconds blind to 5 seconds. They're really dedicated to killing this skill aren't they? All this needed was a little energy increase or recharge increase, nothing more. Why would anyone take this over blinding flash, saving you an elite? SniperFoxUser SniperFox IconSmall.gif 09:54, 18 April 2008 (UTC)

Yeah, it was only the hands down best elite in the game. --Ckal Ktak 10:59, 18 April 2008 (UTC)
Doesn't even deserve to be elite now.
I find it to be fine as it is now. You can still mess up melee's when it matters. The conditional AoE effect kan stop converged warriors spiking a target, which was the entire point of the skill updates: to kill off passive defense, and weaken spike builds. This skill is supposed to be used when the foe is going to spike, not to relieve pressure anymore. It's up to the players to decide if they still want to bring this skill now. Also, please sign your comments... 88.197.165.196 16:48, 18 April 2008 (UTC)
Dual Attune Blinding flash, damage from noob skills like ligtning javelin. This isn't worth your elite. Ninjas In The Sky 18:27, 18 April 2008 (UTC)
Great job weakening spikes with Dark Pact... ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 13:43, 23 April 2008 (UTC)

energy[edit]

10 energy for a 5 second blind O_O 65.34.193.183 19:16, 18 April 2008 (UTC)

Look at what I said a lil up there, dual attuning takes up 2 slots but gives u almost infinite energy. Get blinding flash + lightning hammer to pwn the nubcaeks off this noob skill. It used to be up to 8s blind for 10e, which rly hurt my sin. Ninjas In The Sky 14:21, 19 April 2008 (UTC)
Dual Attunement + Blinding Flash already takes up 3 slots, including your elite. Blinding Surge offers a conditional AoE blind (with a bit of damage), and only one attunement for a total of 2 slots. It's up to the player what the rest is filled with and accordingly chooses. I'd still go with BSurge, since attunements are stripped oh so easily. Saphatorael 01:19, 21 April 2008 (UTC)
Personally I think not using dual attunements on Air Magic is Fail. Ninjas In The Sky 19:18, 23 April 2008 (UTC)
"I'm using Protective Spirit/Spirit Bond!". Ok, dual attunements + lightning hammer is a decent combo, sure. But it's fragile as heck. Get one attunement stripped and you'll get in trouble soon enough. Plus the fragile casting time of lightning hammer. There is still something called enchantment removal, and interrupting. Oh lookie, a ranger with dshot? He's gotta be pretty good if he wants to interrupt your Bsurge. And when he's blinded, you can use Lightning Orb (which should give Cracked Armor again soon enough) to deal some damage. Saphatorael 10:09, 24 April 2008 (UTC)
Use Aura of Restoration as a cover enchant.
Sign your comments. Also, Bsurge does in AoE as one skill, when your version would already take up half the skillbar (Dual attunements, Blinding Flash, Aura of Restoration), to only keep blind on one guy, or well... two, rather... but you're forced to spam it then, making you an easy target for interruption. Saphatorael 16:27, 23 May 2008 (UTC)

description check[edit]

can someone check ingame what the description for this spell is? i reverted to the version before the last skill change that apparently disagrees w/ the update. i suspect the revert is correct and it is 2...7...8 instead of 3...7...8. --VVong|BA 20:39, 1 May 2008 (UTC)


Dec 11th update[edit]

Holy frigging.....Are they serious? And its a pve/pvp update? Kelvin Greyheart 02:08, 12 December 2008 (UTC)

This skill should never have existed. I'm surprised they're so adamant about keeping it in the game. -User Auron csig.png Auron 02:10, 12 December 2008 (UTC)
Spell. Take it or lose to buffed Enraged Smash. User Raine R.gif Raine - talk 02:21, 12 December 2008 (UTC)
Enraged Smash is terrible.
On that note, this buff makes me want to kill myself. — Skakid 03:08, 12 December 2008 (UTC)
They could at least remove the damage to try and justify it... Vili User talk:Vili 03:10, 12 December 2008 (UTC)
Enraged Smash is Bull's, then Bull's, then Bull's. Then the actual Bull's. Oh, and your skill bar lights up. Yeah, take BSurge or lose. User Raine R.gif Raine - talk 03:13, 12 December 2008 (UTC)
Take Sight Beyond Sight and laugh endlessly. Ɲoɕʈɋɽɕɧ 04:00, 12 December 2008 (UTC)
Enraged, Protector's, Hammer Bash, Enraged, Bull's Strike, ... (bring a run buff)
It's a powerful buff by itself, true, but remember that the same update brought a new counter to Protective enchantments and many new powerful condition removal skills. So while I may hear you think 'Power Creep', I believe this buff is justifiable, to keep the powers of melee under control, if you view it as part of the update instead of on its own. 145.94.74.23 10:08, 14 December 2008 (UTC)
But if I view the update in its entirety, it just screams Power Creep. You can argue that imbalanced skills balance each other out, but that's what they thought about capitalism, too... -_- Vili User talk:Vili 10:13, 14 December 2008 (UTC)
lame --J0ttem™ 12:17, 16 December 2008 (UTC)
This skill is seriously Fucking annoying TalkWild 04:23, 21 December 2008 (UTC)
So are the rest of the skills. --Jette 04:40, 21 December 2008 (UTC)


So So SO SO SOOO, annoying. Frosty 11:55, 11 June 2009 (UTC)

This skill was nerfed for a reason. >:(--173.59.59.80 11:56, 19 June 2009 (UTC)
1 sec cast would mostly fix it. - Wuhy User Wuhy sig.jpg 23:35, 10 October 2009 (UTC)
Not really. –Jette User Jette awesome.png 00:11, 11 October 2009 (UTC)
YES IT WOULD! :3 - Wuhy User Wuhy sig.jpg 00:38, 11 October 2009 (UTC)
where is the monacle and the tophat tho? :,(((((( *sadface* - Wuhy User Wuhy sig.jpg 00:42, 11 October 2009 (UTC)
It really wouldn't. Karate User Karate Jesus KJ for sig.png Jesus 00:43, 11 October 2009 (UTC)
I know, but it would certainly be easier to dshot it :3, that and no dammag maybe :O - Wuhy User Wuhy sig.jpg 00:47, 11 October 2009 (UTC)
Tetris confiscated them. –Jette User Jette awesome.png 00:53, 11 October 2009 (UTC)
Rangers should already dshot 3/4 casts on a regular basis, so you have absolutely no idea of what you are talking about. 121.6.181.127 01:33, 11 October 2009 (UTC)
yes i have, latency my friend :3 - Wuhy User Wuhy sig.jpg 09:38, 11 October 2009 (UTC)
I also like saying insecure bullshit on wiki coz it invokes drama - Wuhy User Wuhy sig.jpg 10:21, 11 October 2009 (UTC)

I find it commical how some people complain to anet about a skill when their character gets smacked down."Oh Know my toon just got licked by a elementalist! That cant happen!" Learn to adjust your builds and tactics like the rest of us.

Learn to NOT FACE ROLL 1-1-1-1-1-1 LOLOLOL and actually use some of your brain cells because B.Surge does the exact opposite and kills them. --Ulterion 18:24, 4 January 2010 (UTC)

HOLY FOTHER-MUCKING...[edit]

NERF THIS 1-1-1-1-B-U-L-L-S-H-I-T-N-A-O-! It's far too good in 4v4 arenas, so much that nobody wants to run physicals because they're obsolete vs the bsurgers I keep seeing almost every round in Random Arenas. --Ulterion 19:32, 18 January 2010 (UTC)

Its random.Expect worse melee hate than blindness.--Wealedout 12:59, 29 January 2010 (UTC)
RA Balance is serious business and Anet doesnt really care (and they shouldn't), real men use Mind Shock anyway :> --J0ttem™ 07:16, 21 February 2010 (UTC)
There is worse melee hate than 100% removal from the game? Needs to triple in recharge, at least, along with bflash. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 14:11, 26 March 2010 (UTC)
^. Blind is melee's Dazed. If you can't apply them ubiquitously - as the easiest applied Dazed I know of, as of now, is Overbearing Smash which requires a KD (and please don't say BHA, because monks that can't strafe make me cry) - then I would suggest a work up; yes, I understand the conditions aren't the same, but they're comparable. 141.165.171.4 18:00, 1 May 2010 (UTC)

wtf[edit]

This is not the nerf you were looking for. 98.221.131.112 22:35, 21 May 2010 (UTC) --98.221.131.112 22:35, 21 May 2010 (UTC)

Yeah, needs 12-15s recarge, at the very least. -- Tha Reckoning 22:37, 21 May 2010 (UTC)
osht didnt mean to do 46 recharge on my edit meant 6 >.> --Eavil <3s You 22:50, 21 May 2010 (UTC)
No worries, I got it. -- Tha Reckoning 22:51, 21 May 2010 (UTC)
Wow the problem with this skill wasn't necessarily the short recharge time alone, it was the fact that the duration overlapped the recharge time, allowing it to be put on someone indefinitely (or at least until you ran out of energy, which for a good ele would take a while). Then anet decides to be retarded and not only increase the recharge time, but increase the duration so it still overlaps the recharge time. WTF? Is half of anet retards? Do they think that bsurgers run like 4 air magic? They need to go play the freakin game and experience all these problems for themselves. Daeheru 02:53, 22 May 2010 (UTC)
Actually, that was a major problem. It made removals and runes useless against it. Though, they are still kinda useless against it now. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 03:35, 22 May 2010 (UTC)
I meant 12-15s recharge with the old duration. -- Tha Reckoning 07:09, 22 May 2010 (UTC)
It still blinds for 4.8 seconds even with a -40% blind modifiers. Guess it's better than the 4.2 @ 4 second recharge. You actually get a small window of 1 second to do something about it. That, and now Mending Touch is actually worth a damn! --Ulterion 08:05, 22 May 2010 (UTC)
Well like I said the short recharge wasn't necessarily the only problem, although it was a rather irritating one. There's still the fact that the duration easily overlaps the recharge. Daeheru 15:44, 25 May 2010 (UTC)
Theres still the fact that condition removes exist, if you monk removes it 1 second right after your blinded thats 5 seconds to maul that ele/KD him wen he tries to cast it again, if they nerfed it more then its not really worth an elite slot imo 60.234.212.190 10:53, 26 May 2010 (UTC)
Imo they should give it original durations and recharges and make it cause exhaustion so you can still keep blind on someone for a while but if you do it all game you run out of energy. 86.140.53.150 20:33, 11 July 2010 (UTC)

Who Would Settle For This Re-Balance?[edit]

~10 Energy Cost/ 1 sec CAST TIME/ 8 sec RECHARGE TIME/Target foe is struck for 5-50 (Att@:0-15) lightning damage. That foe and all adjacent foes are Blinded for 3-8 (Att@:0-15) seconds. This spell has 25% armor penetration...

I'm not sure why people above were stating that making it 1 second activation was not going to fix this skill. But honestly, it really would. That's really the only OP thing about this skill - the fact that if the ranger had remotely a little latency Dshot would be rather frustrating to land. 128.119.156.39 16:14, 22 March 2011 (UTC)
Counting the recharge makes you a magical ranger! -- Tha Reckoning User- Tha Reckoning Another Sig.png 00:32, 23 March 2011 (UTC)

Hilarious[edit]

Decided to read all the Q_Q about the 'nerfs' on this skill again.. nerfed? youre joking right. 124.191.57.178 01:36, 7 June 2011 (UTC)

People will always QQ about blind b/c it's such a strong mechanic. The only reason this isn't seeing play right now is because powercreep (buffs to invoke, bflash, and attunement) has made other builds so much stronger.--TahiriVeila 02:00, 7 June 2011 (UTC)

this is still very much used in RA and such. they should make it cause exhaustion to stop the incessant spamming on physical attackers

Perhaps they should change it to: Blinding Surge: Elite Spell: 1e 1/4c 1r: Target Fighter, and all adjacent fighters are removed from the game.216.227.75.72 16:42, 19 July 2011 (UTC)

seems to always damage adjacents[edit]

Test on warrior mob: always AoE damage, but sometimes increased AoE damage. No anomaly/bug with blindness. Not sure to mention on mainpage or wait for upcoming tweaks 76.242.77.240 04:32, 6 January 2012 (UTC)

Don't see any bugs. Test on passive dummies on Isle of the nameless, dmg on target only, blind affecting adjacent as it always had. -Wrei110.175.241.56 12:39, 6 January 2012 (UTC)