Talk:Blood Bond

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lmao if someone was a necro and wanted to heal someone, they could bring healing breeze and make this skill look lame, there are soo many better alternatives to healing an ally--Arrythmia 21:01, 26 March 2008 (UTC)

hmm.. i guess if there was 2 necros using this on each other with 16 blood magic and awaken the blood, they both would get a long lasting regen of +4 this would be nice if 2 necro 55ers were clearing out a place

Consider its attribute (primary profession issue), energy cost and lasting time. Furthermore most Blood Magic skills actually steal to much so you can spend some life on a cheap and easy to acquire heal spell. Noctarch 11:01, 16 May 2008 (UTC)

You could use it with Life Siphon and Life Transfer. I made a build for RA with this and those that drains your enemies and regens your allies. Worked pretty well since most teams don't have a lot of Hex Removal or Enchantment Removal. RitualRitualistDoll 09:19, 16 August 2008 (UTC)

Can easily be offset by spamming life siphon on multiple foes; It's exremely handy for keeping those allied NPCs alive (Mhenlo, King Jalis, King in Thirsty River) while your monk is busy healing the party or if you're forced to use henchies. As for healing breeze arguement, well... maybe some of us like a different secondary on our necros...

And if youre a derv anyway? with mystic regeneration you can cancel out the degeneration (srry not logged on)

Would be nicer if it caused bleeding, and the bleeding refreshed as long as the enchantment was on the ally. Necromas 22:26, 21 July 2009 (UTC)

Vampiric Spirit[edit]

does this affect the regen by vampiric spirit at all? I ask because it says it causes -3 health degen in the description and it says you 'have' -3 health degen in the concise. 72.45.63.76 16:38, 23 July 2009 (UTC)

Yes. It would take off -3 of your regeneration. 76.6.79.104 21:09, 15 October 2009 (UTC)

February 25, 2010 update[edit]

this skill used to be so useless before, completely remaking this skill was a good idea imo. This skill should now be able to provide some handy healing. Note that the melee support even includes any allies, including Pets and Minions. And talking about Minions, hexing a masterless Bone Horror from Malign Intervention should be fun, too. —ZerphatalkThe Improver 12:51, 26 February 2010 (UTC)

Pretty strong. I hope to see this in play. →[ »Halogod User Halogod35 Sig.png (talk ]← 23:10, 26 February 2010 (UTC)
AoE attacks (e.g Barrage, Cyclone Axe) and scythes seem to be a good combo --Soulforged User Soulforged sig.jpg 20:38, 27 February 2010 (UTC)
I might even put this on a W/N build with the new demonic flesh. Would probably be better suited to a dervish though. 141.224.237.173 20:50, 27 February 2010 (UTC)
This skill is amazing now! Since this skill affects allies, its great for keeping minions alive along with spirits PLUS a good heal for melee's! Gg anet!--Signachur 22:46, 1 March 2010 (UTC)
Has anyone tested whether this skill affects allied spirits? The skill description doesn't exclude them, but that isn't proof in and of itself. Pucktrapper 14:43, 7 March 2010 (UTC)

Might be a little too powerful. Imagine a warrior/ranger team with ranger equipped with Predatory Season and one necro who spams Order of Pain, Order of the Vampire, and Blood Bond on opponents. Essentially what you have is a very hard team to kill which deals massive damage and life steal vs another team which gets 20% reduced healing. -- 80.16.169.162 10:16, 3 March 2010 (UTC)

Not necessarily. For one, you can't have both Order of Pain and Order of Vampire on at once. And two: the only addition would be a ~+15 damage/life steal per each party member's hit and ~20 healing per allies hit. If they let PvE keep spammable SY!, PI, Asuran Scan, they'd let this stay. In much of PvP, there are far more casters than melee, so many wouldn't even get the healing effect. This is just a helpful healing that could put some pressure off of the monks.--Signachur 05:14, 4 March 2010 (UTC)
This is just screaming to be used in a new IWAY-esque gimmick. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 15:33, 7 March 2010 (UTC)
I've seen it done. 5 IWAY Wars, 1 P/N with Dark Fury and this and the standard backline. Verrrry gimmicky. -- Oiseau | User Oiseau Melandru.jpg 01:23, 5 May 2010 (UTC)
You must've missed the iteration with 4 wars and 4 paragons. :> User Raine R.gif is for Raine, etc. 19:02, 5 May 2010 (UTC)

Synergy with...?[edit]

Hundred Blades? ~ A R A ~ 01:07, 5 May 2010 (UTC)

Hundred Blades doesn't count as separate attacks. I think the old Hundred Blades did, but the new one is purely AoE damage from a skill, not an attack. Barrage, Whirlwind Attack, or Cyclone Axe would work though, I assume. --Kyoshi (Talk) User Kyoshi sig.png 01:11, 5 May 2010 (UTC)

Vigorous Spirit + IAS seems like a good idea. If you have a Monk with 15+ Healing you'll get an easy 40 Health each swing. -Oremir 11:59, 3 June 2010 (UTC)\

Question:[edit]

Does this skill heal Binding Rituals? I cannot test this, as my computer is fried ;[

Yes. At least, the heal-on-hit works on spirits. I've no idea about the death heal. Cirian 02:42, 2 November 2010 (UTC)
prolly has same mechanics as Healing Spring.

Heals enemies regardless of what is hexed[edit]

Used it in Jaya Bluffs on a Yeti that was beset by the tengu. They were being healed while hitting it. The "allies" is either in error or the Sensali are very close to being friendly. 67.213.78.9 16:57, 11 October 2011 (UTC)