Talk:Blood Renewal

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removed the related thingy: said it was related to troll unguent ... wtf? =/ troll = 5 eng 3 cast 13 secs non enchant no sac no heal@end... that was just BS :P 84.192.144.207 13:22, 8 March 2008 (UTC)

[edit] Health Sacrifice for a Self Heal...

I really wonder why this is...Should you really be able to kill yourself when trying to heal yourself? lol. It just makes Bippers that much harder to use... 209.2.117.51 20:39, 29 December 2008 (UTC)

There's always monks, or other skills for selfheal. WhyUser talk:Why Are We Fighting 17:41, 31 December 2008 (UTC)
Then what's the point of taking this skill? Dark Morphon(contribs) 16:17, 11 March 2009 (UTC)
It's still a pretty efficient self heal if you don't die before it runs out, and it fits well in builds that already focus on mitigating health sacrifices. It can easily be the only healing skill an MM or an Orders necro needs. Necromas 22:56, 1 August 2009 (UTC)
For example, you could use it then immediately follow with Grenth's Balance. 69.221.156.11 19:11, 3 June 2009 (UTC)

[edit] Blood Renewal/Grim Cesta Combo

I found a Grim Cesta through trading in singed gargoyle skulls that gives me +45 health (enchanted) so when I use Blood Renewal it takes around 60 health and then i get +45 from the cesta. So really I only lose around 15 health, then I get an amazing regen thats eventually followed up with a pretty big instant heal. Add in the fact that you can immediately follow up the use of Blood Renewal with a Vampiric Touch/Gaze, and it makes you pretty hard to kill. --The preceding unsigned comment was added by User:Dkevinscalf (talk).

60 is 25% of your Health? 64.111.136.48 17:03, 19 November 2009 (UTC)