Talk:Broad Head Arrow

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How long does it take to hit?

Depends on your distance to the target, can be up to possibly longer than three seconds from what I've seen. Shotting from maximum range with a flatbow is a joke though so don't do it. Dancing Gnome 07:40, 13 September 2007 (UTC)
Agreed. If used right, though, it has invaluable shutdown potential, considering it's possible to keep a perpetual daze on the target. KrelusDerian 03:22, 16 November 2007 (UTC)
I use a flatbow most of the time, and this does not seem to increase the arc any more than it already is...It's pretty much the same, just not affected by Favourable Winds. --Srakin 03:58, 4 March 2008 (UTC)
I take that back <_< After a couple tests, it definitely goes even higher than the normal Flatbow arc.--Srakin 05:03, 4 March 2008 (UTC)

what happens when you combine this skill with an arc-altering skill eg Read the Wind? Twiggie 22:16, 18 February 2008 (UTC)

as far as i can tell personaly there is no change using either Read the Wind or Favorable Winds Redeem 22:30, 24 February 2008 (UTC)
Thats correct. Ive tested under the effects of both read the wind and favorable winds, at the same time, and the flight time of BHA appears to be unaltered.--Ryudo 23:07, 24 February 2008 (UTC)


[edit] Changes to the skill

This skill also needs to be unblockable due to it taking forever to reach it's target and even if you are the target of this skill, you can see the arrow coming towards you and can easily kite out of the way (it does not take much only a few steps for it to miss).William Wallace 00:50, 19 March 2008 (UTC)

Err... no? It's perfectly balanced as is. It's unconditional Daze, and it's not hard at all to get a cover condition, people often pick Apply Poison for that. So, what do you have, then? Only 2 skills used on the bar and you can already shut down one of your foes pretty well. Odds are that you've also brought Dshot and Savage Shot with that, so you can even interrupt other skills. 4 skills used. Res Sig. 5 Skills used, with 3 leftovers. Those 5 skills alone are enough to shut down one caster, if not 2 if you're good at it. This skill doesn't need a buff. It's strong as-is, with its obvious downsides, but running near your target and using a shortbow already gives you good odds at hitting him. You could just interrupt his/her Guardian so your BHA can't be blocked anymore.
tl;dr: It's fine. Saphatorael 22:26, 27 March 2008 (UTC)
^Agreed, this skill is perfect, the unconditional Daze effect makes it a permanent staple skill on my bar if I know I'm going to be fighting spell casters, Broad Head Arrow along with the myriad of other Interrupts a Ranger can pack makes it so stupidly easy to obliterate a Caster, this skill already has the ability to shut down an opposing team's Monk, killing their healing and down cutting their survival rate, you can rip apart their Nukers if they have them, removing threat of a large damage output, this skill needs NO buffs, it's perfect how it is, the high energy cost and recharge make it very well balanced, did I mention it's also an Elite? So you have to sacrifice an Elite slot, a decent amount of energy, a high recharge and the fact that it's slow moving, for a Daze that is totally unconditional...Worth it, so worth it, if you plan on being an Interrupt Ranger then this skill is perfect. Kinslayer / Talk 15:55, 29 March 2008 (UTC)
This skill saves in doing dungeons with hero/hench. Pyre does a great job set up as inturppter with a recurve bow + read the wind--164.106.215.11 00:57, 4 April 2008 (UTC) (Ryudo at school too lazy to log in.)--164.106.215.11 00:58, 4 April 2008 (UTC)

Also all the target just has to move two spaces or in pvp just hit the Q or the E key and it always misses and to the player who said this skill can shut down an opposing teams monk right...... ever heard of guardian(which will prevent broad head arrow from ever hitting).William Wallace 13:12, 12 April 2008 (UTC)

So you want to make this skill so that it can't be prevented or avoided? There's a word for that... Overpowered. Following your judgement, Word of Healing should be an AOE, since even though you're healing ONE party member, another one might ostensibly be taking damage, so the skill should take care of that, too! Just because a skill can be flummoxed in a certain scenario is no reason to buff it. In short, from imperfection is born balance. Any upgrades to this would make it an unstoppable caster killer - it's fine the way it is. KrelusDerian 05:35, 17 April 2008 (UTC)
Honestly the skill is pretty stacked as it is. just run up to a monk with one of your many ranger IMS skills, use broad head arrow (which will immediately be covered with poison from apply poison, if you don't fail at ranger), then boom you have a monk shut down for 15+ seconds. This is assuming you can interrupt a 1.5 second mending touch (or, if you have other melee's/attackers on your team, you probably don't even have to do that). Then 15 seconds later, you can repeat the whole process. As a monk, what the hell can you do to stop this? Unless you have disciplined stance (or other stance-based blocking) + mend touch - you can't. Loser223 01:06, 17 June 2008 (UTC)
Maybe that's what this is for. Noctarch 23:04, 28 June 2008 (UTC)
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