Talk:Chain Lightning

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As a necromancer with 60 Armor rating, from a level 22 Krait Arcanoss who would have 20 in air magic, i received exactly 170 damages.

110 X 1.297 (25% armor penetration of 60 = 45 ) = 142.67. However : 110 X 1.542 (25 armor in less from 60 = 35 ) = 169.62, wich i assume the game values a 170.

Conclusion : Either this spell actually take off 25 armor point rather than 25%, or my asuran armor as a bug or the Krait has a bonus of 25.33% of armor penetration upon all spells.

I have note the same "problem with Blinding Surge too, as i had the sames results. lussh 14:12, 25 December 2007 (UTC)

They also get a damage multiplier for being a higher level. - Image:User HeWhoIsPale sig.PNG HeWhoIsPale 14:26, 25 December 2007 (UTC)

Indeed, if they have a 20% damage bonus it's correct. lussh 14:29, 25 December 2007 (UTC)

[edit] Exhaustion

I still don't quite see why this skill deserves exhaustion... it doesn't do anything special besides a slight AoE. The illogicness behind the majority of prophecies elementalist spells continues to astound me o.O Silavor Image:UserSilavorSigIcon.png 00:29, 13 February 2008 (UTC)

This was once 10/2/10, exhaustion, hit in the area, and did orb-level damage. So you had ele spike teams wtfpwning people with chain lightning. This was before air shields, +hp on armor, and lots of other things -- way back early in the game. So they nerfed it into the ground, and now it's terrible. Now Deathly Swarm is better. IMO 15/3/10 with old specs, or 10/2/10 with no exhaustion, is fair. --70.190.102.87 18:19, 29 March 2008 (UTC)
If this becomes 10/2/10 w/ no exhaustion, besides it being stupidly strong, Invoke Lightning would need a massive buff.--Ryudo 22:28, 31 March 2008 (UTC)
Would be nice if it didn't cause Exhaustion if it just hit one or two enemies. I don't like Exhaustion, but at least if I got it I would know it meant I hit 3 people. - Elder Angelus 15:03, 2 May 2008 (UTC)

Liquid Flame > This.William Wallace 18:32, 17 April 2008 (UTC)

Flare > This... chain lightning is one of the worst ele spells out there... Will need a huge buff to make me use this spell again on my skillbar demonic barb 10:48, 19 May 2008 (UTC)

[edit] Good Use for this Skill

I found a good way to use it. Most people may not be familiar with the build, but sometimes in AB I play Mesmer with all Elementalist skills. It runs 13 Fast Casting with 12 Air Magic, the skills are as follows:

Glyph of Energy

Glyph of Lesser Energy

Blinding Flash

Gale

Lightning Orb

Lightning Bolt

Chain Lightning

Air Attunement

Fast Casting lets you use your spells fast, Lightning Orb casts quick, Chain Lightning is far less than 3 seconds, your one-second spells cast almost instantly. You use the Mesmer primary for Fast Casting because Energy Storage is useless, the Glyphs and Attunement take care of Energy. So the ability to cast spells quicker is more valuable than extra energy you won't use. The build is wicked fun to play, can handle lots of diverse situations and counter things, fast-casting hard-hitting Air spells make for good owning. In this build, Chain Lighting costs no energy, doesn't give Exhaustion, and casts far quicker than 2 seconds, and its AoE effect makes it good for capping shrines in AB - the area of play that the build was designed for. Fun to play build, just thought this skill found a good niche in it. So stop saying it sucks.

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