Talk:Crippling Anguish

From Guild Wars Wiki

Jump to: navigation, search

[edit] Why does so many Monsters use this?

I guess abaut 1/4 of all Mesmer Creatures in Guild Wars use this skill. Why? Additionally, snares aren't very good PvE... —ZerphatalkThe Improver 17:04, 11 November 2007 (UTC)

Mantra of Persistence + this + no hex removal = oh fck annoying, nothing more :3 --Rayd 21:08, 27 November 2007 (UTC)
4 of them came in the sorrow's furnace/grenth's footprint update, at least one of the others must've been using Mantra of Celerity. --Cursed Angel talk 21:12, 27 November 2007 (UTC)
Pegging this to anyone is annoying. If you are peg with this(PvP) the chances are that that particular Me is gonna run from you while you "rot" far away unlike monsters they want to be beaten with the same ugly stick 'cause they always come back for more.--ShadowFog 19:26, 9 September 2008 (UTC)

[edit] crippling slash

i find it odd that crippling slash, nearly same effect, is popular were as this on is not. the energy cost is manageable, it's ranged and last like twice as long. hex removal in is ab is nearly non-existant. to me this seems like a far superior choice.

Well, there are better options to choose from if you want a hex in AB, as this doesn't cause enough degen to have that much of an effect. Also, crippling slash covers itself, and takes two condition removals to remove. Oh, and cripplig slash does damage. Paddymew 14:20, 27 March 2009 (UTC)
Cripslash provides a cover condition, can be used more often (in any sort of sensible build anyway), synergises with Gash for DW, and does more damage more quickly than this. And Cripslash isn't even a great elite, either. Even Ice Spikes does more damage and better movement reduction than this (and isn't elite). Simple fact is Crippling Anguish is a rubbish elite and anyone caught using it should be shot. Astralphoenix777 19:08, 17 August 2009 (UTC)

[edit] A build for AB

Currently theres an already build in Pvx but I recommend this one for max efficiency:

Crippling Anguish
Crippling Anguish
Imagined Burden
Imagined Burden
Conjure Nightmare
Conjure Nightmare
Accumulated Pain
Accumulated Pain
Auspicious Incantation
Auspicious Incantation
Mending Touch
Mending Touch
Restful Breeze
Restful Breeze
Illusion of Haste
Illusion of Haste

Like always, you can keep your Illusion at 16 since you have RB healing, Illusion of Haste to escape/run and Auspicious Incantation will give you enough energy to go around just remember, if you need to escape so badly, to cast Illusion of Haste first before casting Restful Breeze. Your foe should go down as soon as you cast Accumulated Pain.--ShadowFog 00:28, 9 September 2008 (UTC)

Your first 3 skills cost 15 Energy, have spurious effects and you're bringing Mending Touch on a 60AL Mesmer...people using builds like this are the reason I do so well in PvP. Astralphoenix777 19:24, 17 August 2009 (UTC)