Talk:Death leveling
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[edit] Flawed analasys data
I am very happy to see these charts, as I was thinking about doing them myself! However, why would a creature get 560 xp from you at lvl 16 and only 280 at lvl 18? I think after 5 lvls the XP is the same, as it has a cap. I'll explain more if necassry. LeFick 19:38, 3 October 2007 (UTC)
- Fixed the tables for lvl 17 and 18, as monsters gain double xp like pets do too. I thought nobody would see these tables so I just left them unfixed (they were fixed in the guildwiki side though)
[edit] Energy Issues...
Has anyone had a problem after being AFK for several hours death leveling an elementialist, of trying to attack the death leveled creature and having the game report insuficent energy? The energy bar is full, but spells don't cast. LeFick 19:45, 19 October 2007 (UTC)
- It has been several months since my GF has tried, and today she again has that same problem. Anyone else have it?--Lefick
12:12, 21 December 2007 (UTC)
- Tried two times today while leveling a pet, and both times it happened to me. Also tried rebooting the pc, but when i came back i had a full-exhausted energy bar, without regeneration. I was using hero-rez for this. Any clue?--Fighterdoken 22:00, 23 February 2008 (UTC)
[edit] Is this title track worth the three months it would take to do it?
According to the article on getting the Defender title track it is estimated to take about three months to do this. But it does not specifically say how many hours each day it would take for those three months. Is this even worth the trouble?
- imo its most respected title=p nyone will b stunned seein LDoA.,78.20.153.111 11:45, 14 June 2008 (UTC)
[edit] intended easter egg?
Did you notice that in the table, the first time a char levels up has to kill you 13.37 times? :O —Zerpha
The Improver 20:22, 11 March 2008 (UTC)
[edit] calculations
I calculated the amount of deaths (Needed xp/xp per 20*number of times needed to die to get a charr to 20) and came up with about 120000 deaths. If only there was an estimated time per death. Tearh 03:51, 27 March 2008 (UTC)
- It takes about 1 minute for a Level 1 Strider to do 100 Damage (without any armor). --SilentStorm
22:39, 30 March 2008 (UTC)
- "as monsters gain double xp" as mentioned in "flawed analysis data" means you only need to die 60000 times, and not 120000 times, I did the calculation too, and before i found this table, which means the table aint wrong as i came up with the same, 17 000 to be exact, but i didn't know monsters gained double xp, so if they do, less than 60k deaths needed. Also, there are tricks such as using frenzy (take double damage) lathough that requires you to complete a few quests, and be active, or use some autoclicekr (which might be considered bot/cheat).--Prince godrik 01:45, 14 June 2008 (UTC)
[edit] Death leveling with several foes
They mention in this article that it's good to have as many foes as possible, so I ask, why is that good? Is it with just like a player and his pet that they all gain full xp? is that it? or is it just that several creatures can faster kill the player?--Prince godrik 11:20, 14 June 2008 (UTC)
[edit] Death leveling only one group of Charr
If you lure a group that contains two Charr Shamans to the resurrection shrine, it's then possible for a single group containing four Charr to kill the Academy monk.--Ascalon Runner 02:34, 8 August 2008 (UTC)
[edit] death leveling a charr boss
Since starting the title track for LDoA I was wondering about the possiblity of leveling a boss. Since the bosses cant be pulled to the rez shrine it would seem like they cant be leveled easily. Wich is true, you have to let them kill you at their spot and run back and do it over and over. A Charr hunting buddy and myself managed to get Red Eye the Unholy to level 12 before we kill him. 209.234.183.159 21:41, 8 August 2008 (UTC) Lord Angel of Shade
- Indeed, such method is possible but comparatively slower than ye olde charr deathleveling, which is why most people don't bother with it. In fact, using such method you can pretty much deathlevel anything anywhere. By example you can get a dire wolf in pre that way.
- In any case, note that there is no practical advantage in killing a leveled 20 charr boss over, let's say, a leveled 20 moa.--Fighterdoken 21:45, 8 August 2008 (UTC)
..Well.. you get a Morale Boost every run.. thats gotta raise spirits right? Lol Aerie 19:42, 11 September 2008 (UTC)
- Bosses give double exp, so it would be.... more exp per run, but slower getting killed.(Whoops, forgot to sign)Hasaple 02:44, 26 September 2008 (UTC)

