Talk:Deep Wound
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I have a feeling this article may be a bit confusing, especially the part about including the damage from Deep Wound. I'd appreciate if someone could take a look at it and see if it makes sense, and change if it doesn't. Dunno if it's just me, but when I write something and changes and reads it a lot, nothing sounds right after a while. Beppe 14:01, 5 March 2007 (EST)
- Makes sense to me, though that may be just because I play a PvP monk =P I'm not sure if we should add a mention the 33% healing reduction cap here, but it might be a good idea. I fixed a couple small grammar things, but, as far as readability is concerned, I'm probably the wrong person to ask, since I wrote that particular article =P Pepe talk 14:06, 5 March 2007 (EST)
As a first time reader and relatively new to GW, it is a little confusing for me.
Regarding max health / actual health, the line "The health lost is also removed from your current health which is why a Deep Wound can be seen as a damage of 20% of maximum health until it's removed." Does this mean that if, for example, I have 200/400, then suffer a deep wound, deep wound not only reduced my max health but also my actual health by 20% - to 120/320?
Bullet 3 is confusing, as it seems to contradict itself. "Deep Wound can never kill you by itself; you will always have at least one point of health regardless of how much health you have lost. If, after being healed, your health is still below zero including the health removed by Deep Wound, however, you will die. Health regeneration won't kill you, but you will only gain health when you reach positive health, including the health removed by Deep Wound." How can you always have at least one point of health and have health below zero at the same time?
Colossus 15:16, 3 May 2007 (EDT)Colossus
[edit] useless
tbh, why bother with DW when you can do MOAR damage with instead of spending time DWing Droks 19:03, 3 June 2008 (UTC)
- With...pizza? Monks? Cadberry creme eggs? The suspense is killing me. Damage != (Translation: not equal) spike. --Chaiyo Kaldor talk contribs 19:06, 3 June 2008 (UTC)
- Deep wound is essential with a spike, since its essentially taking off 20% of your health with one hit. A very nice condition to add, if you ask me. ~
Wandering Traveler 19:08, 3 June 2008 (UTC)
- Droks, Idk if you've ever applied a DW on a foe with ~40% maximum health, but it lowers it so much that 1 good attack skill or 3 normal attacks can kill that foe. It's the whole point of Shock Axe warriors, Reaper's Sweep etc. Ninjas In The Sky 18:06, 13 July 2008 (UTC)
- Deep wound is essential with a spike, since its essentially taking off 20% of your health with one hit. A very nice condition to add, if you ask me. ~
[edit] "You don't need a followup to apply its effect"
In contrary to popular belief, you don't need a followup attack/skill to apply the effects of the Deep Wound. The only thing that changes when the target is hit again is what his health bar looks like. The one that get hit by the DW doesn't get his HP reduced when he is hit again, it is reduced just as the DW hits. The Health bar only updates for player X when player X hits the target again aslong as player X isn't the one being hit by the DW. Its the exact thing with skills that increase HP (i.e Endure Pain, Defy Pain, etc).
However since the DW can't kill a target by itself, you need to hit the target once again to kill it if that players HP has been pushed down to 1 due to the DW. --Treasure Boy
Talk 10:56, 16 September 2008 (UTC)
- No. The health decrease that deep wound applies doesn't actually take place until that player's health changes. So if you apply a deep wound to a target with 3 out of 600 health, that player's health will be reduced to -97, even though your target will see it as 1. But it doesn't count until an effect changes that player's heath. So, if that target is healed for less than 97 health it will die because the health reduction kicks in and it will be left with less than 0 health. Same thing with
Endure Pain. The notes explain this clearly. --Boogy
(Talk/Contributions) 11:06, 16 September 2008 (UTC)
- What you see is only the health bar updating itself. A DW wont kill a target by itself, I know that. But the health loss from DW applies when the DW applies. Try it yourself with a guildmate. Have him/her use a DW skill on you and see how it goes. What you are going to see is the exact same as I did. When the DW applies you lose alot of health, and when he hits you again, you wont lose any more health than what the attack striked for. Say your friend strikes you with Decapitate and you have 60 AL. Decapitate will remove a total of 220 health if you had more than 500. If he then cast a spear on you and you take 3 damage, you will only lose 3 damage and nothing from the DW. However, your friend will see alot of health removed from you, but thats not really "health loss". What he sees is just the game updating itself. There is no health loss going on there. --Treasure Boy
Talk 06:30, 19 September 2008 (UTC)
- What you see is only the health bar updating itself. A DW wont kill a target by itself, I know that. But the health loss from DW applies when the DW applies. Try it yourself with a guildmate. Have him/her use a DW skill on you and see how it goes. What you are going to see is the exact same as I did. When the DW applies you lose alot of health, and when he hits you again, you wont lose any more health than what the attack striked for. Say your friend strikes you with Decapitate and you have 60 AL. Decapitate will remove a total of 220 health if you had more than 500. If he then cast a spear on you and you take 3 damage, you will only lose 3 damage and nothing from the DW. However, your friend will see alot of health removed from you, but thats not really "health loss". What he sees is just the game updating itself. There is no health loss going on there. --Treasure Boy

