Talk:Dhuum
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[edit] Pictures
What does Dhuum is like? this? Maybe this? Mith
Talk 15:02, 22 May 2008 (UTC)
- First one looks more like a Seer. Hmm.... --
MrSmiles 05:29, 2 January 2009 (UTC)
- I do believe the second one is the statue of "The Darkness", is it not? It is involved in the quest Good Demon Hunting. --82.42.138.114 20:16, 29 August 2009 (UTC)
- He looks like Fabio, but with dark hair. 24.237.82.247 06:31, 28 October 2009 (UTC)
- The first is a concept art of a member of an army which can also be seen here. I doubt Dhuum is a flag bearer. I'd guess the first was a planned new servant of Menzies (the flags are pure red, such as the flags near the Priest of Menzies - and that statue...). The statue is all over the Domain of Fear, who knows what it is of. I doubt it is of Dhuum. Most likely, it is a remnant of the insectoid gods such as Arachnia. I don't think we have any hint of Dhuum's form. -- Konig/talk 14:26, 28 October 2009 (UTC)
- Damn I want an image. --smøni 19:11, 7 November 2009 (UTC)
- How come the good gods in GW are the only ones with proper depictions, and evil gods the only ones who actually do something? Paddymew 19:54, 7 November 2009 (UTC)
- Now that we do have a picture, only one thing to say : Dhuum is by far the coolest looking god in GW. 213.166.221.2 13:17, 20 November 2009 (UTC)
- nah hes not just the coolest looking god, hes the coolest looking thing in the whole of GW.211.26.202.21 12:59, 23 November 2009 (UTC)
- Damn I want an image. --smøni 19:11, 7 November 2009 (UTC)
- The first is a concept art of a member of an army which can also be seen here. I doubt Dhuum is a flag bearer. I'd guess the first was a planned new servant of Menzies (the flags are pure red, such as the flags near the Priest of Menzies - and that statue...). The statue is all over the Domain of Fear, who knows what it is of. I doubt it is of Dhuum. Most likely, it is a remnant of the insectoid gods such as Arachnia. I don't think we have any hint of Dhuum's form. -- Konig/talk 14:26, 28 October 2009 (UTC)
- He looks like Fabio, but with dark hair. 24.237.82.247 06:31, 28 October 2009 (UTC)
- I do believe the second one is the statue of "The Darkness", is it not? It is involved in the quest Good Demon Hunting. --82.42.138.114 20:16, 29 August 2009 (UTC)
[edit] Name
Should it be noted that Dhuum could be the phonetic spelling of doom? :3 «troy.frostwind» 17:44, 4 January 2009 (UTC)
- Doom itself is a curious word - in Old English it meant "to do," Middle English law, but currently means unhappy fate. Dictionaries suggest the word came from middle German, but there is an interesting title given in the Gaelic Cattle Raid of Cooley - Dearg Doom (supposedly "Red Destroyer" though the second word doesn't translate in any dictionary I've tried - the text dates to the 11th/12th century - about the same time the word appeared in English and German) for the character Cu Chulainn. Anyhow, in the story Queen Maeve of Connacht raises an army and gets favorable signs by the Druids but a sorceress foretells of the destruction of Maeve's army by Dearg Doom, Cu Chulainn. She marched the army anyway and the army does lose to Cu Chulainn, but they captured the bull they were after (and to understand that, you'd need to read the story). --Falseprophet 17:14, 17 November 2009 (UTC)
- In Romeo and Juliet, it seems to mean "judgement". --
Gordon Ecker (talk) 10:13, 18 November 2009 (UTC)
- In Romeo and Juliet, it seems to mean "judgement". --
[edit] Evil 6 Gods?
It starting to seem, that there maybe an evil set of gods opposed to the Current 6 Gods... Menzies, Dhuum and Abbadon, each have or are realated to the currents gods of Tyria... so I wonder if there is an opposite Dwyana, Merlandru and Lyssa? - SabreWolf 19:42, 1 April 2009 (UTC)
- Concerning the opposite of Melandru, i wonder, if the Nightmare Court ([1])has gods--86.192.90.41 19:40, 28 October 2009 (UTC)
- The idea of opposites is flawed at Abaddon. He didn't have an opposite, just a predecessor and a successor. Menzies is also not a god, his status in deity-ness is unknown, just being a half-brother of Balthazar. I think he is a spirit, personally. Though the "six evil gods" could hold some value - depending on if the Harvestman's Lair and The Spider's Heart is still canon. If they are, my opinions can be seen here. -- Konig/talk 20:41, 28 October 2009 (UTC)
- Like Konig said, there isn't really an idea of "opposites" concerning the gods. There have apparently been more "evil" gods, but they were not necessarily the opposite of any one god. Karate
Jesus 20:45, 28 October 2009 (UTC)
- If Arachnia is still canon, that would give Kormir two evil counterparts, breaking the symmetry (and if she isn't canon, Abaddon would still canonically have a predecessor who may or may not have been evil). --
Gordon Ecker (talk) 02:44, 29 October 2009 (UTC)
- If Arachnia is still canon, that would give Kormir two evil counterparts, breaking the symmetry (and if she isn't canon, Abaddon would still canonically have a predecessor who may or may not have been evil). --
- Like Konig said, there isn't really an idea of "opposites" concerning the gods. There have apparently been more "evil" gods, but they were not necessarily the opposite of any one god. Karate
- The idea of opposites is flawed at Abaddon. He didn't have an opposite, just a predecessor and a successor. Menzies is also not a god, his status in deity-ness is unknown, just being a half-brother of Balthazar. I think he is a spirit, personally. Though the "six evil gods" could hold some value - depending on if the Harvestman's Lair and The Spider's Heart is still canon. If they are, my opinions can be seen here. -- Konig/talk 20:41, 28 October 2009 (UTC)
[edit] Wrapping up?
I'd like to see the Dhuum/Abadon/Menzies storyline wrapped up before the new big bad guys come about in GW2. Maybe that's strange, but what does anyone else think? Finish the whole thing with the bad guys we have now before moving on, or leave them to obscurity?~~~~ --The preceding unsigned comment was added by User:72.161.123.22 (talk).
- I would love to see Dhuum be released every once in a while, if not several times per week. My love-meter for anet could reach abnormal levels. Yseron - 81.251.23.143 20:09, 26 October 2009 (UTC)
- Well, IP, it seems your wish is granted with Dhuum. It appears that Anet is finishing up Dhuum (or at least expanding on his story). -- Konig/talk 21:38, 26 October 2009 (UTC)
- What storyline are you referring to please? If there is a hitory or backstory on Dhuum, Abaddon, or Menzies, please show me where I can read up... --Musha
Talk 02:36, 21 November 2009 (UTC)
- The whole first three campaigns. Underworld's invasion, Fissure of Woe's invasion, Tombs of the Primeval King's invasion, the first Dragon Festival, Abaddon's release. All these acts were done as a conjunction of Dhuum, Menzies, and Abaddon's doings and their minions. -- Konig/talk 03:26, 21 November 2009 (UTC)
- What storyline are you referring to please? If there is a hitory or backstory on Dhuum, Abaddon, or Menzies, please show me where I can read up... --Musha
- Well, IP, it seems your wish is granted with Dhuum. It appears that Anet is finishing up Dhuum (or at least expanding on his story). -- Konig/talk 21:38, 26 October 2009 (UTC)
[edit] Reaper of the Labrynth
"Dhuum? Yes, that is one of his many names. He is also known as Nerf Inevitable. The ender of UWSC, The Nerf at the Edge of Darkness... Some call him the Omega Nerf... The Nerf in the Void... The Final Nerf..." Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә
ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 03:25, 31 October 2009 (UTC)- Your joke lacks humor. I didn't even chuckle. I think you should stick to Nicholas. -- Konig/talk 04:37, 31 October 2009 (UTC)
- ^ King Neoterikos 20:11, 1 November 2009 (UTC)
- Woops! The internet isn't here just to please you. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә
ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 20:03, 1 November 2009 (UTC)
- Woops! The internet isn't here just to please you. -- Konig/talk 20:24, 1 November 2009 (UTC)
- Nice joke actually. --The preceding unsigned comment was added by User:Reflect (talk).
- No man. Konig, the almighty and self-important Guild Wars historian expresses disdain for the joke, therefore it cannot be "nice" or "good" or any related adjective. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә
ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:30, 3 November 2009 (UTC)
- Why do people call me almighty and self-important and the like? It's because people say that I'm better than I am, that makes others think I think of myself than that. Which is far from truth. I dislike the joke, but others will find it funny. My second comment was just showing how your comment can be tossed right back at you. Some of your Nicholas jokes are funny - though it got old fast. A note to everyone: Please stop saying that I view myself highly! I very well do not. -- Konig/talk 22:20, 3 November 2009 (UTC)
- +1 to the omega nerf! (that was quite funny)Headchopperz 23:56, 8 November 2009 (UTC)
- Why do people call me almighty and self-important and the like? It's because people say that I'm better than I am, that makes others think I think of myself than that. Which is far from truth. I dislike the joke, but others will find it funny. My second comment was just showing how your comment can be tossed right back at you. Some of your Nicholas jokes are funny - though it got old fast. A note to everyone: Please stop saying that I view myself highly! I very well do not. -- Konig/talk 22:20, 3 November 2009 (UTC)
- Woops! The internet isn't here just to please you. -- Konig/talk 20:24, 1 November 2009 (UTC)
- Woops! The internet isn't here just to please you. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә
I think the nerf is good, it brings players into the UW not just for farming ecto and items but how well they work with a team of diffrent classes.
Omega nerf was reasonably lulzy (though maybe because it can also be turned into omega weapon). That said, welcome to the internet, Alice. -- Armond Warblade
{{Bacon}} 01:54, 23 November 2009 (UTC)
[edit] Dhuum = Arachnia?
Or at least, perhaps, they're related in some way? Dhuum has an army of Terror and Tortureweb Dryders. Dryders are spiders. Dhuum is a god. Arachnia is a spider. Arachnia was a god. Blah? 24.12.37.0 19:37, 1 November 2009 (UTC)
- Arachnia is, if canon, dead. Dhuum is very much alive. I personally think they are of the same previous pantheon - assuming The Spider's Heart and Harvestman's Lair are canon. The origin of the Dryders confuse me, to be honest. They serve Dhuum at points, yet they are also native to the Spawning Pools. -- Konig/talk 20:24, 1 November 2009 (UTC)
- Define "native". The skeletons in the Underworld are definately controlled by Dhuum, and they are in the Underworld too. Paddymew 19:16, 6 November 2009 (UTC)
- The Dryders appear to be created in the Spawning Pools (according to the Reaper there, the Spawning Pools is the origin of all of the most horrific and evil creatures) - also, when the Underworld is "under control" - thus implying only native creatures remain - Dryders are still in the Spawning Pools. Being in the Underworld doesn't mean they are native there, and I never did say that. Excluding the Skeletons of Dhuum, Dhuum's servants seem to be nothing in a whole (unlike Abaddon and Menzies with the Margonites/Shadow Army respectively), but instead portions of factions - some Dryders, some Banished Dream Riders, some Grasping Darknesses, some Torment Demons, some Grasps of Insanity(?), and some Aatxes. Never all of a group. -- Konig/talk 21:00, 6 November 2009 (UTC)
- Dhuum was the god of death, and, presumably, owner of the Underworld, before Grenth. Abaddon has something else than just Margonites - the torment creatures - and he controls all of both factions, yes. But which dryders, banished dream riders, grasping darknesses and so on, can you positively outline as not being under Dhuum's control? Paddymew 22:34, 6 November 2009 (UTC)
- Firstly, on the torment creatures - all of the Emissaries of Dhuum, which obviously work for Dhuum, are torment creatures. So Abaddon doesn't control all of those. As for them not being under Dhuum's control... Reaper of the Chaos Planes says that spirits without valor or redemption head there - and the only spirits there are Wailing Lords and Banished Dream Riders - Dryders exist in Tyria as well, where Dhuum shows no control, and based on the dialogue of Terrorweb Queen, those who follow Dhuum (or at least those which attack the Underworld) are of just one brood - Grasping Darknesses cannot be positively shown to not be, except that they are there during the first two Halloween Quests - which take place after the Underworld has been under control (same goes for the Dryders, which are in large numbers). Tell me, if Dryders were all followers of Dhuum, would they let the Reaper of the Spawning Pools reign free when they outnumber him about 40 to 1? Yet, they don't attack him in said quests. Grasping Darknesses are in smaller numbers, so it is possible that they do all follow Dhuum - however, if they followed Dhuum, why would they let an emissary of Thorn (their rival) pass? -- Konig/talk 00:22, 7 November 2009 (UTC)
- Maybe the Mad King is so powerful that he can grant his agents the ability to force their enemies to obey. --
Gordon Ecker (talk) 03:09, 7 November 2009 (UTC)
- ZOMG MAD KING THORN IS THE LICH ~Shard
03:11, 7 November 2009 (UTC)
- But the Lich never shared the Scepter of Orr. So it can't be him. --Kyoshi 03:41, 7 November 2009 (UTC)
- I could be wrong, but I recall all Torment Creatures are originally Dhuum's and all Terrorwebs are originally Dhuum's or are currently aligned with him. The skeletons of dhuum are his as well. Everything else belongs to others. Anything except terrorwebs that you find in ToPK, for example, is Menzies', the Margonites and Titans belong to Abaddon, and the Shadow Army is obviously Menzies'. From what I gather, the other monsters lurking around the UW are "natives," akin to the abnormally hostile wildlife floating around Tyria. –Jette
03:56, 7 November 2009 (UTC)
- IIRC the only torment creatures known to be affiliated with Dhuum are the emissaries. Terrorweb Dryders are stated to be followers of Dhuum in the Forgotten Wardens' Dhuum Battle dialogue. Aurus Trevess states that "The followers of Dhuum have gathered here under the command of The Fury" when describing the Foundry of Failed Creations, but doesn't say any specific creatures within the Foundry are or aren't followers of Dhuum. The four Riders of Dhuum are stated to be followers of Dhuum in the quest dialogue for The Four Horsemen. The Gate of Pain mission dialogue establishes that Tortureweb Dryders serve Dhuum. Regular Banished Dream Riders are implied to be followers of Dhuum due to their similarity to the Fury and the Riders of Dhuum. As for the Tomb of Primeval Kings, I don't think any of the monsters in there have been explicitly linked to Abaddon, Dhuum or Menzies, IIRC we just know that all three were involved in the invasion, the Darknesses are presumed to be followers of Menzies because the Darknesses in the Ravenheart Gloom are followers of Menzies, the Terrorweb Dryders are presumed to be followers of Dhuum because the Terorweb and Tortureweb Dryders in the Realm of Torment have been established to be followers of Dhuum and the Banished Dream Riders are presumed to be followers of Dhuum because the Riders of Dhuum have been established to be followers of Dhuum. As for the question of which creatures are native to the Underworld, Dhuum ruled the Underworld before Grenth, so it's possible that the dryders, skeletons and dream riders are also Underworld natives. It's also possible that Arachnia originally created the Dryders, and that they started following Dhuum after Arachnia was overthrown (assuming Arachnia's canon). --
Gordon Ecker (talk) 05:48, 7 November 2009 (UTC)
- IIRC the only torment creatures known to be affiliated with Dhuum are the emissaries. Terrorweb Dryders are stated to be followers of Dhuum in the Forgotten Wardens' Dhuum Battle dialogue. Aurus Trevess states that "The followers of Dhuum have gathered here under the command of The Fury" when describing the Foundry of Failed Creations, but doesn't say any specific creatures within the Foundry are or aren't followers of Dhuum. The four Riders of Dhuum are stated to be followers of Dhuum in the quest dialogue for The Four Horsemen. The Gate of Pain mission dialogue establishes that Tortureweb Dryders serve Dhuum. Regular Banished Dream Riders are implied to be followers of Dhuum due to their similarity to the Fury and the Riders of Dhuum. As for the Tomb of Primeval Kings, I don't think any of the monsters in there have been explicitly linked to Abaddon, Dhuum or Menzies, IIRC we just know that all three were involved in the invasion, the Darknesses are presumed to be followers of Menzies because the Darknesses in the Ravenheart Gloom are followers of Menzies, the Terrorweb Dryders are presumed to be followers of Dhuum because the Terorweb and Tortureweb Dryders in the Realm of Torment have been established to be followers of Dhuum and the Banished Dream Riders are presumed to be followers of Dhuum because the Riders of Dhuum have been established to be followers of Dhuum. As for the question of which creatures are native to the Underworld, Dhuum ruled the Underworld before Grenth, so it's possible that the dryders, skeletons and dream riders are also Underworld natives. It's also possible that Arachnia originally created the Dryders, and that they started following Dhuum after Arachnia was overthrown (assuming Arachnia's canon). --
- I could be wrong, but I recall all Torment Creatures are originally Dhuum's and all Terrorwebs are originally Dhuum's or are currently aligned with him. The skeletons of dhuum are his as well. Everything else belongs to others. Anything except terrorwebs that you find in ToPK, for example, is Menzies', the Margonites and Titans belong to Abaddon, and the Shadow Army is obviously Menzies'. From what I gather, the other monsters lurking around the UW are "natives," akin to the abnormally hostile wildlife floating around Tyria. –Jette
- But the Lich never shared the Scepter of Orr. So it can't be him. --Kyoshi 03:41, 7 November 2009 (UTC)
- ZOMG MAD KING THORN IS THE LICH ~Shard
- Maybe the Mad King is so powerful that he can grant his agents the ability to force their enemies to obey. --
- Firstly, on the torment creatures - all of the Emissaries of Dhuum, which obviously work for Dhuum, are torment creatures. So Abaddon doesn't control all of those. As for them not being under Dhuum's control... Reaper of the Chaos Planes says that spirits without valor or redemption head there - and the only spirits there are Wailing Lords and Banished Dream Riders - Dryders exist in Tyria as well, where Dhuum shows no control, and based on the dialogue of Terrorweb Queen, those who follow Dhuum (or at least those which attack the Underworld) are of just one brood - Grasping Darknesses cannot be positively shown to not be, except that they are there during the first two Halloween Quests - which take place after the Underworld has been under control (same goes for the Dryders, which are in large numbers). Tell me, if Dryders were all followers of Dhuum, would they let the Reaper of the Spawning Pools reign free when they outnumber him about 40 to 1? Yet, they don't attack him in said quests. Grasping Darknesses are in smaller numbers, so it is possible that they do all follow Dhuum - however, if they followed Dhuum, why would they let an emissary of Thorn (their rival) pass? -- Konig/talk 00:22, 7 November 2009 (UTC)
- Dhuum was the god of death, and, presumably, owner of the Underworld, before Grenth. Abaddon has something else than just Margonites - the torment creatures - and he controls all of both factions, yes. But which dryders, banished dream riders, grasping darknesses and so on, can you positively outline as not being under Dhuum's control? Paddymew 22:34, 6 November 2009 (UTC)
- The Dryders appear to be created in the Spawning Pools (according to the Reaper there, the Spawning Pools is the origin of all of the most horrific and evil creatures) - also, when the Underworld is "under control" - thus implying only native creatures remain - Dryders are still in the Spawning Pools. Being in the Underworld doesn't mean they are native there, and I never did say that. Excluding the Skeletons of Dhuum, Dhuum's servants seem to be nothing in a whole (unlike Abaddon and Menzies with the Margonites/Shadow Army respectively), but instead portions of factions - some Dryders, some Banished Dream Riders, some Grasping Darknesses, some Torment Demons, some Grasps of Insanity(?), and some Aatxes. Never all of a group. -- Konig/talk 21:00, 6 November 2009 (UTC)
- Define "native". The skeletons in the Underworld are definately controlled by Dhuum, and they are in the Underworld too. Paddymew 19:16, 6 November 2009 (UTC)
(Reset indent)
- If I'm correct, the 4 lords in DoA are servants of mallyx as said in the quest dialog of mallyx the unyielding "Mallyx the Unyielding has four great servants...the General, the Fury, the Greater Darkness, and the Dreadspawn Maw". If you look on the page of Mallyx himself it states that he is a margonite "Mallyx the Unyielding is a powerful Margonite overlord who rules over the Domain of Anguish". And as we all know the margonites are servants of abaddon. That would make the Fury a servant of Abaddon and not a servant of Dhuum, which kills your theory of the banished dream riders as they have similarities with servants of both Dhuum and Abaddon. As you said yourself: "The followers of Dhuum have gathered here under the command of The Fury" which doesnt necessarily mean that the Fury is a follower of Dhuum, it's more like Dhuum "lending" his servants to the Fury and therefor to Abaddon aswell (the forgotten wardens insinuate an sort of alliance between Abaddon and Dhuum in their "Dhuum battle" bounty.Class 22:44, 7 November 2009 (UTC)
- Or it could just mean that they are currently under Mallyx's command and want him to overthrow Kormir. I'm not claiming that there is conclusive proof that the Fury, the Dream Riders or the mesmer Guardians of Komalie are followers of Dhuum, I'm merely claiming that there is evidence which implies that this could be the case. The Fury could be working for Mallyx because it serves Dhuum's goals, or could've originally served Dhuum but switched allegiances, or, as you theorize, he could've originally served Abaddon and started working for Mallyx, Abaddon's most powerful follower after Kormir overthrew him. --
Gordon Ecker (talk) 03:40, 8 November 2009 (UTC)
- It sounds reasonable that The Fury has joined forces with the last remaining demonic forces of Abaddon. I mean, honestly, the servants of two evil gods that don't form an alliance would be strange. Dhuum is (was?) trapped, and Abaddon had just been destroyed (Or scattered. (Or absorbed.)). Why wouldn't the only powerful evil demons left band together? Paddymew 07:57, 8 November 2009 (UTC)
- Rivalries. Mutual hatreds. Etc. (not that I am saying that either side had those) --
RIDDLE 08:01, 8 November 2009 (UTC)
- Exactly, the two sides would have neither when facing a common foe. Paddymew 12:02, 8 November 2009 (UTC)
- I love this lore-digging :) --Arduin
12:09, 8 November 2009 (UTC)
- I bet annet are reading this atm to write more lore, or even better, to finish programming the quest, "I still dont know what powers we shall give Dhumm", "I know lets just check wiki discussion pages" lol. Headchopperz 23:55, 8 November 2009 (UTC)
- I love this lore-digging :) --Arduin
- Exactly, the two sides would have neither when facing a common foe. Paddymew 12:02, 8 November 2009 (UTC)
- Rivalries. Mutual hatreds. Etc. (not that I am saying that either side had those) --
- It sounds reasonable that The Fury has joined forces with the last remaining demonic forces of Abaddon. I mean, honestly, the servants of two evil gods that don't form an alliance would be strange. Dhuum is (was?) trapped, and Abaddon had just been destroyed (Or scattered. (Or absorbed.)). Why wouldn't the only powerful evil demons left band together? Paddymew 07:57, 8 November 2009 (UTC)
- Or it could just mean that they are currently under Mallyx's command and want him to overthrow Kormir. I'm not claiming that there is conclusive proof that the Fury, the Dream Riders or the mesmer Guardians of Komalie are followers of Dhuum, I'm merely claiming that there is evidence which implies that this could be the case. The Fury could be working for Mallyx because it serves Dhuum's goals, or could've originally served Dhuum but switched allegiances, or, as you theorize, he could've originally served Abaddon and started working for Mallyx, Abaddon's most powerful follower after Kormir overthrew him. --
(Reset indent)
- *whistles* I go away for a weekend for a funeral and I come back to some nice conversation. Let's see here... First of all, I don't think we should consider all of a group just because some are known to follow Dhuum.
- On the invasion of the TotPK, it would appear that the forces were of Dhuum that were led by Menzies' stronger "generals" - even beyond the Darknesses being in Ravenheart Gloom, they go along with the idea of shadows and darkness. However, the Grasps Scythes/Wrathful Storms, Riders, Chaos Wurms, and Dryders do not show any link to Menzies - but some (specifically Riders and Dryders) do show a link elsewhere to Dhuum, so it is possible that not just those two, but the others as well, serve Dhuum (or Dhuum's generals, as it may be that Dhuum was out of contact completely).
- On Mallyx and his 4 generals - I'd agree with Ecker that they were just following the biggest badie at the time. Jadoth lost his god, so he went to the strongest servant of said god - the Greater Darkness and the Shadow Army was probably in the area already due to the idea of darkness in the area (it seems that they have been there for a while, and Menzies himself could be in an unexplorable portion of the "endless" plain) - Dreadspawn Maw might not have been a servant or general and more of a stationary demon spawner that was used by Menzies, Abaddon, and Dhuum's forces (and later by Mallyx) - and for the Fury, how I see it, would be the thought process of "if I help a god (Abaddon) break free, then the god could help my god (Dhuum) rise again" which turned to "if I can help someone become a god (Mallyx), then he could help me and my god (Dhuum)" or even "before Mallyx takes Kormir's power, I'll take it for myself" - which could even be the thought process of Mallyx's other allies. In other words, while the term servant was used, they were more of an alliance that had Mallyx as their leader - thus, they served (therefore are servants) Mallyx, but they didn't fully align themselves to him (thus, not forgetting their previous leaders).
- On the Dream Riders specifically, I don't think that all of them in the Chaos Plains/Planes are followers of Dhuum. It could be just those which spawned the Mindflay Spectres (that doesn't really seem like a common thing of spirits, to be honest...). Or it could just be that they do serve Dhuum, but not so much as they must be followers, but more that they want to because of their lack of valor - i.e., "new" spirits which head to the area do not serve Dhuum, so not all of them do, but after a while, the chances of them serving Dhuum rise. Appearance of the Four Horsemen and the Fury has nothing to do with the other riders, to be honest. Maybe it was that those five are very strong "spirits with no valor or redemption" and are some of the most original of the spirits to follow Dhuum - doesn't mean all dream riders are followers of Dhuum.
- Finally, on the Dryders. It is undenyable that some follow Dhuum. But all? I find that skeptical. For the Margonites, it's rare for them not to follow Abaddon/Mallyx (only 2 didn't, to our knowledge), just as it would be weird for Shiro'ken and Afflicted not to follow Shiro, or Shadow Army to not follow Menzies. However, due to there being Dryders in the Ring of Fire and the Northern/Far Shiverpeaks, that means that like the Wind Rider race, they are in multiple realms of existence (Rift/Realms of the Gods+Tyria). By that and the dialogue of the Reaper of the Spawning Pools in both normal and quest dialogue - I think that there are multiple broods of Terrorweb Dryders (and any other kind of Dryder), and only some broods follow Dhuum. -- Konig/talk 03:53, 9 November 2009 (UTC)
[edit] Other names
More like titles imo. Zeus was known by about a billion titles, but only had one name. Are they officially called names anywhere, or are we just gathering information on what people call him? -- Armond Warblade
{{Bacon}} 19:32, 14 November 2009 (UTC)
- Reaper of the Labyrinth in the first of the Halloween quests called Dhuum by such. --
RIDDLE 19:33, 14 November 2009 (UTC)
- (edit conflict)The crazed Reaper of the Labyrinth says they are his other names during Don't Fear the Reapers. But to make things even, even a name is a title to a person. ;) -- Konig/talk 19:35, 14 November 2009 (UTC)
- Ah; the reaper says that Dhuum is known as or some call [him]. Only the character (who knows about nothing of the whole thing, presumably; we just blow shit up) calls the list a list of names. I'll change it. -- Armond Warblade
{{Bacon}} 19:39, 14 November 2009 (UTC)
- And yes, this is the result of reading Deities and Demigods too many times. -- Armond Warblade
{{Bacon}} 19:39, 14 November 2009 (UTC)
- Reaper of the Labyrinth: "Dhuum? Yes, that is one of his many names..." Wat? 24.197.253.243 20:20, 14 November 2009 (UTC)
- As the IP pointed out, the Reaper of the Labyrinth says names - not just the player. As I said (as did Riddle), the Reaper says they are his names. We didn't say it is stated those are other names, we said the Reaper says it. Going to revert your change since they are called other names. -- Konig/talk 22:06, 14 November 2009 (UTC)
- Reaper of the Labyrinth: "Dhuum? Yes, that is one of his many names..." Wat? 24.197.253.243 20:20, 14 November 2009 (UTC)
- Ah; the reaper says that Dhuum is known as or some call [him]. Only the character (who knows about nothing of the whole thing, presumably; we just blow shit up) calls the list a list of names. I'll change it. -- Armond Warblade
[edit] Cite.php
This article uses information from quite a few sources. Are there any objections to trying out cite.php in the Dhuum article? See this version of the Druid article for an example of the extension in use. --
Gordon Ecker (talk) 06:00, 15 November 2009 (UTC)
- It takes 4 clicks to revert if something goes wrong. I would say go ahead.--Fighterdoken 06:12, 15 November 2009 (UTC)
- I am on the fence for using this on such a small article. If it were larger, than I wouldn't object, but this is so small for the amount of sources, I am unsure if it is really necessary... We only get information on Dhuum from the Underworld, Halloween, and a few Realm of Torment quests/bounties. If we cite sources like such - instead of relying on links - I think we should try to expand the article. -- Konig/talk 09:42, 15 November 2009 (UTC)
- Honestly, that druid article looks hideously overcited, even for Wikipedia. -- Hong 09:51, 15 November 2009 (UTC)
- Ugh, agree. The druid article is atrocious.
- What source is this page using anyhow? If we don't cite them now, why should we cite them with an extension? NuVII
10:49, 15 November 2009 (UTC)
- It currently uses information from at least eight sources: Reaper of the Chaos Planes, The Four Horsemen, Keeper Zeliss, Forgotten Warden, Gate of Pain, Something Wicked This Way Comes, Don't Fear the Reapers and Stemming the Skeletal Tide. --
Gordon Ecker (talk) 00:16, 16 November 2009 (UTC)
- In other words, it has no sources outside the game. Ehh.. why are we citing ourselves, again? NuVII
15:55, 16 November 2009 (UTC)
- Can we please focus on deciding whether we're even going to keep the extension before we pick out individual articles to use the extension on? The basic guidelines for how and where to make citations (the discussions about which seem to pop up on these individual articles' talk pages) should be discussed at GWWT:FORMAT#Citations and references so the ideas and opinions are kept centralised. It's already been voiced that live articles shouldn't be used as examples. -- pling
17:03, 16 November 2009 (UTC)
- Can we please focus on deciding whether we're even going to keep the extension before we pick out individual articles to use the extension on? The basic guidelines for how and where to make citations (the discussions about which seem to pop up on these individual articles' talk pages) should be discussed at GWWT:FORMAT#Citations and references so the ideas and opinions are kept centralised. It's already been voiced that live articles shouldn't be used as examples. -- pling
- In other words, it has no sources outside the game. Ehh.. why are we citing ourselves, again? NuVII
- It currently uses information from at least eight sources: Reaper of the Chaos Planes, The Four Horsemen, Keeper Zeliss, Forgotten Warden, Gate of Pain, Something Wicked This Way Comes, Don't Fear the Reapers and Stemming the Skeletal Tide. --
- Honestly, that druid article looks hideously overcited, even for Wikipedia. -- Hong 09:51, 15 November 2009 (UTC)
- I am on the fence for using this on such a small article. If it were larger, than I wouldn't object, but this is so small for the amount of sources, I am unsure if it is really necessary... We only get information on Dhuum from the Underworld, Halloween, and a few Realm of Torment quests/bounties. If we cite sources like such - instead of relying on links - I think we should try to expand the article. -- Konig/talk 09:42, 15 November 2009 (UTC)
[edit] Prety large edit
I have made a pretty large edit, and have put both version in my talk page, so it can be reverted back too the original if needs be. --The preceding unsigned comment was added by Reaper94 (talk).
- The gesture is appreciated, but this is a wiki, so edits can easily be undone, everything is saved in the history. (also, please sign your comments on talk pages.) -- FreedomBound
00:04, 17 November 2009 (UTC)
[edit] Undead
Are we sure he is undead? He is a (fallen) god, so he might be put in the same category as Abaddon, instead of an undead. Has someone hit him with holy damage and got double damage on him? -- Konig/talk 09:40, 20 November 2009 (UTC)
[edit] Spoil
The Picture might be a spoiler, too in this very early time of his appearance. Putting just a link to it or hiding it somehow would be awesome! :S --The preceding unsigned comment was added by 84.187.214.118 (talk).
[edit] Lore
Love it how ArenaNet folk turns ecto farming / UWSC into lore + new content? Mediggo 11:47, 20 November 2009 (UTC)
- Yeah, definitely *-* (and it will force me to try and do UW quests, which I've never done before XD) 213.166.221.2 13:13, 20 November 2009 (UTC)
[edit] Notes
"Round about time for Dhuums rest bar to fill is 25-30 minutes." ehh, what? this one needs an explanation, is this the amount of time you need to wait for dhuums healthbar to fill naturally??? can someone rephrase this to understandable english... --The preceding unsigned comment was added by User:RvGaTe (talk).
- No what is written is correct, as you cannot 'kill' dhuum he does have a special 'rest bar' which is filled during the fight by the reapers and your party members who have 60%dp and are in spirit form, they will use Dhuum's Rest continually to fill the bar, this is the only way to defeat Dhuum. Tyraelxy 12:20, 20 November 2009 (UTC)
- The note has a point, but I have removed it thanks to how the time it takes depends of how many Reapers are alive, how many manage to activate the skill without interruptions, how many players are using it, etc. Erasculio 13:21, 20 November 2009 (UTC)
[edit] Spirit Form
Does someone know the name of the spirit form players are under after talking to the Mayor? Erasculio 13:21, 20 November 2009 (UTC)
- IDK countine this talk on --Dhuum has arrived 13:49, 20 November 2009 (UTC)
- It is here. Name = Spirit_Form_(underworld) --Musha
Talk 03:02, 21 November 2009 (UTC)
- It is here. Name = Spirit_Form_(underworld) --Musha
[edit] End Chest
so do you have to kill him to get the chest? or is he just kind of a bonus that you have the option to do after you finish? 24.34.231.13 15:17, 20 November 2009 (UTC)
- Yes to the first. de Kooning 15:20, 20 November 2009 (UTC)
- thanks 24.34.231.13 15:34, 20 November 2009 (UTC)
- Has anyone recorded anything about what the end chest drops? KJZ 21:20, 20 November 2009 (UTC)
- It's the Underworld Chest, just updated with some new drops, as noted in the update notes and elsewhere. -- FreedomBound
21:38, 20 November 2009 (UTC)
- It's the Underworld Chest, just updated with some new drops, as noted in the update notes and elsewhere. -- FreedomBound
[edit] Holy Fruitcake...
Hes got all those *beeping* skills and just one could *Beep* us up the *beeping *beep* *Beep* *beep* honkers*Beep* HES GOT A *beeping* *beep* *beep* atached to his *beep* face!,dont even get me started on his *beeping* Scythe its *Beeping* *beeped*
Wyn steps in and bonks me over the head.
we are...Dhuumed!!!!!!!!!!!!!!!!!1--Neil2250
. 17:19, 20 November 2009 (UTC)
- I think it's a cool idea of Dhuum, really liked it. But wil it not be harmful for Noobways in nm (It's how I completed uw first time, doesn't really have a name so...)?--~~Sierra Echo~~ --The preceding unsigned comment was added by 84.196.126.75 (talk).
[edit] Drops?
Can somebody post any findings? People speculate he drops 10 ectos (Which I think is false) --
Large 18:05, 20 November 2009 (UTC)
- Simple: None. He is not killed, thus no drops from him. All "his" drops come from the chest. -- Konig/talk 20:34, 20 November 2009 (UTC)
- Thank you --
Large 00:50, 21 November 2009 (UTC)
- Thank you --
[edit] Epic
Signet of WTFHOLYSHITAWESOME confirmed.12.6.238.154 22:58, 20 November 2009 (UTC)
- This guy should be the true god of death lot cooler than grenth . 89.166.101.7 00:29, 21 November 2009 (UTC)
- Yeah well, according to the quest, he "does not tolerate resurrections or the undead". So say goodbye to your shrines, rez signets, minions...on the flip side, maybe he would do something about Palawa Joko - Grenth seems to be looking the other way on that one... Arshay Duskbrow 06:43, 21 November 2009 (UTC)
- -goes into UW with the soul intention of getting the reapers killed - ALL HAIL DHUUM211.26.202.21 13:16, 23 November 2009 (UTC)
- Yeah well, according to the quest, he "does not tolerate resurrections or the undead". So say goodbye to your shrines, rez signets, minions...on the flip side, maybe he would do something about Palawa Joko - Grenth seems to be looking the other way on that one... Arshay Duskbrow 06:43, 21 November 2009 (UTC)
[edit] Split
What exactly are we splitting this page in to? Right now it is exactly like the Abaddon page, with the lore at the top, and the skills and notes at the bottom. I don't see a reason to split the page, unless I'm missing something. Silavor
00:52, 21 November 2009 (UTC)
- Agreed. If worst comes to worst, I'd go as far as putting the lore under a "Lore" section, below the NPC info and above Notes. But I prefer its current state. | 72
{U|T|C} 01:03, 21 November 2009 (UTC)
- Silavor, the page should be split. There is no walkthrough on the Abaddon page about defeating the boss; that's in the Gate of Abaddon article instead. Here it should be the same thing - the walkthrough and the notes about the fight against Dhuum should be on the article named over the quest to defeat the god, not in this article. The problem is that we still haven't had anyone either confirming the name of the quest or creating an article for it, but the quest does exist. Erasculio 01:06, 21 November 2009 (UTC)
- Yeah, that's what I was going for (and mentioned in the edit summary when I tagged it). -- FreedomBound
01:21, 21 November 2009 (UTC)
- I'd go for a split too. Having a "Walkthrough" section is out of place for a lore article. -- ab.er.rant
01:50, 21 November 2009 (UTC)
- I made an article for the quest (The Nightman Cometh). Ripped the dialogue, quest name from a youtube video. ;)-- FreedomBound
01:54, 21 November 2009 (UTC)
- I made an article for the quest (The Nightman Cometh). Ripped the dialogue, quest name from a youtube video. ;)-- FreedomBound
- I'd go for a split too. Having a "Walkthrough" section is out of place for a lore article. -- ab.er.rant
- Yeah, that's what I was going for (and mentioned in the edit summary when I tagged it). -- FreedomBound
- Silavor, the page should be split. There is no walkthrough on the Abaddon page about defeating the boss; that's in the Gate of Abaddon article instead. Here it should be the same thing - the walkthrough and the notes about the fight against Dhuum should be on the article named over the quest to defeat the god, not in this article. The problem is that we still haven't had anyone either confirming the name of the quest or creating an article for it, but the quest does exist. Erasculio 01:06, 21 November 2009 (UTC)
[edit] Needs a new pic.
-looks at the current one- 'nuff said. personn5
02:34, 21 November 2009 (UTC)
[edit] Dying and Spirit Form
Somebody please explain how one becomes a spirit while fighting Dhuum. Or rather, clarify, please. This article says that simply by dying, you are automatically teleported to the Forgotten Vale. But other articles I've read said you had to have 60% dp when you died in order to become a spirit. Which is it? Does this mean that your party is immune to party wipe while facing Dhuum? --Musha
Talk 03:14, 21 November 2009 (UTC)
- It is when you have 60% dp, I think. And I don't think it is immune to wiping - should everyone die, game over, should all but 1 die, and use Dhuum's Rest continuously, then you can beat Dhuum faster. Or something like that. Have yet to fight Dhuum so not sure. -- Konig/talk 03:27, 21 November 2009 (UTC)
- If you die normally you turn into a spirit in the vale regardless of DP. You can then talk to the mayor and he will send you back to the hall. If you die as a spirit and everyone else dies under similar circumstances that's it and you return to outpost. Basically you all get 1 oops and then however long it took to get to him is down the crapper. 76.20.238.253 06:01, 21 November 2009 (UTC)
- Wait, if you die as a spirit your party wipes? -63.16.2.122 09:04, 21 November 2009 (UTC)
- I think he means, first time you die when under the effects of Curse of Dhuum, you just teleport, and you have to teleport back. But, once your team dies as a spirit (i.e., everyone is a spirit, and then everyone dies) your team fails. -- Konig/talk 09:20, 21 November 2009 (UTC)
- So what's to stop someone from saying "Hey, Mesmer. Go hide. Stay out of the fight and let us real classes handle it." Then messie doesn't die, and party doesn't get kicked out. Targren 10:33, 21 November 2009 (UTC)
- Dhuum kills all the spirit players and Reapers? Reapers and spirit form players are needed to fill the bar - if none are there, no bar filling. And after the bar is filled, he needs to be put to 25%. -- Konig/talk 10:54, 21 November 2009 (UTC)
- Targren, Dhuum would kill all the reapers then, resulting in a wipe I believe. Also, it'd be like any other normal place. The Mesmer would be the only one left alive to do anything. --
Lacky 11:05, 21 November 2009 (UTC)
- Here's how it works. Dhuum has an attack that hits you and all the reapers which seem to be contained or trapped on pedestals around the room, they are allied. There really is no way for you to hide because he can just melt into the floor and appear somewhere else. If you die then you become a spirit and go to the Vale with the option to warp back and a new skillset. If you die as a spirit you stay dead. It happened very quickly but I believe if he manages to kill all the reapers regardless of party status, you wipe. We attempted him in HM and he was dishing out punishment so fast he bled the monks out. If he happens to spirit you monks removing your main heals you are basically screwed with no way to rez anyone inside. 76.20.238.253 14:11, 21 November 2009 (UTC)
- Res scroll, I choose you! -- Salome
15:29, 21 November 2009 (UTC)
- It works but do you really want to shoot your wad out on those just to win the fight? Besides if it comes to that the best you can hope for is the spirit bar with "target other ally" heals. Far too much micro involved for your average knucklehead to be effective at. 76.20.238.253 15:56, 21 November 2009 (UTC)
- Spirits have the Dhuum's Rest spell, which actually helps the party to make the fight shorter. Erasculio 15:58, 21 November 2009 (UTC)
- I was there Erasculio, rest barely makes his bar budge and the balance of the team was mercilessly beating on him. I see something about 90% damage reduction which could have been the problem if that's what we were up against especially in HM. His HP was at maybe 95% and his rest bar I figure couldn't have been higher than 10% in spite of everyone who was spirited spamming rest and spiritual healing on recharge until they got taken out. 76.20.238.253 16:04, 21 November 2009 (UTC)
- Linsey told us that the rumours about a 90% damage reduction are fake, Dhuum doesn't have that.. -- Cyan
16:56, 21 November 2009 (UTC)
- I couldn't find that quote but I believe you. He could probably stand to have his hps toned down a little bit then. Literally, big hits do almost no noticeable changes to his health bar like Rotscale or pre-nerf Duncan on steroids. 76.20.238.253 18:09, 21 November 2009 (UTC)
- Linsey told us that the rumours about a 90% damage reduction are fake, Dhuum doesn't have that.. -- Cyan
- I was there Erasculio, rest barely makes his bar budge and the balance of the team was mercilessly beating on him. I see something about 90% damage reduction which could have been the problem if that's what we were up against especially in HM. His HP was at maybe 95% and his rest bar I figure couldn't have been higher than 10% in spite of everyone who was spirited spamming rest and spiritual healing on recharge until they got taken out. 76.20.238.253 16:04, 21 November 2009 (UTC)
- Spirits have the Dhuum's Rest spell, which actually helps the party to make the fight shorter. Erasculio 15:58, 21 November 2009 (UTC)
- It works but do you really want to shoot your wad out on those just to win the fight? Besides if it comes to that the best you can hope for is the spirit bar with "target other ally" heals. Far too much micro involved for your average knucklehead to be effective at. 76.20.238.253 15:56, 21 November 2009 (UTC)
- Res scroll, I choose you! -- Salome
- Here's how it works. Dhuum has an attack that hits you and all the reapers which seem to be contained or trapped on pedestals around the room, they are allied. There really is no way for you to hide because he can just melt into the floor and appear somewhere else. If you die then you become a spirit and go to the Vale with the option to warp back and a new skillset. If you die as a spirit you stay dead. It happened very quickly but I believe if he manages to kill all the reapers regardless of party status, you wipe. We attempted him in HM and he was dishing out punishment so fast he bled the monks out. If he happens to spirit you monks removing your main heals you are basically screwed with no way to rez anyone inside. 76.20.238.253 14:11, 21 November 2009 (UTC)
- Targren, Dhuum would kill all the reapers then, resulting in a wipe I believe. Also, it'd be like any other normal place. The Mesmer would be the only one left alive to do anything. --
- Dhuum kills all the spirit players and Reapers? Reapers and spirit form players are needed to fill the bar - if none are there, no bar filling. And after the bar is filled, he needs to be put to 25%. -- Konig/talk 10:54, 21 November 2009 (UTC)
- So what's to stop someone from saying "Hey, Mesmer. Go hide. Stay out of the fight and let us real classes handle it." Then messie doesn't die, and party doesn't get kicked out. Targren 10:33, 21 November 2009 (UTC)
- I think he means, first time you die when under the effects of Curse of Dhuum, you just teleport, and you have to teleport back. But, once your team dies as a spirit (i.e., everyone is a spirit, and then everyone dies) your team fails. -- Konig/talk 09:20, 21 November 2009 (UTC)
- Wait, if you die as a spirit your party wipes? -63.16.2.122 09:04, 21 November 2009 (UTC)
- If you die normally you turn into a spirit in the vale regardless of DP. You can then talk to the mayor and he will send you back to the hall. If you die as a spirit and everyone else dies under similar circumstances that's it and you return to outpost. Basically you all get 1 oops and then however long it took to get to him is down the crapper. 76.20.238.253 06:01, 21 November 2009 (UTC)
(Reset indent) It appears that when Dhuum was FIRST introduced he MAY have had 90% damage reduction, but even if that was the case, it has since been removed. He no longer has 90% damage reduction. I have fought Dhuum a couple times now since I asked my question, and I can now answer it all myself. :D The goal of The Nightman Cometh is, first, to get the Dhuum's Rest bar filled. The Reapers cast Dhuum's Rest to fill the Dhuum's Rest bar and any players in Spirit Form can as well. The more Reapers that are alive, the faster the bar will fill. When I defeated Dhuum, we had all 7 Reapers alive, and 2 players in spirit form spamming the skill, and it filled up in 10-15 mins. There is really no point to damaging Dhuum until this bar is filled, as you are focusing on healing/staying alive and getting the bar filled, and he has a powerful self heal that pretty much counters all damage you are able to do to him during that time. Keeping his minions and champions in check is what I found to be key so they don't overwhelm the Reapers. Once the bar is filled, you can then focus all your power on attacking Dhuum. When his health is reduced to 25% he will be put to rest again. Again, keeping his minions and champions in check is vital, but this is pretty easily done when Dhuum is using his Reaping of Dhuum skill and disappearing/reappearing through the floor and you can't attack him anyway. Throughout the fight, if you die, you will become a spirit. If you die as a spirit, you are dead for good, unless resurrected by Scroll of Resurrection. --Musha
Talk 02:08, 24 November 2009 (UTC)
[edit] Heroes
I'd be worth to find out if heroes are also resurrected in spirit form and with a different skillset, when killed by Dhuum. It sounds unlikely to me, as heroes and henchmen weren't banished by Shiro in Imperial Sanctum, and because it seems that teleporting back to the battle involves talking to the Major, something an IA woulnd't do except if specifically scripted.--
Beren (Talk | contribs) 14:44, 21 November 2009 (UTC)
- Henchmen were banished. They were replaced by an enemy spirit which, when killed, returned them, requiring no AI (but the player's? hoho). It's possible some similar system happens perhaps? | 72
{U|T|C} 15:08, 21 November 2009 (UTC)
- can heroes be brought into the underworld? I thought no... -DeeAbel 15:23, 21 November 2009 (UTC)
[edit] Sneaky, my prideful friend! You have been found out
xD | 72
{U|T|C} 15:15, 21 November 2009 (UTC)
[edit] Not fair
This isn't fair requiring those of us who are relatively new to the game and have never finished the UW to now have to do an extra (hard?) quest to get the end chest and trophy. To stop perma sin farming Anet should have just removed Shadow Form. What are they going to do to mess up FOW? Ramei Arashi 15:29, 21 November 2009 (UTC)
- Menzies battle, obviously. –Jette
15:33, 21 November 2009 (UTC)
- Theyll never remove a pretty much core assassin elite skill. Do you have any idea the headache that would cause the Guild Wars staff? Every permasin or shadow form user would flood every talk page they could muster up to find with their complaints over its removal and how much they hate gw and all that crap. This update is the same as many other updates. Just accept the challenge and get to be a better player because of it. This was most likely (99% sure) an update to cancel the cheep-skate UW run groups and require a proper organization of teams and skillsets. Its better than having to play "Loot clean up" behind a permasin anyhow.(edit: I hate it when I dont notice Im logged out on here)--Neithan Diniem
16:14, 21 November 2009 (UTC)
- Theyll never remove a pretty much core assassin elite skill. Do you have any idea the headache that would cause the Guild Wars staff? Every permasin or shadow form user would flood every talk page they could muster up to find with their complaints over its removal and how much they hate gw and all that crap. This update is the same as many other updates. Just accept the challenge and get to be a better player because of it. This was most likely (99% sure) an update to cancel the cheep-skate UW run groups and require a proper organization of teams and skillsets. Its better than having to play "Loot clean up" behind a permasin anyhow.(edit: I hate it when I dont notice Im logged out on here)--Neithan Diniem
Good solution for shadow form: you cannot be the target of spells, 90% chance to avoid attacks, yuo ar blind for ... seconds, when shadow form ends you are blind (yet again) for ... seconds. It will still be a great skill then (not like the ursan nerf). Also Dhuum was great idea, anet should just have made a new instance orso, UW can take 4 hours with a noobway, get killed by Dhuum is really depressing then. --The preceding unsigned comment was added by User:SierraEcho (talk).
- So I heard conditions can be removed? The idea of reducing your own damage in SF is a popular one (see Feedback), and there are better ways to do it than applying a condition that forces sins to use the ever-popular spell damage. But it essentially turns the skill into "You're no longer in the game", or at best, "take a breather". It's not so simple a problem. | 72
(U|T|C) 16:52, 21 November 2009 (UTC)
- I don't mind that version of the idea at all. If they're just used as tanks, that's not as broken to me, even if I'd prefer a complete rework of the skill to something more "ninja-like"; what bothers me is when it goes from "I'll keep the aggro off my teammates" to "Look Ma, I'm UWSCing with one hand!". --70.158.147.114 18:50, 21 November 2009 (UTC)
lol maybe to make it a little more fair fighting Dhuum, because he does have dmg delt to him in battle it is posable to hurt him just the dmg is reduced by 90% and cant use conditions try using Grenth's Balance on him...just a thought, could eb wrong. - Form Of Grenth
[edit] Armor
Now THAT is Dervish armor!!!! Me want!! --Silverleaf
Don't assume, Ask! 17:41, 21 November 2009 (UTC)
- Avatar of Dhuum please! -- Cyan
18:52, 21 November 2009 (UTC)
[edit] Will he stay forever?^^
Or will he leave soon? o: Charocles 20:00, 21 November 2009 (UTC)
[edit] The Dhuum Patrol!
Hello everyone! :D
I made a little wikiforum for all you out there who want to find people to do UW and kill Dhuum with fast and easy!
Check out The Dhuum Patrol for more info!:D
YOU WILL ALL BE DHUUMED!;DCharocles 23:21, 21 November 2009 (UTC)
[edit] pff
ANET takes the trouble to add a new boss and endgame content, and the response they get is, "wah wah wah my OP perma sin cant speed cheat through an entire zone designed to be long and arduous anymore, sob sob". 68.94.181.128 08:21, 22 November 2009 (UTC)
- Uh, no, I've seen plenty of other people complaining about it. Not to say that I don't love the content addition personally; found out today that UW is wicked fun when you can get a balanced group to do it. --[-Kyoshi-]::[-Talk-] 08:44, 22 November 2009 (UTC)
- I personally hoped it would take longer before some would have killed him. Fox007
13:21, 22 November 2009 (UTC)
- Indeed.. Some mysterious atmosphere around it (for a longer time) should be nice. -- Cyan
13:39, 22 November 2009 (UTC)
- yesh its awesome to complete whole UW and wipe in dhuum with pug. 195.95.208.223 13:20, 23 November 2009 (UTC)
- It's pretty difficult to protect something against invulnerability. NuVII
13:50, 23 November 2009 (UTC)
- True but you can solve those things. Like they did what mallyx. on the other hand it's a challenge to create a build which has enough offence to clear UW and enough defence to survive Dhuum. Dammit that skill is always coming back :/ Fox007
14:57, 23 November 2009 (UTC)
- The unnerfed mallyx was probably the best thing in GW PvE tbh. NuVII
18:14, 23 November 2009 (UTC)
- The unnerfed mallyx was probably the best thing in GW PvE tbh. NuVII
- True but you can solve those things. Like they did what mallyx. on the other hand it's a challenge to create a build which has enough offence to clear UW and enough defence to survive Dhuum. Dammit that skill is always coming back :/ Fox007
- It's pretty difficult to protect something against invulnerability. NuVII
- yesh its awesome to complete whole UW and wipe in dhuum with pug. 195.95.208.223 13:20, 23 November 2009 (UTC)
- Indeed.. Some mysterious atmosphere around it (for a longer time) should be nice. -- Cyan
- I personally hoped it would take longer before some would have killed him. Fox007
[edit] So
next to show up will be Menzies from Fissure of Woe? InfestedHydralisk 16:39, 22 November 2009 (UTC)
- I'd like more realms of the gods instead :/ Paddymew 18:51, 22 November 2009 (UTC)
- same here though InfestedHydralisk 19:14, 22 November 2009 (UTC)
- I do think Menzies is next to be added, but I hope they do not forget about Ravenheart Gloom as that is where Menzies' forces (and hinted for Menzies himself) to reside. As for the new realms, Linsey has stated that the Live Team doesn't have the manpower for a full blown new area - though I'd love them myself. I say get more people on the Live Team! (and get the Test Krewe going!) -- Konig/talk 20:43, 22 November 2009 (UTC)
- same here though InfestedHydralisk 19:14, 22 November 2009 (UTC)
[edit] Dhuum is immune to both knock downs and conditions.
I just want to verify, are there any conditions that affect him at all? I'm wondering in particular if he's immune to burning? --The preceding unsigned comment was added by 68.147.242.121 (talk).
- It doesn't really matter, you don't kill him, so damage is almost irrelevant. -63.16.85.138 21:21, 22 November 2009 (UTC)
- Don't be too hasty. But no to the first guy, no conditions work on him. | 72
(U|T|C) 21:50, 22 November 2009 (UTC)
- Don't be too hasty. But no to the first guy, no conditions work on him. | 72
Shadowform doesn't cause conditions, so it doesn't matter ;D 72.181.47.223 21:57, 22 November 2009 (UTC)

