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[edit] Discussion

Ok, I've never left a round until all my teammates are dead. Yet, I've received dishonorable. I like the dishonorable thing, Think it has been working out wonderfully. I just figure I should be able to leave when my whole team is dead WITHOUT becomeing dishonorable, I mean what, am I supposed to stick around so my opponents can gloat over my death? --Kyle van der Meer 04:55, 19 December 2007 (UTC)

This rule is stupid because if your computer crashes ten times while playing guildwars over the expance of time you end up getting the hex. It just gives crybabies some freedom. It is not worth preventing people that dont want to do pvp for fun at the expense of people leaving for legitimate reasons.

In response to the reply below this one;

I love it, this stops the nice guys like you, that leave at the beginning of every round, because they dont like the team, or they see theyr not gonna win, and force the people that DO want to play just for fun to leave aswell.

Thank you arenanet. I laugh at all you crybaby's whining about this.

-Kynik Nikitashi

I get pretty tired of this argument. I shouldn't have to play if my team has 3 monks on it. I shouldn't have to monk for a team consisting of 2 wamos and a dervish using power shot. I shouldn't have to stick around to watch the shadow form idiot run around the map for 8 minutes just to avoid 10 minutes of dishonor. Now, the favorite response people give is "It's random! Deal with it or go to TA." This logic is fun. If you get a leaver, that's random too! Don't like leavers? YOU go to TA and make a team, and that way nobody will quit on you.
    In response to the reply above this one;
    You dont understand, just because it is a random arena, does not mean it gives people the
    right to just leave as they see fit.Arena's are meant to just give normal random teams,
    a chance at pvping.If you get a team with 3 monks in it, so be it, play the round anyway
    lest it is for the 1 or 2 faction kills, but saying that you have the right to leave,
    makes no sense at all.Why would pre-emptive leaving in a random arena be allowed, but 
    looked down upon in TA? -Kynik Nikitashi 
I laugh at all you crybaby's [sic] whining about this in the first place, which is why this retarded update ever came about. Pluto 15:28, 28 September 2007 (UTC)
I don't mind the system (as I almost never leave unless teamed with a runner), although I think it would be better if the time between after a match is over and the next match begins should be open to allow people to leave without gaining points. That way if you are put in the situation where you are being called to GvG and for some reason have 5 points already, you only have to wait for the current match to end. And maybe add in something where if 75% of the team /resigns, you are also free to leave without penalty. --Thervold 15:38, 28 September 2007 (UTC)
I also like this update; players just leaving wasn't fun, and it kinda killed the fun. The only thing that I do wish was slightly changed was that, if the majority of the team has resigned at one minute, I don't like feeling stuck there while the last person takes so long to die. It thankfully isn't an issue much anymore; maybe the behavior will die out as the players learn there's nothing to be gained from running like that. I do like that I get a free "I really can't stand this team" chance to leave, and if I had two teams that bad, I probably wouldn't play PvP for a while anymore anyway.Miss Innocent 04:24, 16 October 2007 (UTC)

Seriously. What the F%#@ were they thinking at the Anet offices? This is, hands down, the worst update I have ever seen them release. I mean, don't get me wrong. I tend to think the game is pretty well balanced, and Anet has done some good pvp updates with tournaments and the pvp item creation screen. But this dishonor system is terrible, in concept and execution. The system now doesn't let you leave for any reason. It's far too unforgiving. Now, if my guild needs me to go GvG, I can't drop out of my RA match or else I get dishonor points and can't GvG anyway. I can't even leave after the match, because the flawed implementation of the system gives you dishonor points for that too. Now, if I have a team-mate that just runs around for 8 minutes after the rest of us have died with a shadow form gimmick build, I have to sit it out or get dishonor points, even though we lost anyway. They system needs to either be removed, or seriously revamped. Pluto 00:15, 28 September 2007 (UTC)

You shouldn't be leaving anyways. You can leave once the timer to return back to the outpost has triggered. You only get Dishonorable if you get 10 points, leaving one match will not affect your GvG play. Calm down. - UserDrago-sig.gif Drago 00:17, 28 September 2007 (UTC)
QQ moar -FireFox File:Firefoxav.png 00:19, 28 September 2007 (UTC)
Not true, if you leave once you do not get dishonourable status as you only get 5 of the required 10 points, so if your intentions were honourable, in that you only left for a one off thing, you will not get an effect, that only lasts 10 minutes anyway. I don't know many gvg's that get started that quickly! --LemmingUser Lemming64 sigicon.png 00:25, 28 September 2007 (UTC)
The match won't last more than 12 minutes, at most, and is often over in less than 5. Every GvG team I know of sits around discussing skills and strategies for several minutes before each match. Leaving just one won't kill you, and if you already have 5 dishonor, just waiting it out works fine. I like this patch; I got tired of people leaving immediately at the start of a match.Miss Innocent 04:24, 16 October 2007 (UTC)

this update it is made of fail and aids --The preceding unsigned comment was added by User: .

Striked useless and immature comment. - UserDrago-sig.gif Drago 01:33, 28 September 2007 (UTC)

Ummm how is this bad... this will stop leechers at apsenwood.... The preceding unsigned comment was added by (talk • contribs) 04:12, 28 September 2007 (UTC).

The /Report command does not appear to be working. It would be a lot more useful if there was some kind of indicator... but I've /reported the same people leeching in Fort Aspenwood Kurzick side, four games in a row (others have reported as well) Craw 02:18, 28 September 2007 (UTC)

This is the most retarded update ANet has done yet. They clearly did not think this completely through and just listen to all the nubby complainers on their talk pages. If my team obviously sucks, i dont wanna wait for us all to die and go back. If one person decides to go for a small jog in a match, I have to watch it. If most of us are dead and my res sig is gone, I have to wait until I die to go back. If it's 10 to 0 in the kill count, I have to stay and watch them win. When the counter is going down for me to be taken back, I have to stay for it. If I already have 5 points on me and i wanna Gvg, I have to wait until I get out. If it is obvious that no one will win, I have to wait 8-12 mins till someone loses. If I get there and 1's a leech and 1 lags out, I have to stay and die. This report button is stupid too because you KNOW that it will be totally abused just like it is in Runescape. I think that the /report thing should be reworked, and the dishonorable hex should be completely abandoned. If someone leaves before a timer, they should be replaced. If someone leaves during a match, there is a reason for it whether it be noobs on the team, or a very long match or some stupid runner trying to get one more match win. And the thing ppl are saying is that it is to help new people learn to play but really shouldn't that be zaishen challenge/elites job? It should be the training ground, it should help them with skill combining, the purpose of the professions and TEACH them how to play, not have it shoved down their throats like many PvPers will because they don't have the time. I relize that it does give you EXP in PvP but honestly it wont help them. -- 03:32, 28 September 2007 (UTC)

Tee-hee, these complainers give me giggles =) Best update for a while. For those that were confused about /report not working, the notes specify that they are testing /report this weekend, and only this weekend, its going to be enabled friday, disabled by monday. Then once they pour through the logs they'll prolly decide whether or not it was useful, or too highly abused. I have high hopes tho =) 04:19, 28 September 2007 (UTC)

And these "I Only Ra and Ab" People that ruined RA for everyone else make me wanna rip my hair out.-- 05:00, 28 September 2007 (UTC)

I don't see how it was ruined. You can still play just fine, unless you want to join games and leave. I get tired of people who say "OMG you suck n00b" and leaving at the very start.Miss Innocent 04:24, 16 October 2007 (UTC)

One of the best updates ever, this will enchance the PvP system for begginers | Berekän 06:41, 28 September 2007 (UTC)

And you wonder why I hate this update... (see above) Readem 08:56, 28 September 2007 (UTC)

What if your being picked on by someone and they report you becouse you delay leaving the gates for a sec or 2, or your build isnt satisfyiying to them.. i've been reported for these reasons and got it, how do i appeal it and got the fucks that reported me reported?

Just wait the extra 2 seconds so you don't get dishonorable. 2 seconds isn't going to screw up your entire life, or any of it for that matter. — Eloc 07:08, 7 September 2008 (UTC)

Lol I can't help laughing at these whinners and QQers over the dishonor system as everyone is just a liar saying they have a GVG match to buck the system rules. lol Keep it just the way it is, but, change the /report leechers system as they just aren't getting reported enough. People are afraid to report thinking there won't be enough reports and then THEY get the DISHONOR points and that just is pure fail on that.

Dishounorable was brought in mainly for Random Arenas.People left parties just for fun.People still leave in zonning time.If they can zone fast they dont get dishounourable at all.Then they enter asap to not lose their time,while they totally ruin up to 10 minutes for others.So why penalty someone that really has to go in the middle of a fight?The solution would be to make countdown in RA at least 3 and in my opinion 4 or better 5 minutes.So someone will have to wait even if they leave.This way someone will give it a try for 2-3 minutes before quiting.And more players will respect RA (noobs or not) when they re there to play when actually fighting is rewarded than leaving.So far leaving is rewarded more than staying.Still players will leave but less,still players will get their 1st PvP experience in RA still they will test in RA.This way more people would go to TA when they want to farm and somehow respect the random arena more if the timer was 5 minutes so they had to wait 4 minutes per leave.It would be like a small every match dishounorable, no fake reports problems ( it has happened many times i ve been reported in AB from the other side!!!and stay out 10 min for their fun...)Dishounorable system sucks.I challenge everybody to report in their free time until they decide they cant handle all the reports.I have reported with no reason many times i didnt get punished.I will continue to report and when get banned i will report from other accounts.Players can boycot this.If we make report day we can keep everybody hiding in their guildhalls...This feature is like giving a gun to a small kid...

[edit] Dishonor in JQ

New leechers/bots are running to base defenders as to hide so people don't report them for camping by the shrine. Some people are lazy or don't see this making so when you report them and your the only one you get this crap dishonorable bs so they can continue to leech points while you can't do anything.

Happens to me all the time, the really need to rethink the reporting of leechers. ---> like when some1 report a leecher,
that the rest of the team is Forced to cast a vote with 3 options "yes it's a leecher" or "no its not a leecher" or "neutral"
(for ppl that don't got a opinion^^) - Wikke (talkcontribs) 09:59, 24 March 2009 (UTC)

"forced" to vote would be bad, then anyone can type /report Mr.X and stall the entire team while they vote. Roflmaomgz 23:15, 26 October 2009 (UTC)

If Anet one day end up rewarding good people and punishing bad people i will give you 100k. Yseron - 12:22, 24 March 2009 (UTC)

[edit] Priorities? Make PvP good, *then* worry about sportsmanship

/signed with OP, this is one of the most brainless updates ever implemented. It barely solves the problem of leechers/abusive players (usually only dickwads stop to report someone, and dickwads are the last people on earth you want to give the /report feature to), and promotes a very unhealthy atmosphere of arbitrary restriction.
At the very least, this effect should be removed from Guild Battles and Heroes' Ascent (it simply isn't a problem in GvG, is rarely a problem in HA, and in the rare HA cases where problems arise, both teams contribute equally to the ragefest of poor sportsmanship.) If you wanted this system to make any sense at all (because right now, it doesn't), AB should be affected as well (most of the raging goes on in RA and AB, so why does AB get random immunity?)
I know that Anet doesn't stop to listen to PvP players, and this is just the latest bit of proof. Anet's got a lot of work to do to make PvP good again (reworking the entire point of HB to promote skilled play and varied builds, removing alliance battle maps from HA, and major skill balancing), and wasting their time on carebear shit like this is why people leave Guild Wars. You've got terrible issues with priority when stuff like this comes out and deadly paradox and paragons are allowed to take a crap all over the meta for months. Fix the things that need fixing, then tweak the carebear stuff that doesn't actually make PvP better. -Auron 07:56, 28 September 2007 (UTC)

They rarely (never) make any meaningful changes to PvP. I don't know who you are kidding, Auron. They just do shit like this, and make HA 6 vs 6. Readem 09:01, 28 September 2007 (UTC)
Except skills, and lately it seems like there are way to many nerfs and never any buffs.. oh wait.. its always been that way.. Spotina Talk 21:55, 15 July 2010 (UTC)

your suppost to make the best of am RA team, not leave until you get your precious monk...... and instead of freaking about dishonor, you could just reccomend that RA gets a timer, then runners are out of luck.. The preceding unsigned comment was added by (talk • contribs) 13:08, 28 September 2007 (UTC).

I think 8 minutes is a long timer, but I've thankfully not had many matches go that long (only a very few). 12 seems really long for the one involving the priest. Other than that, I really like this change.Miss Innocent 04:24, 16 October 2007 (UTC)

Hi Arenanet, thank you so much for doing this lol.. I just left a battle early because we lost and i got this hex, well and truely happy to see it regardless of the fact i cant enter pvp for a while but...EXCELLeNT nonetheless. This noob above me clearly has issues, rantin an ravin, ha is all i have to say.thx and cheerio Although i do have one thing to mention, i dont think using it in AB is fair, based on the fact that if you have lets say 3 of the regular leeches that circulate you know you dont stand a chance. Something to think about possibly. I have been taking screenshots of regular leeches lately and i have put on the screenshot a trusted website showing the correct time and date which proves these guys do it all day. Im still amassing evidence at the moment but will send in my portfolio as soon as the evidence becomes...damning. if anyone from anet would like to contact me to let me know whether this is a good or bad idea feel free to email me at

Yeh auron noob less plx — Skakid9090 02:25, 29 September 2007 (UTC)

Horrible update, forces people to have to deal with the garbage players that haven't even pve'd enough to understand how to use their skillbar. so after a match if my team has lost and the return to outpost counter apears if i leave do i get points cause i always leave for highest dist to prevent 10 minutes of lag.

One solution I found that works really well when you have 3 leechers is to open the doors for the Luxons. Even if they kill you, the game still ends very fast.Miss Innocent 04:24, 16 October 2007 (UTC)
I don't know if you can even say that now. I haven't seen a leecher there for about a week! As far as I can see, the system is working as intended there. On a side note, anyone who leaves guild wars will leave based on their own issues. It's exactly what happened when farming got its big change, people were too lazy and unwilling to adapt. I say, nail the damned system to the wall and frame it! :) Worry about good sportsmanship... later? yeah, let's cater to trollers, ragequitters, noob-haters and whammos and let arenanet fulfill their needs first, then we'll come back to this, (a fun game that would turn out to be.) I mean, good sportsmanship only makes up HALF of the game, and people have been wanting a change like this since PvP was first introduced, mustn't be that important...(Terra Xin 15:55, 22 October 2007 (UTC))
Quit your bitching all of you, I've noticed far fewer leechers and quitters since this was implemented. Leaving just because you're losing slightly is just yellow bellied cowardice, I've seen plenty of battles turn around when the losing side played on regardless, got organised and won. Sometimes even in spite of leavers, and I make a point of telling them if that happens. -- 16:57, 23 November 2007 (UTC)

Nobody has ever been leeching ra gtfo, if you want to keep this crap update for ab I dont care but it doesnt belong in ra. Now to the guy above me, you won only because you were playing a noob team. your monkless/ healerless team will be defeated even if your extremely good when they run into a good healer team who can tank your spikes which is to say your team has no future, it has nothing to do with cowardice. even wining the match is a waste of time therefore if no one leaves at the end and your going for tittle, even faction (which is most people). the true problem with ra is syncers (unrandom monk teams who get into ra through empty districts) which this dishonorable system doesnt even affect, in fact it makes it easier for them to dominate honest good ra players who will not leave a team with an epic noob now if has a monk simply because it saves time thanks to the crappy update, giving syncers a huge advantage over ra teams, making it easier for them to farm ra unramdomly and im sure its syncers who got this into place seeing as noobs cant even type resign (or know what it is) much less sign into forums to complain about leavers. the truth is ra got as competitive as ta for a while making syncing difficult, and under the pretext of noob babysitting this was put into place to make syncing easier. Ra might not have been perfect but now its like you must face ta teams with crappy teams or not play for a really long time, AWESOME. some of us value our time, dead end matches are not only not satisfying but pointless, and this hex ruins what used to be an awesome pvp aspect of the game. In game whiners who complain about leavers are a minority and got a system into place in ra for "leeching" which has never existed in ra only an afk here and there. let the whiners do a keyboard face roll in their rage if you leave a team with no future, after all this would be a random occurrence. suck it up and play 3 vs 4 because it was random whining hypocrites.

[edit] False information/accusations?

It says on the updates page that AB is affected by the dishonour system, and that Guild Battles and HA are excluded. Until someone provides evidence or sources where they got the information otherwise, I'm going to remove the note and it will need to stay removed until a link has been attached to it. If the case is true, then the dishonour page needs to have a 'bug' tag on. People are jumping to conclusions and I'd like to avoid the arguments until we get the right information, thanks. :) (Terra Xin 10:15, 28 September 2007 (UTC))

I added it because when I went and got Dishonorable for experiencing it, it went away when I entered the AB area and joined a match. I guess that this wasn't intended, and Dishonorable effects AB now as well. So it was accurate when I added it, but was quickly made inaccurate. Yukiko User Yukiko Sig.png 01:08, 29 September 2007 (UTC)
Where does it say that GvG and HA are excluded? I'm reading the line that says "While affected by this status, no characters present on that account may enter any PvP missions." HA and GvG are counted as missions when you try to enter them. -Auron 10:35, 28 September 2007 (UTC)
Oh I see. But the only way you can get dishonoured in the first place is if you do such things in RA, AB or HA. I have no idea why someone would get themselves dishonoured knowing that they may need to GvG, TA or HA later on. Should I re-word the note, because the original one was misleading?(Terra Xin 11:02, 28 September 2007 (UTC))
dont you find it awesome? with this very smart update, decent-good-godly players (players that, we all know, usually do gvg) wont bother going in ra to waste some time when waiting for the other players to gvg. ra without leaving = very bad -- 18:12, 28 September 2007 (UTC)
I missed your point. You're saying that it takes 10 minutes to assemble a GvG team? That would be a miracle... (Terra Xin 00:00, 29 September 2007 (UTC))
If your team is barely organized, each one will have their role, their pvp character ready or at least with eq+build template saved. basically, yes, it takes less then 10 mins to start gvg. specially if it's planned or stuff like that. -- 11:25, 29 September 2007 (UTC)
Then people wouldn't be RAing 10 minutes beforehand, if it was planned. I still don't see the point. (Terra Xin 21:04, 29 September 2007 (UTC))
Buy some eyes then. Readem 21:09, 11 October 2007 (UTC)
If it takes less than 10 minutes for your GvG to start, I'm not sure why you'd do random arenas to kill time; chatting with guildies is just as fun. And if it takes more than 10 minutes to start, then I don't see how waiting in RA for people to die is killing you.Miss Innocent 04:24, 16 October 2007 (UTC)
I don't need eyes if there wasn't a point to see. Buy reading lessons, please. (Terra Xin 00:38, 23 October 2007 (UTC))

[edit] Hex?

O.o? Can you shatter it/get boosts from "while hexed" mods? if so, this system will be great for pve! *edit* also is anet on crack? --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 18:49, 28 September 2007 (UTC)

Hex only appears in PvP outposts, and can't be seen anywhere else. Also, please, try to explain in greater detail, your disdain for the new system....are you mad because you can't leech or ragequit? - UserDrago-sig.gif Drago 22:06, 28 September 2007 (UTC)
Well first off I do neither of those things to begin with. This system is just idiotic, far too easily abused. If random people can deem you "dishonorable" for what ever reason they want, guilds will simply make a key member of another guild "dishonorable" at opertune times(during gvg). All you have to do is report them and give them 2 ticks. Get 5 people to do it and you can gvg in peace and not worry about an opposing build. And I think you should read the GWW:NPA because you are in direct violation of it. Now unless I've misunderstood, this just seems to make pvp very subjective to what the crowd things you should pvp like. If they are tired of your build owning theirs, they just get a few friends to report you and kick you out of pvp while they have their fun and an hr later when they are done. You can come back. The whole idea is just way too nazi to begin with, instead of forcing people to do something, they should punish them in other ways. To make leeches ineffect simply add code that says if you don't move for (x) rounds replace them with an npc that has the same skills + ai to do their job. I just really disagree with the way anet is handling policy lately, I guess that's why I've quit. --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 23:28, 28 September 2007 (UTC)
If you read the notes, that doesn't work if you do it to the other team... (Terra Xin 00:01, 29 September 2007 (UTC))
Lou-Saydus; Drago didn't violate NPA, directly or otherwise. Can you point out where he personally attacked you? -Auron 00:03, 29 September 2007 (UTC)
FYI, Leeching and Ragequitting are not personal attacks, they are common attitudes that occur within GuildWars, and his comment just outlined that. Try and not use the GWW:NPA against others falsely, that's just as bad as making a personal attack yourself. (Terra Xin 00:21, 29 September 2007 (UTC))
"are you mad because you can't leech or ragequit?" how exactly is that not a personal attack? I could stay here and argue with everyone but it's not worth the time. And did I report him? no. --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 17:16, 1 October 2007 (UTC)
Drago is bad at the game. He has made that quite clear on numerous occasions (Ensign incident lulz...). Ignore him. Readem 21:11, 11 October 2007 (UTC)
I only posed a question. I never attacked anyone. Now, readem, you should read GWW:NPA. :) - UserDrago-sig.gif Drago 21:20, 11 October 2007 (UTC)
Saying you are bad at the game, and should be ignored, is not a personal attack. Readem 21:38, 11 October 2007 (UTC)
I don't see how Drago did anything wrong; "you" is a plural, and there's a lot of people on here complaining about the post. I don't think it was directed at anyone in particular; I was actually surprised when I saw you respond to it. And I like the update.Miss Innocent 04:24, 16 October 2007 (UTC)
I was responding to one of drago's comments. He was wrong. 21:59, 17 October 2007 (UTC)
Saying you are bad at the game, and should be ignored, is not a personal attack.
Yes, it is. UserDrago-sig.gif Drago 23:36, 17 October 2007 (UTC)
Yep, ok, that was fun for like 5 seconds, can we get back to the subject please? It looks like Lou has added a comment about whether or not it can be shattered or used as a technical buff for skills. That's actually worth testing, so I'll go try that out. (Terra Xin 15:14, 22 October 2007 (UTC))

OK, the hex is only visible when you are in an outpost for which the hex applies to. It isn't displayed anywhere else. And since you can't enter these missions with this hex on you anyway, it's actually impossible to test. I'm gonna expand on the notes... looks a little messy :S (Terra Xin 15:26, 22 October 2007 (UTC))

lol, this hex should have -1 health degen :D File:User Horsedrowner avatar.jpg horsedrowner 20:00, 9 July 2008 (UTC)

[edit] Leaving after losing

I've seen a few people claiming they got dishonour by leaving after their team lost, I think there are one or two people on this talk page claiming that. Has anyone who isn't just whining about the update been able to replicate that? I've just left 10 matches in a row after my team lost, and before I was ported, and I didn't get dishonor status. There was at least 5seconds left each time too. EDIT ok someone else confirmed you don't get dishonour at 21:54, 28 September 2007 (UTC)

I've never gained dishonor points by leaving when the match was over, either. I can only assume that it's a random bug (which would have to be tested further), or people are leaving when their team is about to lose, which happened a lot before the update. (Terra Xin 00:23, 29 September 2007 (UTC))

The system really needs to differentiate between leaving prematurely, and leaving once a team is still alive but has no chance of winning. People should not be penalized for leaving e.g. once two of the four members are dead and all res sigs have been used. -- 02:34, 29 September 2007 (UTC)

And it needs a way for you to defend your leaving (i.e., why waste your time in a group of three mending whammos or firestorm rangers?) It's dumb that you should get penalized for something like that. -Auron 03:00, 29 September 2007 (UTC)
No It's not, those mending firestorm wammos paid just as much as you did to play the game and can expect a 4 man party to stay just like you do. If you DO NOT want a random party then DO NOT enter a random arena. It's so simple, fantasti update, awesome update and the word "Dishonour" is VERY fitting. Amazing update. Anyone who argues the case that their desire to leave a match for something else in game is losing the argument from the start. Happiest I've been in a looooong time this update is so incredibly awesome. 03:23, 29 September 2007 (UTC)
If you don't like random people leaving because you're running firestorm on your bar, then "DO NOT enter a random arena." Your logic works both ways. -Auron 03:45, 29 September 2007 (UTC)
(edit conflict)Auron is right, there are times when leaving is justified. I personally will not leave a team until after a battle is finished unless i have a good reason. If youve ever seen the SF bots, full stance rangers, or 55s, you have seen a good reason. The time limits help slightly(no more 1 and a half hour RAs EVER again ^_^), but 12 minutes of sitting still staring at a perma-SF assassin is still time wasted that could have been better spent having fun. As to mending wammos and firestorm rangers...if anyone that runs one of those builds reaches this talk page, PLEASE PLEASE PLEASE learn how the game mechanics work. Or check out pvx wiki. 03:49, 29 September 2007 (UTC)
Leaving for an in-game reason is never justified and any penalties you get for it are deserved. If you leave once for one extenuating reason you are unlikely to get dishonoured and if you do 10 minutes isn't that severe. If you leave for a real life emergency then 10 mins isn't that severe. If you leave in a bad sportsmanlike behaviour you will likely accumulate many dishonour points and get more than a 10 min ban over time which is deserved. I played AFL in a local football league and we didnt have enough players from our age group we had to borrow from kids in primary school still. They played hard and worked hard and had a great time - we only won one game in the season but it was the best team I ever played on and we always had fun. Winning isn't everything and being fair to other people on your team is more important than getting upset about their build or play style. It's a random arena, people are allowed to run bad build, and sure you can argue you are allowed to leave, but the current game mechanic doesn't really support that does it?:P 04:02, 29 September 2007 (UTC)
Please read what I said again. I never stated that leaving due to a bad team was justified.(before the bettle that is, after winning/losing, its obviously fine) I simply said that leaving is justified against such people as griefers wasting your time, or if the battle has absolutely no hope of progressing.(all healer team, etc.) 04:43, 29 September 2007 (UTC)
While I see the possibility of that increasing to abuse anti leaving mechanics, I don't beleive it is a big enough problem to counter the current changes. These changes have so many positive benefits which outwigh the negatives imho. Sure you get penailised for leaving once but it doesn't happen so often you will get a timer. 06:19, 29 September 2007 (UTC)
I propose an additional mechanic: Anyone entering an RA match without a Resurrection Signet, Death Pact Signet, or at least 9 Fast Casting or Glyph of Sacrifice/Essence and either Flesh of My Flesh or Resurrection Chant, who does not also have at least 11 spec in Restoration, Healing, Divine Favor, or Protection, gets 5 dishonor points. -- 22:20, 29 September 2007 (UTC)
Completely agreed. There needs to be a minimum level of quality if ANet has the bright idea to force us to stay in a match. Plus, nobody can complain about this as a restriction since the only people that ever go in without res is people with 6 or more attack skills. -Auron 04:42, 30 September 2007 (UTC)
I've heard a little bit about people claiming their team lost, but it hasn't happened to me (I like to say "gg" and there's not time for much more than that).

If you actually have a legitimate reason for leaving a match, like... you have to go and hang out the washing, then becoming dishonorable is irrelevant, because you're going to be away for the duration of the hex anyway. I think that disconnecting due to random errors isn't a problem either. If it's serious, then you're better off staying away from the arenas for a while until you work out what the problem is. The issue doesn't affect the majority of people, only towards those who leave because they think their team sucks, which makes you wonder why they play RA in the first place. But as user: said, the benefits outweigh the negatives. (Terra Xin 04:11, 23 October 2007 (UTC))

Leaving a match that is effectively lost should not give dishonor. I propose the following modification to the system: no player gets dishonor for leaving if they have at least one more dead party member than the other team, and if their team has no unused res signets or "legitimate" hard res spells (death pact, fastcast res chant, etc -- rebirth rangers and stuff don't count.) -- 06:39, 24 October 2007 (UTC)
The problem is that a match "effectively lost" may not have been lost to begin with. I have won matches where everyone but one on my team is alive (against 3-4 alive opponents), and also lost matches where the other team was only of 2 (against 4 with rez sig). I have also lost matches where we could have won if only the player that left earlier had fought for 3 more seconds instead of leaving the arena because x/y/z reason. If you start making exceptions for the DPS, then quickly this will scalate to a "you don't get dishonor points if your team doesn't have a monk, or has a wammo, or an air mage" or the like. --Fighterdoken 07:12, 24 October 2007 (UTC)
I'm not advocating letting people leave without fighting. I'm advocating letting people leave once the outcome of the combat is no longer in doubt. There are some drastic come-from-behind victories in RA, as you point out. Letting people leave once an arbitrary condition has been reached won't *require* anyone to leave, and those will still be around. Leaving based on team composition (something to be discouraged) is different than leaving based on a hopeless combat situation (something that saves time, especially when stupid tank builds are involved that take a while to die). -- 08:10, 24 October 2007 (UTC)
That's why the RA battles are timed. Lord Belar 22:30, 24 October 2007 (UTC)
So we're all required to sit around and wait for Dolyak warriors, 55's, derv-tanks, and other aberrations to die now? -- 07:42, 25 October 2007 (UTC)
For all of, what, 6min? Read a book or something, they don't deal any damage. Lord Belar 20:31, 25 October 2007 (UTC)
People who enter the random arena should accept the fact that their team will consist of people who tries out new builds, beastmasters, wammos, paragons, whatever. they should before they enter count that they have around 10 minutes to do it, u cant complain about things like people wanting you for gvg because its your own fault that you entered ra in the first place. --Cursed Angel 23:03, 7 November 2007 (UTC)
Very well said. If you enter Random Arenas, there is no need to screw over your team and leave. It's your own fault you left & it's called random for a reason. Go to TA if you want to have a better looking team.--§ Eloc § 04:38, 8 November 2007 (UTC)
I'm more annoyed by the fact that if you're a monk, and you're the only one left, and your res sig is used, clearly there is no chance of you winning, so why should you get dishonorable points for this? IMO dishonorable should only be awarded for leaving in like the first minute or 2, then it should be taken off. 06:55, 17 June 2008 (UTC)

"Repeatedly quitting a match before the automatic return to outpost, even if all teammates are dead, will result in Dishonorable Status being bestowed." well that sucks :\ didn't realise this until it happened to me. Why aren't you allowed to leave if everyone's dead? It doesn't hurt anybody, you're all going to end up in the outpost in 10 seconds anyway, I just wanted to save time. --Lytel 19:57, 21 October 2008 (UTC)

whats the differece then between the healing hands wammo and me not trying damagewise? NONE. the wammo will only win if I try and kill the other team hence technically hes leeching me. just as you have the right to suck at the game i have the right to not suck with you. yes its random arenas me leaving is a random ocurrence if your going to argue that and if you want no leavers why dont you go to ta, you can even get a random team in ta. why dont you do it? because you will fail. true leechers are the griefers whop got this system in place

[edit] Disabling Entering ANY PVP MISSION (Including HA, GvG and TA)

Simply awesome catch there on A-Net's part. I'm suprised they thought this far ahead. What is a common reason people leave games? - to join their friends in one. You made a commitment to enter and stay so you should keep that commitment. This system wouldn't work if people were able to abuse the random arenas and then as soon as they pissed off enough people and got dishonour, they joined their team in GvG or HA - the cooldown SHOULD affect everything. To my knowledge the Dishonour points are ONLY given for actions which deserve it and so the cooldown should apply to anyone who gets a full 10 points. If you left for reasons out of the game which were unforseen the timer shouldn't matter to you that much - you are not at the computer so you don't care how long you've been dishonoured for. Reasons inside the game - should be affected. A time out is what these bad sportspeople need, not a free for all frenzy of abuse like we previously had. 03:31, 29 September 2007 (UTC)

Quite frankly, this does not affect gvg. If you have ever attempted to assemble a gvg team, you should know that getting one together in 10 minutes would be extremely fast. Only planned gvgs are assembled quickly, and noone will enter a RA battle within 10 minutes of that time in case they get on a win streak that they would have to leave. As to HA, for more experienced or guild teams this will probably not have any effect because most regular HAers i know rarely RA anyway, and more random teams take just as long to set up as gvg. In theory, this can affect all types of pvp, but really only has an impact on those where dishonor can be gained. 03:39, 29 September 2007 (UTC)
"To my knowledge the Dishonour points are ONLY given for actions which deserve it" <- like leaving a RA match when your teammates are firestorm rangers and seeping wound sins? -Auron 03:44, 29 September 2007 (UTC)
Yes Auron that comment was inspired by something you said. If you won't want to be in a random team with no control over other people's builds don't enter, if you leave because you don't like the Firestorm warriors then you (not being you specifically but you as in leavers in general) should be punished. 03:55, 29 September 2007 (UTC)
He inspired his own comment, nowai ;o? Readem 03:57, 29 September 2007 (UTC)
Um not constructive and wrong, the comment he quoted was mine - not his, thus he inspired the comment I made which he quoted. 04:04, 29 September 2007 (UTC)
Lrn2grammar. I don't think anyone can understand you. Readem 04:21, 29 September 2007 (UTC)
Please keep your comments constructive and on topic, I have problem with my grammar and it has nothing to do with this conversation. These changes are limited to this weekend and thus it is important we constructively comment on the changes, and aspects relating to them, not technicalities of other user's posts. If you have a comment about the Dishonourable change keep it here, otherwise move elsewhere. Some people like the changes. 04:30, 29 September 2007 (UTC)
"if you leave because you don't like the Firestorm warriors then you should be punished." <-- what? If I leave because I actually want to get a glad point, I should be punished? I should be forced by game mechanics to sit and wait for minutes on end until the endure pain healing hands whammo or the E/D quintuple-enchant mystic regen retards die off? That's insane. I don't like wasting time - apparently you love having your time wasted, but it happens to be a pet peeve of mine.
I should not be forced (by game mechanics/punishment system) to monk for retards if I don't want to. It's random arenas, sure, but here's the point you missed; Guild Wars is a game. Games are supposed to be fun. If I don't have the time to set up a 30 minute TA team (or hours for GvG/HA), I shouldn't have to play with a bunch of dagger-wielding eles and other such bullshit. I should be able to play and have fun. Being forced to sit through groups of meleemancers and touch rangers who are bad at the game isn't fun. -Auron 08:41, 29 September 2007 (UTC)
Games are supposed to be fun, not farmed for glad points. I hate Glad points and titles in general. They cause so much shit in the game it's not funny and what for? So you can feel some kind of inflated sense of achievement in an online game to make up for failure in real life? I join RA for a hassle free pvp opportunity, no need to organise my team or worry about opposing team builds. So many more skills become viable in a random environment and that's what makes it great. I don't join RA to see people leave 9/10 games. I don't think complaining this change makes it more difficult for you to leave is constructive anymore - the exhistence of this change proves leaving is not accepted and the entire design of many aspects of the change are directed at punishing leaving - stop arguing you want to leave, it's not accepted anymore. The change is fantastic and well though out, I'm only concerned about reporting abuse which I havn't heard of so far so fingers crossed. Good work A-Net. 14:08, 29 September 2007 (UTC)
So lemme get this straight... you want to be able to run whatever firestorm ranger-esque bar you want for the fun of it, but you want everyone who isn't purely having fun to suffer. Okay, I guess if I thought I was the only person in RA, I could support this policy too. Less ego-centrism please. -Auron 16:32, 29 September 2007 (UTC)
You don't play GW purely for fun? As you said, GW is a game, and it is supposed to be fun. If someone is having fun playing a mending whammo, so what? If you don't like it, don't play. Lord Belar 19:13, 29 September 2007 (UTC)
If everyone followed your "if you dont like it, dont play it" line of thought, nothing would ever change. If you don't like it, suggest improvements is far superior imo. — Skuld 20:10, 29 September 2007 (UTC)
Suggesting improvements is a good thing, while criticizing people for the builds they run, or for having fun instead of simply farming for glad points is not. I was suggesting that if that form of PvP is not to his liking then he should play more organized PvP where he is less likely to encounter people running builds that he dislikes, instead of making fun of those who want amusement or PvP practice, not titles. Lord Belar 20:30, 29 September 2007 (UTC)
I play Guild Wars for fun. A fun time in Guild Wars does not include being forced to party with glads defense whammos in RA. A fun time in RA is pretty much getting on a balanced team with decent offense (hammer war, ranger for hex interrupt, filler like mes, rit, or sin to round it out) and getting a glad point (which, in RA, takes a mere fraction of the time it would in TA). You want to be able to screw around (which is fun for you, and that's fine), but when I'm forced to endure your screwing around, it becomes not fun for me. What would be a way to balance it out, so that we can both have fun? -Auron 05:00, 30 September 2007 (UTC)
If you want a balanced team, RA is not the place to go. Get a guild that does TA, and it won't take 30 minutes to set up. You get to TA by playing RA, so expect to find people just learning how to pvp. Your idea of fun appears to be cheating the system to get meaningless titles at the expense of everyone else, and now you're upset because anet decided to stop you from exploiting RA. And seriously, if you don't like how badly someone plays, teach them how to do better instead of just whining about it here. Lord Belar 15:15, 30 September 2007 (UTC)
And your idea of fun is running bad builds at the expense of everyone else. Stupid argument to make when the logic works both ways.
Also, based on your comments, it's pretty safe to assume you've never tried to "teach them how to do better" - most of them, by far, don't want to learn, and will flame you incessantly if you try to teach them. -Auron 06:36, 1 October 2007 (UTC)

(Reset indent)Running bad builds at the expense of everyone else? At least I stay for the entire battle. Besides, you don't need a monk or a balanced team to get a glad point in RA. Try it sometime, just play a few RA games without leaving. Lord Belar 21:57, 1 October 2007 (UTC)

With the new system bad builds and bad teams happen on both sides of the fence. You do the best you can with what you have on your team maybe your bad team will be better than the other team. I have found with the new system that even a so-so group can get a glad point. This makes it more fun for the new players. If you lose the first battle then you go back to town and try again. With a so-so team you probably wouldn't win 10 in a row but you might win 5. I think this is a positive change for PvP. It may not be perfect but at least anet is trying to do something about a problem that people have been complaining about. Xitium 14:16, 2 October 2007 (UTC)
Skuld you are free to suggest all the improvements you want but in a Random Arena nothing you suggest has the right to have any say over someone else's build. 06:17, 3 October 2007 (UTC)
In english? I didn't quite catch that. -Auron 11:06, 4 October 2007 (UTC)
Imo, dumbass RA noobs should be restricted to AB and PvE. Dishonrable sucks, if you hate leavers QQ and go back to PvE. Readem 21:30, 4 October 2007 (UTC)
This is simply an endless discussion between casual players and title grinders. The implementation of this system made RA more fun for the first group and not having this system made it more fun for the latter group. Considering Anet benefits most from keeping the game accessible to new players, most of whom will probably belong to the first group (at least in the beginning), it is only logical that they implemented this system and keep it like this.
Now for my personal opinion (and this concerns only RA and AB as those are the ones that have most to gain or lose by this system): - I'm not saying that I disagree completely with all those of you trying primarily to max out a title, but let's try to remember that changes implemented by Anet don't necessarily have to be focused solely on making it easier for you to max out titles. There are other things that need to be considered as well, a large part of which is making sure that the game stays fun. A large part of fun for me is in trying out new things in AB. I don't want to be the 13th in a dozen player running the same old *yawn* pvxwiki build. So I fiddle with builds almost continuously. Now 2 out of 3 times the builds I come up with are either completely crap or seriously flawed, but I need the unpredictability of a few AB matches to help me either improve the build or discard it completely. I don't mind if people on my side comment on my build or look at it askance. What I DO mind is if they leave in the middle of the match, ruining the chances of everyone on our side.
Now I completely agree there are special circumstances where leaving could be considered justifiable, for example with runners/griefers in RA or when you have a personal emergency. But when the last person on your team is running the last opponent in circles around the arena, does leaving really solve anything? Not really. What you need in a case like that is a completely different system aimed at preventing that sort of abuse, instead of "allowing" people to leave if it happens. Otherwise you're just avoiding the problem instead of dealing with it. Lastly, the idea of only wanting to play with balanced teams in RA doesn't make any sense to me whatsoever. Every team has a counter, but the fun thing about RA is that you don't need to worry about it, because neither you nor the opponent got to pick their team composition. One of the most enjoyable winning streaks I ever experienced was with a most impossible team consisting of 2 boon protection monks, 1 support paragon, and a the start of the first match we sort of decided to just give it a swing...we ended up getting 9 consecutive wins, losing the 10th match only because we ended up facing a full sin team. Perhaps in the future they should just make 2 RA's: one for people who want a truly random team, and another for those who'd like GW to automatically select a balanced team and to weed out anyone not using a good build in advance... Liselle Morrow 17:21, 9 October 2007 (UTC)

Guys, there has never been leechers in ra, because it has never been profitable. Now leavers have never been the problem, people used to leave early when the see a dead weight player or a futureless team, nobody quits when your team is streaking, if they do its because something important came up and this would have happened with dishonorable anyway because they dont plan to play soon. Now, being able to leave was awesome because it saved time, dead end matches or get hex wastes peoples time, both for glad points or faction, even for fun. the real problem with ra has always been syncers (non random teams who get in ra through empty asian districts). Nothing has been done to remove them, in fact this new system ensures that the teams syncers face are all the more crappy and easier to defeat. Ra should not have syncers, remove syncers, leaving affected no-one but people who resented others farming a tittle and faction which is ultimately the motivation for ra in the first place. these people have always been a minority in game no matter what these people in forums claim.

[edit] I Propose...

The following things be implimented to the dishonor system:

  • Entering a battle without a res earns you 5 Dishonor


  • A team may report someone for griefing, ect. 55's, ridiculous Escape Rangers, lame Shadow Form Sins and more. Only two people on your team are required to report. Person gets dishonor and match ends.
  • Someone entering with only one proffesion, gains dishonor points.
  • Once 2+ Party Members are dead, you may leave without gaining dishonor.
  • Unless all three individuals report you for leaving, it should not cause dishonor.

My personal favorite:

  • If you are bad, and run Healing Breeze or mending on your bar, gtfo and gains auto ban. Would promote people being less bad. Readem 21:41, 4 October 2007 (UTC)
*Someone entering with only one proffesion, gains dishonor points. I had a good laugh about this one. Just no. Do you care to elaborate why you think that people should get dishonor points when entering RA (I'm not talking about TA) with only one profession? There are(/have been) plenty of builds that are quite effective with only using one profession. On the res, I tend to agree, although 5 points would be a bit harsh perhaps. -- CoRrRan (CoRrRan / talk) 21:49, 4 October 2007 (UTC)
Can you think of one build, that isn't dramatically better with utilities? I tbh, can only think of Tommy's bar. Are you tommy? Fuck no. Readem 21:54, 4 October 2007 (UTC)
Some dervish and monk builds don't need utility skills. 06:59, 17 June 2008 (UTC)
  • Wonderful idea.
  • I don't like the match ending, but otherwise yes.
  • No, some builds run fine without a secondary.
  • No, you're so close, just stop fighting if you obviously can't win.
  • Make it two, like with griefing.
  • Just make using mending give 5 dishonor points, and having over half of a warrior's bar be monk skills give 10.
Lord Belar 21:57, 4 October 2007 (UTC)
Random Arenas is not about being dramatically better with your bar Readem. Have you ever tried to come up with a decent/good bar that uses only one profession? I'm just curious, I hope you will discuss with me, instead of throwing one-liners to my face. I have made numerous builds for mesmer and necromancer, without having any need for a secondary profession. And as a matter of fact: I had plenty of utility at my disposal, thank you very much. And I also am not pretending to be Tommy, I never said that. It's RA, not a PvP arena where you can synergize your skillbar with the other of your team. Not everyone running around with only 1 profession is a not-so-proficient player. -- CoRrRan (CoRrRan / talk) 22:11, 4 October 2007 (UTC)
So you enjoy advertising your lack of any self-heal/defense? If you are not carrying any Necro skills, run FoMF. Srsly. Readem 23:27, 4 October 2007 (UTC)
The single-profession thing is mostly a noob net (the vast majority of people without secondaries have no idea whats going on), but it isn't a guaranteed detector. I like what said above; Anyone entering an RA match without a Resurrection Signet, Death Pact Signet, or at least 9 Fast Casting or Glyph of Sacrifice/Essence and either Flesh of My Flesh or Resurrection Chant, who does not also have at least 11 spec in Restoration, Healing, Divine Favor, or Protection, gets 5 dishonor points. That would encompass the res point Readem made and ensure that monks don't get dinged for not carrying a res (which is lol). -Auron 22:33, 4 October 2007 (UTC)
I agree that there are quite a number of RA players that tend to have only a single profession and are new to the game. However, Readem's suggestion would be too harsh, as it would also dishonor people like myself, who find it attractive to think up builds where sometimes only one profession is required and effective. Anyways, I do like that suggestion of anon 72.211. -- CoRrRan (CoRrRan / talk) 22:45, 4 October 2007 (UTC)
I guess at this rate we could just resume it in "Anyone playing a wammo gets 10 dishonor points. Anyone not playing with X o Y build gets 5 dishonor points. If your team looks like they will lose, or the other team looks like they win from the start, you can leave without dishonor points", which would pretty much leave RA as it was before the dishonor system was implemented.
Remember that is RA, the next step from the challenges that start teaching how PvP works here. Not everyone new will know at this point that they have to carry a rez for improved chances of winning, or that they shouldn't use X rez unless they meet Y condition, or that the skill that always works in PvE will have no use in PvP. RA is for learning all these things, and you need to leave room for people being (or pretending be) ignorant. Otherwise, you would just have a random-group TA level arena, and RA is not that.
You can't penalize ignorance in a place where you are supposed to still ignore many things, so no, no skill should be forced here, even basic ones as a rez signet. --Fighterdoken 22:51, 4 October 2007 (UTC)
There is a huge difference between carrying a top10 gvg bar and not having a res, and you're assuming that I want them to be the best in the game. The only thing stopping everyone from carrying a res is the idiots that have 8 attack skills, and they're the ones that need to learn how to play the most - forcing them to take a res isn't going to hurt anything. I never said that anyone without a "pre-approved Top 100 GvG Bar" gets dishonor points, just the people that don't bring a res. I don't expect them to be good; believe me, my minimum standards in RA are just that - minimum. Bringing a res is the least they could do. -Auron 23:01, 4 October 2007 (UTC)
Just curious, Does anyone in the battle isles teach you that? That carrying a rez (and not any rez) is a must? I know that, as a PvE player, it took me several fights in RA to understand why a rez signet was better than the same old rez i used to cast when doing missions with my team; several fights that i would have been unable to fight had i received dishonor points from the start (and probably, wouldn't have understood anyways why i was getting them and would have just left RA).
An alternative i guess would be forcing all players to load a rez signet in RA, but you can't just start handing dishonor points without making clear first why a rezz should be carried, and why some of them don't work unless you meet certain conditions. And just to lower your minimum, you won't need a rez (or healer) if your group dps is good enough to lay waste on the other team before they blink (got 7 wins that way once)--Fighterdoken 23:23, 4 October 2007 (UTC)
Does anyone in the battle isles tell you that leaving a match is dishonorable? I don't see how that is a requirement for anything.
What is one of the first skills you get in any campaign? In pre-searing, that chick by the res shrine outside ascalon gives you Res Sig when you party with someone, and she expresses the importance of ressing. In Factions and NF, you're taken through a tutorial about ressing where you drop and are ressed (and subsequently get a res sig). Yes, it should be included in the battle isles (maybe as one of the practice maps leading up to RA), but it isn't something that's too random to punish in the meantime. -Auron 23:37, 4 October 2007 (UTC)
I guess i should go back to the start. If a player doesn't meet x requeriment from this list, it may be for two reasons: he didn't care (maybe trying a specific build or just griefing), or he didn't know any better. If the player has no clue about what is common sense in PvP (as in first PvP char he rolls and doesn't know how to set up a secondary class, or PvE secondary Monk bringing Rebirth at zero skill), you can't just start aplying sanctions over him for his ignorance, because that will just discourage them from participating in PvP instead of teaching them what and how to do (trial and error is still the best to learn here).
I highly doubt a player new to PvP would leave a match just because he didn't get a good team (one of the reasons why for the DCS to exist), the same way he would hardly leech or run 55/SF builds. The thing is, this proposal has the possibility of stopping certain kinds of griefing within RA, but at the cost of punishing newbies because they are newbies, not because they had the intention of doing something.
Like i said previously, the rezzing problem could be solved by forcing everyone to load a rez signet in RA (so even monks are forced to), but no other action besides the ones already implemented should be executed to prevent people from doing things in there. I mean, you people don't want to see players testing builds in TA/HA because they no longer can in RA, do you? (I am sure we are talking about RA here, because nobody in the other PvP arenas would fail to meet any of the requeriments here) --Fighterdoken 09:23, 5 October 2007 (UTC)
You're making some serious logic leaps. Since when did bringing a res sig stop you from testing builds?
And heh... people test builds in HA on a daily basis. It's how the meta changes. I remember testing rit spike back when nobody was running it; if nobody bothered to test out new skills, the meta would never change. -Auron 22:05, 5 October 2007 (UTC)
Under the same logic, Since when did not bringing a rez sig stopped people from getting winning streaks or doing a good job in pvp? Or the opposite, Does bringing a rez signet means that people will acutally use it right instead of, let's say, wasting it in a trinity-skill sword-wammo who already used his rez signet, while other team member capable of rezzing was down also?. Anyways, my point is again (and again) just to make sure the small group of newbies out there (me included) don't get punished for not knowing what most think it's obvious... because it's not obvious most of the time, specially for a PvE/new player.--Fighterdoken 22:24, 5 October 2007 (UTC)
Well, clearly the Great Temple of Balthazar tutorial needs to be changed so it sucks less, and teaches people things like why res sigs are good, why Mending is bad, etc. They were on the right track with the introduction of things like the Zaishen Challenge, but abandoned it to farm more money out of the PvE players. -- 16:27, 6 October 2007 (UTC)
The tutorial does need changing, that would probably solve most of these problems. Also, forcing people to bring a rez won't solve the problem. I was just playing RA a few minutes ago, and when I told one of the two remaining people to rez us, his response was "I don't feel like it." Lord Belar 18:31, 6 October 2007 (UTC)
That's code for "I don't have a res". Go into RA sometime with Wastrel's Demise; you'll be amazed at how many people are carrying 8 spells. -- 04:34, 9 October 2007 (UTC)
If you don't bring res you are fucking terrible. gg noob. Readem 21:06, 11 October 2007 (UTC)
GWW:NPA - UserDrago-sig.gif Drago 21:22, 11 October 2007 (UTC)
Agreed. Read my comment above: people who are not primary healers (determined heuristically based on attribute points) who do not have a good res (defined as a res sig, death pact, or a fastcasted non-sucky hard res (fastcast rebirth does not count)) should get dishonor points. NB: I don't think NPA applies to Readem's comment because the "fucking terrible noob" remark was directed to nobody in particular and is thus not a personal attack.-- 21:24, 11 October 2007 (UTC)

meh, at least when were talking RA, (and i know i'm not the only one who feels so) bringing a rez 90% of the time is a waste, rezzing a noob who just dies in half a second again is just stupid. true 10% of the time you find someone who doesnt just shadowstep next to the PBAOE ele after you rezzed them but 90% > 10%. I bring rezzes when i can spare a slot, but if not, i'll always be the noob not rezzing you. oh and uh... if i'm alive and your dead, then whose the noob?

[edit] Like, wth

This is litterly stupid. I was just in Fort Aspenwood and I battled my alot, only to see at the end I got the Dishonorable when it sends me back to the town! Image:User Eloc Jcg Dishonorable bug2.jpg I didn't once leave or anything like that. I stopped once to type in real leechers names/--§ Eloc § 21:26, 17 October 2007 (UTC)

its 5 min just go grind a title or do a quest its not a big deal your not going to get baned
Here's a shot showing that I did participate Image:Eloc Jcg Apsenwood proof.jpg.--§ Eloc § 21:57, 17 October 2007 (UTC)

I've placed links to your images instead of showing them on this page directly. Also, please reupload per the naming rules at GWW:USER. -- Gem (gem / talk) 21:59, 17 October 2007 (UTC)

Already knew Dishonor was bad. Nothing new. 22:00, 17 October 2007 (UTC)

This isn't in the user namespace so it doesn't affect the rules of GWW:USER.--§ Eloc § 22:00, 17 October 2007 (UTC)

For as long as I've been on this wiki, all images of this sort (reporting a bug, etc) have been asked to be uploaded according to user image naming rules. I'm not sure how well this can be seen in the policies, but I don't care as long as that's what the etiquette is. -- Gem (gem / talk) 22:05, 17 October 2007 (UTC)
I would ask that you be a bit more sensible about your image naming in general, while we don't have a rule against profanity that image name is completely unnecessary. --LemmingUser Lemming64 sigicon.png 22:17, 17 October 2007 (UTC)
Why is that name any more unnecessary than any other? Why that name should be avoided? Why is it important enough so you came here and request it, even when it is not a mandatory request? Coran Ironclaw 19:55, 19 October 2007 (UTC)
I suppose you didn't see the originl name of the image which was pretty offensive. -- Gem (gem / talk) 20:19, 19 October 2007 (UTC)
I did, it was "Image:Fucking_gay.jpg", why do you find that name offensive? Coran Ironclaw 20:43, 19 October 2007 (UTC)

I, for one, would like to express my thanks for this detailed and relevent message. If only we had more posts of this caliber. Hats off to Eloc. — Skuld 22:52, 17 October 2007 (UTC)

I'm only trying to get a point across and that was the first name that came to my head for the image. It doesn't violate any policys or anything.--§ Eloc § 23:22, 17 October 2007 (UTC)
You know you've been a very bad troll when Skuld's on your side ;) ~ KurdUser Kurd sig.png 23:24, 17 October 2007 (UTC)
There, in order to not cause a fight, I reuploaded them under different names.--§ Eloc § 23:25, 17 October 2007 (UTC)
Boo fucking hoo. — Skuld 23:31, 17 October 2007 (UTC)
Warning-Logo.png Warning: Do not feed Skuld Trolls.

~ KurdUser Kurd sig.png 23:33, 17 October 2007 (UTC)

If I get what Eloc means correctly, his team reported him even though he didnt do anything.. is it possible to do that? Like get 3 of your buddies in an ab group, invite another random person, then when the match starts /report him even if he did nothing wrong? I really don't know much about Dishonorable. If thats possible, then this system is horribly flawed. Correct me if I'm wrong please. --- Raptors / RAAA!

Yes, it's possible. Go to Aiiane's Talk page (Aiiane - talk - contribs) 23:48, 17 October 2007 (UTC)
Woo I just found a fun way to piss some people off and kill a boring night! --- Raptors / RAAA!
lol, but anyways, I got 15 mins worth of dishonorable. Which means that 15 people reported me, which isnt possible as only 7 are capable of possibly reporting me for dishonor, and 2 of those 7 were actually leechers. So at max, I shoulda got 5 mins worth, but I didnt do anything wrong, so I shouldnt have gotten any.--§ Eloc § 23:55, 17 October 2007 (UTC)
Actually, you get 2 per person who reports you for leeching, so the only way to get 15 minutes of dishonor is to leave a match prematurely and get reported by 5 people. --Edru viransu 00:24, 18 October 2007 (UTC)
Ok, but I didn't leave it.--§ Eloc § 00:25, 18 October 2007 (UTC)
You probably already had a little from the last match. Lord Belar 20:34, 18 October 2007 (UTC)
But why is the question I'm asking. I didn't do anything wrong, so why should I get dishonor points?--§ Eloc § 13:53, 19 October 2007 (UTC)

(Reset indent) "Players who report a team member for leeching without a third of their team also reporting that player will also receive 2 dishonor points." - Maybe applies here? User-brains12-scale-sig.png brains12- - 20:32, 19 October 2007 (UTC)

Hmm, maybe. Although kind of dumb as like new players wont know how to use the /report function as they are not quite as observant as the experienced players. But why did I get 15 mins worth?--§ Eloc § 21:54, 19 October 2007 (UTC)
True... There should be something that says why the Dishonourable thing was given to you. It's just like being given a detention at school then being told "No, I'm not going to tell you why" (sorry about the analogy, its just that this happened to a friend recently, and this just made me think of that...) User-brains12-scale-sig.png brains12- - 21:58, 19 October 2007 (UTC)
Omg, I've had that happen before. And then when I do try asking they give me even more punishment for apparently backtalking, and then I am stubborn and say that I wasn't backtalking which counts as backtalking and then I'm in like 3x more trouble for nothing. =S--§ Eloc § 22:03, 19 October 2007 (UTC)
Lol - the friend in question went from a maybe-half-hour detention, to a maybe-temporary exclusion. User-brains12-scale-sig.png brains12- - 22:07, 19 October 2007 (UTC)
Wow, XD--§ Eloc § 22:37, 19 October 2007 (UTC)

ok wtf... i was in ra and sombody didnt like the fact that i was playing as a paragon (even thought i was using a build rated great for ra on pvxwiki). That person told the entire team to report me for leeching... they all did. The next game they all reported me again. We eventually lost, and when i got back i had this thing. DISHONORABLE NEEDS NERF 20:16, 17 July 2008 (UTC)

Look dishonorable sucks and they should remove it. However I dont believe players should be forbiden to play without a res signet or kept from playing for having a bad build. i believe you have the right to be bad at the game if you so choose, however ive played the game long enough to know when a team has no future and its a waste of time to see it through and believe just as you have the right not to play well, I have the right to leave. some of us are good players and we are farming a tittle that is already hard to get, having to baby sit dead weight players through dead end matches or get the hex wastes our time, because noobs will never resign so your stuck with them. If you dont try or do nothing (which is pretty much just as good a performance some team mates will give team)you get reported for "leeching" which is stupid because nobody leeches ra or ever has. the whole report for leeching system creates a hostil and bitter enviroment where there needs to be none. Not having this hex allows players to pick their battles and give those good teams already in place matches where other team leaves making getting tittle easier for everyone. There are no rage quitters, only people raging after someone left their team who decided to whine to the point the system was put in place. Obviously these people took it personally because they either because they thought they were percieved as noobs or they resent others farming a tittle. either way these people are petty and are a minority to be ignored. In game whiners who brought this hex into place are a minority and just as we have the freedom to play pvp with abysmal builds we should have the right to leave. And i reverse their favorite argument, if they want a team that will never leave go to ta, you can even get a random teamin ra. why dont they do it? because the team the get will be bad and they will loose. If you want a less competitive enviroment go to AB where everything is tolerated. Again to repeat the most important point, the whiners who got this thing into place re a minority in game.

[edit] Bug

Still bugged: leaving after your party dies randomly gives you dishonor points. If we're going to have braindead mechanics like this, then at least implement them correctly: only punish people who actually abandon a fight in progress or leech, and don't punish people who leave after their team has lost or effectively lost. -- 00:52, 7 November 2007 (UTC)

Leaving manually counts as you are still abbandoning your team. Just let the timer teleport you. It's not a big race to enter the next battle. They should just remove the map travel while in PvP altogether.--§ Eloc § 01:24, 7 November 2007 (UTC)
If the match is over, you are not abandoning your team, as the match is over. And regarding your revert: I must have forgotten the First Commandment: thou shalt not reveal facts which reflect badly on ANet's misdesigns. -- 01:47, 7 November 2007 (UTC)
OMG, I need to get in that next battle 10s sooner!!!! Have patience, you won't miss out. Lord Belar 22:46, 7 November 2007 (UTC)
Assume that there are ~400 people doing RA at any given time. Matches take about 1 minute with another minute to load, so 100 people lose every minute. Wasting 20s of their time (10s for the timer, 10s while waiting on the last guy with no res sig/used res sig to die) per loss comes out to 2000s of player time wasted per minute. Wasting this much of people's time because of a braindead programming error is a Bad Thing, especially since it has no benefit. Would you put up with a car that made you sit around for 20s after you inserted the key before you could start the engine, for no real reason? -- 19:13, 11 November 2007 (UTC)
Ok, so you waste 2000s every minute when there are only 60s in a minute? — Eloc 19:18, 11 November 2007 (UTC)
Math iz gud. Lord Belar 20:21, 11 November 2007 (UTC)
  • shakes head* Eloc, the person meant that 100 people lose a cumulative total of 2000 seconds in a minute... I personally don't suffer from this bug. I leave as soon as the matches have ended and I don't get dishonored. (Terra Xin 09:46, 17 November 2007 (UTC))
yes, but who cares about the people your not playing wasted time? your not playing them!! lol if they are willing to wait, then it doesn't make any difference so in essence your not saving YOURSELF hardly any time at all. to the car question yes I would, I will not buy a brand new car just to save myself 20 seconds of drive time. nor will i pay X amount to repair it when it is only 20 seconds. Roflmaomgz 23:33, 26 October 2009 (UTC)

[edit] Logic

moved from Guild Wars Wiki:Reporting a wiki bugguildwiki superbug!! :)

i got dishonourable for reporting a leecher... no one will report leechers as they are affraid of getting the hex themselves.. i think it would be best to remove dishonourable for reporters and keep in place the structured "half of the team must report" setup gotta admit..kinda wound me up, being punished for something SO SILLY. where is the logic.. --The preceding unsigned comment was added by User: .

Another fag skill... this is retarded, ive been playing guild wars for 2 years my team is all dead i leave the battle i get dishonorable? hahaha fucking izzy ur shit everyday. Get fired.

  1. Izzy does a pretty damn good job, his job is difficult, and I sure as hell wouldn't want to do it. I give him props for how hard he's worked, even if some of his skill rebalances have been questionable.
  2. This update fixed things a lot more problems than it caused, in my opinion.
  3. Sign your comments, please, or don't make them at all.
--AtraAstrum(talk) User AtraAstrum sigpic.png 07:30, 11 February 2008 (UTC)
Izzy does a terrible job. Guild Wars is not balanced at all, so I'd say, all in all, he's failed.
Adding dishonorable was a half-assed fix to a minor problem. It isn't nearly as accurate as it needs to be to cause the harm it does. See Rust's comment on my userpage about it.
Unsigned comments aren't hard to add, don't gripe so much about em :) -Auron 07:37, 11 February 2008 (UTC)

This Izzy guy is terrible at what he does. If a skill is being abused, nerfing the skill to the point where it will not be used anymore is not the answer (cough, cough paragons and assassin elites) and instead buffing the counters to the skill or reworking it where it will have a different function is a far better job than being lazy and making a skill never to be used again for example Incoming. Also another thing he fails at doing is making all classes balanced and useful in both pvp and pve and to provide an example assassins are terrible in pve and have no use whatsoever and buffing just a few skills will make them more viable in pve instead of just pvp (same as mesmers and necromancers). There are better ways to do this so called rebalancing and actually trying it out in game will be a lot more successful than just looking at it on paper and than implanting it into the main server.William Wallace 03:13, 14 April 2008 (UTC)

1. you dont know everything that Izzy does to balance the game. 2.Games are supposed to have crap skills and awsome skills (though paragons should be buffed a little), and 3.most of what you previously said was a major fail--User Raph Sig.pngRaph Talky 23:00, 14 April 2008 (UTC)

Getting slightly off the original discussion... but yes, I get srsly ticked when I get Dishonorable for reporting a leech ar a luxon saboteur using Quicksand, Zephyr, Primal Echoes, EoE, etc... that's WHY nobody reports. This system needs a serious fix. --Kosh 01:37, 29 September 2008 (UTC)

[edit] anomaly with snowball fights?

How is it an anomaly? Because snowball fighting is not explicitly mentioned in the effect's description? I mean, what is Dwayna vs. Grenth other than a special form of the random arena? --84-175 (talk) 11:21, 28 December 2007 (UTC)

I removed it as Dwayna vs Grenth is just another PvP thing and Dishonorable effects all PvP as far as I know. — Eloc 20:27, 28 December 2007 (UTC)
Then you know nothing. Oh noes, NPA! Lord of all tyria 20:27, 28 December 2007 (UTC)
-_-... On a side note, we are lucky that the Dishonorable system is working for the snowball arena too... at nights is easy to get into teams with two or more non-active players (and, if really lucky, the third player will be a slow-loader).--Fighterdoken 20:33, 28 December 2007 (UTC)

[edit] Hands Down Most Illogical Update Ever

  • People that once left PVP for whatever reason are now converted to saintly honorable players. I think not.

Common Sense FTW.

Anet when you implement a disciplinary action think about what the repercussions will be. The people that formally left arenas are simply playing poorly or outright killing themselves. This in turn results in a rez sig going to waste on a guy that just killed himself.

  • Go to international random arena.
  • If your team is obviously unbalanced or there is no heal someone will resign.
  • Expect the players that expressed their interest to leave by resigning to now play to their best ability.
  • Continue smoking crack.

It seems like this would have been an obvious outcome of the dishonor hex and therefore slated as a bad idea.

The present situation is this: Now I waste my time watching the guy that once left prior to the update kill himself get rezzed then repeat. How is this any better than if the guy just left? Prior to this update we could have simply left or adjusted our game play to accommodate. If we chose to fight we at least had an additional rez sig that was not wasted on a guy that purposely allowed himself to get killed and contributed nothing to the team.

This update has been in effect for five months. I gave it a chance and now I realize it basically made casual, enjoyable PVP too frustrating to play. PVP was better prior to this update. Yes there were plenty of people leaving before matches even started but crying about is pretty sad when all you have to do is leave yourself and wait 30 seconds at most rather than waiting a lengthier amount of time while people play horribly on purpose.

I repeat, this update is counterproductive. It wastes honorable players time and creates far more frustration than dealing with a leaver.

You messed up. You can just as easily fix it. Don't believe me? Do some random polling. I assure you that most players will agree that things were better prior to this update.


Actually, this update fixed more issues than it solved. AB is actually doable now without having at least 4-5 people standing AFK in the base. — Galil Talk page 21:30, 5 March 2008 (UTC)
You're a new player, aren't you.. Galil? How long have you been playing Guild Wars for? Are you a fervent fan of GWars? Or do you split your attention to many other games and things and so your opinions are biased? The D-Hex traps players with a team of possibly FTL players with the intent on dragging matches out of simple malice and hatred for the rest. They can care less and often get a thrill out of:

A.) watching others map out because they want to incur suffering & anguish upon the rest (thus incurring the hex) or,

B.) Watching them get rick-rolled & slaughtered helplessly in the process because there is no balance, thus inducing their laughter (or cheap thrill/abuse) about it or reporting them for not wanting to do anything due to the inevitably forseen loss (yet another cheap thrill/abuse).

This D-Hex is a big joke and only made things worse. Anet FIX THIS **** PLS!!!! --Warren G 05:08, 2 December 2008 (UTC)

What you said doesn't address the situation I was discussing. AFK is a problem easily solved. Players trying to get on a decent team randomly is an altogether different issue. You are most likely not going to see players purposely throwing AB games since there is no incentive for consecutive wins. Your problem is leechers and addressed by the report function.

On a side note: AB will always suffer from a larger amount of inexperienced players due to the fact that it's random and integrated into PVE. They are leeching to gain PVE status and rewards.

I seriously don't mind this update, cause when Anet made it, They had thier minds in the right place, but how it actually turned out kinda sucks. I got the 10 dishonor points for leaving my team after the whole team already left, and I was the only one left i figured why die, jsu tmap out. so really, i was the only one being honorable, adn I got punished for my team leaving. So I say Anet should keep the aspect of thsi update, but please change it aroudn a bit, cause it's pretty screwed up the way it is. Lord Zepherr 04:53, May 18, 2008 (UTC)

no incentive for consecutive wins? are you crazy? lux/kurz faction, zaishen coins and balthazar faction are all there for this purpose. how much more do you need?!?!? also my friend who i bought this game for didn't like the game when he figured out how to ping his build, and the team didn't like it so they /report him for leeching. Now I have to talk him into giving the game more of a chance. Roflmaomgz 23:43, 26 October 2009 (UTC)

[edit] My two cents

(Edit conflict) I think that this is an excellent update, its very useful on those pesky ragequitters. /rant....discuss!--User Raph Sig2.jpgRaph Talky 00:16, 6 March 2008 (UTC)

Still missing the point and failing to comprehend the full effect of the function as a deterrent. Those people that formally rage quit will now just stand there or get themselves killed. In doing so someone else will likely rez them. You have to view the update not as a solution to leaving but quality of game play. Yes, people will now stay. No, game play is no better and IMO probably worse than it was at prior to this update. Not to mention the update itself is bugged and will sometimes result in losses when your team has more morale.

(Edit conflict) Bah, never understodd why you would leech in RA in the first place. or furthermore, why people even bother playing GW if all they do is leech and bot. I mean they are prob off somewhere getting a cheeseburger while their 55 monk just got 7k from one farming run. There is no fun in GW if all you do is, "bot bot bot leech leeeecchhhh!"--User Raph Sig2.jpgRaph Talky 02:19, 13 March 2008 (UTC)

Look the system was never implemented for leechers or botters. its stupid to leech ra because it will never be profitable for obvious reasons, if there is in fact a leecher people could just leave before. bots are rare and run builds people find noob and people could just leave. the real problem are whiners, there are no rage quitters only people raging after a team mate left their team. These whiners got something in place for non existant leechers and extremely rare botters (ive seen maybe 1 in two years). Ive played the game long enough to realize earliy on when a team has no future and should not have to baby sit dead weight players through dead end matches. this targets good players who farm ra, whiners can play in ta if they dont want leavers, if you like random get a random ta team and enjoy your failures by yourself. whiners who brought this into place are a minority in game, and in game is all that matters. remove dishonorable.

OMG I Salute You!! *Removes cover* You are so full of truth. Others suck and just want to drag the rest down with them for the sake of false justice. RA Bots are seldom. Whiners are ever-present. This system has been killing off alot of players, now. Alot of my good friends said, "**** this ****, this is ********! I'm gone" because of stupid updates like these. The D-Hex, nerfs, loot scaling, automated banning for high-quanitiy trades, etc... are RUINING the game! I can't believe Anet's just going to let this continue, either. w/e I'm just... *sigh*... w/e.. --Warren G 04:56, 2 December 2008 (UTC)

[edit] Proposed Changes.

Many times i run in matches where neither side has a chance of winning or where the match is extended to the end often resulting in a draw or having to wait for the match to end due to a person who keeps running, a person who keeps tanking or if both teams have a strong defensive backline. This often causes frustration having to wait so long for a match to end and often ends me up leaving and getting Dishonorable status just because i didn't feel like having to wait five minutes just for a match to end in a draw.

Please change the mechanics of the Leaving Dishonorable points for Random Arenas to,

For the first two minutes of the match, whenever player leaves, that player gains 5 Dishonorable points.

This way people cannot leave to get a nice team, but people can leave if they want too when matches end up in nothingness or if a player goes abusive and extends the match to the end.

Also, many people stay away from reporting because the way you get Dishonorable points if too little people report someone. Please change the mechanics to,

Whenever 75% of targets team reports that player, the player is forced to leave and recieves 10 Dishonorable points.

This way people won't be scared to report if someone's leeching or abusing, while not making this system easly abuseable. SniperFox 15:08, 10 March 2008 (UTC)

If the wording was "more than 75%," it would be impossible to report a leecher, as 3/4 is exactly 75% :P -Auron 15:12, 10 March 2008 (UTC)
Changed! :P SniperFox 15:22, 10 March 2008 (UTC)

Reporting feature doesn't even work in RA. I mean it works but getting 2 other players to report a leecher or bot is pretty futile. Most players dont understand the function or how to do it even when shown. I have spent entire matches trying to get a leecher reported and ended up getting dishonor for myself.

I propose they remove dishonorable from ra and leave it in ab, problem solved.

I propose, for added leech discouragement and humour value, that this hex adds -5 Health degen that is always in effect (including towns and outposts). That way, a dishonourable person falls over and dies every 30 seconds or so for say...10 seconds, before being revived on the spot. The only way to stop it would be to go into an explorable area or mission and constantly heal yourself for 10 minutes...this would be hilarious, and miff the dishonourable person no end! =D Astralphoenix777 23:22, 28 July 2009 (UTC)

lol, I'm already scared of reporting leechers, this would make me TERRIFIED. Roflmaomgz 23:48, 26 October 2009 (UTC)

[edit] AB resign

today i was playing AB(kurzick) and three kurzicks left before the match begun. the whole kurzick side decided to resign so we resigned. the next moment i found myself in the polisch district? with the dishonor hex without my party. Now i never leave and have never been reported (as far as i know) but i resigned quite often from both AB and RA. can you get dishonor from resigning? --Scorpios 15:29, 14 May 2008 (UTC)

You shouldn't be able to. You might have gotten reported for leeching by someone though. As for the Polish district, maybe on of your party members is Polish? — Eloc 01:30, 15 May 2008 (UTC)
Like the article says, you can get dishonour from resigning. Whether they count it in a seperate system from normal dishonor I don't know as i've never tested it in AB and don't want to. 12:56, 2 July 2008 (UTC)
Really? I've resign a lot in AB and never I've received a dishonorable status. You guys should check with the development team for an official statement first.--ShadowFog 20:38, 8 November 2008 (UTC)
Your team has to resign out; that gives 5 points. If you resign but your team doesn't, nothing happens. User Raine R.gif Raine - talk 06:53, 12 March 2009 (UTC)

Yeah it was stupid I just played AB and 6 of our players left so we decided to resign. Next thing I know I have dishonourable, which pissed me off. I scrolled up but nobody reported me for leeching but I still got Dishonourable.

[edit] Dishonour Point Accumulation

Do dishonour points accumulate within an hour? Say I leave twice in a 5 minute period I get the hex and can't enter for 10 mins. If I leave again 13 minutes later do I get a 15 minute time out or just the 10 again? 12:58, 2 July 2008 (UTC)

you get 15 minutes. (Terra Xin 02:43, 21 July 2008 (UTC))

[edit] Enter Match before Over

Here is a screenshot ... nuf said Dishonorable Glitch -- 19:12, 13 August 2008 (UTC)

Doesn´t show much, your hex was right about to end anyway. Besides, simple photoshop (or even simple cut/paste in paint) will get you the same type of screenshot. Future User Future Signature.png 00:13, 15 September 2008 (UTC)
Can you reproduce this "glitch" at any given time? — Eloc 23:32, 15 September 2008 (UTC)
The image is fake. Nice try. You used photoshop and copied/pasted the hex part. Notice that you don't show the hex on you. -- 01:46, 22 February 2010 (UTC)
Wow, that glitch is so easily reproduced. It doesn't take Photoshop to do that. Literally every time I've gotten Dishonorable, I've entered a few minutes before the hex should wear off. Notice that Dishonorable doesn't have an animation and the target in that picture is an NPC. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 20:55, 11 September 2010 (UTC) 20:55, 11 September 2010 (UTC)

[edit] Useless Update

This update was probably one of the most useless updates ever. If they want to punish leavers/ragequitters/leechers etc, they shud make the punishments tough, not like this shit. If you log out and log back in it just disappears (I tested it in FA) and it only lasts 10 minutes. In FA the waiting times are like that much, so it doesnt affect leechers there at all. They should either scrap the idea or make it a lot tougher on leavers etc

yeah lets make it worse because it doest suck hard as it is


That's the main jist of it, anyways. Sorry @$$e$. Ya'll whine and complain because you suck; those that don't can't stand to play alongside you and so they (used to) rage and re-roll a different team. Now, you want to punish them by forcing them to stay strapped to the team for losses while they watch you apply mending or use weak-as-a-champ builds with no viability? Is that real competitiveness? Should everyone be subjected to the horror of watching warriors apply frenzy/hiealsig/breeze? Or watch an ele cast Orison of Healing til he/she drops? Or how about shadow-steppers who lock everyone down with teleports and waste everyone's precious time (that they'll never get back)? It's called abuse and wastefulness! This system is the epitomy of 'flawed' and ya'll want anet to punish more for the above causes by buffing the penalty? GTFO. /NOTSIGNED!!! Same goes for both the /report and /resign function. NO ONE USES IT SIMPLY OUT OF MALICE IN RANDOM ARENAS and they always like to top it off by accusing others of leeching if they don't participate in the waste of a percieved lost battle with them. This entire system FAILS. --Warren G 04:44, 2 December 2008 (UTC)

QQ moar plz

Yes Warren. You should be pressured into staying for the duration. See, most of us who click the Enter Battle button realise that we are doing so knowing full well that we might find ourselves in an unfavourable team. We might wind up in a four-monk team in Random Arenas (or face one in opposition), we might spot a Kurzick team mate dropping Edge of Extinction in Fort Aspenwood, or horror of horrors we wind up on a team with a worthless quitter. The least we can do is tough it out and do the courtesy of putting in our best effort for the remaining legitimate players. -- WarBlade 07:11, 2 December 2008 (UTC)

You're in support of that anonymous taunter (up above), and all taunters and maliciously spiteful players out there when you say you're in favor of this bullshit. We've done without it for two f***ing years and things were great! Now they've made RA the most abusively bitter PvP arena to play in ever since Anet force-fed us this GARBAGE! GRRRRRRR!!!! JUST THINKING ABOUT IT MAKES ME WANNA BASH SOMETHING TO BITS! ANET FIX THIS!!!!!!! AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!! --Warren G 03:09, 3 December 2008 (UTC)

D you actually QQ'd moar. i'm so happy!

I agree with warren, people never resign out of malice or resentment that others are playing to win. leeching has never existed in ra because its not profitable and this system should not be there... people afk are not leechers. all this update did to ra is coerce good players to baby sit noobs through dead end matches, we dont try and we get reported for leeching by noobs? tell me whats the difference between a noob and someone not trying preformancewise? the answer is nothing. good players should get together and begin reporting noobs who dont resign out of malice or that simply suck at the game. the problem is theres more noobs in ra than there are good players and this system gives them all this power to report for something that doesnt even exist in ra and alike the counterstrike votekick option is abused. even though its abused counterstrike needs the votekick thing to get rid out of hackers but guild wars doesnt BECAUSE THERE ARE NO HACKERS OR LEECHERS IN RA. the irony of this all is that never has leeching existed in ra, because if you dont help your team your team wont win, this leeching concept only applies to ab so it should be removed from ra and be left in ab. the people who put this in place are a minority in game who wanted power over other people, theres no reason to justify such a crappy system so they should remove it.

[edit] PvE

I have noticed if I get this hex on my PvE chars my drop rate when returning to PvE with them increases. Cimoa

I'm going to seriously call bs on that one, unless you can provide some sort of proof. Briareus 01:41, 1 December 2008 (UTC)
Maybe it's ANet's way of letting you know your place. Vili User talk:Vili 04:53, 2 December 2008 (UTC)

[edit] Finish where you left off, ANet

(Ha! I drew you in with the serious sounding header. You ought to know better.)

Make a Dishonorable title. If I understand the mechanics correctly, players have a count of Dishonorable points, even if they cannot see what it is. It should be easy to turn it into a title, even retroactively. Having it count against Koabd would be good. Maybe there should also be a new monument in the HoM: "Cowardice". You can also add to this title by running away from monsters in PvE, using certain skills and Consumables, using PvE-only skills, /reporting people for /reporting, etc.

Oh yes, and add a new /coward emote to go along with the title. R10 would be a 3D render of Izzy doing a /headdesk (similar to Image:Frustration.jpg but in real-time). Vili User talk:Vili 05:17, 2 December 2008 (UTC)

Yes what a great idea let's reward people for leaving games, i'm sure that won't effect more then 50% of the ra games going on......-- 21:48, 16 March 2009 (UTC)

that was his point, lol. Roflmaomgz 18:23, 19 October 2009 (UTC)

[edit] AHHAH! IDEA!

Why not make it so that:

If a player types /resign, he/she automatically forfeits any faction and does not have to recieve a penalty (aka D-Hex)? So, they can just sit there until the match is done (yes, it'd be a 3 vs 4 but hey, the person's technically not leeching, right?) It's basically giving us the right to pick and choose our battles. If player 1 sees that player 2, 3 or 4 is playing a non-viable build or there's no monk on the team (and/or 1-2 monks on the opposition), he/she may forfeit the match and pretty much die (leaving no exploitable corpse). This is to protect those that do not wish to proceed in the match-up.

It's either that or script up a way to balance RA somehow (intelligent profession selection and skill bar detection of a sort).

Just my thoughts. Have at it! What'cha thank? --Warren G 05:19, 2 December 2008 (UTC)

Your account has recently been banned for using Mending. Yeah, I like the sound of that. Vili User talk:Vili 05:20, 2 December 2008 (UTC)

LOL. I could just imagine logging in and seeing that message. Roflmaomgz 18:25, 19 October 2009 (UTC)

Quitting because you didn't get a monk (either leeching, leaving or the proposed method you describe above) is the reason that this was instated in RA. You're going in to Random Arenas. You don't get to pick and choose - you do that in TA. So. No. Bad idea. 19:21, 27 April 2009 (UTC)

[edit] Smarter Idea

I think that A-net should remove getting Dishonorable points for deconnecting. I mean, its not fair to further punish players with less reliable internet connections. As for all the people who say that ppl would then disconnect to leave games, well two problems with that. The first is pretty simple, disconnecting then reopening Guild Wars takes a while. Second is a very simple solution, make it so when you disconnect, you automatically try to reconnect to the previous session (unlike now where you have a choice). This means that DCing has no purpose (since you still have to rejoin the game or leave) and doesn't punish bad internet connections. You could put a hard cap on the amount of automatic reconnects at, say 3, so that if the game ends or something it doesn't keep trying to reconnect and failing.Crimmastermind 07:20, 4 December 2008 (UTC)

It takes me <15 seconds to get back into GW after D/C and reopen, but otherwise, meh. What differentiates a malicious D/C from an accidental D/C to a dialup-failure D/C? (or rather, how would ANet code that?) I'd like to believe that's why the current system is in place, despite the level of failure for unstable internet users. Vili User talk:Vili 07:45, 4 December 2008 (UTC)
So punish players for bad connection.. GG? Is that how Anet does business? They'll be losing their customer's favor and will eventually wear them out to the point of switching over to other MMORPGs or MMO games. There's a whole lot more games out there than just Guild Wars 1 or 2. The more that Anet BS's around with such irksome and lazy management implementations and (skill) updates, the more customers they'll lose over time. Simple as that. --Ulterion 04:40, 19 January 2009 (UTC)
Please implement this so I can Disconnect my wirless adapater and reconnect it in 15 seconds for a noob team in RA. ---Final Abomination 04:48, 19 January 2009 (UTC)
That's a whole lot better than wasting time watching suck-ass players like ele's with orison or rangers with meteor lose horribly because they SUCK. Don't give me that, "It's Random" bullshit, either..! If YOU ALL don't like leavers in RA then why don't YA'LL go to TA and form an 'organized' team of 'losery' players with 'Orison' & shit so you can all SUCK together? It works both ways with that same lame arguement, y'hear? --Ulterion 06:58, 19 January 2009 (UTC)
"If YOU ALL don't like leavers in RA then why don't YA'LL go to TA and form an 'organized' team of 'losery' players with 'Orison' & shit so you can all SUCK together? It works both ways with that same lame arguement, y'hear?"
lol. User Raine R.gif Raine - talk 15:30, 17 March 2009 (UTC)
Okay, so you don't post again saying that there's no argument there and make me post again, I'll write it out for you.
Players don't go to TA and form bad teams because people want to win. "But Raine, people want to win RA, too! Why should we tolerate people with bad bars there?!" Because, when you click the "enter" button in Random Arenas, you're accepting that possibility. Knowingly. You clearly understand that, as you're posting here complaining about the badness. "Well you're accepting leavers when you click the enter button, you hypocrite!" No, you misunderstand the nature of leaving. Leaving is "against the rules", per se; it's a punishable offense (read: Dishonorable). Being bad is not. By clicking the enter button, I'm not consenting to allow people to violate the rules of sportsmanship, though I am consenting to allow them to violate the rules of skilled play. I'm not complaining about that. <3 User Raine R.gif Raine - talk 15:30, 17 March 2009 (UTC)
lol, I see that no-one read my whole rant, because it says make it so when you disconnect, you automatically try to reconnect to the previous session. That way, there is no need for a defferentiation between good and bad connections, since to play again without going back to the same match you need to wait for that match to end anyway, so ppl gain nothing from purposefully DCing. As for it being better to DC and wait for the game to end anyway, well, whatever. It means you don't punish players with bad connection, while letting losers who enjoy dcing to spite their teams and wasting time yet don't run a griefer build while playing in RA because for some reason they decide that they play RA for good play. Srsly, if you complain so much about the randomness of RA, get a life. And I have no idea about the second part of your argument, it is just kinda retarded (no offense), as RA is meant for bad players to play in, so if you aren't a bad player and you aren't playing in RA just for griefing (which imo is retarded), then you have problems for yourself. Crimmastermind 07:26, 19 January 2009 (UTC)
So please do enlighten me as to the productivity in purposely running inferior builds in RA? Why punish players for having the common sense to discontinue when seeing elementalists use Orison or rangers use meteor? Red bars don't go up? You don't WIN. End of discussion. Random Arenas is just a quick way of competing to get gladiator points, but too many maliciously ill-willed players click the 'enter' button simply to cause anguish and grief to those players making an earnest attempt to win. Those same maliciously ill-willed players are also the first to try and /report players for /resigning, too! Every time I type /resign, I almost always see it get followed up with somebody reporting me for leeching. Can you say "ABUSE"? They have no intent on winning and purposely cause turmoil in RA for the sake of getting off on watching people get angry and become hexed with 'dishonorable', then rush back to the lobby to proceed to laugh at the player hexed and taunt him/her. Do you call that noteworthy of having the 'dishonorable combatant system'?
Is this the effect you most desire? If you don't like rage-quitters in RA? Don't run SHIT builds! Or better yet, don't click "ENTER" and carry your ass to TA where you can amass 3 more shit players to run shit builds and fail alongside you equally. Don't sit there and type to us saying that the D-Hex is good because I myself just type /resign and rush in to die (which yields virtually the same end-result as mapping out, which was possible before the failure that is 'DCS'). All this system does is create more hostility and confliction all while the end result remains unchanged: "/resigning or rushing in to die quick." --Ulterion 14:38, 20 January 2009 (UTC)

I agree with ulterion that the system is an abusive useless thing. on top of which nobody has ever leeched ra, because leeching ra is not profitable. If you were to leech ra and not help your team... you would loose and get little to no faction and zero glad points. case and point leeching doesnt exist or ever has existed in ra. this system was put in place by people whining in forums offended that people left their team, this petty response due to either the offense they took at being percieved noob or they resent other people farming the gladiator tittle. these people, might i add petty people got this in place because they dont participate in ra battles seriously enjoy ruining it for players that due. these people are a minority in game and since LEECHING DOESNT EXIST IN RA the system should be removed.

[edit] Dishonor Ruins PvP

It ruins player's ambitions to play at all competitively. Only bad players vouch for bad systems like this. It's happy times for players that don't give a flying f*** about PvP and wish misery for the rest while it's anguish and despair for those that're legitmately competitive and good at PvPing. People raged back in the days because the rest most likely had horrible builds. Keep in mind this is Build Wars, so in essence there's only certain builds categorized as prime (or at their max potential) and as much as players hate to admit, the majority of those prime builds are always posted in PvX. Cry, deny, etc... all you want but this remains a prevalent FACT. The Dishonor System only enables much abuse to be exacted against all players. So, if player1 doesn't like player2, he can report him and network with the rest of the team members to follow suit just to see player1 outside, hexed up for no reason at all.

Players like these lack common sense and expect to win with:

a W/Mo using breeze, mend ailment and healing hands, a R/E with firestorm, meteor and barrage, an E/Any with Earth Magic of any kind and (player1)...


a balanced team with:

Lingering Curse N/W, Mo/W WoH, PR W/Any and R/W Burning Arrows.

I'm like, "Wow.. What a waste of 3-8 minutes I'm 'FORCED' to endure because of the D-Hex.. ._."

And I will not accept the BS of, "Oh.. it's RA, goto TA if you don't like it!" because I don't buy that for even the slightest!. It's not low-level PvP. It's PVP! -->(PERIOD)<--

Take this as a troll or whatever you like. I think it's a theraputic way of exerting what I think about this flawed system. Again, Nubs and non-PvPers can care less and will often manifest this idea in the form of, "QQ MOAR LOLOL BWAHAHAHAHAH BURRRRRN! >:PPPPPPPPPP 8========o etc.. etc.." I can care less about these types of hateful, spiteful and disrespectful players. All I care about is conveying my personal feedback on this subject matter. That is all. --Ulterion 00:57, 7 February 2009 (UTC)

tl;dr, you think Primal Rage is bad now so your opinion on anything is questionable. Also, I am certain I have had this conversation with you before in a more civil manner, but you made no relevant points and suggested a completely unworkable solution that would be just as abusable and open to griefing. I'm tired, so that's all I'll say. Misery 01:01, 7 February 2009 (UTC)
but primal raje is baed it has only 25$ speed boost end does not gud four hiting teh monx weith dash.
Also, RaO. User Raine R.gif Raine - talk 02:44, 7 February 2009 (UTC)
Everything is questionable. What's relevant is the fact that the DCS doesn't stop players from raging. It actually cuts away at the activity and interest levels of gaming in RA. Leavers still leave for the same reasons as before, except now players have the option of abusing the rest with false accusations and coordinated /report spikes. The /resign function is as if it didn't exist in RA. Most players would rather force their teammates to stay by 'NOT resigning', making the rest choose between losing horribly while being taunted by the opposing team (or) mapping out and taking the timeout induced by 'no-resigning' and '/report-abusing' players. Is this fair? Is it even effective? I think Anet just 'fire and forget'd' this system. With GW2 right around the corner, they haven't alloted any more time to effectively (re-)assess their work. This in turn is affecting the entire PvP Community. It's time they reviewed this system and tried to fix it for a change. --Ulterion 16:41, 7 February 2009 (UTC)
The fact is, the number of leavers has drastically reduced since the introduction of this system. People didn't leave because the builds were horrible, they left if they didn't see a perfect balanced team in the party menu. They left before the match started, they didn't even have a chance to see the builds. I admit it sucks that if someone rages before the match and someone else refuses to resign you have to play it out man down, but I've won in that circumstance. The only change that needs to be added is that people can leave if someone else has already left. I've never seen report spiking, even when people have demanded I leave after we won a match (two monk teams) and I refused I didn't get report spiked. Quite often in that situation we pushed to ten wins with two monks (or the other monk raged next match). People leave because they aren't there to have fun, they are there to farm glad point and anything that doesn't look like it will achieve that goal sends them running. Oh and I'm less tired now. Misery 16:52, 7 February 2009 (UTC)
It's RA. It's the starting block of all PvP. People don't just go there to compete. A lot of them want to just get in for some quick and accessible gaming; they'd be completely new to PvP; they are testing a build that they made or they just want some company in battle. These are the kinds of people that makes this system even more suited for their cause. Your case involves one incident when joining a group... people would leave if there wasn't a monk in their team, or if there was a rit or assassin in their team, or if there was two mesmers and even if there was a guy without a secondary profession. Syncers used to leave when they didn't see their mates! Too many bad excuses for this system not to be put in place. Personally, I'd rather put up with an active playing ranger with orison than someone who leaves in the blink of an eye. (Terra Xin 17:26, 15 February 2009 (UTC))

and if you try to log out it will still be there next time you log in

There are no rage quitters, only people raging after someone left their team. Why did people leave before the update? To escape bad team mates, dead-end matches, save time on a lost battle, get a more balanced team: TO SAVE TIME! All these things are things that people should be able to do because what's fun is winning. Entering a match and knowing your going to get crushed just so that some noob can feel included ruins it for good players. If the guy above wants to try and play PvP with 2 mes, an ele, and a sin with no secondary prof., he can go to TA and fail there; why should I have to fail with you when I could get a better team? SECONDLY, "leeching" has never existed in RA because it's not profitable (for obvious reasons). This has become the most abused update ever, like CounterStrike's "votekick/voteban" system, where people get kicked/banned for no reason. Counterstrike needs it despite the abuse due to the many hackers; GUILD WARS DOESN'T HAVE HACKERS OR LEECHERS SO IT'S A USELESS UPDATE THAT IS NOT NEEDED! The only real problem with RA has always been syncers. Before, teams could form that could defeat them; now, syncers can rape RA, almost guaranteed to face bad teams, thanks to this update. Not to mention that the whole hex thing is really an attack on your personal freedom in the game. Anyone who plays RA for more than 5 minutes at a time hates the update and will agree with me. If you were to divide RA into two arenas, one where you could leave and get no dishonorable (or get leech reported) and one with the current system, EVERYONE WOULD PLAY IN THE ONE WITHOUT THIS SYSTEM! Someone whined in some forum and got this system in place for something non-existent, and it's about time they remove this crap update because, IN GAME, nobody wants it.

OMFG Hats off to the last statement above! You speak the truth! It IS an attack on our freedom. It DOES support idiot testers, provides ammo to malicious children to hex players without reason other than to get off on it and abuse others, etc. But guess what?
  • ANET DOESN'T FUCKING CARE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! So get over it.. They stopped caring about GW1 long ago. The same Random Arenas botters have been botting for the past many months; one's a rank 4 (Rufai Strife), another is rank 3 (Ainena Sivols Venir), etc... But guess what...?
  • ANET DOEN'T GIVE A FLYING F***!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! So get over it... Oh, and skills like Smiter's Boon or Shroud of Silence..? They remains broken and forgotten. But guess what..?
  • ANET GIVES YOU THE MIDDLE FINGER AND LAUGHS BECAUSE THEY ALREADY HAVE YOUR MONEY AND CAN NOW OFFICIALLY CARE LESS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! So, get over it.. Have a nice GWars day. -- 05:29, 12 March 2009 (UTC)

Your logic is very flawed.
  • "There are no rage quitters, only people raging after someone left their team." The first person who left, for whatever reason, that's considered raging. The other people who leave because someone else raged? Yeah, that's raging, too.
  • "Why did people leave before the update? To escape bad team mates, dead-end matches, save time on a lost battle, get a more balanced team: TO SAVE TIME! All these things are things that people should be able to do because what's fun is winning." To escape bad teammates, you form your own teams. To escape dead-end matches, you and your good teammates resign. To get a more balanced team, you form your own teams. You don't ragequit nine matches hoping that team number ten is going to be TA-quality, you go to TA and form TA-quality teams.
  • "Entering a match and knowing your going to get crushed just so that some noob can feel included ruins it for good players. If the guy above wants to try and play PvP with 2 mes, an ele, and a sin with no secondary prof., he can go to TA and fail there; why should I have to fail with you when I could get a better team?" Players who think they're good leaving matches ruins it for everyone else, not just the good players. The guy above is entering random arenas with the understanding that it's random, and that he may, in fact, end up with two mesmers and a sin with no secondary. If you don't want to deal with fail in RA, you can go to TA and succeed there; why should other people have to deal with your poor sportsmanship when you could go to TA and form a better team?
  • "This has become the most abused update ever, like CounterStrike's "votekick/voteban" system, where people get kicked/banned for no reason. Counterstrike needs it despite the abuse due to the many hackers; GUILD WARS DOESN'T HAVE HACKERS OR LEECHERS SO IT'S A USELESS UPDATE THAT IS NOT NEEDED!" No, it doesn't have hackers or leechers, but it had plenty of leavers. This system is needed to do what sportsmanship should already account for.
  • "The only real problem with RA has always been syncers. Before, teams could form that could defeat them; now, syncers can rape RA, almost guaranteed to face bad teams, thanks to this update." You mean, "before, the syncers could fight six matches of people raging before the gates opened and then maybe fight a balanced team"? Yes, syncers rolling a bunch of teams 3, 2, 1, or 0v4 was much harder than at least having to play 4v4 matches.
  • "Not to mention that the whole hex thing is really an attack on your personal freedom in the game." Your freedom extends to the point where everyone else's begins. People should be "free" to enter RA and play random matches with random players, and by your leaving, you're depriving them of their ability to "play" - 3v4 matches can hardly be "played" unless the team of four is composed of players who are marginally worse than those on the short team.
  • '"Anyone who plays RA for more than 5 minutes at a time hates the update and will agree with me. If you were to divide RA into two arenas, one where you could leave and get no dishonorable (or get leech reported) and one with the current system, EVERYONE WOULD PLAY IN THE ONE WITHOUT THIS SYSTEM!" I've played RA for a lot more than five minutes after the update, and I don't agree with your QQ at all. Also, this system isn't in place in TA; you can go there and rage to your heart's content. I'd personally rather have Random Arenas and Team Arenas than Random Arenas, Leaver Arenas, and Team Arenas.
  • "Someone whined in some forum and got this system in place for something non-existent, and it's about time they remove this crap update because, IN GAME, nobody wants it." "Someone whined [on] some [wiki] and [tried to get] this system [removed] for something non-existent, and it's about time they [ignore] this crap [QQ thread] because nobody wants it [gone]." User Raine R.gif Raine - talk 06:27, 12 March 2009 (UTC)
Simple problem, simple solution. Only the first person to ragequit gets dishonor points. Since one person ragequitting makes the game imbalanced, remove all penalties for everyone who ragequits afterwards.
Taking one for the team? The wingman?... well sure. The winners still get points anyhow.--ShadowFog 14:35, 24 March 2009 (UTC)
If everything in life was as simple as you claim, shadowfox, we'd all be millionaires. --Ulterion 16:46, 20 June 2009 (UTC)

LOL!!!! even RAINE admits there are no hackers or leechers in ra which is to say everything else becomes irrelevant. case and point, its only there to force you to stay with bad players, as nobody has or ever will leech ra. hence the update is uneccessary as its in place for something none-existant. In fact now if there was a leecher you would have to stay and wait to die or fight and give him faction instead of just leaving. this is just advocated by people who resented people getting tittles by finding a balanced team in ra that could hold its ground to the TA teams who sync ra, which is to say by people who sync ra or people who never use ra advocate the system, because nobody who plays ra competitively and randomly likes it. not that this stupid system matters to me anymore got my tittle and syncing, the true plague of ra seems to have been removed.

Sign your effervescent mass, please. | 72 {U|S|T|C} - 03:21, 5 September 2009 (UTC)

[edit] Seriously, it's Random Arenas.

If you want a pretty, perfect, balanced team, then why, prey tell, are you in Random Arenas?
I can think of a couple of reasons.
Firstly, you may not want to deal with the trouble of putting a team together. If that's the case, then you should realize that you're sacrificing your balanced team for the sake of laziness, and not expect a random system to conform to you because you cbf to be serious about PvP.
Secondly, you may not be as good as the players in TA, and so you RA for glad points. That's understandable; a lot of high-end PvPers form groups and TA together, so you may be somewhat below the cut. It's probably frustrating and humiliating to put teams together and get rolled, and I honestly can't say I'd want to put up with that, either. However, if that's the case, then you should realize that you're sacrificing your guarantee to play with good players when you enter Random Arenas expecting to play against opponents that aren't good.
Then there are the people who simply can't get groups for more organized PvP. Well, if you fall into this category, there's advice for you all over this wiki, but let me sum it up for you: (1) get better, (2) randomway or start your own groups, (3) build a friends list. Yes, I understand that it's not something that happens overnight, but it is something that you can rely on, as opposed to, say, trying to rely on getting good teams in RA.
My advice is to stop QQing about not being able to rage Random Arenas because it's random. You should, imo, expect less. User Raine R.gif Raine - talk 06:27, 12 March 2009 (UTC)

Seriously, GWars is dead. You support Anet attacking our freedom and not offering up a better solution for lack of income needed to dedicate that time to do so. My suggestion would've been for them to make a balanced arena (as mentioned in one of the sections above) and weed out bad builds via [scripted] detection to allow a more competitive and positive gaming in Random Arenas. Since when is Random Arenas meant to be as YOU describe or want it to be? The game is all about change for the better, not the 'this is the way it is!' BS you're suggesting. If Anet would've actually exerted some positive effort into RA, things wouldn't be miserable as they are currently. Same goes for skills and balancing; so many skills go untouched, neglected, unusable, etc.. thus, limiting our options on what to roll and/or forcing us to use only certain build templates to win best with [as anything else would be less good & moar bad]. The above about TA is kewl, but I strongly believe it'd be best if Anet reworked the Gladiator Scale for RA/TA; making them doubled for TA promotes play there as opposed to RA. Also, adding balance to RA would be awesome because having double points for TA would encourage organized play while RA would become that much more competitive as well as very less anguishing [as it is currently]. As things are the way they are now, I'm highly susceptible to quitting GWars altogether and not even batting an eye at GWars2 because of the simple fact that they'll leave me [as well as many other diehard fans (weaklings) that probably still will buy it] hanging out to dry with shit updates and nerfages.

In conclusion, I commend Anet for all their positive efforts, but the game is simply in too sour of a state for me to desire continuance in it and deters me from investing in their future product as a direct result of this. This is my opinion and decision; you can take it as whatever you want except an offense. The only offense here really are the imprudent decisions that Anet has made that fucked up our gaming experiences. -- 13:18, 12 March 2009 (UTC)

I'm curious how you equate the dishonor system to ANet "attacking our freedom". They have every right to do just about whatever they want with our characters, our chatlogs, etc. Players own almost nothing in Guild Wars, and beyond what feeble/vague "rights" the EULA grants to every player by making certain things illegal, players don't have any rights. And of course without rights, you have no freedom. Vili User talk:Vili 13:58, 12 March 2009 (UTC)
So, long live Dictatorship?! No wonder so many of my friends raged after this update took it's toll. I guess I can see why you vouch for this system: More room for you to gallop with you and your heroes/henchies! It also ran off most of the bright & competitive players out there. All that's left is... well.. people like YOU. Aw.. less gud, moar baad. That's all you want; gg, enjoy baad. Bai! -- 17:36, 12 March 2009 (UTC)
Um...what? I don't like the Dishonorable system any more than you do. I don't like heroes in PvP, either. (Henchmen are irrelevant, if you ever won GvG or Halls with them you were damn lucky/your opponents were trash.) But feel free to label me as a dull and non-competitive player instead of answering my question. You should have known full well what you were signing up for when you first bought Guild Wars, so your QQ about "freedom" doesn't make any sense to me. Call it a "dictatorship" if you want, but ANet is no different than any other game company out there. If you can come up with even one example where players have "rights" the company hasn't willingly given up to them, I would be quite surprised. Vili User talk:Vili 21:52, 12 March 2009 (UTC)
Vili, you are fat. Also, I loved the latest update and I love the dishonour system. Misery 22:11, 12 March 2009 (UTC)

look the real reason people hated the update was because for the longest time ra wasnt random. everyone who played ra remembers that you will almost guaranteed face at least one synchro team, that is an unrandom team that entered ra through an empty district that will be on vent with a perfect build template before you reach ten, and there was no reward for 5 matches back in the day. to hold your ground against these teams you either have to synchro too or have a good build template which is why people wanted to ditch bad players or leave bad build templates behind, because they were facing ta all the time in ra. that is why all the good players went in through international districts, to escape the noobs and be more likely to get a balanced team and defeat ta teams(still at a disadvantage btw), and if your good and have played ra competitively, you would know this. because what the people who advocate dishonorable fail to awknowledge is ra for a long time was an extremely competitive form of pvp not just a testing ground. however though its still a pretty boring update it no longer matters because they globalized the entrance to ra making syncing impossible. And as much as having huge noobs on your team sucks it is very likely the other team has the same mix. --The preceding unsigned comment was added by (talk).

[edit] Reporting

*If a player is reported for leeching, that player will receive 2 dishonor points for each report against him. Players who report a team member for leeching without a third of their team also reporting that player will also receive 2 dishonor points. Can't count the times where I have received dishonor points for just reporting leechers, the rest of the team either doesn't know how to report or doesn't care. The system is a little flawed that we get dishonor points ourselves, at least drop it down to 1 points or make a voting count down like other games. Justgetmein 08:41, 28 March 2009 (UTC)

its anet's way of saying leeching is fine. ( 11:04, 28 March 2009 (UTC))

If you spend the whole day reporting leechers, you yourself will be punished for doing the right thing so this system actually supports people that dont contribute to reporting those griefers. I recommend just not report at all if you are 4 points away from getting the ban hammer. It wouldn't hurt for Anet to have one guy/gal watch the matches a la obs for GvG, PvP matches in some areas already have a waiting time from 5 to 10 mins, not much game going on anyhow making it easier (already) for Anet to watch.--ShadowFog 02:37, 30 March 2009 (UTC)

It's time ANet dis something about this appauling system of punishing the victims. Because of this stupid punishment, nobody reports leechers and so the problem isn't solved, the whole effort was just a waste of everyones time and all we have is a system of self griefing. 14:42, 31 March 2009 (UTC)
Definitely needs to be changed to some sort of voting system or some ingame check for activity (why is this not done yet?). Right now, it's safer to not report leechers coz you just cant be sure that others will do the same. And more often than not, there's more leechers than reporters so you may actually get the dishonorable tag BEFORE the leechers.-- 07:15, 10 April 2009 (UTC)
Fix this NOW! I do not leave, and I never leech, YET I GET DISHONORABLE ALL THE TIME. Why? FOR REPORTING LEECHERS! Apparently, I'M the dishonorable one. -- 06:37, 11 April 2009 (UTC)

Know what newbs generally say to this? ROFLMAOBBQGGQQMOARKTHNXBAI. --Ulterion 19:25, 20 June 2009 (UTC)

[edit] An idea

Instead of giving faction while the game is playing how about giving faction when a game ends? Then it looks at the activity and if it sees stuff like "didn't move" or "no skills used" it gives them nothing. Yes, I know, it would punish people who get disconnected, but it's better than what we have now IMO. 10:13, 9 April 2009 (UTC)

WTF i got dishonor for reporting a leech, i dont mind the system in general but WTF!!!!

[edit] Unfair to people with bad connection

Being on South East Asia country where internet is not covered for international gaming.For me whenever I step into Euro server I got a terrible lag that people though I'm a leecher.I just run into this problem a lot when I came back after stop playing GW for a year.LONGA 10:25, 2 May 2009 (UTC)

Did you ever consider that it is quite unfair to your teammates to play competitive PvP with such a poor connection? Misery 10:43, 2 May 2009 (UTC)
heres an idea: MOVE COUNTRY YOU SELFISH PIECE OF SHIT-- 22:13, 6 May 2009 (UTC)
Agreed. You know the game's going to suck for you since you have lag. You know that hte game's going to suck for your team since they are one man short. 23:11, 6 May 2009 (UTC)
"heres an idea: MOVE COUNTRY YOU SELFISH PIECE OF SHIT--", just because he doesn't live in Great Britain, doesn't mean he's a "selfish piece of shit", as you so intellectually word it. Furthermore, you can't tell someone that they're being selfish for living in a specific location. What if you wanted to play a MMO that had servers you lagged out on, and some you didn't? What if guild wars had server you lagged on too? Would you cease playing, accumulate a million dollars of your country's currency (Which could very well only be worth 50% of it's value somewhere else), and move your entire life, just because some self centered person from another country wants a gladiator point? You sicken me. It's random arenas, not the end of the world. Perhaps you should consider getting a life beyond gambling in random PvP? Just a thought. ~ Ryuu DesuUser Ryuu Desu Sig.png[ Talk|Contributions ] 23:22, 6 May 2009 (UTC)
Owned. User Raine R.gif Raine - talk 14:01, 7 May 2009 (UTC)

Owned enough to earn myself one of these?

User Raine R.gif This user has earned Raine's approval.

~ Ryuu DesuUser Ryuu Desu Sig.png[ Talk|Contributions ] 15:53, 7 May 2009 (UTC)

Yes. User Raine R.gif Raine - talk 17:29, 7 May 2009 (UTC)
Keep a stiff upper lip.. No tears now Misery... Misery 17:32, 7 May 2009 (UTC)
Were you an only child? User Raine R.gif Raine - talk 17:57, 7 May 2009 (UTC)
Younger sister and an older brother actually. Misery 18:00, 7 May 2009 (UTC)
Aww, how cute! One big, happy Misery family! :D
Anyway. Analogy time. There's no reason to cry when your younger sister gets a shiny new bike just because you had one first. User Raine R.gif Raine - talk 18:14, 7 May 2009 (UTC)
Did they beat you and steal half of your stuff when you weren't around? Or were they the type of siblings that hoarded all the attention to leave you being yelled at by your parents and given tedious chores with absolutely no purpose? Were they the type that where better at everything, and made you look terrible in the eye of everything else? Did you ever hear the quote "Why can't you be more like your brother/sister?" ~ Ryuu DesuUser Ryuu Desu Sig.png[ Talk|Contributions ] 18:11, 7 May 2009 (UTC)
Actually I was the golden child. Also, I consider you more of a lover than a mother figure Raine. And no, I am not hitting on you, Panic would freak. Misery 18:19, 7 May 2009 (UTC)
Too bad you need 50 "golden children" to get anything really worthwhile, huh? ~ Ryuu DesuUser Ryuu Desu Sig.png[ Talk|Contributions ] 18:27, 7 May 2009 (UTC)
Lol, you have a bad definition of worthwhile, I think Raine may have to revoke that approval ;o Misery 18:34, 7 May 2009 (UTC)
Everlasting crate OWNNNZZZZ. Perma-fireworks in every GH you get guested to? And your entire alliance? Can you imagine how much you could annoy people with that? User Raine R.gif Raine - talk 18:41, 7 May 2009 (UTC)
Strong point. Misery 19:29, 7 May 2009 (UTC)

I live in SEA, and have a good enough connection to prot and infuse. Please ask misery to vouch.Pika Fan 14:02, 7 May 2009 (UTC)

Yus! Because relocating for gaming's sake is a must! Ignorant players are ignorant. If connectivity can screw players over with dishonor, why have dishonor at all? It's most definitely a huge inequality as only the best connections and ISPs now negate dishonor while the rest lay in tha hex chambers of Anet's apathic and automated systems. --Ulterion 16:50, 20 June 2009 (UTC)

Ya, I agree. I have a bad connection AND I live in the midwest of America. I lost connection to the internet, regained it, and then my computer froze. I got banned from PvP for it because some mother @#$%!& decided to tell the both teams, both Luxon and Kurzick, to report me. ~Necro shea mo (check out my page!!!!)

[edit] Testing the new dishonorable system.

Through some testing I can confirm that by not moving for X% of the duration of a PvP match you will get an automatic dishonorable hex after the match ends. I am not sure what % is required, but, I will test some more when I get the time. -Lena User Lena Sig.png talk 01:31, 15 May 2009 (UTC)

Awesome! Just means more QQing and GWars gamers quitting/picking up any other non-NCSoft related game(s). Yeeeeey! --Ulterion 05:03, 15 May 2009 (UTC)
Actually it's just going to encourage people to find ways around it. They'll realize they have two options very fast: putting a weight on a movement key, or making a bot to move at all times. Smart leechers will pick the later options. Then they'll realize 'omigawd, i wonder if I can use this to...' then GW turns into one of those stupid bot-ridden MMO's we all loathe and hate. -- Tuner89 User Tuner89 Sig.jpg 05:21, 15 May 2009 (UTC)
question, lets say im in fort aspenwood. and im air of enchanting/enchanting prots all over an elementalist so he doesnt die. im not moving but im still spamming 1-8 on my bar on recharge, as well as talking... am i getting dishonorable? 05:28, 15 May 2009 (UTC)
It is probably safe to assume that input of any sort will prevent dishonorable. Players who disconnect during matches will be hurt by this, though. 05:33, 15 May 2009 (UTC)

I have just learned that even if you get 1/3 of your party to report a leecher, you will still get dishonor yourself. I was playing Fort Aspenwood with two leechers and one third of my party (including me) reported both leechers. When I got back to a district, I had the dishonor hex (given that I received additional dishonor points from my previous game due to disconnecting because of Internet issues). I am not yet sure how many players should report a leecher to not get dishonor in return. Only through research and determination will we be able to crack the code of how this new system works. If you have any new information about how the system works, please don't hesitate to tell us. "Knowledge is power!" --Nick X 19:21, 15 May 2009 (UTC)

Knowledge is Power, ey? Dishonor Combatant System FAILS! How's that for knowledge? Anet has the power to shit on us, too. How's that for Power? --Ulterion 22:34, 15 May 2009 (UTC)
Well... It's still knowledge. Knowing how the system work is like a trick up your sleeve in order to avoid getting the dishonor hex yourself. Many believe that A-Net is toying with them, but that's their opinion. All I'm seeking is how the updated version of the combatant system works as of May 15, 2009. And for your example of power... I'd suggest getting a restraining order or something of the sort for that. Oh, and I do wonder what you would have said if I didn't include my quote from my previous message. Don't bother telling me because I have a good idea what it would have been.--Nick X 17:50, 16 May 2009 (UTC)

So, I don't move for a minute at the start of the match in say FA, and I get dishonor? That's nice. Great system is great, that REALLY solves leeching. Not.Pika Fan 18:14, 16 May 2009 (UTC)

And that also explains why I keep getting dishonor on my AoE monk. I don't move an inch while protting the npcs and actually contributing. GGPika Fan 18:17, 16 May 2009 (UTC)

So... Instead of standing there and doing nothing while protting, try talking in chat? Moving every once in a while? It won't take too much time to move one step to the right and one to the left. I understand the system, but I can see how it can go bad. Insaneasylum 07:43, 17 May 2009 (UTC)

I didn't moved until halfway the match (forgot to quit enter battle in JQ) and got 2 reports. got Dishonorable and id lasted more than 10 minutes. I'm guessing 20 but forgot to count it. Don't know if this helps Rhonin Soren 20:06, 17 May 2009 (UTC)

I afk'd halfway through a match and got 20 minutes. I was in JQ, which means this might have been put in place to prevent leechers and some bots. Just speculation though. It sounds like the "Lack of Movement = Dishonor" is more or less confirmed. 20:18, 21 May 2009 (UTC)
seen lots of JQ bots on kurz side, they move to a spot in the base somewhere, or behind the rez shrine, and will move every now and then, and cast a skill or two. 02:11, 22 May 2009 (UTC)
Well now you can report them for botting instead of leeching. You can do that alone and not get any dishonour and the penalty for that is significantly worse than the penalty for leeching. Misery 09:53, 22 May 2009 (UTC)
or you could report them for both, and kill 2 stones with 1 bird. or whatever. 20:27, 23 May 2009 (UTC)
Or just mass-report everybody because you're having a bad day.. or report those that choke your chicken.. ooh, ooh! Or report those that report bots! Or how about reporting those having too much common sense and suiciding because they know they can't win with a breeze, mending, frenzy and healing signet wammo, meteor ranger with fire storm, and E/Mo with orison of healing! /endsarcasm --Ulterion 16:39, 20 June 2009 (UTC)
Waste. Noobs can ragereport (and you know idiots encourage each other when they get together) and give you a ten minute time out. GJ anet. -- Tha Reckoning User Tha Reckoning Sig.png 01:44, 24 August 2009 (UTC)
Disfunctional as well, sometimes sticks around even after the hex is gone, preventing you from entering. -- Tha Reckoning User Tha Reckoning Sig.png 01:55, 24 August 2009 (UTC)
Also, needs rethinking (If Anet thinks at all before they implement anything) because people who disconnect get stuck with it. -- Tha Reckoning User Tha Reckoning Sig.png 21:33, 13 September 2009 (UTC)

[edit] More discussion on Dishonorable

[edit] Leaving

what about get punished by that ting for leave, wen 3/4 of your team are A/W on the other side are a Me and a Necro(+monk and war) that have placed on you empaty and insidious parasite, you 3 have die, have resigned all the 3 and the other 1 its a warrior that still not load? its a funny thing, loads of fun for all the fammily...

I have no idea what that says, but please sign your comments with ~~~~. -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 19:48, 16 January 2010 (UTC)
i know right, dishonor isn't as pro in RA, the unpros leech in JQ nstuff, RA isnt a pro place to leech. Kurz Hates Challenge 20:47, 16 January 2010 (UTC)
I haven't really seen leechers in JQ since I started to try it again. What I have seen are leavers. Just today, I've been in several matches (Luxon) where exactly two people leave on our team before it even begins. In the last match, four people had left (two near the start, two midway through). It's almost looks like throwing the match for their friends/alliance on the other team. From reading some of the discussion here there is no good solution to Dishonor, so I'm glad to only dip my toe in PvP just for Balth faction. What a mess it seems. Xiaquin Crystal Snowflake.png 23:29, 20 June 2010 (UTC)
Many people just leave if they think they're losing. Which happens a lot on the Luxon side. Some leave at the slightest sign of loss, others leave any time someone else leaves, some when they notice there's a leecher (or more), and some right before they lose (lol, idiots). Then of course, there's the people that leave to leave (also idiots) and people that leave for good reasons. It adds up to a lot of leaving. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 00:09, 21 June 2010 (UTC)

[edit] Random Arena

If you get 4 monks in RA and someone doesn't resign: Do move! If you don't move and wait for the enemies to kill you, you will end up being hexed with Dishonorable after the match.

This is because you get dishonorable points for being afk. | 72 User 72 Truly Random.jpg (UTC) 15:15, 12 March 2010 (UTC)

[edit] Rez Sig

How hard would it be to just make it so that you have to make one of your skills a rez sig for RA and the like, similar to how in some missions, they give you an extra skill to replace something on your bar. The only difference is...this is mandatory. Arcdash 18:45, 17 March 2010 (UTC)

It might be more appropriate if you have to bring a rez (if your class has one), not just rez sig. But hey, it's random arena, not predictable arena. | 72 User 72 Truly Random.jpg (UTC) 19:10, 17 March 2010 (UTC)

[edit] How does this work again?

So I've never left a game early before and obviously, never leeched. Today I was in Jade Quarry, the 30 second waits were going on for over 10 minutes so I decide to minimize the game and check email for about 2 minutes, but while doing that the game starts and I get reported for being a leecher. Now I have dishonourable.. Ok. I can understand that I guess, but why does it last about 15-20 minutes before I can even start the long wait for another game? Isn't it meant to be 1 minute for each 'point', I mean, how many points do you get for being reported as a 'leecher'? And why does it come back to full waiting time everytime I change place?--Kryzz 06:46, 2 December 2010 (UTC)

Read this for the info about points. It does not go to full waiting time when you zone, it's like leaving and re-entering a nature ritual - it restarts the bar, but it goes down faster. Also, you can enter several minutes before Dishonorable would end. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 00:38, 4 December 2010 (UTC)
You probably got Dishonorable automatically from the game itself, because you weren't moving for part of the match. Add that to the players who reporting you for leeching and you would get over 10 minutes of Dishonorable. --Silver Edge 19:05, 4 December 2010 (UTC)
Also, it doesn't reset to full duration; the icon adjusts so that the full duration is the remaining time on Dishonor. For example, if you have 10 minutes of dishonor, the map when it's half-gone, it will show up as a "full" 5 minutes. — Raine Valen User Raine R.gif 16:43, 5 Dec 2010 (UTC)
Hmm didn't know it was possible to get it automatically. Seems way overboard getting it for atleast 15-20 minutes every game, and just to say, no it wasn't decreasing each game. I waited the full 'dishonourable' time limit, waited the long waiting limit, played a game, FULLY ACTIVE ALL THROUGHOUT WITHOUT GETTING REPORTED, then got the full 'dishonourable' time again to add to the long waiting limit. It went away completely after about 4 games like this, but can't help but feel I wasted an hour of my life for nothing. It's like waiting 30 minutes for a game that'll take less than 10. Definitely needs reworking--Kryzz 14:41, 7 December 2010 (UTC)
Ya'know, or you could just check your email for a bit longer. --NeilUser Neil2250 sig icon6.png 15:11, 9 January 2011 (UTC)

[edit] Not the only hex displayed in outposts

I don't remember the name of the quest/hex, but if I recall there was a Factions hex that you get during an Amfah quest (something about drinking from a corrupted chalice) that causes health degeneration until you complete the quest/abandon it. I think it was the quest that made most/all of the Amfah friendly. 20:15, 3 April 2011 (UTC)

That isn't a hex. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 22:06, 3 April 2011 (UTC)

[edit] Lieutenant's insignia

Lieutenant's insignia, does it reduce this on the original recieving of this hex? 16:40, 24 May 2011 (UTC)

Were you... hoping to build a strategy around this? :P But no, I'm pretty sure it doesn't | 72 User 72 Truly Random.jpg | 13:04, 25 May 2011 (UTC)

[edit] Suggestion

NO MORE dishonorable points for reporting. I'm sick of reporting leechers (esp JQ) and the rest of my team failing to report (probably cuz they're bots) and then getting dishonorable for it. 19:14, 23 October 2011 (UTC)

Suggestions belong in the Feedback space, since ArenaNet cannot use suggestions placed in mainspace talk pages. --Silver Edge 19:49, 23 October 2011 (UTC)

[edit] Change

Has the way you get dishonorable changed recently? In my first game of the day, everyone left the game so I followed suit and left also, but straight away received the Dishonorable Hex. Seems as though leaving a game = 10 points straight of the bat. 19:38, 1 November 2011 (UTC)

[edit] Unhappy with this system

So I was playing in JQ Kurzick today with my friend. We saw this guy standing at the spawn area for the majority of the match, so we both reported him, along with another guy. Clearly a third of the team in a group of 8. I finished the match without leeching, getting reported for leeching, or quitting early. I get back to the lobby and find dishonor. This has got to be the most buggy, unfair, ridiculous system ever. The dishonor system creates much as many problems as it solves. For every leecher it convicts, another innocent person or two gets unfairly punished along with them. Anet really needs to rethink this. Either fix the bugs, or make penalties less severe than a 10 minute time out for doing nothing wrong at all.

[edit] Dishonorable for no reason

What the title says. This has happened twice now. Both times i've been in JQ with a friend, and afterwards i've got the Dishonor hex. I haven't left the games early, I don't leech, I haven't broken any rules. I've checked my chat logs and my friend has also checked his and there is no notification to say that I've been reported for any reason. Anybody have an idea what's going on? 02:17, 30 January 2012 (UTC)

There are two other cases the game hexes players:
  • When an account has been online for too long, which is solved by just re-starting the game.
  • When a character has been standing on the same place for too long (e.g. shrine healing monks), which is solved by making some random moves inside them or self-casting skills unnecesary but that do not have a negative effect of wasting them. User Yoshida Keiji Signature.jpg Yoshida Keiji talk 03:08, 30 January 2012 (UTC)
Aha, it must have been the second one, I tend to stand at shrines and only move if an enemy comes near. Thanks for the tip. 03:23, 30 January 2012 (UTC)

[edit] Just for fun.

A friend and I were syncing RA together, and got matched up with a monk, and for the first 5 games, he (alone) reported us for leeching, and we had banter and worked together well, and we trolled each other. So my friend and I decided that we would both report him every match thereafter; he continued to report us both each match, still alone. When the streak of 25 ended, my friend and I both had about an hour of dishonor, which I thought was odd, since he obviously wasn't over 1/3 of the team, and we reported together each time. Food for thought, apparently one person reporting you over and over again will stack up against you. Vald [Citation Needed] User Valdimir newsigicon.png 04:32, 30 January 2012 (UTC)

That's expected behaviour. From Dishonorable Combatant System: "If a player is reported for leeching, that player will receive 2 dishonor points for each report against them" and "Players who report a team member for leeching without at least a third of their team also reporting that player will also receive 2 dishonor points." --Silver Edge 05:13, 30 January 2012 (UTC)
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