Talk:Dishonorable Combatant System
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[edit] Mechanics?
Yes the mechanics because the dishonor system does little to leechers none to botters and much to normal players who are undeserving of any punishment. how did this get put in affect? A-net do you want to lose players? --The preceding unsigned comment was added by User:74.186.131.24 .
Is it possible to clarify a little how the dishonor points and dishonorable system work? For what i get it would be something like: (yes, Player is online the whole time)
a) Player receives 5 points for leaving a RA match once at 9:00PM. At 10:00PM, the 5 points are deleted from his account and no Dishonorable status is gained.
b) Player receives 5 points for leaving a RA match at 9:00PM. At 9:59PM he receives 5 points again for leaving a second RA match. He gets Dishonorable status until 10:09PM and Dishonor points on his account are deleted at 10:59PM.
c) Player receives 5 points for leaving a RA match at 9:00PM and again 5 more at 9:30PM, thus gaining Disnohorable status until 9:40PM. Player then gets 5 points for leaving again at 10:10PM, and gains a new Dishonorable status until 10:25PM. Those 15 dishonor points on his account are deleted at 11:10PM.
d) Player manages to get Dishonorable status for more than 1 hour, making it impossible to gain more dishonor points in that time frame. Dishonor points on his account are deleted before he can get rid of Dishonorable status. Is this right? --Fighterdoken 23:37, 28 September 2007 (UTC)
- I believe it is, yes :]
- Points are cleared off of an account every 60 minutes, starting at the time you got the points. :) ALL points are cleared after 60 minutes, doesn't matter how many. :) -
Drago 17:22, 29 September 2007 (UTC)
- Are you sure about that? I understood that points are deleted 60 minutes "after" the last time you got a point, so if you get 10 points at 9pm and 2 point at 9:59pm, they (all 12) would be deleted at 10:59pm and not at 10pm as i think you are implying.--Fighterdoken 22:04, 29 September 2007 (UTC)
- Points are cleared off of an account every 60 minutes, starting at the time you got the points. :) ALL points are cleared after 60 minutes, doesn't matter how many. :) -
- What counts as "leaving prematurely"? I.e. if I'm on a winning streak in Random Arenas and need to stop, is my only option to avoid dishonor allowing my team to lose (how lame is that!), or is there a period during the course of the game cycle when it is not considered "premature"? If I were designing it myself, the 30 seconds between victory and the next match would be a good time for this, but I don't know how Arenanet implemented this.--24.128.87.220 18:00, 3 October 2007 (UTC)
- As far as i know, that is exactly the way ANet implemented it. You can leave in those 30 secs (after a winner/losser was declared, and no matter what side are you on) without penalty. --Fighterdoken 22:51, 3 October 2007 (UTC)
- Apparently, Lost connections count as leaves as well. --The preceding unsigned comment was added by User:74.248.192.153 .
- Can't remember where i saw it right now, but i think it goes something like "If you disconnect for any reason, you have 1 minute to come back. After that, you are given dishonor points the same way as if you had left the match through map-travel". I think it's meant to stop people from plugging-off internet as a way to bypass the DCS. --Fighterdoken 21:00, 5 October 2007 (UTC)
[edit] Dishonour System and Leeching
- → moved from User talk:Gaile Gray
Just a wee question: In light of the fact that the /report command has been disabled, how does the dishonour system combat leeching??
I have tried to report 3 leechers over the past weekend and had no success in doing so. It is just that with the addition of the dishonour system where one is punished for leaving matches early by gaining 5 dishonour points, it seems needed that a means of punishing those who leech should also be in existence, otherwise say that you are in a party of 4 and you get 2 leechers. Where as you would normally just leave, now you cant without gaining a penalty, but at the same time you have no course of action to report the people who are making you want to leave in the first place. Any clarification on this issue would be appreciated. -- Salome 11:02, 6 October 2007 (UTC)
- The disnonour system was tested for a weekend and is now disabled while they make tweaks to it. --
(gem / talk) 14:39, 6 October 2007 (UTC)
- That is correct. We ran the Report System for a few days, then removed it while we examine feedback, review functionality, and assess the way in which we react to various reports and, quite frankly, do not react to others. We want the system to be effective without being draconian, which is exactly what I think our players want, too. So far, I think we're very close to that objective, and we will be reinstalling the system, most likely with some modest changes, in the near future. --Gaile
16:30, 6 October 2007 (UTC)
- That is correct. We ran the Report System for a few days, then removed it while we examine feedback, review functionality, and assess the way in which we react to various reports and, quite frankly, do not react to others. We want the system to be effective without being draconian, which is exactly what I think our players want, too. So far, I think we're very close to that objective, and we will be reinstalling the system, most likely with some modest changes, in the near future. --Gaile
- Thanks for the clarification. much appreciated. -- Salome 17:01, 6 October 2007 (UTC)
(Reset indent) Just a word that the Report System will be back in the game very soon, and we'll welcome your prudent use of the system and, of course, your feedback on it. --Gaile
01:30, 10 October 2007 (UTC)
- Oh just a wee question,it said on the notes before that 1/3of the party has to report the same individual so you yourself dont get counted as a person reporting people for the fun of it. In a party of 4 with 1 leecher, does 1 report therefore make up the 1/3 requirement, or does it include the person your reporting thus only making 1/4 of the team? Ive just been quite unclear on this point since i read the notes. As mostly this leechingbusiness effects places with 4 member groups. -- Salome 02:22, 10 October 2007 (UTC)
- That's great news! I love the leaving penalty and the report penalty was fantastic too! I saw a VERY visible decline ( no leechers) during the implementation of the report system and leaving in RA is a thing of the past. I havn't seen any abuse of this yet but I believe it would be out there unfortunately. So far FANTASTIC job they did on this! I'm glad to see it return! 122.104.229.93 03:47, 10 October 2007 (UTC)
Not a big fan of this because of the lack of oversight and the frequency of abusers. I've been givin this status inncorrectly and its a pain. I dont leave early, I dont leech. quick solutions like these are not the way to go when they can be manipulated so easily. Also you should be able to see who is reporting you and for what reason. How can you rebut something like this when there is no record for you to look at. This system need a lot of changing in my opinion. You don't use pain killers to heal a broken bone, it just covers up the problem.24.252.145.247 01:32, 1 February 2008 (UTC)
[edit] Little petty children and reporting.
What does one do when immature kids decide in PVP to search out someone to report them and tell everyone to report that individual just to prevent him/her from PVP-ing. Last night I decided to go pvp and these kids did not like my char/class and harrassed me and kept reporting me unjustly. I tried to report them as verbally abusing me and spamming yet no results what gives can someone give a few pointers? --The preceding unsigned comment was added by User:76.91.1.219 .
- Reporting somebody for leeching without 1/3 of your team also reporting the person results in the reporter receiving Dishonorable points, but I don't know about other reporting categories and the results of reporting non-violators. Calor - talk 18:32, 15 October 2007 (UTC)
- Do you still give/receive points for acusations of leeching? Anyways, in a case like the one you describe, i guess you could (and should) make a report for harrasing. That alone should be proof that you were playing at the time when you were acused, so you should be more or less safe from further actions on your account, or at least that's what i think would happend after all the "we will keep an eye on how /report goes" from Anet. --Fighterdoken 02:23, 16 October 2007 (UTC)
[edit] Receiveing Dishonour without 1/3 of my team
What if my team DOES have a leacher and are just lazy and don't report them? Why should I get punished for reporting someone for leeching if other people don't do it? What if my team doesn't know how to report and don't bother to do it in the time frame of a match. Dancing Gnome 04:27, 17 October 2007 (UTC)
This(and the unfair disconnect punishment) is exactly why the dishonor system is hilariosly broken(not so hilarious if you are a frequent RA player like me). Anonymous 217.87.247.163 12:30, 7 May 2008 (UTC)
Lol, if you think RA is bad, see FA. No-one reports, because basically only two people are bothered to report, so the reporters in the end get dishonorable more often then the leechers.Crimmastermind 03:00, 30 September 2008 (UTC)
[edit] Alliance Battles
Anyone know if 1/3 of your team counts as 4/12 of the entire team or just 1/4 of your normal team? — ク Eloc 貢 12:07, 17 February 2008 (UTC)
[edit] Dishonorable Combatant System: Lazy and Wreckless Automated Punishment for ALL.
I strongly oppose this system. It's unfair and gives spiteful chhildren the power to effectively disable a completely innocent player from PvP for short durations at a time. This system wasn't around until 2+ years later, and now it's all going downhill. Anet's taken the lazy route and allowed automation of punishment for leavers and leechers, but it has proven to be highly ineffective. It has decreased the volume of players significantly and has harshly punished alot of innocent players with time-delay after time-delay.
Spiteful Player (1): I don't like you. Hey, everyone report this guy! Quick!! Spiteful Player (2): Agreed! >:D Spiteful Player (3): Cool! >xD *Innocent Player (4) has been declared a leecher.* Innocent Player (4): WTF? D=
What's wrong with this picture? (rhetorical) --Warren G 03:00, 4 November 2008 (UTC)
- I'm inclined to believe this is purely theorycrafting and a bad example of it. I've never seen anyone abuse the system as stated above, as its too risky to try to motion everyone report 1 player for the lulz without it backfiring. The only probable situation is that Spiteful Player #1 has the other Spites in his pockets so deep (note: DEEP) that they would follow something like this. --
Riddle 03:17, 4 November 2008 (UTC)
- You'd be surprised! Do you even RA any? PvP much there? It's a nightmare! The above example is a very frequent occurance as I have been enduring this since the very birth of this curse of a system at the disposal of spiteful players. Rest assured I'm not the only one suffering them, either. What's it to them if it backfires? At least they've completed their objective, and that is to cause misery and anguish among the PvPers until they get them to quit. They get nothing short of a giggle out of seeing someone they recently reported during a match-up have that pinkish down-arrow at the right of their names. I know! I've had that happen to me countless times already. I speak out of pure, raw experience, not out of 'theory' my friend. --Warren G 04:20, 4 November 2008 (UTC)
- Even I encourage the use of this system if someone in my team keeps doing the same stupid shit like kamikazing into a mob which happens regularly in AB. We get into an agreement first if all of us are going to report(easier if from the same guild), if we agree we all report the bastard and keep him/her away from gameplay.--ShadowFog 04:40, 4 November 2008 (UTC)
- To be honest, I've never seen anyone report for the sake of reporting. I've seen mistaken reports for leeching if someone went AFK and didn't say so, but not "fuck this n00b, lets report him for n00biness!" And yes, I have done a fair amount of RA and AB. @Shadow, as I said, DEEP in the pockets. --
Riddle 12:50, 4 November 2008 (UTC)
- To be honest, I've never seen anyone report for the sake of reporting. I've seen mistaken reports for leeching if someone went AFK and didn't say so, but not "fuck this n00b, lets report him for n00biness!" And yes, I have done a fair amount of RA and AB. @Shadow, as I said, DEEP in the pockets. --
- Even I encourage the use of this system if someone in my team keeps doing the same stupid shit like kamikazing into a mob which happens regularly in AB. We get into an agreement first if all of us are going to report(easier if from the same guild), if we agree we all report the bastard and keep him/her away from gameplay.--ShadowFog 04:40, 4 November 2008 (UTC)
- You'd be surprised! Do you even RA any? PvP much there? It's a nightmare! The above example is a very frequent occurance as I have been enduring this since the very birth of this curse of a system at the disposal of spiteful players. Rest assured I'm not the only one suffering them, either. What's it to them if it backfires? At least they've completed their objective, and that is to cause misery and anguish among the PvPers until they get them to quit. They get nothing short of a giggle out of seeing someone they recently reported during a match-up have that pinkish down-arrow at the right of their names. I know! I've had that happen to me countless times already. I speak out of pure, raw experience, not out of 'theory' my friend. --Warren G 04:20, 4 November 2008 (UTC)
- It's apperent ya'll are supporters of false reporting from any and all team members in PvP. It's also apperent you can give two sh*ts about winning, being competent and competitive. No heals/support (in any aspect of the game) means no glory. If one choses to leave a match, who fricking cares? One word: REROLL! Anet's removed our freedom to leave a forseen match-up and they have now given us but two choices: LOSE or LOSE HARDER. It's caused PvP to become a bitter playground for the childish and spiteful, with Anet backing them up and empowering them to delay another (innocent) players title goals. They've given in to the cries of the new, lazy and ineffective players, thus causing PvP to become stale, full of anguish and hate. Players left matches before, and they still do; those left behind are forced to endure the humility of staying, losing the match, time and being forced to enduring rude comments from the opposition while they proceed to get pommeled! There's hardly a difference from then and now. From my point of view, this system is causing even more loss of interest than ever before. I feel that Anet's never going to change this, either, out of too much pride in their decision-making as being 'always right'. --Warren G 03:51, 6 November 2008 (UTC)
- Nice rhetoric? Also, I'm going to be honest here and say that I've never seen so much say so little. --
Riddle 05:44, 6 November 2008 (UTC)
- It's better than your sentence, which matches the length of your d*** you f***ing turd. Your competence is at the same level as your manners/disrespect. You want me to bust out with some sh*t talk, I can go all day with you and your sorry attempts at sarcasmicly false diplomacies. D-Hex fails, always has, always will, and Anet don't give a flying f*** because they don't lose money, so they don't lose sleep. This is also the same reason why they come out with such ineffective updates, recreate newer PvP imbalances through lack of forsight and competence and then 'ether-renewal' skills into oblivion to avoid the time and thought invested into the game. Guild Wars 1 is officially on life support now. Hate to say it. Let D-Hex reign, let the malicious, ineffective nubs run RA, let the 1337ists run HA, GvG, etc.. Let the HBers continue to /roll in HB for wins.. Let the childish and spiteful continue to /report and time-delay the few innocent, competent PvPers with common sense that remain until even they're annoyed to the brink of rage-quitting, thus reducing the competitiveness in PvP so much that winning becomes easier and easier (mainly for nubs like you). There's absolutely nothing wrong with the game, right? So many skills remain imbalanced, useless, broken, etc..? And dumbass nubs like you will continue to support the demise of the game? GG Idiot.
- I hurd RA was srsly srs. Misery 10:41, 7 November 2008 (UTC)
- lol Misery. QQers like the previous (before Misery) are what keeps me away from PvP. Although "sarcasmicly false diplomacies" made me chuckle. --BeeD 11:23, 7 November 2008 (UTC)
- "Warren G", I was hoping you could entertain me with an argument that proves rather than convinces. but you seemed to have missed that. I'm really hoping you don't lack the capacity to try for a good argument, so I'll give you one more try. Prove to me, beyond a shadow of a doubt, that this dishonorable system is "absolutely broken," rather than just saying it is absolutely broken, then measuring the size of my wang, then throwing an innumerable amount insults at me. --
Riddle 19:50, 8 November 2008 (UTC)
- Riddle, There's no way in hell I can make sh*t stop stinking. In other words, no matter how much I prove to you that the DCS is broken, you're still going to remain stubborn and believe that it actually improves PvP. It does nothing but negative things, and Anet is either blind to precieving it or they simply just don't care anymore. Either way, GWars is about dead (nothing but new players who get to play with their heroes/henchmen in missions, farm, etc.. and soon enough, PvP. The only reason many still remain is because GWars has had such a huge impact on their lives (believe it or not)and they'll take a really good beating by nerfs and diminishing updates/changes before they'll finally let go and move on. Arguing with you is like a puppy running around in circles, chasing its tail (to no end). So, I will conclude by stating that GWars is near death and PvP is broken by so many things. I just hate opening my skill menu and seeing sh*t like Smiters Boon 25 energy (overly nuked), 5 second duration and 90 second recharge..? ..or how about Shroud of Silences' 3-second Hex (easily outdone by non-elite 'skill' *not spell, so daze has no effect* blackout)? Exposed Defenses (outdone by non-elite rigor mortis at zero curses)? Or Soldier's Stance/Fury (which has no really viable shouts to couple with it and is outdone by some non-elites out there)? I can keep going on & on & on.. but I haven't the patience to go over it all with you. This is just the tip of the iceberg, though.. There's way too much about the game that's broken and I see nothing being done to fix them. It must mean they stopped giving a sh*t about GW1 to focus on their next big money-maker GW2. That's what it is, evidently. Oh well.. 'nuff said! --Warren G 06:49, 11 November 2008 (UTC)
- Well then, I never did say that the DCS was "perfect" or even "beneficial for PvP." I'll agree to stop debating, because, well, our points of view tend to coincide in that respect. You believe arguing with me is like a puppy chasing its tail, I believe you can't quite figure out what you're debating due to the amount of tangents you go off on, so it balances out. I'll take a quick moment to remind you of GWW:NPA and make everyone's life easier. Peace. --
Riddle 07:14, 11 November 2008 (UTC)
- Oh ehm gee! Thanks for the reminder! *Phew!* You really helped me out on that one *rolls eyes*. Your intentions with that are sooo gooood (naaah... you just want to get me in trouble). I'll make this short and sweet: D-Hex fails (cut & dry)! GG. --Warren G 23:30, 19 November 2008 (UTC)
- Well then, I never did say that the DCS was "perfect" or even "beneficial for PvP." I'll agree to stop debating, because, well, our points of view tend to coincide in that respect. You believe arguing with me is like a puppy chasing its tail, I believe you can't quite figure out what you're debating due to the amount of tangents you go off on, so it balances out. I'll take a quick moment to remind you of GWW:NPA and make everyone's life easier. Peace. --
- Riddle, There's no way in hell I can make sh*t stop stinking. In other words, no matter how much I prove to you that the DCS is broken, you're still going to remain stubborn and believe that it actually improves PvP. It does nothing but negative things, and Anet is either blind to precieving it or they simply just don't care anymore. Either way, GWars is about dead (nothing but new players who get to play with their heroes/henchmen in missions, farm, etc.. and soon enough, PvP. The only reason many still remain is because GWars has had such a huge impact on their lives (believe it or not)and they'll take a really good beating by nerfs and diminishing updates/changes before they'll finally let go and move on. Arguing with you is like a puppy running around in circles, chasing its tail (to no end). So, I will conclude by stating that GWars is near death and PvP is broken by so many things. I just hate opening my skill menu and seeing sh*t like Smiters Boon 25 energy (overly nuked), 5 second duration and 90 second recharge..? ..or how about Shroud of Silences' 3-second Hex (easily outdone by non-elite 'skill' *not spell, so daze has no effect* blackout)? Exposed Defenses (outdone by non-elite rigor mortis at zero curses)? Or Soldier's Stance/Fury (which has no really viable shouts to couple with it and is outdone by some non-elites out there)? I can keep going on & on & on.. but I haven't the patience to go over it all with you. This is just the tip of the iceberg, though.. There's way too much about the game that's broken and I see nothing being done to fix them. It must mean they stopped giving a sh*t about GW1 to focus on their next big money-maker GW2. That's what it is, evidently. Oh well.. 'nuff said! --Warren G 06:49, 11 November 2008 (UTC)
- "Warren G", I was hoping you could entertain me with an argument that proves rather than convinces. but you seemed to have missed that. I'm really hoping you don't lack the capacity to try for a good argument, so I'll give you one more try. Prove to me, beyond a shadow of a doubt, that this dishonorable system is "absolutely broken," rather than just saying it is absolutely broken, then measuring the size of my wang, then throwing an innumerable amount insults at me. --
- lol Misery. QQers like the previous (before Misery) are what keeps me away from PvP. Although "sarcasmicly false diplomacies" made me chuckle. --BeeD 11:23, 7 November 2008 (UTC)
- I hurd RA was srsly srs. Misery 10:41, 7 November 2008 (UTC)
- It's better than your sentence, which matches the length of your d*** you f***ing turd. Your competence is at the same level as your manners/disrespect. You want me to bust out with some sh*t talk, I can go all day with you and your sorry attempts at sarcasmicly false diplomacies. D-Hex fails, always has, always will, and Anet don't give a flying f*** because they don't lose money, so they don't lose sleep. This is also the same reason why they come out with such ineffective updates, recreate newer PvP imbalances through lack of forsight and competence and then 'ether-renewal' skills into oblivion to avoid the time and thought invested into the game. Guild Wars 1 is officially on life support now. Hate to say it. Let D-Hex reign, let the malicious, ineffective nubs run RA, let the 1337ists run HA, GvG, etc.. Let the HBers continue to /roll in HB for wins.. Let the childish and spiteful continue to /report and time-delay the few innocent, competent PvPers with common sense that remain until even they're annoyed to the brink of rage-quitting, thus reducing the competitiveness in PvP so much that winning becomes easier and easier (mainly for nubs like you). There's absolutely nothing wrong with the game, right? So many skills remain imbalanced, useless, broken, etc..? And dumbass nubs like you will continue to support the demise of the game? GG Idiot.
- Nice rhetoric? Also, I'm going to be honest here and say that I've never seen so much say so little. --
- It's apperent ya'll are supporters of false reporting from any and all team members in PvP. It's also apperent you can give two sh*ts about winning, being competent and competitive. No heals/support (in any aspect of the game) means no glory. If one choses to leave a match, who fricking cares? One word: REROLL! Anet's removed our freedom to leave a forseen match-up and they have now given us but two choices: LOSE or LOSE HARDER. It's caused PvP to become a bitter playground for the childish and spiteful, with Anet backing them up and empowering them to delay another (innocent) players title goals. They've given in to the cries of the new, lazy and ineffective players, thus causing PvP to become stale, full of anguish and hate. Players left matches before, and they still do; those left behind are forced to endure the humility of staying, losing the match, time and being forced to enduring rude comments from the opposition while they proceed to get pommeled! There's hardly a difference from then and now. From my point of view, this system is causing even more loss of interest than ever before. I feel that Anet's never going to change this, either, out of too much pride in their decision-making as being 'always right'. --Warren G 03:51, 6 November 2008 (UTC)
I've had the dishonourable hex once in my entire life, because I accidentally disconnected twice in a row and it counted as leaving. I simply alt tabbed and browsed the web for ten minutes till the false positive passed. I've played joke build in RA, ran gimmicks and played terribly and never been reported. Odd that, you must play significantly worse than me when I am trying to be bad to be reported for being bad. I'm pretty happy with the system tbh, it means when I want to fuck about in RA I have a pretty good likelihood of getting a 4v4 match until everyone dies. Misery 00:03, 20 November 2008 (UTC)
- Yet another perfect example of why this system's broken! Thanks for further solidifying my point, Misery. --Warren G 00:21, 20 November 2008 (UTC)
- Totally don't get your point to be honest. If you want a monk and a balanced team, try Team Arenas. I hear they do that there. Misery 00:27, 20 November 2008 (UTC)
- Don't turn the sword on me, buddy! It still doesn't justify what you keep doing in RA (torment other players with horrible builds, forcing them to lose and endure time wasted by you). --Warren G 02:02, 20 November 2008 (UTC)
- Lolwut? It's random arenas, it is where you go to test builds and muck around. Where else could I do that? You are funny. I get raged at for playing seriously in RA more often than for fucking about. I'm a Frenzy noob who uses blocking stances on his monk. Misery 10:20, 20 November 2008 (UTC)
- Don't turn the sword on me, buddy! It still doesn't justify what you keep doing in RA (torment other players with horrible builds, forcing them to lose and endure time wasted by you). --Warren G 02:02, 20 November 2008 (UTC)
- Totally don't get your point to be honest. If you want a monk and a balanced team, try Team Arenas. I hear they do that there. Misery 00:27, 20 November 2008 (UTC)

