Talk:Doomlore Shrine

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There is no proof that this is the only outpost in the Charr Homelands. The only reference I can see for this is the map on GW.com, however, it is labelled as a point of interest, not an outpost. A similar thing is done with the other maps for the other campaigns (if i remember correctly). brains12 (talk) 19:34, 23 August 2007 (UTC)

Longey's Ledge is on the border, it might count as part of either region. -- Gordon Ecker 11:15, 26 August 2007 (UTC)
Longeye's Ledge is an outpost which is held by a Norn so it's part of the Norn territory and not Charr territory. -- kaheiyeh 11:29, 2 October 2007 (UTC)

[edit] Should be an outpost

I don't understand what qualifies this as a Town. It only has a merchant, storage, and Polymock. Towns have traders, armorors, and weapon crafters. It's not even that big. Flint 16:44, 2 September 2007 (UTC)

Because every region needs a town. Don't worry, I spent a few minutes the other day looking for a rune trader in there. Calor 01:23, 5 September 2007 (UTC)
The Desolation hasn't a town, but the Bone Palace has even more henchies than this... Zerpha The Improver 20:51, 6 September 2007 (UTC)
Agreed. Doomlore Shrine should just be an outpost or converted so it's more like a Town. -- kaheiyeh 11:29, 2 October 2007 (UTC)

[edit] Removed bug note.

I've removed the bug note about the fire not moving because I've noticed on rare occasion that the fire as well as moving water effects can freeze and this happens regardless of location. When this happens it affects these effects everywhere until you close and restart the client. As this is a general bug, I'm removing the location specific note. --Valshia 17:44, 20 November 2007 (UTC)

So where would the bug go to so that Arena Net can atleast know about it? Should we creat an article called Fire? — Eloc 03:07, 21 November 2007 (UTC)
A bug? That happens to all forms of animation throughout the game ; voltaic spear, destroyer weapons, fires (Gunnar's Hold has had the same problem, as far as I could tell). It happens if you stay more than 5 hours (I believe) logged into the same client.--99.241.76.164 03:41, 31 August 2008 (UTC)
I'll try out what happens after five times five hours. Maybe it turns on again. Noctarch 03:44, 31 August 2008 (UTC)

[edit] THere is only one exit right now?

So, why are there two exits appearing on the compass AND Mission map? I could swear that there was an exit/entrance that I used just to the west of Gron Fierceclaw. BUt now it's blocked off? --The preceding unsigned comment was added by User:71.193.143.94 (talk).

It's always blocked. You can only get through by talking to Gron Fierceclaw. -- Image:User Gordon Ecker sig.png Gordon Ecker (talk) 08:47, 13 May 2009 (UTC)