Talk:Dredging the Depths

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Quest quest is bugged, the dredge allways end up been killd. After when i kill the taskmaster, on screen message said that the dredge are freed but quest never update. --Bob 15:54, 1 September 2007 (UTC)

I was able to do it, the dredge stayed alive and told me about blowing up a wall to access zoldark. o.O -- Pulse 11:08 2 September 2007 (UTC)

Another Indiana Jones Reference is near the area map, your character says: "Drakes, why did it have to be drakes?" Yukiko 23:02, 6 September 2007 (UTC)

Just to add how Zoldark may fit into The Raiders of the Lost Ark theme....Z Old Ark (The Ark of the Covenant). Morningstar 06:59, 8 September 2007 (UTC)

That's really a stretch, imo. I (somehow) managed to do it with hero/hench; Zoldark's skill's descriptions say they're spells, but Mistrust and Guilt don't stop them. Only way I could win was with a Powerstone of Courage and Armor of Salvation... and somehow coming back after another wipe/res and finding him with no health at all. Then I just empathy -> cry of pain and everything disappeared :D --onoes! Mafaraxas 18:32, 8 September 2007 (UTC)

Hey I think its bugged, I just did it and got no credit for it on my Master dungeon Guide D= 74.13.108.253 21:18, 11 June 2009 (UTC)

Haha: Molenin's "Lost Note" reads, "Last will and testament of Molenin. If I do not escape to the Verdant Cascades, I leave my best pick to..." BWAHAHAHAHA!!! This violates the 3rd plank of Marx's Communist Manifesto, which sets forth to abolish all rights of inheritance. Better DEAD than RED!!! 118.14.31.180 15:28, 29 July 2009 (UTC)Ryoko Yonekura

this is by far my favorite comment on the wiki. the_decline 10:51, 3 August 2011 (UTC)

Hard Mode[edit]

is it just me of are some of the groups crazy hard? I cant get past the giant group after Durgon on the first level. Anyone got any tip on getting past this mob? I dont have any trouble with the small groups or even Durgon leading up to them, but that mob is way too huge for my team to take on and I get slaughtered every time. the_decline 07:34, 17 April 2011 (UTC)

It's not just you, that group is annoying enough on normal mode and just ridiculous on hard. While it seems like a pretty big waste for just 1 group you might want to use a set of consumables to get past, although I haven't actually tried that much (or gotten past them on hard) so it might not be necessary. Maybe next time I'll run with Panic and see how that goes. 72.220.21.110 07:21, 22 May 2011 (UTC)
Panic is ALWAYS good on a large mob. The larger the better, in fact. Also consider bringing Frozen Soil, although that shouldn't be necessary if you can kill them fast enough. -- Hong 08:59, 22 May 2011 (UTC)
I ran with panic, RoJ and e-surge along with the usual spiritway and minions.. you shouldn't have any trouble. Normal mode version is just boring after doing HM with heroes. :) --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 09:47, 22 May 2011 (UTC)
Ok so I set out last night to heroway this in HM and i got through it. The thing that helped me out the most was throwing up FS on groups that had res. Besides the mob right after Durgon the only mobs to have res contained a summit priest instead of a summit healer. So if I saw a priest in the mob Id throw up FS, and quickly dispatch the mob. I took the dungeon slowly and pulled everything. The end was annoying when I was trying to kill the last boss' minions and the patrols outside kept respawning and aggroing into my boss fight, adding to my dp which was already dangerously close to -60%. Also I ran a spirit spam build, begrudgingly, because elementalist skills were not doing shit in this dungeon (meteor shower only hitting for 52dmg @17 fire). the_decline 01:40, 18 July 2011 (UTC)
I wanted to add that my heroes were, a UA and a HB monk, mm and SS necros, Panic mes, Invoke ele, and 100b war. the_decline 11:53, 2 August 2011 (UTC)

Stub[edit]

This page has {{stub}} template but unfortunatly the history page has no summary as to who stubbed it nor its why. What is missing? User Yoshida Keiji Signature.jpg Yoshida Keiji talk 05:48, 18 March 2012 (UTC)

A few of us have been removing stubs like that using an edit summary of, seems complete; removing stub or removing stub, since no reason given. When appropriate, we sometimes add a {{section-stub}} in the relevant part of the article. If there's something substantial missing, another editor can replace the template and add a reason.
FYI the community only recently started the practice of including the reasons for the stub as a hidden comment/parameter. And, generally, it doesn't make sense to add a note on the day an article is created (e.g. for the new WOC quests or NPCs). So, what happens is that the page is created with e.g. 50% content and stubbed. Someone else adds the next 30% and so on until someone takes it up to 99% or beyond...and I don't expect that editor to carefully analyze the article for what's missing, which means a {{stub}} without a reason.
That appears to be what happened with Dredging the Depths: the article was created in 2007 with {{quest-stub}} at the outset; no one thought to remove it until your post. – Tennessee Ernie Ford (TEF) 19:02, 18 March 2012 (UTC)
I will have that in mind, thanks. User Yoshida Keiji Signature.jpg Yoshida Keiji talk 03:29, 19 March 2012 (UTC)