Talk:Eastern Frontier
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[edit] Vanquished
Vanquished with 190 foes using a 4-man team consisting of 1 human smite monk with pain inverter, radiation field and technobabble. 1 N/Mo MM hero with jagged bones, animate bone minion, death nova, prot spirit and aegis. 1 SS Necro hero and 1 restoration rit with Weapon of Remedy. Alex Morningstar 00:43, 13 December 2007 (UTC)
- zomg help me plox --Slayer0736
- Just vanquished with a common triple necro team (heroes). I modified the restoration necro to help me against those #$%#!! Grawl Ulodytes. Here are the builds: Me (Healer's Boon monk), SS (OAhkYgHcoIqUegdQZwuDjIGTVVyF), Minion Bomber (OANDUslfSLVVBoB4BJg1DBEVVA) and restoration healer (OAhjYgHcoSOCBCZMSTjTJgVVJXA). You can disable the skills 1 and 2 of the resto. healer if your are fighting against a group without any healer. These two skills reduces the effectiveness of healing prayers. Hopes it will help you :)
ArozยปTalk 17:55, 9 July 2008 (UTC)
- Just vanquished with a common triple necro team (heroes). I modified the restoration necro to help me against those #$%#!! Grawl Ulodytes. Here are the builds: Me (Healer's Boon monk), SS (OAhkYgHcoIqUegdQZwuDjIGTVVyF), Minion Bomber (OANDUslfSLVVBoB4BJg1DBEVVA) and restoration healer (OAhjYgHcoSOCBCZMSTjTJgVVJXA). You can disable the skills 1 and 2 of the resto. healer if your are fighting against a group without any healer. These two skills reduces the effectiveness of healing prayers. Hopes it will help you :)
I had a bit of a hard time with the Grawls but worked out great at the end... used Sabsway with me being a Mind Blast Nuker with Rodgor's and used Alex's tip for Pain Inventer, Radiation Field and Technobabble... A good tip to remember is if you ran out of mm, die on your own few times for the minions to come... As far as my vanq went I was able to defeat two groups with 3 healers... somehow while I tried to kill the healers minions killed Grawls (Death Nova I asume) so I was left with 3 healers. Just don't give up. One group took me 5 minutes to kill cuz 3 healers were there :), and good luck... Conset might help but I did it with none :)
[edit] Tips on Vanquishing
The main problems I found were shutting down healers and blinding physical damage. The Grawl pairs of healers present the biggest problem and careful pulling of ONE group at a time is critical, since their patrol paths overlap. Take extra time with the Grawl and the rest is simple: 1 hr. 15 min for the total vanquish. I set up my character with some support spells and regardless of profession you should find some Dazing or Warrior Shutdown spells to help the group. I did this with three other heroes:
My character (Ele/Me): Support with Eruption, Sliver Armor, Power Block, Tchnobabble, Epidemic, Ebon Vanguard Sniper Support, Summon Ruby Djinn and Glyph of Lesser Energy
Livia (N/Mo): Jagged Bones, Blood of the Master, Animate Bone Minions, Death Nova, Prot. Spirit, Aegis, Signet of Lost Souls, Rebirth
Dunkoro (Healing Monk): Glimmer of Light, Healing Whisper, Orison of Healing, Jamei's Gaze, Healing Breeze, Ethereal Light, Remove Hex, Rebirth
Gwen (Me/?): Power Block, Power Spike, Power Drain, Power Return, Empathy, Energy Burn, Backfire, Signet of Humility
Hope this helps someone!! Jaguar Ogith 16:58, 10 August 2008 (UTC)
The path to Surmia is by far the dirtiest spot to clear. Even if you are not in the agro bubble of grawl patrols they still see you from a distance attacking another group and join in, monks love going the distance to heal allies ;-) Try to have two caster shutdown heros in the team and lock one per monk (dual monk teams are frequent). Even using one of those un-used warrior heros and setting up a Dwaven battle stance build can handle one monk. DBS,hammer bash/crushblow--Justice 23:18, 2 September 2008 (UTC)

