Talk:Elementalist
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[edit] Why do the developers put in so much time to develop the other forms of magic (earth, fire, water, and air) when only one is exactlly useful.
For example, they say in certain areas that enemies have a higher resist to fire magic, but from what I can tell the fire magic skills still do the exact same damage (like in the ring of fire missions in the prophecies campaign). Other than for Pvp use, what is the use of the other magic types when compared to fire magic? In pve the only thing that matters is damage and when such high damaging skills like searing flames; why would elemenatlist not want to use anything else? What the developers can do is make certain enemies have such an incredible high resistance to fire magic that it cut down to almost nothign which would force players (who play the elementalist class) to use different magic types and besides they already have it in a few missions where protection monks are highly unfavorable due ot constant enchatment removal so I see no reason why not too add it to the game. One other benefit of it is that it would encourage players to use differnt magic types and builds so you will not constantly see the same build used over and over again. William Wallace 03:28, 2 December 2007 (UTC)
- That is just brain dead, close minded and unthoughtful allegation, even so, that helping you understand or me trying to prove you wrong might just hurt your head or not even help other people understand when they read this. Take another look to what the lighting, water and earth skills has to offer and look why it's separated. If by the time you finish, you are still unconvinced that fire is the only one school of magic to go, then maybe you are as naive as you portray to be in your above statement. --ShadowFog 19:02, 4 December 2007 (UTC)
Your not making any sense whatsoever ShadowFog and remember please back up your allegations with observations from the game because I do not see how you are drawing any sort of conclusion from anything in guild wars. How many elementalist do you see in PVP use anything else other than fire magic? In pve, do you see groups prefer fire elementalist compared to the other attribute lines? If you played Guild Wars ShadowFog you will understand where I am drawing my facts on unlike you which your comments are nothing more than 'childish' name calling and degenerative. Also please keep in mind that this website is the official Guild Wars wiki website and what you type here is going the first thing players are going to see about this class and the game. Please be positive on these forums and contribute to something for example explain instances or areas where other elementaist attribute lines will be more beneficial than direct damage from fire magic, in pvp explain different tactics that you have found out that works extremely well other than fire magic, and or still being a support character while still staying true to the elementalist name which is dealing high amounts of damage from using the forces of nature and please include facts other than blind assumptions.William Wallace 11:07, 5 December 2007 (UTC)
- Yes, they are degenerative, to describe how low is the comment since if you base your whole skill bar to fire damage, you will get pummeled by a lonely Mesmer, a Ranger or a cunning Warrior. "...you type here is going the first thing players are going to see about this class and the game." Our players are far more intelligent than being persuaded by a discussion between us, and I don't think that our players only goes for fire magic unlike the first comment you left on this topic. Let's benefit you and many other players that are reading this on my next comment. Will be ready today, so wait a little more.--ShadowFog 15:02, 5 December 2007 (UTC)
- Blinding Flash is reason alone to use non-fire magic eles in any part of Guild Wars. -
HeWhoIsPale 15:07, 5 December 2007 (UTC)
- And I actually happen to use some of the Earth Magic defensive spells quite often. The reason why SF is popular seems to be popular is because it's a popular cookie cutter build. Template it, load it, and you're done. The majority of GW players probably don't bother changing their skill bar, so obviously every single profession will have a small set of popular skill bars.
A general breakdown of the differnt schools of Ele. Fire- High damage to multiple targets, usefull at range, but little health and armor. Air- High quick damage against a single target, also has armor penetration, it is possible to machinegun a target with rapid attacks. Also often causes blind. Water- more condtion, and slowing opponents down, if your target can't move, they are easy to take out. Earth- Defensive spells, you can sit in the middle of 10 enemys, and they can't harm you. How you play an ele depends on your play style, you could play any one stle......but the true power comes when you mix styles. Don't just use premade builds, expiriment with your own combinations......you might just discover a better combination....thats what the game is all about. Med Luvin 15:51, 5 December 2007 (UTC)
Yes I realized the potential of other magic types and the reason why I made that comment earlier is for the people who are new to guild wars to try out different magic types other than the fire or encourage the developers to make instances where other schools of magic are more beneficial than fire alone (other than for the destroyer areas). Also ab.errant yes this is a wiki website and abiding by the rules is what my post are centered around, but in no way do I see any name calling or anything relating to it pertaining to Shadowfog himself but too his comments which contribute to nothing other than being sarcastic. Just look at what the other members have posted about using the other elementalist skills other than what is posted in the instruction manual. But to abide by the wiki rules, I'll avoid how my comments relate to violating the user wiki agreements compared to Shadowfogs. My intentions are originally to open up players to the other magic types in various situations like for example in Hero battles where instead of using blinding flash which is just one single condition, but instead use glimmering mark since melee classes tend to prioritize on one target and casting it one target allows you to spike a target to death while also keeping the melee attacker blind at the same time. The advantage of using that too blinding flash alone is because it is a hex and can be easily covered with a necromancer in the group and since monks will generally heal blinding before a hex, it will allow you to easily recast it on a target and produce incredible damage.William Wallace 02:23, 6 December 2007 (UTC)
- I'm sorry if you took my message wrongly. I didn't say that you did any name calling, I'm putting in a reminder not to start going in that direction between you and ShadowFog because that's what might happen. I didn't even accuse you of breaking any policies, I interjected because it seemed like it could go wrong if the wrong message got posted. -- ab.er.rant
08:41, 6 December 2007 (UTC)
You have a point. Of course all elements are good for something, but for general pve playing fire is just the best. Water and air are used in pvp but in pve i see no point to use them. Earth is good with tank builds and some solo builds but compared to fire in dmg dealing, no, fire is just better. And why is this so? AoE. Why would anyone use rubbish water or earth aoe spells in pve as you have a lot better ones, the fire ones. Air magic is not the like it could deal aoe dmg, but earth and water are. Anet should do earth and water aoes as good as fire, or there should be atleast better benefits using these (decreacsed moving speed for water and kd or something like that for earth). For air magic it should be as its now, pretty much spammable heavy spike dmg, or do you wanna see air ball in gw2? Limu Tolkki 14:13, 18 December 2007 (UTC)
There are benefits to playing each of the four types of elementalist skills in PvE and Pvp, but this profession is still one of the most popular/best classes in all of Guild Wars because of their: damage potential, constant dps, survivability, group support, one of the most useful primary attributes, has not suffered any type of serious nerfs that have crippled profession (unlike the necromancer, mesmer, ritualist, or paragon) since the release of Guild Wars Prophecies, and simplicity to maximize the profession's potential. The overall point is no matter which of the four types of magic your playing as (fire, air, water, or earth), you will still have much more to offer to a group than most other professions do.Highway Man 01:54, 16 January 2008 (UTC)
- To tell the truth, I often find Earth Magic VASTLY more effective than Fire in PvE because not only does it do excellent AoE damage, it also causes a lot of nasty conditions or secondary effects. Things like Churning Earth, Earthquake, Eruption, and Sandstorm are really, really good options for PvE. Silver40596
[edit] Ranger Section
Ranger is by far one the least used professions with elementalist. Who writes these things and do we have a guide for it? SystemisFlawed
- I use E/R :P. — ク Eloc 貢 20:26, 6 December 2007 (UTC)
- Its least used because its rubbish. No offence Eloc :P Lord of all tyria 20:28, 6 December 2007 (UTC)
Cause no one runs Thumpers, or Cripshots.Whoops, wrong context. -HeWhoIsPale 20:36, 6 December 2007 (UTC)
- Thunderclap + shocking shortbow ftw eloc? o.o--Ryudo 20:40, 6 December 2007 (UTC)
- I chose E/R as a mistake (no offense eloc). I would honestly prefer......idc. Really, unless you come up with some "miracle build", i dont see why eles really NEED a secondary profession. Although the idea of an energy stroage monk would be cool...--
Raph Talky 21:24, 20 December 2007 (UTC)
- I run e/rt for death pact signet. Lord of all tyria 21:31, 20 December 2007 (UTC)
- DPS is one of the best skills imo XD — ク Eloc 貢 06:04, 21 December 2007 (UTC)
- Serpents quickness is an amazing stance for an elementalist, turn it on and you can absolutely spam spells.--The preceding unsigned comment was added by User:146.201.93.238 .
- DPS is one of the best skills imo XD — ク Eloc 貢 06:04, 21 December 2007 (UTC)
- I run e/rt for death pact signet. Lord of all tyria 21:31, 20 December 2007 (UTC)
- I chose E/R as a mistake (no offense eloc). I would honestly prefer......idc. Really, unless you come up with some "miracle build", i dont see why eles really NEED a secondary profession. Although the idea of an energy stroage monk would be cool...--
[edit] E/Mo Section
I took out the part about E/Mo running LoD, since the nerf a majority of guilds and everyone in general is running HP again.
- Alright. — ク Eloc 貢 01:09, 9 December 2007 (UTC)
- Hmmm makes me wonder if Me/mo fast cast LoD would be viable...--Ryudo 01:19, 9 December 2007 (UTC)
- Naw, Monks should just use
Holy Haste with LoD. — ク Eloc 貢 01:25, 9 December 2007 (UTC)
- Naw, Monks should just use
- Hmmm makes me wonder if Me/mo fast cast LoD would be viable...--Ryudo 01:19, 9 December 2007 (UTC)
[edit] E/A Section
After various secondaries, I rely on Assassin more than any other - just for one skill - Assassin's Promise. This has such good synergy with the naturally high dmg output of an ele, and in PVE it allows constant fighting, and no delays while you wait for your über power, long recharge skills to become available. Suddenly GoLE and Aura of Restoration become massively effective as the glyph can be used every three of four skills, and you spend energy like water, and never run out. Use with Ebon Assassin support for your own little army in nm, cover the area with wards or use Meteor Shower as though it were Flare :P--Son of Batman 10:38, 19 April 2008 (UTC)
[edit] High Level PvE
"Towards the end of the game you will notice your spell damage dropping. This is due to the fact that a monster's armor scales with its level (3 points per level). A lv 24 monster will take about 15% less damage due to it armor."
Would it be ok to add this to the section? Done25 21:20, 1 February 2008 (UTC)
I don't have a lv 20 ele so I am not sure how accurate this info is. Cany anyone tell me how much the damage is scaled?
Of course it goes down, if you still did the same amount of damage than there would be no reason as to why play the other classes in pve and yes the enemies Armor rating does increase.William Wallace 08:24, 5 March 2008 (UTC)
[edit] Hair Styles
I really hate my characters hairstyle....How can I change it?
Any ideas
--Sir Phil SP 21:55, 13 March 2008 (UTC)
- It's called Delete->Create :D Not much you can do about it. Or you can get a crown or any other special hat that removes all your hair.--Underwood 21:57, 13 March 2008 (UTC)
I agree - I have to wear a hat to stop my ele looking like an effeminate boy band member - the Mask of the Mo Zing hides my shame nicely :P--Son of Batman 10:15, 19 April 2008 (UTC)
[edit] Signets
did you ever notice that E's do not have any Signets? Maybe their Glyphes were intended to be signet at first, and then got changed to a special skill type. —Zerpha
The Improver 16:57, 19 March 2008 (UTC)
[edit] ele thoughts
i love ele its the only char i really like.... i also use alot of fire skills.. well only fire skills, and frankly i dont see whats wrong with everyone using fire skills because they rock! my ele is also a ranger.. yes i know thats supposedly bad... but it was my first char i ever made and i dont even use any ranger skills except if i want a pet i also use troll ingot because it works :P :) anyways lol we dont need second profesion....and having all your attribute points in fire and energy storage and then using AoE skills is very usefull well to me it is ... whatever works for you is what you should do --75.48.251.160 02:55, 23 May 2008 (UTC)avalon bercelle
- Ya, I only use ele and I use Fire all the time. The only secondarys I really use though are Monks and Ritualists. I used Ranger for a little bit and it works fine. — ク Eloc 貢 16:12, 23 May 2008
[edit] Air Elementalist
The character I play is currently a level 18 air elementalists, seconary profession: Monk. I chose to specialize in air magic because I didn't want to be the same as everyone, I have found that my character deals immense amounts of damage and has impossibly high energy while maintaining good health and rarely dying. I currently deal 210 hit points with my air magic spells and my MP is somewhere around 70. I couldn't possibly imagine playing a fire elementalist, even though everyone raves about how good they are as I am rather impressed by my characters abilities. For anyone researching character professions my words of advice would be to do whatever you're the most interested in. The game isn't designed so that any one profession is more powerful than all the rest,there are pro's and con's to each and you just have to learn how to work with your build to deal the most damage. Happy Gaming. =)<3 --The preceding unsigned comment was added by User:142.104.52.255 (talk).

