Talk:Endure Pain

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This alone is is not a good skill, may be good for what the picture resembles:

A warrior with his back to the enemy getting shot at and running away.

It can be used with skills that require you have more health than your foe. Still, I think, the recharge time kills this skill being used in a build around it. --Wealedout 20:40, 1 December 2007 (UTC)

You can use Endure Pain to cover the damage that will be done to the Warrior while activating Healing Signet. The bad thing is, since is 30 secs., you may want to take some cover if you want to do this again.--ShadowFog 12:41, 3 December 2007 (UTC)

i use this skill when im tanking in pugs since i dont trust the healing reflexes of randon monks. I use this to keep me alive when i notice the healer is too stupid or i get spiked to less then 20-25% hp, but yeah in a descent group it's kind of useless 95% of the time, if only it was maintanable =) 201.27.158.243 22:00, 29 January 2008 (UTC)

I always saw that as the point that made Defy Pain elite; the fact that, being adrenaline powered, Defy could be maintained whereas Endure was vs. spikes. ~ Da Si 04:02, 2 February 2008 (UTC)
Endure Pain is just fine with Flesh of my Flesh to resurrect at full health (e.g. your monk). Apart from that; sure, only against spikes. Noctarch 01:45, 28 June 2008 (UTC)

[edit] Death When Healed

When you are at the point when Endure Pain ends and you have the 1HP, if you attempt to heal yourself you instantly die. Why? Retro77

You most likely have negative health after the skill expires. If the heal isn't sufficient to bring you back to a positive health level, zero is assumed and you die. Jayeddie 15:10, 21 April 2008 (UTC)

[edit] Potential Bug

I tend to add this skill to my heroes when I HFFF and use it after Shadow_Form expires (after health drops to around 40). I've been noticing that it only gives the primary assassin heroes around 9 health instead of the minimum 90. Has anyone else noticed this? When I use it on a primary warrior (with 12 in strength) it doesn't give anywhere near the 258 it should, probably 25-30. I unfortunately do not have documented numbers, but it is fairly obvious if you watch the health-level number when you activate the skill. I suspect there may be an errant multiplier that is somehow linked to heroes and/or Shadow Form. Used alone, it seems to work correctly on my Warrior. I have not tested it in combination with Shadow Form yet. Jayeddie 15:07, 21 April 2008 (UTC)

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