Talk:Experience

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[edit] Shared Experience

When in a party, the experience earned is divided by the number of people in the group. However, do people of higher level affect the amount of experience a lower level player gains? -- Hercanic 06:49, 14 December 2007 (UTC)

Yes, to calculate your xp, first use the table, that tells you should have, say 240xp, and then you divide it by the number of players withing range of the killed foe. so, if you have 2 teammates, no matter level, who are also close enough to the foe, you'll only get 80xp. Then there are ofcourse other factors such as scrolls and stuff to, but not related to your question.--Prince godrik 13:55, 16 June 2008 (UTC)

[edit] Quick XP

anyone want quick XP? Do a mission that has an item as a reward, do the quest,(make sure you have a full inventory)collect your reward. Since you cant get the item you can do the quest again, thus giving you a constant way to get XP, but you have to do the quest again.

...I'm pretty sure you can't collect the reward if there's an item and your inventory is full, so I don't get your statement at all. Capcom 19:59, 23 July 2007 (UTC)

it worked for me in prophecies, of couse there have been a few bugs in some of the quests like the shing jea professions quests. So maybe it was a glitch, but my monk was able to do prized moa bird twice

although I was only able to get one of the items, so maybe I need to have enough room to get one item and not the other.


[edit] Charts

I began several charts on point progression, but as my attempts to properly format them have failed so far, I will invite a more savy wiki editor to provide the formatting. I will continue to try to expand these lists as my wiki knowledge increases. Thanks in advance, LeFick 15:14, 4 October 2007 (UTC)


[edit] Range

Something needs to be documented about range (and if it actually differs in certain areas of the game) - for instance, as a smiter in the Foundry I collect no XP even though I am within what I think is the right range for receiving XP. My bonding is dealing the most damage to the foes even though I am not within casting range. Can anyone provide a clear answer? Thanks, josəph 16:42, 18 October 2007 (UTC)

Damage doesn't affect your exp. You have to actively target an enemy or ally after aggroing in order to get experience. For example if I was bonding, to leech I'd cast Signet of Devotion on an ally and then run back out of range. Anything they had aggroed before I cast it would then give me exp (no matter how far you run). - BeX iawtc 15:54, 22 October 2007 (UTC)

[edit] XP-system is unfair, noone recognized!?

Recently I started farming the Kathedral of Flames as a bonder/smiter. I cast my bonds on the tank and stay about 1 and a half aggro circle out of range. My tanking companion tanks, my smites kill the mobs but I get ZERO XP. One could say: "Farming - who cares?" but the point is: In regular PvE there are lot of monks bonding. That is exactly what some monk skills are made for (e.g. Life Barrier). Of course the bonder stays out of range as otherwise he might riski being killed and that way ruining the sense of his bonds. In addition there might be a battery necro providing energy for the monk to maintain more than 4 enchantments. Now take the example: 2 tanks bonded with 4 bonds each, one bonder and one battery necro. Aren´t they all working together as a team? Without the tanks the bonder and the necro will die, without the bonds the tanks will die and without the energy the bonder will not be able to upkeep enough bonds for the tanks to survive. I know there is a Blessed Signet but thats not the point here. My point is that only the tanks get the experience for their "dirty job" that could not be completed without the two others. I´ve been playing GW for more then two years now and wonder that nooene ever recognized that? Noone cares about?? It´s that unfair!!! For getting XP in those cases necro or monk would have to activly target a tank with a skill or attack a target e.g. with a long bow. Both risks taking the aggro from the tanks. Thats totally free of sense. When will that be fixed?--Tapps75 17:33, 31 December 2007 (UTC)

I'm sure everyone (that is anyone who pays attention) knows about this. The system is not going to be changed, it works exactly as intended. If you are too far away from a battle or you aren't actively participating in it you don't get exp for it. Kypp Duron 03:23, 20 January 2008 (UTC)

[edit] XP per Kill Sheet outdated?

It seems to me that the Sheet is outdated in some way... I mean the lower levels then you are correct but if you kill a Monster above your own level the XP in the Sheet doesnt quite match... For example im at Level 8 killing the Charr Bosses in Presearing who are level 10. IM getting more then 200 XP if alone but from what the Sheet states the Bosses would need to be Level 14 (+6) to give me that XP. Also it does not seem to be locked at 280 XP per kill since I got 350 XP when killing Torment Claws in the DoA in HM when in Range with 2 ppl. I know that you get +50% XP in HM but still it doesnt quite match the sheet as it is. Alone you would get about 700 XP per Kill in DoA. If you take away those 50% HM Bonus this would still mean about 500 XP per Kill... Or is it just that Elite Areas and Bosses are calculated otherwise / give more XP? SilentStorm 16:25, 5 March 2008 (UTC)

Why you get more than 200xp for charr bosses is because bosses give double xp, which is bad not to be mentioned here --Prince godrik 13:51, 16 June 2008 (UTC)

[edit] How Much Experience?

Hi there, I'm just wondereing how many Experiecnce points was gained by all European players between April 1st-April 28th

Thank you The preceding unsigned comment was added by 86.133.110.241 (talk • contribs) at 14:33, May 1, 2008 (UTC).

8345! poke | talk 14:35, 1 May 2008 (UTC)

[edit] Monster Experience

Someone should write an article of how monster experience works, I tried to understand it but the results of experiments are very weird. For example i once let a group of a lvl 3 stone golem, a lvl 4 devorer and a lvl 3 gargoyle, not hostile to each other, kill me together 20 times. The gargoyle lvled twice the devorer once and the stone elemental never, the stone elemental alone needed only 4 kills to lvl. I also noticed that a foe who is not fighting you, if you stay just outside hisaggro circle and suicide he does not gain any xp. --Prince godrik 14:00, 16 June 2008 (UTC)

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