Talk:Foe

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Bold text[[[Link title]<math>--89.2.241.187 08:16, 18 April 2008 (UTC)Insert formula here</math>]]

Disputed section[edit]

Those notes are talking about Charmable Animals, and maybe even the cows outside SJM and other such Npcs. personn5User Personn5 sig.jpg 05:28, 4 October 2009 (UTC)

What specific creature they're wrong about doesn't really matter, does it? Backsword 05:30, 4 October 2009 (UTC)
How exactly are they wrong? (Not disagreeing with you, Just wanna see why you think they are wrong) personn5User Personn5 sig.jpg 05:31, 4 October 2009 (UTC)
There is no such thing as neutral in this game. In plenty of other games yes, but that doesn't belong on this wiki. Thus any claim on how they behave are pretty silly, and entirely made up by some poster. Backsword 05:34, 4 October 2009 (UTC)
Hmm, true. But that doesn't exactly require a removement of them? Maybe a re-wording. personn5User Personn5 sig.jpg 05:37, 4 October 2009 (UTC)
There are neutral creatures. Either neutrally hostile (they will attack you and other types of creatures) or neutrally allied (you and foes cannot attack them, but they either don't do aything or heal both friend and foe). Animals are neither of these. -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 18:02, 5 December 2009 (UTC)
There ARE neutral creatures. All green and lime named NPCs are allies, but those that do not enter battles are 'neutral allies'. You can recognize them easily, because they just stand there in Explorable Areas, without entering fights, and not being affected by hostile skills. Those that do enter battles (and may even die) are not neutral allies. But as for really neutral, there is nothing like that in this game. Skills are designed to target either allies, foes or 'the caster/the point where the caster stands'. Animals are just both ally and foe until they turn into foe, at which point they are just foes. 'Neutral' is 'neither ally or foe', not both.MithUser MithranArkanere Star.pngTalk 21:09, 2 May 2010 (UTC)
Ok, I've tested that Charm Animal can target both ally and foe, so it doesn't really matter if uncharmed animals with green names are actual allies or not. MithUser MithranArkanere Star.pngTalk 17:10, 9 May 2010 (UTC)
I've also tested many, many different skills with my elementalists (she has all 1319) with several different animals, including the menagerie and the wintersday ones. They can't be targeted by skills that require to target an ally. They are passive foes marked 'green' so the 'select nearest ally' key targets them, that's all. Other than that, they are passive foes like the mantises outside Sing Jea. MithUser MithranArkanere Star.pngTalk 14:02, 6 July 2010 (UTC)

Hostility varies[edit]

One thing I've noticed is that red-dot critters seem to be divided into three categories:

  • Aggressively hostile that will attack you as soon as they notice you, regardless of anything except them already having engaged some other red-dot foe. (E.g. Stone Summit versus Centaurs in the Shiverpeaks)
  • Docile (but still red) that will generally leave you alone unless you provoke them, like the Plague Worms in pre-Searing.
  • Mixed-mode, like the bandits in pre-Searing. They will attack you aggressively if you are low-level, but will leave you alone if you are high-level. The switch-over point isn't clear, but it is somewhere below you being level 11-12.

Cynique 13:35, 25 October 2011 (UTC)