Talk:Game updates/20070405

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Full description of balance update?[edit]

I think it might be more appropriate to instead of link to that, place the whole thing in the update page. However, I'm not going to change it, because I really don't know, but...Windtalker 17:23, 5 April 2007 (EDT)

The update notes are out [1], I don't have time to take them here. Good night everyone - have fun playing! - MSorglos 17:26, 5 April 2007 (EDT)

Second update[edit]

"Some users have reported being able to log in after installing the second update."? Suppose there is missing a "not" - don't know the reports, so I won't change this. - MSorglos 02:00, 6 April 2007 (EDT)

Yes, I think that part was missed when condensing two bulleted items to one. Surely there was a problem there, otherwise I doubt they would have reported it. ;-) -- Jonas N 15:18, 6 April 2007 (EDT)

Division into 2 Updates[edit]

I'm against it because we are not GuildWiki and ANet did not published a second update so we can also put the GWW-Notes to the first update log. Poke 08:18, 6 April 2007 (EDT)

"We Are Not Guildwiki" - I forsee a new policy: WANG :D --SnogratTrigsig.png 08:20, 6 April 2007 (EDT)
This is an idea... ^^ Poke 08:40, 6 April 2007 (EDT)
Personally I see it as GWW:NOT being 1 policy and Wikipedia & GuildWiki being in it. --Jamie (Talk Page) 15:25, 6 April 2007 (EDT)
Absolutely, Jamie. Humourless, but that is very likely the way to go :) --SnogratTrigsig.png 16:01, 6 April 2007 (EDT)

April 5th Update: Sound Issues[edit]

A few player have noted issues with audio within the game since the major update of April 5th. As you read in the Update Notes, there were changes made to the way that sound is delivered to you. One of our programmers who works most closely on audio has written up the following comments, which may help people resolve the issues that these players are experiencing:

Guild Wars now uses the FMOD sound system to mix all audio in default mode (software mode). This change was made primary for performance and compatibility reasons, especially considering that DirectSound is now a depreciated system in Windows Vista with reduced functionality. Most players should have no issues and will experience a performance boost because of this change. When hardware acceleration is selected, DirectSound is used as before (no functional change).
Some users may experience compatibility issues with the new audio system. If so, we recommend trying a different driver model first. Low-latency ASIO drivers can be selected by using –sndasio at the command-line. These drivers are not as widespread, but may offer good results for anyone that happens to have them installed. Higher-latency but more compatible Windows Multimedia output can be selected by using –sndwinmm at the command-line. Windows Multimedia is slightly less responsive than DirectSound or ASIO drivers, but is more likely to work when other drivers have issues.
In the event that users experience issues with the new default sound mixer and alternative drivers do not solve the problem, the old DirectSound software mixer is available for compatibility. Use –dsound at the command-line to enable it.
Command-line Options Summary:
  • -sndasio : attempts to use an ASIO driver in software mode
  • -sndwinmm: attempts to use the Windows Multimedia audio driver in software mode
  • -dsound : forces use of old DirectSound software mixer.
Please note that these three command-line options are mutually exclusive.

We hope that this is helpful advice and that you will find that problems are resolved with the use of these ideas. --Gaile User gaile 2.png 03:02, 8 April 2007 (EDT)