Talk:Game updates/Archive 2

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Displaying of attribute points gain.

The note on the August 16th update says that it was added there. But that isn't true, this has been around for atleast 3 weeks or so. Copper Elf 05:20, 22 August 2007 (UTC)

Agreed. It's been around at least since I made my Assassin, which was a month ago already. - Tanetris 05:30, 22 August 2007 (UTC)
It was included when that mega update came out, iirc. - BeX iawtc 05:58, 22 August 2007 (UTC)
Game updates/20070717 - was documented elsewhere so I added it here. I added the note about the bug though (which was still happening at least 2 days ago). - BeX iawtc 06:04, 22 August 2007 (UTC)

Thursday, August 23, 2007

3 pve skills.... =( there goes a full skill bar of none-class related skills... I would prefer this didnt happen, but with the new gwen skills i can see its necessity, oh well... --Vhalantru 05:09, 24 August 2007 (UTC)

WTF

first the 3 pve skill nerf and now this?!! nobody is gonna use seed of life with that update, even the other seed thing is better..

That would be healing seed. they nerfed LoD that is what i'm most furious about.

Sept 1 Update

What was it? —ǥrɩɳsɧƿoɲ/ 21:17, 1 September 2007 (UTC)

Me losing most of my inscription unlocks... :/ --Edru viransu 22:39, 1 September 2007 (UTC)


Sept. 4 Update

Not sure if it was in introduced in this update or it's old, but my Ghost Forge insignia are now incorrectly saying "Armor +15 while affected by a Chant" instead of Weapon Spell. (Haven't checked to see if it's a real change or just a text change yet.) Skuldnoshinpu 03:38, 5 September 2007 (UTC)

According to Ghost Forge Insignia, pretty old. --Valshia 03:43, 5 September 2007 (UTC)

If you have 3 PvE skills on your bar, but try to replace one of the PvE skills with another PvE skill, the leftmost one will disappear (leaving you with two). If you replace the leftmost skill then it will still give you a message that the skill that you replaced was in fact removed automatically. (Terra Xin 03:55, 5 September 2007 (UTC))

That was there before this updated, but I also noticed it. Erasculio 13:13, 5 September 2007 (UTC)



Fixed a bug that caused certain Oozes to use the skill "Ooze Replication" incorrectly so that they were replicating an infinite number of times.
lol that would suck to vs. Єяøהħ 04:08, 5 September 2007 (UTC)
AoE against all enemies with 1/4 enemies? Yes its hell! ^^--Renegade 13:22, 5 September 2007 (UTC)
Would have loved to see this. A room swarming with ooze. --Xeeron 13:41, 5 September 2007 (UTC)

Sept. 17 Update

The loyal players of Guild Wars have once again been alienated by a decision to "nerf" a popular dungeon - Slavers exile. This is consistent with the existing precedent by ArenaNet to dampen our enthusiasm for the game while simultaneously transforming it into a bastion of mediocrity. --The preceding unsigned comment was added by User:24.108.205.205 .

rofl, a "nerf" when they are fixing a very clear exploit and making it run how they wanted it to in the first place. If anybody saw how many people farmed Slavers', you would know a fix was going to come asap. --The preceding unsigned comment was added by User:76.211.81.234 .
Heh "bastion of mediocrity". Nice phrase, even if it doesn't apply to this update. Biscuits User Biscuits sig.png 02:04, 18 September 2007 (UTC)
I Also find it funny he is unsigned. :D AndersTheBloody 04:05, 18 September 2007 (UTC)
Agreed, it was an exploit and it needed fixing. The problem I have with Slavers' Exile is that there's no way to tell if someone doesn't meet the requirements until after you get there and find the door locked, at which point rage quits and a total group collapse are likely. -- Gordon Ecker 06:13, 18 September 2007 (UTC)

I love the fact that they called the problem in Norn bridges a graphical glitch. It was a naked guy for crying out loud! The poor dude just wanted some clothes and a fire to stand by. EvilAzrael 06:19, 18 September 2007 (UTC)

After this update GW won't work on my comp. :@ Rawrawr Dinosaur 15:25, 18 September 2007 (UTC)

o.O That's bad! You have already contacted support, I assume? - anja talk 15:39, 18 September 2007 (UTC)
Narr, didnt think to actually o0. This is the second time its happened in like 26 months or something though, last time being due to an update as well. I had to reboot the comp to get it to work. 84.9.10.165 17:39, 18 September 2007 (UTC)
The game doesn't crash for me, but 2 days ago when I was running through Iron Horse Mine with my Dervish, my screen kept freezing, a minimize-maximize fixed this problem, but only for a few seconds after which it would freeze again, I haven't really tested it again because it was annoying as hell, but it seemed to happen as soon as I aggroed the spider thingies there (Forgot the name, frostfride Dryder's or something?) I turned my graphic settings to minimum and turned post process effects off, and that fixed the problem, which really doesn't prove that this bug hadn't existed for over a year already since I only recently started using post process effects and it may have been my graphics card (GeForce 6600 if anyone is interested) -Meridan 12:44, 20 September 2007 (UTC)

Another Stealth Update?

Did they recently make another stealth update? It seems something has changed and access to Eyes of The North is now Blocked. Currently the Crevasses are still missing from all three campaigns, making the completion of the quests to get to Eyes of The North impossible to complete, as there is no Crevasse to click and enter into. ~ User:J.Kougar J.Kougar 12:27, 23 September 2007 (UTC)

I can confirm that all chasm/crevasse things are missing. I tried with a Tyrian char that has been to EotN, a Tyrian char that hasn't been there, and Canthan char that hasn't been there. A guildmember confirms that he entered one yesterday, so it must be some very recent issue. Zophar 13:36, 23 September 2007 (UTC)

Update Fixed Paragon Asuran Legging Armor

The New update added a fix to the paragon Asuran legging armor, it now dyes the whole thing, instead of just part of it like before.

Veteran buffs

Does anyone know how these work? I'm guessing they provide Energy Channel, Great Dwarf's Blessing, Heart of the Norn or Vanguard Commendation, and, in the case of the Deldrimor buff, a morale boost. -- Gordon Ecker 08:47, 28 September 2007 (UTC)

I would guess that it removes DP, like players demanded. Other question: Do I have to redo Fenris and Snowmans to obtain those adventurer of the north points? --Xeeron 10:33, 28 September 2007 (UTC)
You don't have to redo them, the points are given retroactively, if you have dome those dungeons. --84-175 (talk) 11:47, 28 September 2007 (UTC)
I'm guessing it works exactly like the bounties, except that you don't gain any reputation points. -- ab.er.rant sig 10:54, 28 September 2007 (UTC)

September 27, 2007 update

Ok, they fixed the 10 points on the 2 dungeons So max now 335. (336 if you use some tricks)

Looks like 3x5 points missing (the 3 Primary quest, that you always see in your book). Or...  ?

October 12 update

moved to Talk:Game updates/20071012

Dedicated Miniature Pets

Dedicated Mini Pets are being sold to other players. Though they are being told they are dedicated they still should not be able to be sold to other people.

Please sign. Also, if players want to buy minipets to show them off in town, they should be able to do so. Not everyone cares about building the HoM, and you might get a good discount on those dedicated pets. Alaris 02:50, 15 October 2007 (UTC)
I had to make a single mule to carry 25 customized miniatures, and the number would have increased as I acquired more. The character whose hall they appear in has 1 Miniature in his Inventory, so the others were just wasted and taking up valuable space. I was even very close to deleting 20 or so common and uncommon minipets. I'm glad they've introduced 'dedicating' rather than customizing, I now have the opportunity to either; share the pets among my other characters, as I did before GW:EN was released, or sell them to people who just want the pet for general use. Dragon 14:29, 17 October 2007 (UTC)
If arenet can make it so that other players can still use Dedicated pets, but can't put it in to HoM--The Warior Of Timi 14:34, 17 October 2007 (UTC)
That's exactly how it is now. Biscuits User Biscuits sig.png 15:59, 17 October 2007 (UTC)

Update - Monday, October 15, 2007

Fixed a rare crash bug. This is what kinda bug?Mr-HaXx 8:55 , 16 October 2007 (UTC)

See: Talk:Game_updates/20071015. Chriskang 12:30, 16 October 2007 (UTC)

Light of Deldrimor? Not worth it anymore....

"Improved rewards from Eye of the North chests revealed by the Light of Deldrimor skill in both Hard and Normal Mode." I've noticed just the opposite of this? Chests are now only giving 20 or so gold on the first level of dungeons. The amount/value seems to increase (minimally) for each level. Anyone else? Could this be a mistake? JazmynZee 13:24, 16 October 2007 (UTC)

When we did it in Hard Mode last night, the first level yielded between 50-100 gold to all of us. This is already more than the complete lack of chests on the first level as it was before the update. Increase there. On the following levels, rewards averaged between 180-230 gold (3-level dungeon) and rare materials dropped as well. Another increase, as I have never seen the chests give 200+ gold before. Another thing I noted was the chests yielding lockpicks- 2 players got one. The gold rewards have improved a little, and the chance of a valuable item (material, lockpick, or undiscovered) seems to also have increased. I definitely think it's still worth taking, maybe even more so than before. -- Elveh 13:46, 16 October 2007 (UTC)

GG again anet

Keystone signet was NOT that imbalanced. Using signet builds with the buffed version was the most fun I had had in a long time on guild wars. Now, it is only truly viable with mantra of inscriptions again, destroying some more creative uses of the skill. That is all. 69.40.249.50 00:00, 17 October 2007 (UTC)

It allowed for an indefenite Signet of Humility, so yes, it was. UserDrago-sig.gif Drago 00:13, 17 October 2007 (UTC)
I'm going to assume you've never fought a mesmer with Mantra of Inscriptions or meant keep it up on two people. If anet wants my solution, I'd say, keep the buffed version, but make keystone not affected by other reduce signet recharge time skills (namely, mantra of inscriptions). That would keep it useful, but reduce the ability to spam signet of humility so much. 69.40.249.50 00:23, 17 October 2007 (UTC)
LAWL MAINTAINED SIG HUMILITY ON THREE PEOPLE. Armond 02:14, 17 October 2007 (UTC)
Yes, but you have a complete character that almost everything he does is disabling 3 elite skills, 1 character should be better than 3 elite skills since the others still have 7 skills in their bars. I wouldn't call that overpower. Coran Ironclaw 02:42, 17 October 2007 (UTC)
Err, the keystone mes still has 5 skills on his bar, and enough attributes to fill them with some pretty strong stuff(5 sec recharge signet of distraction, leech signet, signet of weariness, any non-elite signet from any profession that's useful) --Edru viransu 02:59, 17 October 2007 (UTC)
signet of distraction worries me more. Coran Ironclaw 03:12, 17 October 2007 (UTC)
Total elite shutdown on both monks is a lot more of a concern than an unwieldy interrupt on a signet bar :/ -Auron 03:30, 17 October 2007 (UTC)
Tbh the reason I started to like mesmers was because I found one in a GvG that kept sig humility on my rc. This was a while ago, but still. And this guy didn't even have MoI, much less keystone. Armond 09:59, 17 October 2007 (UTC)

msassive disconnect

I just keep getting disconnected. and I'm noticing I'm not the only 1...stupiud update ----InfestedHydralisk Shadow Prison.jpg 22:24, 20 October 2007 (UTC)

Oct 20th

I get disconnected whenever I try to load a character since this update???!!
Yeah they messed something up, actually the update should have fixed the Crash Exploit I discovered earlier today--Pablo24 22:27, 20 October 2007 (UTC)
GH seems fine tho ----InfestedHydralisk Shadow Prison.jpg 22:28, 20 October 2007 (UTC)
Me too can't get on at all 79.73.12.164 22:30, 20 October 2007 (UTC)
I'm getting a "Guild Warss can't find the mission you requested" error message each time I try to use a character after the login screen 79.73.12.164 22:33, 20 October 2007 (UTC)
Before, I was able to log in, but usually crashed after a huge lag issue with error 007, after the update, I can't go beyond the loading point, where if a stay long enough, I will get kicked out by error 007. Annoying. --66.98.85.30 00:10, 22 October 2007 (UTC)

I'm not having any problems :S

not now the patch was rolled back

No it wasn't rolled back as my exploit is fixed--Pablo24 22:53, 20 October 2007 (UTC)
Boast much? User-brains12-scale-sig.png brains12- - 23:03, 20 October 2007 (UTC)

Please change * Thursday 20th of October to * Saturday' 20th of October -- Gem (gem / talk) 23:04, 20 October 2007 (UTC)

what was the exploit?

I sent a health ping packet with wrong textrefs, thus causing everyone to crash.--Pablo24 23:31, 20 October 2007 (UTC)

Talk page link

What about putting a link to each update's talk page on the master page? Currently there seems to be some confusion as to whether to put comments on the main update page, or the individual update page. Also, the only way to get the the individual talk page is either to use the "edit section" link, then click "discussion", or to use the update's link on the right in the "recent updates" panel, then again click "discussion". A simple link (e.g. "Discuss" or "Talk") either in the update's title, or next to its link in the recent updates panel would make things slightly easier. Biscuits User Biscuits sig.png 14:22, 21 October 2007 (UTC)

better? :) poke | talk 14:52, 21 October 2007 (UTC)

Names Fade With Distance

I noticed since the Halloween Decorations have been set up names of npcs and sign posts fade the further away they are and become sharp as I approach them. Is this a recent change or a problem with my graphics card? Or have I never noticed it before? 02:49, 26 October 2007 (UTC)

Read the updates, please. "To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color." -Auron 02:50, 26 October 2007 (UTC)
I did, I loaded the updates page before it was updated but after the update occurred in the game so I missed it here. Dancing Gnome 03:09, 26 October 2007 (UTC)

It may be worth noting that it's not a sudden change from dim to bright like the note suggests, but a continuous change instead. Not like this is going to break the game for anyone, but meh. --onoes! Mafaraxas 04:14, 26 October 2007 (UTC)

Another interesting thing worth noting is that we now have a real way to tell distance in the game; who wants to volunteer to calculate the size of the Tyrian continent? --onoes! Mafaraxas 07:09, 26 October 2007 (UTC)

I wonder if it is indeed 1,000 feet - some NPCs appear closer but are dimmer. Armond 07:04, 26 October 2007 (UTC)

I think it should be optinal, if one wants it on or not. Add this in the options menu. 72.179.164.76

Recent Update 26 October

They just fixed this: Guild Wars Wiki notes

   * Caused duplication of several skills at the Priest of Balthazar[Rewards]:
         o Anthem of Weariness
         o Blessed Light
         o Burning Arrow
         o Complicate
         o Crippling Slash
         o Desecrate Enchantments
         o Enfeeble
         o Enraging Charge
         o Falling Lotus Strike
         o Flame Djinn's Haste
         o Glowing Gaze
         o Insidious Parasite
         o Liquid Flame
         o Natural Stride
         o Pious Fury
         o Reaper's Mark
         o Searing Flames
         o Shield of Absorption
         o Signet of Lost Souls
         o Smite Condition
         o Steam
         o Sun and Moon Slash
         o Tiger Stance 
   * These duplicates could be equipped to your bar, excepting the elite skills. 

November 2 Update

Not to sound rude, but F this update. Why is anet fusing 2 complete irravelent arenas into one?! It's fun yeah....capping and mobbing, but the skills that's most essential in a RA is, lost. Why does anet always tries to "fix" things that's good into something more "insidious" or in some people's words "nerf" of a sort.

Perhaps you should learn to express your opinions as such, and not try to imply that your beliefs are facts. Sure you might not like the changes in the update, and you should let ANet know, but there are others that do like the changes. Besides, changes keeps the game fresh. Alaris 04:17, 3 November 2007 (UTC)

Skill bugs

When will you fix skill bugs, these are bugged since gw:en came out.

Glyph of Swiftness Glyph of Swiftness: Projectile speed boost doesn't work with the most projectile spells.

Symbolic Strike Symbolic Strike and other melee attacks: Don't hit multiple targets when used with a scythe.

and many other skills which do not work as intended

Adding the bug tag to Symbolic Strike now.--UserZathicSig.PNGZathic 01:29, 29 October 2007 (UTC)

Trick or Treat bags.

Even after the update I still got a Trick or Treat bag in Isle of the Nameless. I thought this was fixed. Gin 19:49, 27 October 2007 (UTC)

Light Of Deliverance

Light of Deliverance: increased casting time to 2 seconds; decreased heal amount to 5..70; now affects all party members regardless of Health.

My opinion is that they should either revert it OR make the following changes 1) Either revert it completely 2) Keep all the changes except make the radius of the spell much bigger 3) Increase the healing a lot more


2 second casting time is going to kill the spell for interupts and now you its almost useless in PvE as well because it prevented 80% of party wipes. Shinjinbukai User Shinjinbukai.jpg 02:37, 9 November 2007 (UTC)

Seriously. That was the big advantage it had over Heal Party. Heal Party ALWAYS gets interrupted if there is anything around capable of it. Now LoD will be just as susceptible. There goes that skill. Mohnzh 03:20, 9 November 2007 (UTC)
Heal Party is actually more useful now. It got a buff via increased healing but they also buffed it by buffing Healer's Boon - which makes it less interuptable than this :P. LoD was dumb, I hope it dies. Dancing Gnome 04:29, 9 November 2007 (UTC)

2007-2007 R.I.P LoD

Skill Update 11/08

- Healing Prayers Buffs: I think this is in response to how popular and better the Protection Prayers line is... and instead of nerfing that line, they brought the Healing Prayers back up to a higher level.

- Light of Deliverence: This one is the only buff and nurf in the HP line... it is interesting that they would lengthen the CT AND lower the healing... but take off the 80% condition... so does this make it a weaker Heal Party but as an Elite? Why didnt they lower the recharge? Spamablility probably... This will kill the IH/LoD Monks in GvG

- Heal Party: now heals for 10 more HP then before... normally used by a party booner, this will heal for 15 more HP, which for an 8 man team, is a 120 HP buff.

- Healer's Boon: No upkeep means more energy regen for yourself... the length of the enchantment is 55 seconds on a 10 recharge... so its still has plunty of length and there is no guess work invovled... you know when you got to cast it again. So in a since... you have better energy management now.

- Glimmering Light: Geee, no more Booner needed now... infact this could be the only heal you need... this skill, with 16 in HP, heals for 116 HP, for 5 energy, 1/2 CT and 1 Rech.... this is probably the most powerful heal in the game now... not to mention the fact its an easy cap...

- Word of healing: not only can this skill heal for 264 HP (w/out DF)... it can now be casted faster AND target yourself... another major healing skill...

- Restful Breeze: almost doubled in healing power, going from 10 seconds to 18 seconds... which is another 160 HP... this skill can now heal for a possiable 360 HP (so long as you dont do anything but sit there)

- Conjure Nightmare: Great... no more AI/CN combos...

- Mystic Healing: um... why? There was nothing wrong with it, and rarely used (except by me ofcorse) why nerf it?

- Recall: so that means that if a Shatter Enchantment happens on the target... that person take 115 Dmg, and YOUR skills are disabled for 10 seconds??? Whats up with that crap??? That nerfs my dual runner build.

- Splinter Weapon: Well... this is a bit of a nerf to Splinter Barrage... only effects upto 3 foes... however, in most situations, there are only 4-5 man groups... so I guess its torrelable.

To close... Monks... rejoice for this is your day, and Dwayna, your goddess, is deffinately smiling at you! SabreWolf 11:06, 9 November 2007 (UTC)

Why buff Ancestor's Rage AGAIN? It was fine the way it was, if anything the dmg needed to be decreased, now multiple rits can spam it on the same target again. Silly

No need to guess. The reasoning can be seen at Gaile_News#.5BDev Update.5D Skill Balance - 08 November 2007. -- Gem (gem / talk) 12:07, 9 November 2007 (UTC)

What the heck anet? you buffed shrinking armor (A mesmer non elite) so that it now is in all ways better that seeping wound(an assassin elite). seeping wound in the most underpowered skill in the game and it really needed a buff. But i guess it will be eternally ignored in favor of buffing skills that already find more use than it. Kraken 18:16, 9 November 2007 (UTC)

First off, shrinking armor was buffed because cracked armor is a weaker condition than deep wound (compare Shrinking Armor to Phantom Pain). Secondly Seeping Wound isn't supposed to be used for degen. How many hexes do you see in Critical Strikes? It's a cheap quick hex that doesn't end prematurely and isn't linked to deadly arts. It is underpowered, but it is not at all supposed to fill the same purpose as Mesmer degen/condition hex. - User HeWhoIsPale sig.PNG HeWhoIsPale 18:22, 9 November 2007 (UTC)
Eh, Shrinking Armor was good enough as it was; 5e, 1s cast, 8s recharge was already advantage enough over 10e, 2s, and 15s recharge for Phantom Pain to compensate for the relative weakness of Cracked compared to DW. Oh well, I guess you won't see me complaining. --onoes! Mafaraxas 18:29, 9 November 2007 (UTC)
I am not complaining about the buff to shrinking armor, but more about the lack of a buff to seeping wound. I mean, if you say that the only reason it is elite is because it is a cheap long duration hex for assassin's to use to start black spider/black lotus then think this way, parasitic bond at 0 points is a cheap longer duration hex with better recharge and cast time, so why not use that instead. if anet really does not want to give seeping wound a decent buff then they should at least remove it's elite status. because as it is right now the only reason even to get it is for the skill hunter title track.Kraken 01:04, 10 November 2007 (UTC)

In response to the question why mystic healing was nerfed-I'd guess it would be to prevent any of those nasty teams using skills creatively from keeping their party alive after the LoD nerf. Seems pretty obvious that ANet <3s pressure teams after this change. Oh, and ANet, GJ on the WoH and glimmer changes, but the LoD nerf was probably your biggest failure since /report.(for anyone that has yet to be enlightened, that feture is only seeing use by people interested in abusing it) 69.40.242.12 20:29, 9 November 2007 (UTC)

I had a nice little Dervish team heals build that wowed some of the guildie monks. A few maintained enchants, a few defensive buffs, and Arcane Zeal, Mystic Healing, and Imbue Health /wave goodbye. -elviondale (tahlk) 22:12, 9 November 2007 (UTC)
As I said above, no nee to guess the reasons, see Gaile_News#.5BDev Update.5D Skill Balance - 08 November 2007 for the dev comments. -- Gem (gem / talk) 01:19, 10 November 2007 (UTC)

RIP Mhenlo

I've never had much trouble overcoming the nerfing or buffing of skills. It's part of the game, if something no longer works than an alternative will come along. I can adjust my skill bar in the blink of an eye. Sure, it might be a bit of a nuisance, but it's not going to kill me. (Well, it might, if my renewed skill bar isn't polished to perfection yet.) I don't worry too much about heroes, either. Reskilling them fixes it just as easily. I do that anyway depending on the area I'm entering. It's no big deal. Personally, I have preferred to take henchmen healers around GW:EN, just so I could leave the hero slots to damage dealers who were set up for the specific area I was entering. It's been a huge advantage, because team builds were that much more effective that way and GW:EN finally had decent heroes.
I mourn poor Mhenlo, whose GW:EN healing capacity has been reduced to zero. Sure, I understand the concept behind skill balancing, but it annoys me that the effect it has on PvE has NEVER been taken into consideration. A major nerf on an elite skill such as this one really does affect the game for people. Mhenlo stinks after this update. I can't take him vanquishing anymore, and as easy as it is to say 'just bring Dunkoro with WoH on crack', it would force me to take a damage henchman instead. More often than not, their skill bars hardly suit the area at all, reducing their effectivity greatly. Dear devs, next time you have the genius idea to nerf a skill to death, have the courtesy to adjust a henchman's skill bar so PvE doesn't end up taking the blow- again. -- Elveh 09:41, 10 November 2007 (UTC)

At least the prophecies Mhenlo is a beast. —ǥrɩɳsɧƿoɲ 15:15, 10 November 2007 (UTC)
Proph-Mhenlo was doing a good enough job anyway, he helped bringing a lot of my chars through Prophecies endgame without much trouble. I agree with Elveh - skills get changed by balance updates every couple of weeks/months, but as far as I can tell all those hench skillbars haven't been touched once. Same can be said for mob skillbars. Xelonir 08:28, 11 November 2007 (UTC)

Agreed they need to fix Mhenlo, he was great until now. Shinjinbukai User Shinjinbukai.jpg 19:27, 12 November 2007 (UTC)

No doubt they will fix Mhenlo, that was just a (big) oversight. — Cameronl (talk) 19:14, 13 November 2007 (UTC)
Anet fix the hench skill bars? Its rather unlikely. Lord of all tyria 19:16, 13 November 2007 (UTC)
He said that ANet will fix the hench skill bars, and for that, I laugh. --Deathwing 21:16, 13 November 2007 (UTC)
I chuckled when I saw that. Taking a hench healer isn't too smart anyways. -elviondale (tahlk) 21:35, 13 November 2007 (UTC)
I run hench healers, leaves the hero slots for half decent dmg builds+MM. Lord of all tyria 21:37, 13 November 2007 (UTC)
If I run henchies, I usually have the warriors/rangers. I've noticed Koss and Jora sometimes attack, then run away, then attack, then run away again for no reason- and when I say no reason, I mean they are facing no melee couters, are set to attack mode, etc. The henchmen don't seem to do that and the rangers perform very efficiently (interrupting, etc) -elviondale (tahlk) 21:46, 13 November 2007 (UTC)
At first it made me laugh too. But ANet actually did it. Pretty good surprise for us. Chriskang 01:22, 14 November 2007 (UTC)
Just because everyone said they wouldn't. They just did that so they could say, "See we listen!". Look at all the other hench bars that are retarded. Aidan for example, in pretty much every game. --Deathwing 01:26, 14 November 2007 (UTC)
Actually, I'd put my money on this thread. Armond 01:34, 14 November 2007 (UTC)
Well, they've fixed Mhenlo, so I'm going to test him and see for myself. There are more hench that could do with an update but I'm happy with this. :D -- Elveh 07:00, 14 November 2007 (UTC)

Black Lotus Strike's Update (Nov. 13)

Quote: "[...]Black Lotus Strike no longer "must strike a hexed opponent"[...]But it still must strike a hexed foe otherwise it still "fails"." So what now? Does it deal damage to a non-hexed foe or does it fail?


Aren't Black skills supposed to be offhands which required a hexed foe to hit? Or are we changing the nomenclature of skills? And now being a lead attack, wouldn't Golden Lotus have its condition fulfilled more easily than Black Lotus?

Black just means it uses a hex to gain a benefit/not fail. Lord of all tyria 14:11, 14 November 2007 (UTC)
I'm a little confused right now... in the quote above they say in the first sentence that it's not required to strike a hexed foe to deal damage. But in the next sentence they say that if it doesn't hit a hexed foe the skill misses. so: what is the right description now?!
Haven't tried it out yet, but it seems as though the description says it doesn't need to hit a hexed foe, but it does in actuality. Anomaly in the description. Lord of all tyria 15:35, 14 November 2007 (UTC)
Without having tried it in the game, here's my take on it. Previously, the skill was grayed-out and unclickable/unusable unless your target was hexed. After the update, you can use the skill against a non-hexed target, but you miss. The onus is now on the users to make sure their target is hexed, or they miss. Potential waste of an attack--forcing it to recharge--and wasted energy. Garrick 07:23, 16 November 2007 (UTC)
That'd be nice if it were true. In reality, it's just Izzy messing up the most basic parts of skills and then whoever codes them not doing it properly. =\ RitualDoll 05:40, 20 November 2007 (UTC)

Attack on Tombs?

It seems to me, that between the splinter weapon nerf and the pet corpse nerf, tombs runs are going to become a lot more difficult. I don't know if this is what is intended by the devs, or its just a side effect of the PvP problems, but I am extremely annoyed. I could get by without splinter weapon doing as much, but no minions from pets means an end to the traditional BP build that works so well. Ashes Of Doom 01:36, 14 November 2007 (UTC)

Lol? Because five barragers, all under orders and with a buffed elite, can't kill a single grasp? And the splinter weapon nerf is nothing if everyone's carrying it (which they will in a good group). Armond 01:41, 14 November 2007 (UTC)
Oh, I'm not talking about a "good group". I can run just about anything with a "good group", usually composed of guildies who know what they are doing and do it well. I'm talking about pugs. Tombs was one of the only high end areas where you could pick up a pug and have a reasonable certainty you would finish it. The fact that you got 5 free minions, even if you sucked, meant that even groups that were not perfect had a chance of finishing it. While the barrage buff somewhat negates the splinter weapon nerf, I feel the pet issue needs to be resolved. Ashes Of Doom 01:51, 14 November 2007 (UTC)
Yeah, the pet nerf is gonna hurt in tombs... ~~ 66.57.17.110 01:53, 14 November 2007 (UTC)
Tbh, if the mm can't make and maintain minions now, he probably couldn't before. Armond 03:38, 14 November 2007 (UTC)

Maby they are trying to end tomb "running", they want to stop people from using the same build every where, you cant even find a group in tombs unless you run a super specific skill set, its kinda dumb.

I do think this was directed at tomes specifically also because in all honesty Tombs has lost the specialness of when it was first released. Sorrows furnace is still challenging enough now, and alot of people still havn't done it. It was the first real addition of its kind to the game, and after a while, it started to be farmed, not just done for the sake of exploring. And if you did it enough, you were bound to get that ellusive green. Then they nerfed farming (Maybe not just for the sake of nerfing...with factions and the ritualist coming out they couldn't have the AI react to bundles the way they did before), and people went back to exploring and doing the quests normally and still got greens, just not as fast, which boosted their value of course. Then Tombs came out. Within a month the B/P build had set in and noone could get a group unless you were a ranger/monk/necro (or assassin running critical barrager). And it was farmed crazily, with green prices dropping drastically. Now, you still spend an hour + doing this for, yes, the satisfaction of doing it, but there was supposed to be a special reward for people at the end. Now, you go, and you get a way overfarmed and worthless green. Tombs lost so much speciallity because of this, that I think they needed to nerf this overused build a little bit, to maybe allow some variety to the mix...I think they could have nerfed it a little harder personally but that's just me-Warior kronos 22:19, 14 November 2007 (UTC)

The nly changes Tombs need are 1 chest with 2 drops (One funny, one normal, and 4 hard mode) at the end of the tombs. And a cute dungeon icon in the map. And a non-repeatable mission finished by making it once. And finally a monument statue. Yup, that's what it needs. MithranArkanere 14:25, 17 November 2007 (UTC)

LOL

Bug Fixes
   * Fixed a bug that allowed players to exploit their pet's corpse.  Sirocco 01:30, 17 November 2007 (UTC)
Was a feature. Now it's a bug. — Cameronl (talk) 03:00, 17 November 2007 (UTC)
Player Pets: no longer leave exploitable corpses. Happened 2 days before the "bug" fix.--UserZathicSig.PNGZathic 03:30, 17 November 2007 (UTC)
That's why this is a bug fix, they apparently did leave corpses in some situations. -- Gem (gem / talk) 03:38, 17 November 2007 (UTC)
Thanks for the no corpses thing well spells now suck even more. 87.189.249.97 11:04, 17 November 2007 (UTC)

Party Search Trade Section

I'm not sure when this has changed and i cant find it in the Official update notes, but the Trade section of party search now shows "Trade (36/90)" and lists only the trade announcements in your language districts, ie in english districts you only get messages from eng districts. Not sure when this was added but thought someone might want to add as wiki notes Fowlero 12:39, 30 November 2007 (UTC)

I think you can just tick "Show districts for other languages" again and will show them all, not just your own languages. - anja talk 13:14, 30 November 2007 (UTC)

Dec 6th Update - GWEN Access Question

I was wondering about this situation: I do have all chapters and the expansion. However I have few characters which are not at level 20 yet. Suppose I bring them over to Boreal Station using this special weekend access and they obtain heroes - will they still be able to use GWEN heroes after the special access is ended? Or they will have to continue leveling until 20 to regain those heroes? Thanks! Barinthus 08:41, 7 December 2007 (UTC)

This isn't a weekend event, its permanent. — Skuld 08:46, 7 December 2007 (UTC)

The Zaishen Chest

5k factions for a key? Well, I just opened one of those and it gave me Sundering Sailent Sword of Fortitude, a yellow item. Worth over 336 gold. If this chest gives out a yellow item everytime you open it then I think we have found a new way to earn gold instead of farming for it. --The preceding unsigned comment was added by User:ShadowFog .

You still have to farm to get the faction... - BeX iawtc 10:22, 7 December 2007 (UTC)
And no it does not always give golden. I «farmed» baltha in AvA in the past few hour and when i opened the chest, i got a flash of alcohol... lol TulipVorlax
See Zaishen Chest article. It can grop golds, tomes, elite tomes, etc. -- Gem (gem / talk) 10:34, 7 December 2007 (UTC)

I like that chart, the predictions are giving exactly what I'm receving, The Crème Brûlée is the most commong of them all, with 3 keys used, two of them was Crème Brûlée(66.6%) and a Rare Weapon(33.3%). From now on, I'm going to write down everything that appears from that chest to contribute for the chart, at least from 15-20 keys used.--ShadowFog 16:07, 17 January 2008 (UTC)

Firewater update

This happened before the last (6 dec) update, been like that for at least a week, maybe more. Just nitpicking ;) 84.86.230.252 16:59, 7 December 2007 (UTC)

I'm a bit confused with that update: do they mean that it now gives level 5 intoxication (3 minutes to drunk title)? Otherwise, it's exactly the same as it was before. --onoes! Mafaraxas 19:49, 7 December 2007 (UTC)
Nope, it was level 3 = 1 min (if drunk alone) before. -- Gem (gem / talk) 20:53, 7 December 2007 (UTC)
So now it's level 5, and provides 3 minutes towards drunk by itself. --onoes! Mafaraxas 00:59, 8 December 2007 (UTC)

Xunlai Tournament House NPC

What does the Xunlai Tournament House NPC (Xunlai Tournament Agent) does exactly? Just announce that you can make predictions now? --ShadowFog 14:11, 12 December 2007 (UTC)

Also gives you your rewards for correct predictions--Ryudo 14:21, 12 December 2007 (UTC)

Login issue

As of the most recent update (December 20th), any of the characters I had in the guild hall (Frozen Isle) are unable to log in. Every single attempt returns an Error Code=050. Other characters, notably the ones in pre-searing, can log in without any issue. Of course I park characters in the guild hall before logging out, so... yeah. --Nkuvu User Nkuvu sig button.jpg 02:56, 21 December 2007 (UTC)

Never mind... I'm apparently too impatient. Pre-searing characters could log in without issue, as noted, but it seems that characters in the guild hall can log in as well -- even though there's a very long delay between clicking "play" and actually logging in. (Now about that tournament house website I can't log in to... :P ) --Nkuvu User Nkuvu sig button.jpg 03:07, 21 December 2007 (UTC)

Fade Toggle

Thank YOU. I was starting to dislike the fade feature... -- RavenJWolfe User RavenJWolfe Icon4sig.png 07:00, 21 December 2007 (UTC)

10th Jan 2008 Cupcakes?

I've gotten the first new build today (10th January 2008) and started the 'raptor farm' when I got 2 cupcakes dropped... I guess this isn't meant to happen? I have screenshots, but I don't really know how to use the wiki properly, sorry. BorisDePig 19:21, 10 January 2008 (UTC)

whaaaaat ? nerf plzzzzzzzz, it ruins the game /ragequit --The preceding unsigned comment was added by User:87.189.213.11 .