Talk:Glyph of Concentration

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This skill is totally bugged. Been using it in FA, been intruppted by power spike and mistrust, and im 100% sure this was active during the cast.--Ryudo 05:47, 14 February 2008 (UTC)

The Kurzick Mesmers have Psychic Instability. It makes interrupts kd you even if they're prevented. --24.179.151.252 11:59, 23 February 2008 (UTC)

Firstwatch Sergio (Lion's Arch) doesnt have this skill in his list

The page has a list of the trainers that can teach the skill. o i c --71.229@home kk? 10:38, 23 February 2008 (UTC)

skills that cause 'failure', such as mistrust, will still occur despite this glyph.

No shit. Does 'failure' look like 'interupt' to you? 71.127.159.233 18:09, 12 August 2008 (UTC)

concise description[edit]

is longer than normal desc. Railin 16:58, 15 April 2008 (UTC)

quite a lot of them are. Chi Shan 20:20, 18 April 2008 (UTC)

Useless?[edit]

This skill is useless now. Honestly, before when your next TWO spells were affected it was worth it. Now it only works for one spell? If the spell is in danger of being interrupted, so is this glyph most likely. Who's going to waste a second of their time just to cast the next spell. There are much better glyphs than this. The only reason Anet nerfed it was because of the popular GvG Earth Ele Spike that's been happening recently. But contrary to popular belief that build isn't even that good, and this nerf was not necessary. Meanwhile, skills like Healing Hands, which are desperately in need of help, get no attention. Good job Anet.

What??? This skill is still great, ignores daze and all of the interrupts possible. One second casting time, fifteen second duration, requires no attribute points what so ever and cost only five energy. Also since it is a glyph you can combine it with other stances unlike the mesmer skill. Also this skill is not elite so please look into having mesmer secondary instead of being Dervish secondary for mystic regeneration.William Wallace 01:41, 25 May 2008 (UTC)

The thing is, 1 sec cast time is interrupt food. Once an enemy ranger realizes you have this in your skill bar, rest assured this will get Dshoted every single time, and the following cast will get savaged. This skill kinda sucks because it only lasts for one spell and its short duration means that the constant activation of this skill makes it pretty unplayable. If you have trouble with interrupts, this skill will get interrupted. Crimmastermind 04:11, 15 October 2008 (UTC)
Useless glyph and needs a slight fix not even buff but a FIX!!! remove casting time or atleast drop it to 1/4 then its fix...--Ridz16 08:01, 29 December 2008 (UTC)
I love using this as a bait interrupt for SF during some runs :] Atomisk 01:31, 20 June 2009 (UTC)
This is great for a JQ RoJ monk too, much better than Mantra of Resolve if you only have the 1 slot to spare. Cirian 11:49, 6 September 2009 (UTC)