Talk:Glyph of Lesser Energy

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This skill gets so much use by me it's rediculous. I wish it had a better elite version. MiraLantis 07:16, 13 February 2008 (UTC)

It can be used on any spellcaster saving 20e every 30 seconds, its rediciously good when you aren't in need of a particular secondairy profession. The elite version really needs to affect two spells, its useless as it is now. SniperFox 14:11, 2 March 2008 (UTC)
Glyph of energy gets used on a whole lot of mesmers in GvG. Fail less. Lord of all tyria 14:12, 2 March 2008 (UTC)

Not nearly as much after recent updates. Only saves like 5 energy every 10 secs + exhaustion for mesmers. :P U fail less. Psychiatric Consultant 22:48, 4 May 2008 (UTC)

-- Back to this skill a secondary class gets 15e [ (2 * 10) - 5 ] every 30 seconds, is this really that much better than other options? --63.246.206.241 16:48, 18 June 2009 (UTC)


Finally[edit]

Finally areanet put an end to that exploit with this skill.William Wallace 01:14, 7 March 2008 (UTC)

What exploit? Cancelling skills to avoid being interrupted/diverted? That's just playing smart... Saphatorael 19:08, 10 March 2008 (UTC)

Canceling skills without losing any power, no that's an exploit.William Wallace 08:07, 11 March 2008 (UTC)

Fear the burst of color over my head that I'm exploiting!!! (Yeah, I can totally see why this needed to be "fixed") Barkingllama 07:12, 26 May 2008 (UTC)

It was a terrible change to begin with. This skill was the only way to get around the insane energy costs that ANet kept throwing on to every good skill; but as soon as you used Glyph, you'd have ever mesmer on the other team waiting to interrupt your next spell. Canceling was the only reliable way to get spells off, on any competitive level. Since it was such a poorly done change, I don't care a whole bunch that people were exploiting it. ANet really needs to understand their game before destroying it like this. -Auron 07:49, 26 May 2008 (UTC)

Added skill trainer[edit]

I went to goto *Captain Greywind (North Kryta Province) for meteor shower and saw that he also taugh Glyph of Lesser Energy--The preceding unsigned comment was added by User:86.143.99.0 (talk).

And you are sure this was not an earlier unlock? Backsword 14:21, 8 September 2008 (UTC)
Come to think of it, it could be. However I do not recall having played an elementalist previously on my account.

Hero usage[edit]

I cleaned up that note, but I'm wondering if the impact is more extensive than noted. In other words, would a hero that has points in Energy Storage and thus a greater reduction in energy cost not cast spells that are less than X cost where X is the reduction? And, does this only apply to healing spells (which strikes me as odd)? Freedom Bound 12:29, 17 April 2009 (UTC)

After testing it with Gwen, I can confirm that it isn't limited to monks only. WIth Glyph up, she refused to cast any of the 7 5-energy spells I had on her bar. -- Hong 09:05, 2 July 2009 (UTC)
Vekk also. Is this a bug or the way the glyph is supposed to work ? Nikademo 12:21, 8 August 2009 (UTC)
Since you mentioned Vekk, if he had, say, 10 energy storage, does he also refuse to use 15-energy spells? As far as whether or not it's a bug, I would think it's a bug, but that the heroes are using it the way they're programmed to (i.e. they're trying to optimize the utilization of the glyph). --Freedom Bound 19:42, 20 August 2009 (UTC)

The note aboute Hero usage should be removed, since one of last years updates they use any spell with the glyph active. Lou Wolfskin 16:34, 16 March 2010 (UTC)

No reaction to that so i'll just remove the note. Lou Wolfskin 13:57, 24 March 2010 (UTC)
Noticed Tahlkora, Dunkoro, Ogden and Vekk only use it when they get below 20 energy =__= Waste of heal party on oggy's bar DemonicFahrir 07:27, 4 June 2010 (UTC)


Glyph of Lesser Energy is NOT bugged. It is about experimenting good tests and tastes. I understand most players would want their hero healers to have it in their build, so I will give you some examples.


Build 1:

Heal Other.jpg
Heal Other
Signet of Rejuvenation.jpg
Signet of Rejuvenation
Signet of Devotion.jpg
Signet of Devotion
Patient Spirit.jpg
Patient Spirit
Words of Comfort.jpg
Words of Comfort
Dwayna's Kiss.jpg
Dwayna's Kiss
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
Unyielding Aura.jpg
Unyielding Aura

Build 2:

Heal Other.jpg
Heal Other
Signet of Devotion.jpg
Signet of Devotion
Patient Spirit.jpg
Patient Spirit
Words of Comfort.jpg
Words of Comfort
Leech Signet.jpg
Leech Signet
Power Drain.jpg
Power Drain
Healing Seed.jpg
Healing Seed
Unyielding Aura.jpg
Unyielding Aura

Build 3:

Fire Attunement.jpg
Fire Attunement
Aura of Restoration.jpg
Aura of Restoration
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
Meteor Shower.jpg
Meteor Shower
Rodgort's Invocation.jpg
Rodgort's Invocation
Searing Flames.jpg
Searing Flames
Liquid Flame.jpg
Liquid Flame
Glowing Gaze.jpg
Glowing Gaze


I cannot avoid to expand this talk to monk AI under this topic. Hero monks do NOT make mathematical calculations. Word of Comfort and Dwaynas Kiss if requirements are met, say condition or hex, can heal more than Signet of Rejuvenation or Healing Signet; because of the summed extra heals. But initially these two signets have a higher value of benefit, so hero monks will have preference on these instead of Word of Comfort and Dwaynas Kiss. Why do I add this extra note?

AI will most of the time save the benefit of Glyph of Lesser Energy for spells that have the same or higher energy requirement and will be forced to cast any other spells with less requirement in critical circunstances only. It will depend a lot on the build you have GoLE in. That is to say if the glyph will reduce 10 energy, a bar with 5 energy spells will have issues but definetly not a build that has all 10+ energy spells.

So you need to understand how AI uses each independant skills plus what happens with GoLE. Watch how heroes use signets, spells, modes (guard/attack/avoid) glyphs and others only then...see how Glyph of Lesser Energy will affect the rest of your bar.

User Yoshida Keiji Signature.jpg Yoshida Keiji talk 14:46, 23 December 2011 (UTC)

There's a lot of words there, but not much is being said. Please be more concise or have a more definitive conclusion. --JonTheMon 15:16, 23 December 2011 (UTC)
Yes of course, Glyph of Lesser Energy is a skill that can fit in any build and in any circunstance... so you are asking me to write a whole entire wiki for that skill? Think about it before undoing others work.User Yoshida Keiji Signature.jpg Yoshida Keiji talk 15:29, 23 December 2011 (UTC)
Not a whole wiki. A general, concise note about what you are trying to describe. --JonTheMon 15:31, 23 December 2011 (UTC)
There could be a shorter version for a note so anyone can edit it better. But it is not incorrect as to completely remove it.User Yoshida Keiji Signature.jpg Yoshida Keiji talk 15:39, 23 December 2011 (UTC)
Part of editing and shortening a note is knowing what the author was going for. If the author self-edits, usually it's better. As is, your note says "heroes want to save energy with this glyph. You figure it out" which isn't helpful. --JonTheMon 15:44, 23 December 2011 (UTC)
OK, how about now? User Yoshida Keiji Signature.jpg Yoshida Keiji talk 17:44, 23 December 2011 (UTC)
That actually is fairly better. Needs a little polish, but most things do. --JonTheMon 18:06, 23 December 2011 (UTC)
Glyph of Lesser Energy is a skill that was designed to save energy. Placed withing Elementalist attribute. If you think about it, you could ask yourself: Eles being the class with more energy...why would they need to worry? The answer would be so that they can spam high requirement spells. For example: Activating the glyph costs 5e and after casting twice Searing Flames(15e) they end up saving 30e which is an advantage of 25e. This makes perfect sense.
But now if you want to use GoLE on a monk that has a build with 5e spells only. Activating the glyph costs 5e and using two skills(of 5e) saving 10e the total advantage would only be 5e. Which of course is not really much of a bargain.
So technically this Glyph was created to exploit high energy requiring spells rather low cost skills.User Yoshida Keiji Signature.jpg Yoshida Keiji talk 07:39, 24 December 2011 (UTC)


(Reset indent) Mo/E heroes don't seem to use this skill, at all. This is the build I used:

Healer's Boon.jpg
Healer's Boon
Cure Hex.jpg
Cure Hex
Dwayna's Kiss.jpg
Dwayna's Kiss
Healing Touch.jpg
Healing Touch
Heal Party.jpg
Heal Party
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
Blank.jpg
[[]]
Resurrection Chant.jpg
Resurrection Chant

And after that

Healer's Boon.jpg
Healer's Boon
Cure Hex.jpg
Cure Hex
Dwayna's Kiss.jpg
Dwayna's Kiss
Healing Touch.jpg
Healing Touch
Heal Party.jpg
Heal Party
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
Healing Breeze.jpg
Healing Breeze
Resurrection Chant.jpg
Resurrection Chant

At first I thought that he wouldn't use it unless there was at least two spells with more than 5 energy in his bar. Then I put Healing Breeze in it, and nothing.

I tested it with heavy-degeneration from disease and burning students. In neither case he would use the glyph, then Heal Party - he never used the glyph at all, even when allies started dying. There was no change in behavior if he met the party already severely damaged or if he was initially with them before the degeneration. Can someone verify this, or tell me what I'm doing wrong? Onoros 03:33, 26 April 2012 (UTC)

It sounds weird that heroes won't activate the glyph. I think you are waiting to see the icon glow as when clicked, but I believe your heroes had actually already activated before you/r team engaged. Heal Party is a skill that AI dont know how to use as players conveniently do, because it is programed to be activated when several allies take damage and are at low health (less than 50% each I believe). Now Healing Breeze being blocked by GoLE...that's something I never expected, neither tested myself because Healing Breeze by itself its bad for heroes as they spam it until energy depletion. I don't remember exactly which talks were across the wiki but I rememeber reading before somewhere else that the AI behaves different in the Isle of the Nameless. Maybe its better if you test heroes somewhere else. The question is: Did your heroes use any of the other skills while you were waiting for Heal Party or Healing Breeze to be activated? User Yoshida Keiji Signature.jpg Yoshida Keiji talk 05:40, 26 April 2012 (UTC)

Glyph Usage[edit]

I noticed that if you start casting a spell on a foe which dies before you finish casting, and therefore you can't cast it, it does not use up a usage of this skill (at least I'm pretty sure that's what's happening). So if someone could also confirm it then perhaps it should be added to the notes? Since "cancelling" could be seen to refer to any kind of interrupt. Speaking of which does it still consume a use if it is interrupted? Also maybe it is obvious that the update was supposed to only refer to manual cancellation. Hydrosherlock 13:53, 24 September 2011 (UTC)

Skill Trainers are wrong[edit]

Just so you know The skill trainers listed on this page are very wrong. North Kryta and Command post skill trainers are incorrect at the least. Someone may want to go through and see what skill trainers really offer this skill. ~ 71.110.2.68

Thanks for the idea. I went through all the listed trainers and ended up removing 3 (who did not include GoLE on their list of offered skills). – Tennessee Ernie Ford (TEF) 17:26, 13 January 2012 (UTC)