Talk:Grenth's Balance

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http://www.guild-hall.net/forum/archive/index.php/t-327.html for the trivia --Cursed Angel talk 16:15, 28 November 2007 (UTC)

Chiron...was it a god, or was it a NPC like Verata? Well, but abov this, i found out that Mesmers seemingly should get a special skill type: "Trance". (that was for Mantra of Recall). —ZerphatalkThe Improver 17:23, 30 November 2007 (UTC)
http://en.wikipedia.org/wiki/Chiron some centaur thing in greek mytology, couldn't find any npc or anything at all that had to do with the name in guild wars, and for the trance thing i saw something about them being maintained, like the monk enchantments. --Cursed Angel talk 17:27, 30 November 2007 (UTC)
I wonder that that actually there's no Centaur boss named Chiron. Maybe they wanted to add it to the story and then removed it again... —ZerphatalkThe Improver 18:48, 30 November 2007 (UTC)
might the forum poster have spelled the skill name incorrectly? instead of "chiron" it would be charon. that would at least be meaningful. --VVong|BA 14:07, 20 December 2007 (UTC)
I received this skill during Wintersday from the Greatest Snowman Ever Quest from Grentchs Magnus.64.235.142.187 18:01, 31 December 2007 (UTC)

Contents

[edit] Boss thingy

Since Shiro, and I guess all end-game bosses, have LARGE amounts of Health, this skill is very powerful against them.


how does this work with a 55? do you still remove health if your bar is at full but you still have less health than them? Coruskane 20:30, 14 March 2008 (UTC)

If you have 55 hp and ur foe... say 480, he gets to 55 hp too. Works in opposite way also. Ninjas In The Sky 12:35, 15 March 2008 (UTC)
This isn't how the skill works at all. Read the description carefully - if your opponent has more health, you gain half the difference, up to your maximum health. So, in the above example, say you're a 55 monk (55/55hp) up against a foe with 480hp. You use GB; because it's capped by your max health, you don't gain anything. Now, the second half of the skill kicks in. Your foe loses an equal amount. Since you gained nothing, your opponent loses nothing.
Now, let's say you're at 200/400 health, and your opponent is at 1000. You GB, and gain 200 health (half the difference, but capped at your maximum health). Because you gained 200 health (putting you at 400), your opponent also loses 200 health, putting him at 800. It's also worth noting that this technically isn't even life stealing; the skill causes direct life gain and life loss. I hope this explanation helps someone. --SoraMitsukai 08:16, 30 March 2008 (UTC)
I thought it said, HALF of the Difference. Halogod35 03:51, 31 March 2008 (UTC)
Nvm, I just tested this skill, I get it now. -.-;; Halogod35 03:59, 31 March 2008 (UTC)

[edit] Protective Spirit et al

Quick question: since this is life loss, does protective spirit prevent the damage done to your opponent? If it does, does it affect your own life gain at all?

Life loss isn't damage, and rips right through PS and similar enchants that trigger on damage. Thus, your life gain isn't otherwise affected. This skill is highly underrated, in my opinion. --SoraMitsukai 20:31, 26 April 2008 (UTC)
under rated b/c peeps dont get that if u use it on some 1 w/ lower health than you, you get pwned instead, which is when peeps r liek "spike time".--I r ogre 01:36, 30 November 2008 (UTC)
Its underrated because it's very impractical in PvP. You have to get yourself at low amounts of health to get the best from this skill, which means you're probably gonna get spiked a lot or pressured to death. No matter what happens, your monks will hate you. --TalkRiddle 02:58, 5 December 2008 (UTC)
And say you are at 100/600hp and your target is at 600/600hp, pretty much best case scenario for most pvp targets, in the end you will both be at 350/600hp, but you've put yourself at HUGE risk by letting yourself get down to 100/600, and you're still just as vulnerable as the person you cast it on. It might be good for a little fun against a defy pain tank, where you can do a huge amount of damage that gets past his mitigation, and actually heal yourself up to full health, but there are plenty of ways to counter a defy pain tank, and when was the last time one did more than be an annoyance in PvP? Necromas 01:20, 20 July 2009 (UTC)

[edit] Buff?

I think description should be reversed to something like: "Your target loses Health equal to half the difference between you and target, You gain the same amount of health. If this foe has less Health than you, you lose Health equal to half the difference." This way the skill will do a good amount of dmg --Aartist21 11:33, 25 December 2008 (UTC)

It works the way it does so its not insanely over-powered. It could possibly use a function change as I never see it used anywhere, but to remove the restriction would break the skill. I was thinking how interesting it would be if this were a hex that if the victim died while affected, one of the caster's allies would be resurrected. But that would take some serious tweaking to prevent it from being insanely unbalanced too. Guildwarsrunner 04:32, 5 January 2009 (UTC)
Only problem is that since it's named grenth's BALANCE it should be:If target foe dies while under the effects of this hex, a random member of your party/you lose all health. Cow 14:43, 22 April 2009 (UTC)
Then it could be something like "Enchantment Spell. If target ally dies while under the effects of this enchantment: A) one random foe losses health equal to that ally's maximum health, B) all foes within earshot loose health equal to that ally's maximum health, distributed evenly among all foes."--AtzaMan 09:51, 23 June 2009 (UTC)

[edit] 55?

What if someone with lots of health uses it against a 55? StimpsonJKat 19:33, 16 June 2009 (UTC)

If this foe has less Health than you, you lose half the difference, and that foe gains an equal amount. <-that --snogratImage:User Snograt signature.png 12:40, 23 June 2009 (UTC)

[edit] im bad at math

so if i use this at 400 of 600 health, against mallyx who has 3000 of 4000 health... what happens? I think he loses 200 health right? would that be good? lol.

Correct, half the difference would be (3000 - 400)/2 = 1300, but you can only gain up to your maximum health, so the health gain is limited to 200, and since the foe loses an equal amount, they would only lose 200. Necromas 01:12, 20 July 2009 (UTC)

[edit] would be good if?

could this be an ok skill if you were to have a hi heath tank that takes a lot of dmg tell almost death then uses on a boss with hi heath to do alot of dmg and gain heath back? Auren X 18:37, 12 September 2009 (UTC)

Yes, some builds designed for killing foes such as Rotscale utilize tanks using Grenth's Balance because they are able to steal such a large amount of health. – Emmett 04:42, 13 September 2009 (UTC)

[edit] Dhuum

In theory, shouldn't this do a ridiculous amount of damage to Dhuum?

in theory, yes. In theory, it would also be useless everywhere else in Underworld. NuVII 14:19, 22 November 2009 (UTC)