Talk:Guide to hard mode

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I'm hoping others will add to this, so it grows into a helpful guide. Alaris 12:54, 24 April 2007 (EDT)

Contents

[edit] Normal mode tactics

I deliberatly removed those tips which are not hard mode specific. This page should deal with hard mode related strategies only, those that are generally valid in all forms of PvE should go elsewhere, like the PvE strategy guide (where I copied those tips to). --Xeeron 15:01, 3 May 2007 (EDT)

Thanks for doing that. I added a link at the beginning to the general PvE guide, so that people getting here from the hard mode page can quickly check both pages. Alaris 15:25, 3 May 2007 (EDT)
Are there gimmick teams that work well in hard mode? I remember the first time seeing a 3-man trapper team go through the Underworld, after failing as a 8-hench team... I was impressed. Do trappers work equally well in hard mode? What of other gimmick teams? Alaris 14:32, 28 May 2007 (UTC)
Tbh, I have not tried many gimmick teams yet. The closest to that which I know works is 4 SF ellys. I strongly suspect that trapping (with big enough groups) or all Paragon would work as well, but havent seen it yet. Btw, why did you add the link to peppermint candy canes? Is there anything wrong with the other types of candy cane in HM? --Xeeron 14:46, 28 May 2007 (UTC)
We should add a short section about gimmick teams, which work, which doesn't, because I for one have a hard time clearing some areas. We should especially focus on teams that can be implemented using only henchs and heroes - for example, I used a trapper team using only heroes in PvP Zaischen challenge, with an elementalist filling in the last empty trapper spot. Likewise, all-paragon could be possible by switching some with warriors instead...? Regarding the canes, any dp-reducing item works. The previous link was broken, so I repaired it. The text still says "candy canes (and other dp-reducing items)", so that should not be confusing. Alaris 15:06, 28 May 2007 (UTC)

[edit] Builds

I think it would be nice to post some useful builds here, in the discussion page. Alaris 14:57, 27 July 2007 (UTC)

Go ahead!
Let's get the ball rolling here. As a Ranger, the two builds I have the most success with are:
Broad Head Arrow
Distracting Shot
Savage Shot
Epidemic
Throw Dirt
Troll Unguent
Apply Poison
Sunspear Rebirth Signet
BHA plus Epidemic to shut down catsters. Daze is quite useful in hard mode with the decreased casting time making twitch-based interrupts more difficult. When hard mode first came out, BHA was about the *only* thing Rangers were expected to bring. Instead I used the following to great effect.
Barrage
Splinter Weapon
Savage Shot
Throw Dirt
Whirling Defense
Favorable Winds
Warmonger's Weapon
Death Pact Signet
When enemy armor is high, you can't argue with armor-ignoring damage, and Splinter Weapon can dish it out. Warmonger's is for casting on the melee. The riskiest thing in this build is Death Pact Signet. Great res, but big downside.
Which to run depends on circumstance. Splinter/Barrage needs a good cluster of enemies (3-4 min) to be effective and in many places the groups are too small. The one must bring skill, however, is Throw Dirt. It's the one skill that can reliably defend your teammates and not just yourself. --Valshia 21:15, 2 August 2007 (UTC)
I've asked for some help on boards, and I got this build for my Paragon. It works wonders to keep my team alive:
"They're on Fire!"
Spear of Fury
Vicious Attack
"Go for the Eyes!"
"Save Yourselves!"
"Watch Yourself!"
Focused Anger
"Never Surrender!"
This is to be used with 2 SF ele's, 2 monks, 1 wards ele, and etc. The last skill can be changed for Signet of Return or "Fallback!" depending on your needs. The key is to keep the group within shouting range. Alaris 22:07, 2 August 2007 (UTC)

I started a simple guide to hero+henching Hard Mode missions as a primary Monk on my userspace, using information I have collected (link). I'm updating it as I complete more missions. Hopefully it will help some people get started on Guardian! Tadjinar 00:59, 8 August 2007 (UTC)

[edit] Naming conventions

Should this be named 'Guide to...' something? Though Guild to Hard mode strategy sounds meh. Backsword 17:39, 27 July 2007 (UTC)

Could you show me the "guide to guide naming" that you refer to? ;-) --Xeeron 18:28, 27 July 2007 (UTC)
Moi we are sarcy today, huh. But here you go. --The preceding unsigned comment was added by User:Backsword .

[edit] Trick to remove DP

Not sure where to put this but in Hard Mode for many GWEN missions you can get to the transfer point, go in, resign and end up right outside the transfer point with ALL DP off of the party. Also removes any moral boosts. For instance, in "The Elusive Golemancer" run to Blimm talk to him, go into the instance, resign and end up right beside Blimm with zero DP. Eddietheman

Cool. If anyone else can confirm that, and all the places where this works, we should add a list to the guide. Alaris 02:28, 5 December 2007 (UTC)

[edit] Istan 55 able?

Ok, i tried using the 130hp derv to vanquish the whole of istan. i think it can work, the only monster that stops it from happening are pop up mandragors. I was just wondering if anyone else has found the same thing. also, soloable i got 4k in an hour, then i got bored. -81.77.16.57 17:54, 10 December 2007 (UTC)

[edit] Hard Mode with Heroes

I'm experimenting with hard mode for the first time and since I couldn't get any real players to join me I went out with heroes. I noticed that every time we encounter a new foe, the foe singles me out in the group and focuses all his attacks on me. Is this part of the new AI that is given to foes in hard mode?--Worldly Tutor 05:28, 22 January 2008 (UTC)

Nope, you just happen to be the first one in aggro range. — Rappy 05:39, 22 January 2008 (UTC)
What profession are you? Because that may be part of it. Foes do select their targets with more intelligence, such as monks or MM's are more likely to get hit. You're not likely to get singled out as a player though. As a paragon and ranger, I was not usually the first to be hit. Alaris 13:41, 22 January 2008 (UTC)
Ctrl-alt-space to tell your heroes & hench to attack your target. This way you can come near foes (right outside aggro) and have your H&H engage. This might help. Alaris 14:05, 22 January 2008 (UTC)
It could also be that you have the least health in your team. Are you using Superior runes (not vigor) and the rest of the team none or minor ones? --The preceding unsigned comment was added by User:The jos (talk).
Your levels of health and your profession generally have a substantial amount to do with enemies singling you out if you're not the first within aggro range, for example, on my Ranger I'm never targetted first, yet on my Ritualist I'm always targetted first, so yes, profession would have a significant amount to do with how the enemy prioritises you, especially on Hard Mode where AI is more powerful, your levels of Health also do come into play, if you have lower health than the rest of your team, of course your foe will target you first so they can kill you off quicker. Kinslayer / Talk 10:37, 18 March 2008 (UTC)

Any suggestions on the best class for doing hm with heroes for titles and maybe getting through the elite places with heroes to boot?70.100.94.64 17:50, 7 June 2008 (UTC)

Warrior or dervish. Anything that can be in front of the heros and call targets. --Xeeron 21:27, 7 June 2008 (UTC)
I'd have said Ranger, because they are very versatile. So over all the different functions needed, they can adapt. Monk or Necro or Ele are also good choices, as they also are usually needed in groups. Monk in particular will make it easy to get into groups, when you need it. -- Alaris_sig Alaris 16:30, 8 June 2008 (UTC)
Well my ranger paragon and ritualist all seem to do well vanquishing, interested in mission titles, and places like UW with just heroes though the farming builds might be the only things that can go there.70.100.94.64 03:28, 11 June 2008 (UTC)

[edit] =p

i think ursan should be the only thing under this guide The preceding unsigned comment was added by 24.154.188.10 (talk • contribs) at 17:16, 11 July 2008 (UTC).

Is that truly satisfactory, though? I prefer to vanquish with style, savoir faire, faire avec grĂ¢ce; perhaps there are even more French phrases, this sort of theme sure seems to be one they enjoy. Anyway, I'm sure there are others who like it your way, and others who like it mine; the point is that it's very easy and simple to do Ursan HM or not, so there's no reason to remove content for that purpose. --Chaiyo Kaldor talk contribs 17:26, 11 July 2008 (UTC)
Think about the poor kids who don't have EotN! Think. About. Them. </guilt trip> --JonTheMon 17:30, 11 July 2008 (UTC)
Lots of problems with Ursan: (1) not H&H-able, (2) requires EotN and high Norn rank, (3) costly consets, (4) need 3 monks, (5) boring, (6) about to be nerfed, (7) lots of people don't want to use it, (8) not needed anyway. -- Alaris_sig Alaris 17:50, 11 July 2008 (UTC)
Flawless Victory! +50 Balth! I don't care if you disagree, if I were the computorz, I would give a flawless victory. --Chaiyo Kaldor talk contribs 18:25, 11 July 2008 (UTC)
I would like to add that many of us (me included) achieved our vanquisher titles before EotN was even released, and Legendary Vanquisher without a single use of Ursan Blessing (aka Ursan Curse). --Wyn's Talk page Wyn 23:38, 3 August 2008 (UTC)
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