Talk:Guide to making a build

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Tips[edit]

Here are some other tips for those of you looking to make a build...

SabreWolf 17:22, 19 January 2009 (UTC)

  • All PvP players should carry a res, unless you're a healer, with short casting time. The only exeption is in AB because you'll get resurected after 20 sec. anyways.

(Kendil 07:46, 26 April 2009 (UTC))

WE +- is infinite energy for a warrior already so those don't interact.Ias is indeed needed but unless you can knock your target (hammer) having a DMS on you is not rly cool.Ether signet is pretty bad btw.I think knowledge of important skills is important. (bull strike,guardian,diversion,frenzy,... are examples) Lilondra User Lilondra Sig.png*panda* 15:26, 20 April 2009 (UTC)

Reason[edit]

I edited this because I don't think that step 2 was a step. IT WAS A PIECE OF INFORMATION! MissionIcon.pngLeo1993 20:35, 17 March 2009 (UTC)

Idea[edit]

Anyone else want to start a user community for build makers that have builds in their profiles? Is there one already? What would be a good slogan for a userbox? Necromas 03:38, 16 July 2009 (UTC)

I heard PvX exists. Moo brains made me do it! User Moo Kitty Sig.png 13:42, 17 July 2009

Amusing[edit]

That this is part of the PvP section: "you might want to consider a re-useable res like rebirth." O.O' Talk‎ena. 12:51, 21 December 2009 (UTC)

This guide[edit]

Is absolutely beyond terrible. It follows a PuG/RA mentality of everyone trying to bring a wtfpwn build and then hope they all work together as well as including such terrible advice as trying to ensure every damage dealer has some form of self healing or self defence. I would like to propose a brutal rewrite which talks about building for 64 skill bars (or 16, etc. depending on the area), with some minor noted exceptions for PuG play and RA. Realistically this is the way good builds are made, not by building a cool dagger dervish build then putting them together with your friend's cool builds to wtfpwn. I don't think the article needs to cover things like designing speed clear builds, because if you are doing that you need to be good enough that you don't need this article in the first place. Misery 12:25, 30 April 2010 (UTC)

I wonder why Misery did not attempt to redo the guide. I have made my own attempt to include general tips useful to newbies, in a reader-friendly and procedural manner. I hope this will be more useful. I don't agree that this page should include building for 64 skill bars -- I have no idea how one gets 64 skill bars, I assume Misery meant 8 skill bars making a total of 64 skills. I do agree that this page should contain no more than passing references to things like farming and speed clears -- just try telling a newbie such things exist, and metaphorically watch their eyes glaze over. MeiOfTheNorth 15:10, 13 December 2011 (UTC)
Oh, an addendum -- I decided that the distinction between PVE and PVP is quite useless on this page. There is no point deluging newbies with information about how the best pwnzors PVP builds have to be a certain way according to the meta, and how PVE builds can contain PVE only skills -- wait ok that bit could be added, I guess. But the basic principles hold true across PVE and PVP, as I've outlined them. Leave aside the specific things like not having heroes, or not using batteries, in PVP -- the idea here is to get them used to the notion of what a good build should basically contain. Yes? MeiOfTheNorth 15:12, 13 December 2011 (UTC)
I wrote something like this on GWG 5 years before...if you want to past in or reference, etc, go ahead. http://www.guildwarsguru.com/forum/making-build-t10080986.html?t=10080986 Reflectia 14:50, 7 January 2012 (UTC)

New players[edit]

Actually, I think this guide would be useful for newer players, learning to make builds is exactly in their alley. Jeree95 (talk) 22:36, 28 May 2015 (UTC)

Hey Jeree. Good point.
The reason why I removed the tag from this article: I feel that currently it is written for advanced players, who already understand which character can play which role, how missions go and which skills might be useful for each mission (and thus have already played them before), and who can judge how skill and build synergies work (let alone the AI vs. players part).
If this article should become useful to new players I think it would need a mayor overhaul.
But of course, having a different angle is absolutely fine. Meaning: If you believe the tag is justified, feel free to revert my revert. :)
Your opinion matters as much as mine, or Falconeyes, or an admin's or a bureaucrat's or an anonymous user's.
Cheers, Steve1 (talk) 05:51, 29 May 2015 (UTC)
Maybe someone could replace it with a rework tag to rewrite it so that it was more suited for newer players (I don't know what all these tags are called). The topic is kind of a new player guide-like anyway. Also, I would've reverted your revert but didn't want to start a revert war :P Jeree95 (talk) 16:34, 29 May 2015 (UTC)
You couldn't have started a revert war like that. Everyone get*s a revert. Had I then revert you, *I* would've broken da rulez. Steve1 (talk) 17:11, 29 May 2015 (UTC)
I'm not sure if a tag is necessary in this case. A new player would be able to read the questions as though they were rhetorical – "Huh, there's such a thing as managing energy?" – if they ever stumbled across this page. That prompt alone would be helpful, and teach them more about the game mechanics. Rewriting it would negate its ability to confer information to a broader group that's more disposed to understanding the topic. <-- seriously? I just wrote that? I can't continue to neglect my coffee intake.
Though teaching players is outside of the goals of the wiki, maybe we can ask ourselves if we're giving players of all ranges easy access to this advice. I do like how typing "guides" into the search bar brings up the category list, for example. G R E E N E R 18:54, 29 May 2015 (UTC)

Rewritten[edit]

I have taken the liberty to rewrite the article as per the request. I mainly removed all instances of "you" and other non-encyclopedic formulations and expanded the information already present. The article is not finished at this point, so I have included stubs. Expanding the sections to holistically complete them is the last step, I reckon. - Infinite - talk 11:04, 14 August 2017 (UTC)

Thank you again for your continued contributions. --Falconeye (talk) 22:26, 14 August 2017 (UTC)
No problem! I think the disappointment on GW2W back in the day demotivated me to do any kind of wiki editing. Especially being a sysop was painful. I was overzealous and often on top of the recent changes working by myself. When I left I felt done altogether, but here on GWW I don't have to feel that pressure. Just catching up on my hobby, I guess! :] - Infinite - talk 07:17, 15 August 2017 (UTC)