Talk:Guide to modifying in-game graphics
From Guild Wars Wiki
| Warning: Read the FAQ before posting concerns about Trojan's and viruses. |
[edit] Banning
You all should be careful about doing mods, While chatting in that thread on guildwarsguru while Ailia was making a mod, I was working on a HP bar 50% solution and my account was perma banned (code=045) for doing nothing more then logging in and out semi rapidly on a throwaway pvp character I was testing textures on.
I'd run texmod and photoshop at the same time. Have the texture I wanted opened from a dds, then make a change. package it with texmod and run gw, log in. look at what happened and then log out, make a change in PS and rinse repeat. Doesn't take very long to do. After about the 6th login or so I was suddenly banned.
So be careful because Gaile has not replied to my PM and NCSoft are not reading support tickets thoroughly at all and asking weird questions like what the name of my characters are. What that has to do with this banning I have no idea. Imaginos 06:56, 6 July 2007 (UTC)
- I guess that the asking the names of your characters is to verify that A) The computer is all run by a human, and it wasn't a bot, and B) That it is YOUR account, and someone else isn't trying to steal your account. 24.61.22.75 02:58, 4 July 2007 (UTC)
- ANet needs to get thinking clearly on this one. Emily's official response is "yeah, modifying your game is a bannable offense, but go ahead, we think it's a great educational experience." They're sending mixed messages, and that's not a good thing. I'm not gonna touch my game to mod it because ANet's inability to give a clear answer doesn't convince me that I won't be banned, especially in light of your experience. -Auron 03:03, 4 July 2007 (UTC)
- Emily has responded on her talk page that she was told by the company founders that it was ok, and that she is looking into it, so hopefully this will get resolved. As for the seemingly strange questions that you get asked, my understanding (never having personally had to contact support, just from what I've heard from people), the first one or two responses are automated. They are to weed out the people who contact support for things like, "I forgot my password" or "This game won't work on my Mac." and just find what the computer thinks is the best response based on keywords in the ticket. If you follow up to the response(s) then the ticket is elevated to an actual human who will look at your question and (hopefully) respond in a more sensible manner. --Rainith 03:13, 4 July 2007 (UTC)
- OK that does make some sense, so we'll see what they answer tomorrow or the day after. Not sure if they get the 4th off :). Gaile has not answered yet either. Imaginos 06:56, 6 July 2007 (UTC)
- Emily has responded on her talk page that she was told by the company founders that it was ok, and that she is looking into it, so hopefully this will get resolved. As for the seemingly strange questions that you get asked, my understanding (never having personally had to contact support, just from what I've heard from people), the first one or two responses are automated. They are to weed out the people who contact support for things like, "I forgot my password" or "This game won't work on my Mac." and just find what the computer thinks is the best response based on keywords in the ticket. If you follow up to the response(s) then the ticket is elevated to an actual human who will look at your question and (hopefully) respond in a more sensible manner. --Rainith 03:13, 4 July 2007 (UTC)
- ANet needs to get thinking clearly on this one. Emily's official response is "yeah, modifying your game is a bannable offense, but go ahead, we think it's a great educational experience." They're sending mixed messages, and that's not a good thing. I'm not gonna touch my game to mod it because ANet's inability to give a clear answer doesn't convince me that I won't be banned, especially in light of your experience. -Auron 03:03, 4 July 2007 (UTC)
(Reset indent) Issue Resolved: (partial note from GM) "After reviewing the issue, it appears that your account was blocked in error. The initial blocking of your account had nothing to do with the texture program you used."
They didn't say why I was blocked but they did say it was their mistake. Imaginos 06:56, 6 July 2007 (UTC)
- I am glad this was resolved happily. And yes, I did respond to your PM about 30 hours ago, but the forum must have timed out because I do not see it in the Sent folder after all. And no, we do not work on the 4th, which begs the question of why I'm here, now, but we'll not go into that. ;) --Gaile
00:33, 5 July 2007 (UTC)
- Thanks Gaile! I appreciate your attempt to respond to me. Seeing as I didn't get the PM the forums must have timed out as you've mentioned, they have been pretty slow for me recently too and I've had to resubmit posts I've made to get them to go through. Imaginos 06:56, 6 July 2007 (UTC)
[edit] CR response
To all modders: It's important to note that the parameters concerning the use of third-party programs do still apply. We cannot condone the use of such programs, and we cannot support the accounts of those who may be negatively impacted in using such programs. That's called the "If it eats your hard drive and blows up your refrigerator, don't call us" policy. ;)
Honestly, though, as previously stated, it is unlikely that we would actively pursue or action those who use such programs in a positive manner, that is, those whose only interest is creating benign mods of our games. Keep in mind that occasionally people get creative and might bring up the use of a harmless program to attempt to mask other harmful activities. We see that with other situations, such as where they say "But I was only using an alternative OS, why was I blocked?" and we discover they are using major bot programs.
If you feel that this creates a "mixed message," then I guess we should discuss that concern. I can understand where the strict "Don't do that" is clearer than "We can't say you can do that, but we won't take action if you do choose to do it." There are some cases where it's not black and white. One example that comes to mind is the use of emulators to play Guild Wars. We develop only for the PC, but others play on other systems and that's totally ok. However, if they develop difficulties, our Support Team is not available to help them resolve those issues. So we don't prohibit the alternative, we simply decline to support it.
What I want to say above all about this matter is that if you're going to mod, have fun, but do stick with the benign and positive uses of the programs and create mods that impact the game only in ways that are fun and harmless. If there's more information to share, I will do so as soon as it becomes available to me. --Gaile
00:33, 5 July 2007 (UTC)
- I think that a strict approach on this subject would not only be unnecessary, but also very harshly received. I mean, some people (as mentioned on this page) have gone so far as to design a new custom skin for the game. I think, should it ever be used to disguise a more malicious use, it should be dealt with specifically for that case - as ANet seems to do with many issues currently. I don't think allowing benign mods to the game sends a mixed message of any kind. Kami No Kei 03:29, 5 July 2007 (UTC)
- What about the spirit range bubble and the 50% / 80% Health notches in the Quartz UI mod? On one hand, they look like they might fall just barely into a gray area because they're slightly more than cosmetic, however you could get the same effect with scotch tape and a marker. -- Gordon Ecker 22:55, 5 July 2007 (UTC)
[edit] Texmod with latest patch
Is it just me, or did it break with the last patch? I can't get either of the cartographer mods to work any more. — Galil
12:07, 9 January 2008 (UTC)
- Not even logging works (not working as in nothing happening), and it's not a problem with TexMod or unsupported graphics card, since it works with other apps and used to work for GW before the last patch. :S — Galil
12:26, 9 January 2008 (UTC)
I also got a problem with TexMod after today's update... it logs on, but then there are no changes in the map, just as texmod wasn't working. previously everything was ok :/
- You need to download the full update without using texmod, preferably using the -image switch, then run texmod. Texmod will not work if you update the client while running it.--Pyron Sy 01:35, 11 January 2008 (UTC)
done the -image, but still nothing :/ should I wait for the next update? Tazeru 10:42, 11 January 2008 (UTC)
- ok, luckily I had second version of GW at another drive, swapped them and now it works again. quite strange with that previous one, though. so generally I should always turn off Texmod before updating, to avoid such situation as above?
- and thanks for support Tazeru 14:21, 11 January 2008 (UTC)
- Strange, for me it's still not working. I tried even reinstalling the dat file and doing the -image update and then run the cartography mod and still doesn't do anything. I don't really wanna re-download everything from the internet.Tigros 12:26, 20 January 2008 (UTC)
- Same problem. I guess it updated once when I was running Texmod, but now no matter what I do it will not run certain mods. I've tried replacing GW.exe and GW.dat but nothing is working. Even tried deleting GW.dat and letting it completely re-download, but certain mods still don't work. Dark Glass is working, but not the Cartographer aids. Anyone have a solution yet? 72.39.42.33 23:06, 23 April 2008 (UTC)
- To everyone having this problem, try resetting your graphics card's driver controller. That fixed it for me. --Kairu 22:42, 26 April 2008 (UTC)
- And how do we do this? --Gigaclon 16:15, 21 May 2008 (UTC)
- You can either use the software end of the controller (I have an ATI and I don't remember how I did this. Try reinstalling your CCC client and retesting your cards capabilities using SmartGart) Or I believe uninstalling and reinstalling your graphics card driver should accomplish the same thing.
- If not, check directX by going into your Start menu, click Run (Alternatively hit windows key + r). Type in dxdiag and look through the pages. It sometimes points you in the direction of the problem. --Kairu 21:08, 27 May 2008 (UTC)
- And how do we do this? --Gigaclon 16:15, 21 May 2008 (UTC)
- To everyone having this problem, try resetting your graphics card's driver controller. That fixed it for me. --Kairu 22:42, 26 April 2008 (UTC)
- Same problem. I guess it updated once when I was running Texmod, but now no matter what I do it will not run certain mods. I've tried replacing GW.exe and GW.dat but nothing is working. Even tried deleting GW.dat and letting it completely re-download, but certain mods still don't work. Dark Glass is working, but not the Cartographer aids. Anyone have a solution yet? 72.39.42.33 23:06, 23 April 2008 (UTC)
- Strange, for me it's still not working. I tried even reinstalling the dat file and doing the -image update and then run the cartography mod and still doesn't do anything. I don't really wanna re-download everything from the internet.Tigros 12:26, 20 January 2008 (UTC)
[edit] Virus Update
Trend Micro is now labeling Texmod as Troj_Lineage, changed from Troj_Generic. I was in contact with them for over a week trying to get it cleared and allowed by their real time protection. They have started to quarantine the temp files used by texmod, throwing a file not found error (And yes, it only says "D'OH")
I am still in contact with them trying to get an exception put into their definition files for Texmod, though so far all they have done is label it with a unique name.
I'll post more info when I get it. --Kairu 23:12, 23 April 2008 (UTC)
- According to the tech support, it has been deemed non malicious, and they will have a new exception in their pattern files with the next update of their CPR (Controlled Pattern Release). Which means soon after it will be live on the auto update servers. I will post when each is available. Though for now they are still auto quarantined. --Kairu 14:20, 24 April 2008 (UTC)
- As of April 24, 2008, 24:23:45 (GMT - 05:00) The CPR contains the updated/removed definition of Texmod. It no longer registers as a virus or trojan. However, you do need to download this pattern file manually until it reaches the live servers, which will most likely be some time tomorrow. The file is located here: [1]
- Note: This is ONLY for Trend Micro. If you are not a Trend Micro user, you will need to speak to your respective virus protection companies.
- I will post when the Pattern is live. --Kairu 05:41, 25 April 2008 (UTC)
- The new pattern file is live, however, they screwed up. It is still blocked as TROJ_Generic. --Kairu 17:18, 27 April 2008 (UTC)
- Allright, good news. As of April 30, 2008 00:34:23 (GMT - 05:00) The update which excludes Texmod and all components is live. If you update, Texmod should no longer be identified as a virus, or be quarentined. This is only for Trend Micro mind you.
- If your Trend Micro is identifying Texmod as a virus, make sure you have updated. If that does not work, make sure you downloaded from a link provided at the top of the main article page. --Kairu 20:19, 30 April 2008 (UTC)
- AVG is giving me the following trojan warning: PSW.Lineage.AGX and when i checked online its listed as a keylogger. Is this the case? Any advice would be appreacited as really dont want ot have to change all my passwords if i dont have too. -- Salome
07:55, 16 July 2008 (UTC)
- AVG is giving me the following trojan warning: PSW.Lineage.AGX and when i checked online its listed as a keylogger. Is this the case? Any advice would be appreacited as really dont want ot have to change all my passwords if i dont have too. -- Salome
- If your Trend Micro is identifying Texmod as a virus, make sure you have updated. If that does not work, make sure you downloaded from a link provided at the top of the main article page. --Kairu 20:19, 30 April 2008 (UTC)
- I can not answer that question Salome, however a generally good idea is to set up your firewall such that Texmod is blocked from accessing the internet. There is no reason for it to do so and I don't think it can use GW to communicate anything to other people, except the ANet servers (feel free to proof me wrong on this if you know how it could work). --Xeeron 11:26, 16 July 2008 (UTC)
- There is no reason for Texmod to connect to the net, as its entire process is confined to your system. So long as your firewall is up to date, you should be fine. And for the record, I also run AVG, and have not had it trigger an alert on Texmod. Which link did you download it from, Salome?--Pyron Sy 01:21, 17 July 2008 (UTC)
- I used the link I found on the official wiki. However I downloaded texmod about a year back now and this is the first time i got the virus report. However it's also the first time i ran AVG while using texmod for the cantha carty made easy mod. As for my firewell....ummm.....not a clue if it is set up or how to set it up. Got wanky Avast on it and don't have a clue how to use it (i'm more at home with zonealarm myself, but the free version doesnt work with 64bit Vista). I'm thinking it's just a false positive or at least I hope it is. -- Salome
12:40, 17 July 2008 (UTC)
- I used the link I found on the official wiki. However I downloaded texmod about a year back now and this is the first time i got the virus report. However it's also the first time i ran AVG while using texmod for the cantha carty made easy mod. As for my firewell....ummm.....not a clue if it is set up or how to set it up. Got wanky Avast on it and don't have a clue how to use it (i'm more at home with zonealarm myself, but the free version doesnt work with 64bit Vista). I'm thinking it's just a false positive or at least I hope it is. -- Salome
- There is no reason for Texmod to connect to the net, as its entire process is confined to your system. So long as your firewall is up to date, you should be fine. And for the record, I also run AVG, and have not had it trigger an alert on Texmod. Which link did you download it from, Salome?--Pyron Sy 01:21, 17 July 2008 (UTC)
[edit] Suggest changing the FAQ
Add a list of virus sanners which identify Texmod as a virus, nad what it identifies it as. This would help make sure that if someone does download a bad version somewhere, they can chack the name against our list. --Kairu 20:22, 30 April 2008 (UTC)
- There are too many scanners to-do that, plus its unnecessary as most of them react the same way ~ Kurd
22:38, 30 April 2008 (UTC)
[edit] Help?
is there anywhere where i can get help with this programe, or do i post problems here?Neco 02:11, 12 May 2008 (UTC)
- What is it that you need help with? Nobody here worked on the program itself (as far as I know, anyway), but someone could probably still help. -- AT(talk | contribs) 02:13, 12 May 2008 (UTC)
Hey. I just downloaded TexMod with no problem. I followed the instructions to the bit about using the + key. Nothing happened. Now, whenever I try to get back to thing I was on (Which is the screen you get if you are installing GW) the actual game launches. Any ideas? Thanks in advance! 88.104.73.3 07:18, 9 July 2008 (UTC)
- What? Your trying to edit the loading screen before the actual game loads? Not possible. You can only edit the game graphics. The 3D stuff. Once you hit the login screen, you can start editing, but not before. --Kairu 07:45, 11 July 2008 (UTC)
- The game launches, and I can do absolutely nothing from then on, it just plays completely normal. I might be reading it wrong, but it siounds like that's not supposed to happen from the guide on the article. 88.104.73.3 15:34, 11 July 2008 (UTC)
- Are you in build mode (i think, the middle tab anyway)? That's the one you need for pulling textures. You'll see red junk in the upper left if you didn't turn it off. Package mode is for running finished mods, and the third mode is just for packaging files. Also, watch out for game patches, as the restarting to apply the patch will put the new instance of the client outside of texmod's control. --Star Weaver 15:53, 11 July 2008 (UTC)
- I'm in logging mode. Is that the problem? 88.104.73.3 08:14, 12 July 2008 (UTC)
- Are you in build mode (i think, the middle tab anyway)? That's the one you need for pulling textures. You'll see red junk in the upper left if you didn't turn it off. Package mode is for running finished mods, and the third mode is just for packaging files. Also, watch out for game patches, as the restarting to apply the patch will put the new instance of the client outside of texmod's control. --Star Weaver 15:53, 11 July 2008 (UTC)
[edit] Posting of Links to Download Sites
It's been suggested that links to external, unsupported third party applications shouldn't be linked to on the wiki, since Guild Wars itself doesn't support these third-party apps. One of the concerns is that when people come to the official wiki, they expect content to be official. Even if there are lots of disclaimers everywhere, there still seems to be some confusion on how official these third party applications are and whether we support them or not. How do people feel about this? --Regina Buenaobra
01:36, 15 May 2008 (UTC)
- For me its fine, as well its textmod, its on so many valid sites I now its safe. But you may never now...till its to late. I say some apps like this need a waifer or an agreement... Maybe have a verifed host for this kinda thing? Dominator Matrix 01:41, 15 May 2008 (UTC)
- I'm not sure how to read your comment Regina - do you intend to remove just the links to a Texmod download/information or remove the sections on Texmod modifications altogether? This stuff using Texmod is only one example of external applications being detailed on the wiki - Guild Wars on Wine and Voice chat are two examples I can think of. I think that some of this is important and really useful information for players of Guild Wars even if it isn't officially supported - it would be a shame to loose it. --Aspectacle 02:16, 15 May 2008 (UTC)
- I agree that this wiki is an important reference resource for players. Though there is concern about the security of these links, there are also disclaimers everywhere saying that ArenaNet does not officially sanction or support these mods. The wiki is community-driven and I don't think anyone here would outrightly remove any links without consultation with the community. --Regina Buenaobra
19:22, 2 June 2008 (UTC)
- I agree that this wiki is an important reference resource for players. Though there is concern about the security of these links, there are also disclaimers everywhere saying that ArenaNet does not officially sanction or support these mods. The wiki is community-driven and I don't think anyone here would outrightly remove any links without consultation with the community. --Regina Buenaobra
- Regina, I'm not sure how informed you are about Texmod and Guild Wars, so forgive me if I restate something you're already aware of. When the subject first came up, rather than simply plow ahead, the subject was brought to Anet's attention, specifically Emily Diehl, who got the "unofficial" ok from the higher ups on the matter. Almost every forum post regarding Texmod has linked back to this article, and in the year or so since it's creation, no word has come down regarding its removal. Given the recent hacking scare, many people are wary of any 3rd party program, so I completely understand why this is being brought up now. However, I think if the link to Texmod were removed, the modding community would wither. While I understand Anet can't officially support Texmod without opening a can of worms regarding other, more hamrful 3rd party apps, as a modder I'd hate to see even this unofficial ok disappear. If the external download links must be removed, then would it be possible for Anet to either host a version of Texmod on its own, or even release a similar tool for true official modification?--Pyron Sy 03:17, 15 May 2008 (UTC)
- Now that I've read the GWG thread on this I can see what the concern is. At the least I think that there is a requirement to carefully watch any links added here, possibly even to the extent of blocking anon IP edits. I think that the community can police this, Regina, and make sure that the links are clean. If we're to keep a page of user mods I think if we can keep a single link to a safe place to download texmod it would actually help reduce any problems from users downloading texmod from unknown sources. --Aspectacle 10:40, 15 May 2008 (UTC)
- I agree. I think the community can police these links well enough. Would it be possible to have third party mods and their related links reviewed before being posted to the wiki? I think it may also be good to ensure that random users can't simply post links to mods whenever they feel like it. Perhaps posting any new third party mods could be subject to approval from the wiki admins? These are just some ideas I'm throwing out there for discussion. --Regina Buenaobra
19:22, 2 June 2008 (UTC)
- I agree. I think the community can police these links well enough. Would it be possible to have third party mods and their related links reviewed before being posted to the wiki? I think it may also be good to ensure that random users can't simply post links to mods whenever they feel like it. Perhaps posting any new third party mods could be subject to approval from the wiki admins? These are just some ideas I'm throwing out there for discussion. --Regina Buenaobra
- I think blocking the main Texmod page from anon edits is a good idea. That way there's at least some degree of protection from bad links. One question though, Regina. When you say get approval before porting new mods, are you referring to new third party programs, or just new Texmod tpf files?--Pyron Sy 21:41, 2 June 2008 (UTC)
- I think that Texmod is safe, but there's been reports of many virus scanners picking it up, so it could potentially be harmful to your computer. — ク Eloc 貢 16:09, 15 May 2008 (UTC)
- Ok, can we put the virus thing to rest? Yes, because of the way texmod works it is identified as a virus/trojan/etc by almost all virus scanners. This is because of what it does, editing the graphics card ram as it is run. Even though it is identified as a virus, it WILL NOT harm your computer if you downloaded it from the links on the main page of this article.
- As for the thoughts on this entire section. I'd say the community watches these pages like hawks. Vandalism is undone ridiculously fast and to be honest, there is no other collection of Guild Wars mods anywhere on the internet. --Kairu 21:28, 27 May 2008 (UTC)
- how about adding a checksum or allowing executable files to be uploaded to the wiki? :) --Revelation 05:48, 1 June 2008 (UTC)
- Just a thought, why not incorporate the code into the main game client? WoW had the right idea in the case of integrated GUI modification. Or an official version of some sort? The coding isn't really that hard and it would remove any concerns. Just throw a little warning that the texture modifications used are not supported and to talk to the creators for support. I'd say the same about TexMod, but I dont believe the author is publicly anything. --Kairu 20:43, 1 June 2008 (UTC)
- An unoffical feature wherein the game client loaded (only graphics) files from a by-default-non-existant 'override' directory and used them instead of whatever's in the .dat would be cool. Of course, it would probably require dat-hacking to get the source files for this (or even the filenames), and that assumes that inside the .dat they're just stored as e.g. skill/flare.dds rather than in some even-more-internal package file. (City of Heroes did soemthing like this, actually, people used it to get rid of e.g. ear-piercing whistles and music that played over the effects channel.)
- As far as the original question . . . IDK. I never really saw the place as offical in that sense, because, well, it's a wiki. It's official in the sense of offical people say offical things on it, and some things may be removed because of that status for all I know, but the information on things like game mechanics and mission and skill details seems to be put together almost entirely by players through their exploration and experimentation, so . . . it's a wiki. Of course, some people may not understand what that means, but . . . it's a wiki . . . . ^_^. --Star Weaver 22:36, 2 June 2008 (UTC)
[edit] reverse...
is there a way to get the .tpf file back into the images you worked with before?--The preceding unsigned comment was added by User:69.118.111.44 (talk).
- Manual says In order to share and distribute texture modifications, packages can be created, which are both compressed and prevent a further modification. so no. ~ Kurd
18:57, 2 July 2008 (UTC)
[edit] Noarchive template
Hi. Please note that the {{noarchive}} template is intended to be used in the help section or other main pages where archival is not needed. Talk pages content (besides NPA) has to be archived, not removed just because it's redundant.--Fighterdoken 22:58, 14 July 2008 (UTC)
[edit] Help Me Plz?
How do you even use texmod? I got it I'm uber stuck...could someone plz help me? I basically don't undertsnad anything about this "texmod". Thnx for reading and let me know any advice you have.....basically....I would appreciate STEP BY STEP instructions on how to use Texmod....I just wanna get Elonian Grandmaster Carotgrapher.....Thnx again and plz help.... --The preceding unsigned comment was added by User:68.18.2.5 (talk).
- Try reading the part of the page entitled "Running a mod." ~Shard
00:00, 25 July 2008 (UTC)
Thank you so much for the comebackbut I don't udnerstand what to actually look for in the Guild Wars folder more advice would be greatly appreciated. xD Thanks all. --The preceding unsigned comment was added by User:68.18.3.59 (talk).
- You need to select the file: gw.exe 83.84.143.208 18:38, 2 August 2008 (UTC)
[edit] New versions?
Anyone knows if TM will get updated versions or so? (Finalized versions for instance) — DarKNeSS (Contribs) 09:35, 4 August 2008 (UTC)
- I highly doubt it. This version has been around for a couple years, and no one has a clue who made it, so requesting an update is kinda pointless.--Pyron Sy 10:22, 4 August 2008 (UTC)
[edit] Removing shiny effect
i'm using gimp for modding, and i'm encountering exactly what the additional notes describe. the problem is, it doesn't give any solution (except one which is instantly discouraged to use) to the problem if you are using those programs it suggests. so, anyone have an idea? i'm using the newest version of gimp, .dds files and i do not wanna black out the shiny model. - Y0_ich_halt
16:55, 7 August 2008 (UTC)
- so afterall, you're telling people what to use and give them a possibility to fix an error that will surely occur, but you tell them not to do it? that's really great. - Y0_ich_halt
15:11, 26 August 2008 (UTC)
[edit] DirectX/Vista Help?
I'm entirely new to mods for GW as a whole, but i recently tried to run the Cartography Made Easy mod, and when i do so, everything works fine but i see no differences (or effects from the mod, basically). After reading around i eventually found out the following. If i open GW, go to the graphics tab in the options, it tells me it is being rendered in DirectX8. If i run dxdiag, it says i have DirectX10 installed. I read that if the graphics card doesn't support it, it'll revert to DirectX8 (or something like that) so i checked to see if my graphics card supported it. I have a Intel GMA 3100 of the Intel G330/G310 Express Chipset Family. From what i can tell, it supports at the least DirectX9B (or whatever it's called.) According to the intel website, it supports DirectX9.0C, but according to wikipedia, it only supports DirectX9.0B. Also, the computer i'm using it relatively new (Not even 2 months old) and is running Windows Vista Home Premium 32 bit. I would have given up had i found out my integrated graphics don't support the correct version of DirectX, but as stated above that wasn't the case. So i'm wondering if anyone has any idea what i should do, or if i just need to update a driver or change a setting somewhere on something? Thanks. 76.95.151.212 22:45, 7 August 2008 (UTC)
- hmm, well, it's never a good idea to run games on on-board graphics. If you can't get a card, download the latest drivers from the Intel site. and re-download the latest DirectX drivers. Since Texmod wasn't made for DX10, I'd just download DX9.0c. You won't me missing much, since DX10 is just for high-end games, which you probably can't run on the on-board graphics anyways. ~Farlo Talk 23:10, 7 August 2008 (UTC)
- Also, reading through it again, if the computer is only 2 months old and runs Vista, it should have a semi-decent graphics card built in. I'd say open up the case and look for a chip made by Nvida or ATI. If one's found, find out which card it is, and then get drivers for that. And again, if you want to game, I'd say spend the extra 100 bucks or so and get a good Nvida card. ~Farlo Talk 23:13, 7 August 2008 (UTC)
[edit] Problem
i downloaded TM, i ran it, im going step by step on what to do, but once i get around step 7 nothing happens, i bound F8 to saving it. i have the GW logo green, i hit F8, i closed GW, i went to TExmod and nothing happens, am i supposed to close texmod while working on it? somone help me.--
FireTock 15:14, 17 August 2008 (UTC)
- i mean, there's no picture and stuff at the output folder.--
FireTock 15:22, 17 August 2008 (UTC)
- thbe steps would probably be alot easier if you had a little screenshot for each one.--
FireTock 15:23, 17 August 2008 (UTC)
- or this, this is helpful. No its not Rickroll.--
FireTock 15:32, 17 August 2008 (UTC)
- bad link, umm, from watching the video, i think i see the problem, the guy had F12 bound for saving it, do you need to press whatever you bound or take a screenshot, 'cause it looked like a screenshot. It flashed white for half a second like press Printscreen. but that's what i need help with, when i hit F8 nothing happens, i close GW, go to texmod, and nothing changed.--
FireTock 16:03, 17 August 2008 (UTC)
- Ok, set your "capture" key and as a test, I'd set your output folder to your Desktop, or somewhere else very simple. Then in the game, use "-" and "+" to scan through the textures. When the texture you have is selected (should turn green if you left default settings on) press the capture key. Then, (you don't have to close GW or Texmod, but it clears up computer power) go to your folder and there should be a picture file with a weird name. That's your texture. Hope this helps ~Farlo Talk 13:22, 18 August 2008 (UTC)
- bad link, umm, from watching the video, i think i see the problem, the guy had F12 bound for saving it, do you need to press whatever you bound or take a screenshot, 'cause it looked like a screenshot. It flashed white for half a second like press Printscreen. but that's what i need help with, when i hit F8 nothing happens, i close GW, go to texmod, and nothing changed.--
- or this, this is helpful. No its not Rickroll.--
- thbe steps would probably be alot easier if you had a little screenshot for each one.--
[edit] multiple mods
can you run multiple mods at the same time, or do they have to be one at a time, like, lets say you want enchanced adrenaline, and the 50% mark on health bars, could you run both at the same time?--
FireTock 12:40, 17 August 2008 (UTC)
- Yes you can, I thought this was said clearly in de guide. — DarKNeSS (Contribs) 19:36, 17 August 2008 (UTC)
[edit] cape help
im trying to create a new cape, but when i run the mod, the cape is to "shiny" to see! im using paint shop pro for editing...any help? --The preceding unsigned comment was added by User:69.118.111.44 (talk).
- Please read this section in regards to shiny effects.--Pyron Sy 00:32, 22 August 2008 (UTC)
[edit] NVidia MX Issue
Texmod doesn't seem to work on MX cards -> 2 Guildmembers are the only one where the mod didnt do a thing after starting... both have MX cards. --The preceding unsigned comment was added by User:80.121.114.233 (talk).
- MX series cards do not support directx 9. Unfortunately, there is no fix for this other than a hardware upgrade.--Pyron Sy 22:55, 27 August 2008 (UTC)
- Just a suggestion, but if you're trying to run GW on seven year old card, I'd say a major hardware upgrade is in order. You said it was your guildies? If they aren't as tech-savvy, I'd be glad to help them out getting a new rig or whatever they need. Lemme know or have them contact me :) ~Farlo Talk 05:42, 28 August 2008 (UTC)
[edit] Texmod
hey, how could you make a shortcut for Texmod, i like the mods ive downloaded, but i can't acsess them unless i get on the internet, go to Gwwiki, go to this page, click on the Texmod download link, and hit open, any quicker way to get to Texmod, or way to make a shortcut on desktop?--
FireTock 02:32, 29 August 2008 (UTC)
- When you click the download link, click Save, not open. then place the program in any folder you want, I put mine in the GW root folder. Do the same with your mods. ~Farlo Talk 07:32, 29 August 2008 (UTC)
- yup, save or open the .zip file and unzip it to a folder of your choice. i'd recommend setting up a \Tools folder where you store stuff like texmod, GIMP, photoshop etc. - Y0_ich_halt
12:04, 29 August 2008 (UTC)
- yup, save or open the .zip file and unzip it to a folder of your choice. i'd recommend setting up a \Tools folder where you store stuff like texmod, GIMP, photoshop etc. - Y0_ich_halt


