Talk:Healing Signet

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-40 is double damage if your armor is 80 not the same for most wars and definitely not for 121 armor tanks. Biz 09:55, 2 October 2007 (UTC)

I was under the impression that wars had 80 armor. And if a particular one has more armor, he takes less damage... that's sort of self-explanatory. -Auron 10:05, 2 October 2007 (UTC)
From armor, if the base damage is 100, at 115 armor you would take 38.6dmg, and at 75 (-40) armor you would take 77.1, which is roughly twice as 38.6. If your armor is 45 you would take 129.7 damage, and under healing signet (5) you would take 259.4. I would think that even at 121 armor you would still take twice damage under healing signet, so the statement should be true.--Fighterdoken 09:38, 5 October 2007 (UTC)

It is double damage from sources that factor in armor, like being hit physically, and elementally. It doesn't double holy damage, or ripost(although you can't get hit by ripost with this activating). Frenzy on the other hand does double ripost damage.StatMan 04:42, 7 February 2008 (UTC)

The healing gained from this skill is a little bit too high and although it places you in minus forty armor, but still it's high enough to cancel out the affects of most life degeneration skills Guild_WarsGuild_WarsGuild_WarsGuild_WarsGuild_WarsGuild_WarsGuild_WarsGuild_WarsGuild_Warsand you can basically spam this skill.William Wallace 08:57, 24 February 2008 (UTC)

Although it is effective against degeneration skills, it´s almost useless in any other sitiuation. Nearly every skill is inflicting more damage than HP are recovered, when this skill is activated and the activation time is two seconds, so you may be hit serveral times and suffer from much more damage than you can take.

In my opinion the healing amount is ok, but i´d prefer less healing and less armor malus, and/or less activation time. Come to think of it, the condition cracked armor could be a reason to rebuild this skill. Well^^, i hope so, but it shouldn´t be too strong, either.

[edit] Buff Please

Reduce the healing by 20 for each rank, add "Removes 1 condition", to make it worth the trouble of the armor redux, and this skill will be nearly as useful as lions comfort Once Great King 21:20, 8 April 2008 (UTC)

Lolwut? Let's say you have 10 Tactics and you say at each rank -20 healing (-200 at 10) but at 10 Tactics you have +122, so you will loose 78 health? Or you don't loose/gain health but only 1 condition removed. Roxas XIII 10:56, 16 June 2008 (UTC)

[edit] fast casting+heal sig

when i run a fast cast domn mesmer i run with ~r11 tactics. bonetti's defense(great energy managment skill), protectors defense(great long lasting skill thats not a stance), and heal signet. Symbolic celerity works great on this bar too but isnt necessary unless your in pvp or something. i run ~r11 fast casting.--Justice 16:55, 15 April 2008 (UTC)

[edit] Double Damage

Read Armor rating for more details about why you take double damage.

If you are too lazy, to sum it up for every 40 AL you take 50% less damage. So if you take away 40 AL you would take double damage. Let's say you have 40 armor. You would take double damage if you use Healing Signet, but if you have 80 armor, then it'd be as if you had 40 armor... you'd still take double damage, but you'd take less because you'd take half of what you would take with 0 armor.


[edit] Needs nerfed

Too many warriors use it 75.15.162.251 14:45, 27 May 2008 (UTC)

-40 armor means that if an elementalist decides to target a warrior who's casting Healing Signet, he/she could massacre that warrior in seconds.
Too many use it? We have a total of TWO heals. So, if a warrior wants to self heal, what are they suppose to use? We have 2 energy regen, or HALF that of every other class except paragon and ranger, and no attribute that causes energy gain or reduces cost of skills, like a paragon (for shouts, leadership) and a ranger (expertise). Warriors that self heal usually use this, lions comfort, or troll unguent, since they are all cheap and efficient. We could use some monk spells, but they are energy efficient, therfore self healing warriors have little choice in what to use. What you surely mean is that it is one of the BEST out of combat self heal skills. Other primaries will use this because it costs no energy, and 2 seconds isn't too long out of combat.StatMan 19:29, 15 August 2008 (UTC)

um dur too many warriors use it...its 1 of 2 direct heals in the warrior's skills. This one is free. Too many ele use Meteor Shower...NERF IT! yeah can u see i know what im talking about? lol--Justice 18:32, 12 July 2008 (UTC)

Most warriors don't suck enough to use it, unless they are a GvG splitter, in which case they will MAYBE use it. Napalm Flame 17:34, 21 July 2008 (UTC)

[edit] Finding the factions+NF skill trainers

I managed to make a paragon/warrior WITHOUT this skill, if anyone else wants to try this so they can find where its from, all i did was have the monk skills on my bar when i took warrior secondary. I would do it but I have healing signet unlocked >.< Invincible RogueImage:User_Invincible Rogue_siggyiggywiggy.gif 13:06, 19 July 2008 (UTC)

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