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Talk:Hero behavior

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Info-Logo.png Note: "Our programmer [Joe Kimmes] (who does handle AI) has told me to direct you to this page [1] which he checks before he does AI changes. If you put these problematic skills on this page he can put it on the list for the next set of AI updates."Robert Gee (source)


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[edit] Teardown

Dervish is the least profession I know of all 10 and less by AI. I guess the heroes fuck-up, right? The page currently doesn't have a section as to how Dervishes play under Hero_behavior#Enchantments. Better to not assign any "Removes an enchantment" skill unless spammable Enchantment spells are present and that are not critical. Right? User Yoshida Keiji Signature.pngYoshida Keiji(talk) 15:18, 17 February 2013 (UTC)

Hero AI does not priorize flash enchantments designed for teardown over other dervish enchantments. They remove the top enchantment regardless wich enchantment it is, they also seem to use offensive flash enchantments on recharge regardless the situation and wich teardown skill they use next. Da Mystic Reaper 16:47, 17 February 2013 (UTC)
e.g. if I give my hero Vow of Strength, Wearying strike + a random flash enchantment (e.g. staggering force) - then the hero will quite happily remove Vow of Strength >_> (hard to tell a hero by programming that if it leaves the ench up it will do more dmg) -Chieftain Alex 19:27, 17 February 2013 (UTC)
Would be nice if it could recognise a feeder enchantment. Updating the AI that it will only use these enchantments as a feeder only for a teardown: Aura of Thorns, Conviction, Dust Cloak, Staggering Force, Balthazar's Rage, Heart of Holy Flame, Mystic Corruption, Pious Renewal, Zealous Renewal, Grenth's Fingers and Rending Aura. They should also only use these enchantment when they are going to use a teardown and not treat them as regular enchantments to be maintained. Such an AI update would help the teardown ability of heroes alot.
There are ofc other dervish enchantments that can act as feeder but require to be used a bit different. These enchantments should have their duration effect priorised and only be used as feeder when the situation they are in requires the end effect these enchantments have: Ebon Dust Aura, Vital Boon, Eremite's Zeal, Grenth's Aura, Lyssa's Haste and Enchanted Haste.
These flash enchantments should never be used as feeder: Attacker's Insight, Fleeting Stability, Grenth's Grasp, Harrier's Grasp, Harrier's Haste, Mirage Cloak, Onslaught, Sand Shards, Shield of Force, Veil of Thorns and Whirling Charge. All other dervish enchantments not mentioned above should never be used as feeder by the AI.
When no feeder is available the AI should not use a teardown skill. When a feeder is up but is covered by a non-feeder (e.g. Vow of Piety) the AI should also not use a teardown to preserve these enchantments.
Well that's my observation of how the AI can be updated to make it use feeders and teardowns properly. Da Mystic Reaper 20:17, 17 February 2013 (UTC)


There was a dervish section; which has been moved. --Falconeye 23:18, 17 February 2013 (UTC)
Seems like it needs some clean up. Maybe i'll sober up that page a bit when i have the time for it, i'll leave the grammer corrections to other people (i make mistakes quite often). Da Mystic Reaper 11:58, 18 February 2013 (UTC)
You don't need to worry about Grammar corrections anymore if you install Speckie. User Yoshida Keiji Signature.pngYoshida Keiji(talk) 12:10, 18 February 2013 (UTC)
Don't worry about grammar or spelling, anyone can do cleanup on those, just focus on content. -Chieftain Alex 12:17, 18 February 2013 (UTC)

[edit] Anthem of Flame

I'm bugged with memory loss (aging?)... anybody remembers when was the game update that altered AI behavior of this skill? I don't think it was always spammed by heroes as these days. User Yoshida Keiji Signature.pngYoshida Keiji(talk) 13:31, 18 February 2013 (UTC)

[edit] Hero_behavior#Healing_and_protection

Healing

NPCs reserve party-wide healing skills (e.g. Heal Party) until multiple party members require healing. In contrast, they will use multi-target heals (e.g. Healing Ribbon) as if they were single-target skills. Revision as of 07:22, 22 March 2009 by Gordon Ecker


See also: Talk:Hero_behavior/Unexpected_behavior#A_note_on_Hero_AI_vs_NPC_AI


I will be removing the "In contrast..." part because it is miss-reading issue. Multi-target should be understood the first functionality (specially in descriptions with more than one sentence) to mention words like party. It is the second functionality that describes:

  • Up to 2 additional allies...
  • All party members in earshot of your target...


Rather AI malfunction this is player misunderstanding. User Yoshida Keiji Signature.pngYoshida Keiji(talk) 05:09, 23 February 2013 (UTC)

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