Talk:Heroes' Ascent

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Does anyone know the name of the Ziashen Map? Also, should we work on the maps here or create a new article for each one (besides the vault of course). Arcad1a 08:00, 11 February 2007 (PST)

The Zaishen map is called "Heroes' Ascent" IIRC — Skuld 08:05, 11 February 2007 (PST)

Edited the name from Zashien to Zaishen. Moon 15:36, 31 March 2007 (EDT)

Contents

[edit] Propose Merging of Heroes' Ascent with Heroes' Ascent:Outpost

It seems a bit confusing to me with the way things are set up, that is, having two wiki articles on the same place. The Ice Master 19:55, 28 March 2007 (EDT)

I prefer a redirect from Heroes' Ascent to Heroes' Ascent (mission). Furthermore an article Heroes' Ascent (outpost) - as done in GuildWiki. BigBlue 04:02, 29 March 2007 (EDT)

[edit] Pic

I put in a pic but I need someone to resize it for me for it doesn't look so pixilated.--Eloc 02:18, 11 May 2007 (EDT)

[edit] Does Elite Zaichen fight give fame?

I've read that the first battle is against the Elite Zaichen. Does that match give you fame if you win it? Alaris 18:33, 2 August 2007 (UTC)

I checked it out, and no, it does not. Alaris 18:41, 7 August 2007 (UTC)
If it did i think a lot of people would be farming fame from it :O --Image:User Gummy Joe Sig Icon.PNGGummy Joe 18:45, 7 August 2007 (UTC)
I realize that now, but at the time I asked the question, I had no HA experience. This was before the double-fame HA weekend. Alaris 18:48, 7 August 2007 (UTC)

[edit] How to get heroes ascent

im still not sure how to get to heroes ascent. does anyone know how?

Ok, start off at Random Arenas. Win there 5 times in a row. Then Map travel to Team Arenas. Win there 5 times in a row. Then finally, Map travel to Heroes' Ascent. — Eloc 20:19, 9 November 2007 (UTC)
Correction, you don't need to win 5 times in a row in Team Arena, you only need to win 5 times total. In random arenas, it's 5 in a row. Alaris 20:26, 9 November 2007 (UTC)
Oh, is it? Ok, I've never had to do it since I made my account months before they decided to do that little trial thing. — Eloc 20:29, 9 November 2007 (UTC)
Yeah, it's easy to forget because you only need it once per account. But it also makes sense, it's harder to get consecutive victories in team arena than in random arena. Alaris 18:30, 10 November 2007 (UTC)

ok thank you for letting me know.

[edit] Accepted

Things that are faster than getting a group in HA: 30 seconds wait in RA, 10 min wait for a group in TA and a mission for PvE for that matter. Any tips for a newb to get in in HA or to find a group?--ShadowFog 18:23, 13 February 2008 (UTC)

My general 3 advice: (1) start your own groups, (2) play as a monk, as they are always in demand, and (3) join a PvP alliance. Unfortunately, it is difficult to get into HA groups. -- Alaris_sig Alaris 19:06, 13 February 2008 (UTC)
Play something thats FotM, then there's more unranked people playing it. And obviously its hard for unranked people to discriminate. Lord of all tyria 19:10, 13 February 2008 (UTC)
No wonder people everyday leaves HA and dont come back...like the social security club, you must be way too old to qualify, in this case, you must be born old. I bet if there was another thing instead of the rank showoff, the place would have been populated with more active players, the problem is so severe that the America channel is desolated so is other channels alike(Asia,Europe), we can mix all the channels and put it in International and not even District 1 would have been filled. Basically, since the rank is a huge problem, this mode is for those that started GW at the beginning, I wrote the first statement at 18:00 and it has pass 2hrs and always having problem entering, only from one to two groups enter every 1-2hrs, unreal. --ShadowFog 21:05, 13 February 2008 (UTC)

What's really retarded about HA is that you usually have to have a certain rank in order to accepted into a team. If you get in a team that has no rank and was randomly thrown together, you probably won't win, so you still have no rank. It's kind of a vicious cycle and it sucks.140.198.135.46 19:14, 10 April 2008 (UTC)

Whats really Retarded is the rank does NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Ok, I'm going to say it again, RANK DOES NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 70.121.168.43 02:22, 30 July 2008 (UTC)
Rank indicates how often the person has been in a winning team, so it's correlated with experience, skill, and ability to somehow be part of a good team. What we need is to match up teams on mean rank, so you are more likely to fight at equal level. It also gives an incentive for experienced players to teach newbies. -- Alaris_sig Alaris 14:03, 30 July 2008 (UTC)

[edit] Heroes' Ascent too inaccessible.

moved from User talk:Gaile Gray

In short, many players will find themselves not being able to play Heroes' Ascent simply because no one wants to play with them. This shouldn't be a problem because Heroes' Ascent is highend PvP. But the problem is that 95% of the groups forming in Heroes' Ascent only want players with high ranks in the Hero title. This makes it impossible for players with no rank in the hero title to start playing HA and only leaves the already playing left. This causes HA to die down and less will play it by time. I find myself with the same problem. I am a pioneer player who has played guildwars for over two years, but my fault was that i didn't start early with HA leaving me with no rank in the Hero title. Its impossible for me to find a guild who does HA because they require at least Rank3, groups don't want me due to rank discrimination. Only few groups take players without a rank in the hero title, but finding those often takes up to an hour and often lose to the coordinated regular teams. This form of discrimination basically leaves players without a rank in the Hero title out of HA and prohibits them from experiencing this area of PvP. I find this highly unfair to people who want to join the and experience the highend PvP part of Guildwars.

I would be extremely thankful for a feature that disallows this form of discrimination to be made or a change that makes HA mutch more accessible for players without a rank in the Hero title. SniperFox 23:04, 10 March 2008 (UTC)

No. — Skadiddly[슴Mc슴]Diddles 23:05, 10 March 2008 (UTC)
Constructive criticism? I don't see whats wrong with allowing players to experience something that was previously inaccessible to them, This would also make HA somewhat more populated. SniperFox 23:09, 10 March 2008 (UTC)
I don't see how you could possibly disallow rank discrimination without turning HA into 8-man RA teams. As long as parties can choose who joins, there will always be rank discrimination, and trying to force the issue will only upset people. I think it would be better to find ways that encourage rankless/low-rank people to play HA. --Valshia 23:18, 10 March 2008 (UTC)
Rank discrimination happens in every game in one way or another. There is no way to avoid it, except through separate features such as random arenas. Even if players didn't have ranks you would find players only taking other players they know and such like. The solution is to form a group of your own friends like yourself that want to HA. I am sure there is at least 8 people in a situation like yourself that would like to pvp in Heroes ascent. At the end of the day what you are asking for is impossible really, I mean can you come up with a plausible solution? --LemmingImage:User Lemming64 sigicon.png 23:24, 10 March 2008 (UTC)
I very mutch agree to this. However the problem is finding dedicated players willing to stay and keep fighting even against guilds that are deemed "unbeatable" for users with lower experience in HA. Before i wrote this I finaly was able to get a group together which took two hours, after two loses a player left, shortly after many others followed. After having tried this many and many times, HA just isn't fun anymore because you'll be spending far more time looking for people, trying to convince people, trying to set up teams than actually playing HA. I personally don't know a fix for this, so my hopes are on that Anet will find a fix for it which makes both sides happy. Giving those who are already playing not too mutch change and those who wan't to play, but can't, a chance to play HA without having to do so mutch effort only seeing it go to waste. Its just too dissapointing for me. SniperFox 23:47, 10 March 2008 (UTC)
The HA situation (the rank discrimination and all) has been the same way for a long, long time now. It has been hard for new HA players to get in to it for ages, and in my opinion, has been hard to start with from the very beginning. Even if there is little rank discrimination, forming teams usually takes quite some time and if it isn't a guild or friends team, you'll likely see people leaving after a few losses. The commonly suggested solutions are "Get into a guild" and "get the right friends" (which are hard to accomplish). Another option could be to use one of the many forums to try and find players that are in the same situation and try to get them organized. The only "solution" I can think of to get rid of all of this, is to have a separate HA-type arena (all the normal rounds except for the Hall, maybe?) and give it a rank cap. (eg. only r0-3 players allowed, similar to the low-end PvE arena's which have a level cap). That way you can have the low ranked players gain some experience against eachother before playing against the "big teams". The main concern with this is: how many players will end up using that "arena"? Anyway, those are my thoughts on this. Zophar 00:20, 11 March 2008 (UTC)

(Reset indent) The only ways that I can think of to "solve" this situation would be unacceptable. Removing rank to avoid "discrimination" isn't right. Forcing people to play in random parties defeats the entire point of the game mechanic. Elevating everyone's rank to make them "acceptable party members," devalues the rank and would cause an escalation in required rank.

I can understand that it's hard to get rank when you aren't invited to play, so there's a vicious cycle there. On the other hand, asking for changes in order to "lower the bar" doesn't seem fair to those players at the high levels. With all due respect, wouldn't that be a bit like saying Hard Mode is too hard, and should be made easier? But again, I do understand that this is challenging. I like the ideas of forming a group or getting into HA as a guild. That's what I know most players do, and in time they acquire the rank to get invited into any group, since that seems to be something that most players want to be assured about.

Principally, as Lemming64 asks, I would like to know if you can come up with a plausible solution. I'm certainly more than willing to listen and relay viable suggestions. Thanks. -- Gaile 00:27, 11 March 2008 (UTC)

I'd just like to throw this idea out there. How about, say, more fame or balth faction if you have under r3 players in your party and win. e.g. for a victory in the underworld, +1 fame for 1 person under r3, +2 for 2 people under r3 etc. Although this means being unranked, you can quickly rise to r3, it also means you will be able to get into more oragnised teams without spend what would probably take months getting to r3 as it is. obviously this idea may need to be modified etc, but i just thought I'd put it out there.
Nice... You could have 20% extra fame per person under r3 or 10% per person between r3 and r6, rounded up, applied to every team member. An incentive for teams to take on some newbs in the team. -- Alaris_sig Alaris 20:52, 11 March 2008 (UTC)

No that's fucking stupid. I didn't have r3 a month ago, then I got off my ass and ran some gimmicks til I got my r3 now I will halls with balanced PUGs. Viola. — Skadiddly[슴Mc슴]Diddles 02:22, 12 March 2008 (UTC)

Watch your language, and no insults pls. -- Alaris_sig Alaris 02:35, 12 March 2008 (UTC)
I would like to know how you did that without the help of a guild of higher ranked friends. I admire you if you did without. As for me, looking for a group in HA is near impossible. Most groups only want R3+, Making a group yourself yields most people leaving after a single lose. Getting into a decent HA guild is a thing one can better dream of when low ranked. Getting to play one single game for over a hour effort is just rather dissapointing. Also please refrain from swearing, this doesn't support your argument, nor does it have any positive influence on this discussion. SniperFox 19:42, 12 March 2008 (UTC)
The wiki doesn't censor, skakid can swear all he wants if he feels that puts his point across and isn't just throwing out insults.
Join unranked gimmick PuGs, form unranked gimmick PuGs, get some fame that way. Make friends with people you like who also want that rank. Play with these people. All of a sudden you end up with r3. People complaining about rank discrimination are often the ones who don't even try to get groups. Lord of all tyria 19:53, 12 March 2008 (UTC)
Trust me, i've tried alot of groups. Today i've made four groups, and sat there for half a hour straight looking for a group. I ended up earning a mere 2 fame and losing HoH to a two point differnece. The problem is that its not attractive for better players to go with lower ranked players. When you finaly get a bunch of lower ranked players together and when you play decently, you'll find yourself time after time being placed against well organized high-ranked groups. The problem is not HA itself, but the entrance to it. Low ranked players are far too unatractive to high ranked players and thus this lines keep existing. Going from low rank to high rank takes an insane amount of help, luck or effort. As the standings are now, if you're low ranked, you'll stay low ranked for quite some time. If you're high ranked, you'll get insane amounts of fame by the day. Could be compared to the difference beetween the rich and poor. I think the idea of giving groups taking lower ranked people more fame is a great way to get rid of the un-attractiveness of lower ranked players, this way higher ranked people would also get rewarded for taking lower ranked people. I don't think many people would like this, but i also think it would be great to add a varation to HA like what RA is to TA. A more random and more casual HA where the fame rates are WAY lower but where people can build their beginning and prepare for HA itself. Although this would probaly not be plausible due to the work required. SniperFox 21:29, 12 March 2008 (UTC)
If you're good at the game, people will like you, you'll find other decent players, and you'll roll dumb gimmicks/randomways til you get good enough to play a strong balanced with your strong teammates and you'll win moar. If you're bad, you'll stay an unranked, inexperienced newbie who spends his time he could be getting better at the game complaining (btw, halls matches (particularly relic runs) are very often won by a point or two). — Skadiddly[슴Mc슴]Diddles 23:18, 12 March 2008 (UTC)
Ok thanks, seems like luck was on my side today, made 5 fame in an evening. I guess it'll just be slow on creating my own parties and trying to find people to HA with regulary until i get to R3+. I still think there should be atleast a minor change. Not mutch, but only to make HA more popular. Especially for those who regulary PvP, but just can't get the "jump" in HA. SniperFox 23:51, 12 March 2008 (UTC)
Tips for getting into HA groups: Play gimmick builds. Be persistent. Have a PvP character with enough Balth faction to run any build they ask for. Play professions that are in high demand, like monks. Add good players and good leaders to your friends. Accept criticism. In fact, ask for suggestions to improve your build. Ask what the team needs. And, be polite. -- Alaris_sig Alaris 13:44, 3 April 2008 (UTC)

I never get to play HA because I don't have any rank. It sucks.

I think that if you have no rank the only way to get any fame is to get a really good random team which is like a 1/10000000 chance.
It's not easy getting into a group and getting some actual field time and some wins. That's true. But then I keep seeing PvE characters trying to join who don't have many skills unlocked, can't change builds to fit the needs of the group, etc. I love PvE, don't get me wrong, but bring a PvP character to a PvP fight unless you can adapt to the needs with your PvE char. And I see people taking the first 8 to join and go in without discussion of team tactics or even checking if everyone's ready. Avoid those, as they are unlikely to win. And persist. Rank 3 is not too far, a few wins here and there and you eventually get r3. -- Alaris_sig Alaris 13:56, 11 April 2008 (UTC)

[edit] Change

When did they change it from 5 wins in RA to 10 wins in RA? — Eloc 03:22, 3 April 2008 (UTC)

[edit] Zophar's Idea

The only "solution" I can think of to get rid of all of this, is to have a separate HA-type arena (all the normal rounds except for the Hall, maybe?) and give it a rank cap. (eg. only r0-3 players allowed, similar to the low-end PvE arena's which have a level cap). That way you can have the low ranked players gain some experience against eachother before playing against the "big teams". The main concern with this is: how many players will end up using that "arena"? Anyway, those are my thoughts on this.

After reading all that bs, flamewars, and ideas, I think this is the only effective idea to get players into the HA, really. It'll be the same concept as a PvE arena, but just with HA, if you're not r3, you can't "Enter Battle", so there you have an area, you're still gaining the same amount of HA experience, and you'll gain the famous "R3". The only difference I'd make with this is having Halls excluded, just make the win un-announced and no special victory chests. The players <r1-r3 will be re-directed to the lesser HA, and still gain fame, title, emote, etc.

Maybe there'll be a tips/suggestions window in the lesser-HA or something to lay down the latest meta builds, basic strategies, etc. \

In HA there's currently 11 International districts, out of all those people, none will accept someone <r1, and the only groups that did lost in round 2, and earned me 0 fame. --Ʀєʟʟɑ 21:05, 1 June 2008 (UTC)

Another way would be to calculate the average rank in a group, and try to match up teams based on average rank. That way, low-rank players are more likely to fight equally low-rank players. Nice thing about this is that it doesn't require new outposts / game type, and encourages players to team up with lower-rank players. -- Alaris_sig Alaris 13:49, 4 June 2008 (UTC)

/Agree. Even though I'm R8 in Hero it was a nightmare to find a group(since my alliance hates how HA is set up) just to get to R3. Though honestly I think ranks are a load of BS. It just gives people bigger heads and encourages discrimation against players who might be just starting and not hae a guild or alliance that really does HA. Create a new outpost for R0-3, 4-8 and 9+ players or just fix the system so that your paired up against an evenly ranked team.--Masato 19:00, 7 July 2008 (UTC)

Adding an area for low level players without any type of gameplay changed will not accomplished nothing just a way for other players to find another way to discriminate everyone else. The gameplay must change, easier gameplay, tutorials, examples for strategies, advises, type of language used or something else/better. Still even with that, the demand for rank will increase by adding the noob rank, if noob rank is at 3 then instead of demanding R10+ they will demand R13+. They can make a whole week of noobstastic nonsense of double earning week and it's not enough to call attention because like double weekend dropoff money, it will only raised the product demand thus raising its cost when you get buy it from a merchant... in this case it raises the demand of rank to higher level. In a few words, that idea needs some reshaping, an idea that will obliterate the whole "I need r??+ players" thought.--ShadowFog 03:14, 8 July 2008 (UTC)
You got it wrong ShadowFog. First, Adding a low level area will not stop high-ranking players from discriminating against low-ranking players, but it will allow us to discriminate against them. Playing against same-rank players will also allow us to build fame. Same with my idea of matching teams on average rank. Second, this isn't inflation. They can't ask for R13+ because there aren't that many. Besides, if we are using the money analogy, then it's like reducing the gap between the rich and the poor. Third, double earning weekends usually profit high-ranking teams anyway, because noob teams don't get the fame in the first place to have it doubled. I'll all ears for gameplay changes and tutorials, but truth is, I am also an advocate of learning by doing. It seems my solution would be easiest to implement, and would fix a lot of problems at once. -- Alaris_sig Alaris 13:38, 8 July 2008 (UTC)

[edit] Error with quick description boxes.

I've noticed that on most of the quick description boxes the game type and/or Priest/Obelisk sections are incorrect. Unholy Temples is a good example of this as the game type is Relic Run, but is classified as Deathmatch. (Fetid River has "No" for priest, etc.)

Wasn't sure if I should go ahead and begin changing this or not. — Cloud Xan 11:12, 4 June 2008 (UTC)

If you are sure about the errors, go ahead and correct it. -- Alaris_sig Alaris 13:46, 4 June 2008 (UTC)
Ah... having gone to look at the pages in edit mode, the information is correct on the page. So I think there may be a problem with the PvP info box, which I have no idea where to find. I can think of two errors: The details for the box are entered incorrectly (so instead of xxxx: yes/no it's been put xxyx: yes/no, or the box doesn't allow the option needed to be entered. Either way I need to find to PvP info box to look at it, and I have no idea where too look. — Cloud Xan 19:59, 6 June 2008 (UTC)

Cancel that, I've found the problem. "priest-obelisk" was only specified as "priest" editing now. — Cloud Xan 20:04, 6 June 2008 (UTC)

[edit] Adding in-game area pics?

As I was reading the descriptions for the area layouts (some of which I wrote), they seemed confusing. Would adding in-game 3d shots of the areas be helpful? Most of the maps are small enough that you can get most of the area in a single screenshot, and if not, they're all symmetrical, so you could get half of the area and say "the other side is mirrored". How does everyone feel about this? ~Shard (talk) 06:33, 22 June 2008 (UTC)

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