Talk:Holy Wrath

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...How exactly does this skill work? I mean yea, I understand the concept, lose 10 energy and deal a fair amount of damage back to your enemy. But honestly - if you're hit 5 times, that's 50 energy, not even considering what you're using with your other skills and what might be stolen from you. How can one POSSIBLY hope to keep this enchantment active for more than a few seconds? Adam

Holy Wrath does not end once you reach zero energy. :) --Dirigible 10:59, 9 May 2007 (EDT)

So use it with a character build that doesn't use any other energy skills? Is that it's ideal usage? Adam

Yup, which is usually signets or adrenaline skills. Another option is to use a few more maintained enchantments; as a spellcaster, you have 4 pips of regen and since you'll be at 0 energy the whole time, you might as well make use of those other 3 pips of regen remaining. --Dirigible 15:10, 10 May 2007 (EDT)

OK: For every pip of Energy Regeneration, you can maintain one enchantment at 0 energy. In other words, if you have 4 pips of energy regeneration by default, you can maintain 4 Enchantments and expend your energy down to 0, with no penalty. Any additional maintained enchantments will be lost, however the 4 that were cast first will be kept. Note that the damage from Holy Wrath (as well as Retribution) is only triggered by melee attacks: whether that be by normal melee weapons (Axe, Sword, etc) or ranged attacks (Bows, Spears, Wands+Staves). So the concept is: Cast this on yourself, and every time someone strikes you in melee, you deal 66% of that damage back to the target, up to the stated maximum. It may not seem like a lot, but if you have massive heals triggered by taking damage (Spirit Bond, etc) then the damage adds up, and this concept is used to kill many foes to farm loot. Hope that helped, Adam. --ChristopherRodrigues 06:51, 12 December 2007 (UTC)

An example of what the above user said is

Retribution
Holy Wrath
Vital Blessing
Life Attunement
Signet of Judgment
Bane Signet
Glyph of Essence
Rebirth

MageMontu 07:16, 12 December 2007 (UTC)

Hey that's a standard /smite build :). Dark Morphon(contribs) 10:33, 17 February 2008 (UTC)

Contents

[edit] Retribution+Holy Wrath = 99% Damage Back!

Well pretty much that's what one build is based off of... apparently... Warrior Monk:

12+3+1 Smiting Prayers 12 Tactics (apparently) rest into anything you want O.o

Adrenal Skill 1 Adrenal Skill 2 Signet 1 (best if it's an elite like Signet of Judgment) Healing Signet (if you want them to take back damage, then well -40 armor will help, and it heals) Holy Wrath Retribution Mending Live Vicariously

Tactic: Hit them so Live Vicariously will take affect, and use Healing Signet AS MUCH AS POSSIBLE. If your taking too much then use Signet of Judgment to knock them down. Note: You need to put those enchantments in order from 5,6,7,8 so then if they strip enchantment then live vicariously will go off first.

This was my friend's idea and it worked... It can also be done with a signet/adrenaline warrior/monk.

I'll just use a few spells. Or degen you to death with my cripshot (Burning Arrow + Apply > Mending). Or remove your enchants. Then again, if this is for RA... BRING DECAPITATE! 157.193.77.103 19:09, 16 June 2008 (UTC)
I really hope that's a joke...mending is terrible, and live vicariously is too. Healing signet as your primary heal is just dumb (monk with -40 armor = dead monk). Dealing a minor amount of damage back to your target really won't balance how useless your character is. You'd do so much better playing any mediocre or better healer. Hell, you could run an unyielding aura monk in RA and do better than that piece of crap build.
1) Cripshot+Burning Arrow= too many elites on your bar. 2) It's a W/Mo, not a Mo/x. It's still horribly gimped, but its viable for low level PvE and good for a laugh in RA. --71.234.234.87 01:32, 21 October 2008 (UTC)

It's 100% of the damage back, isn't it? 33 rounds to 30, 66 rounds to 70. |--SaberhagenFile:User Saberhagen Wiki Sig.JPG(My Talk) 19:37, 15 January 2009 (UTC)

Should also be said that It can be found in LA,i would do it myself but dont know how.

Just A comment but would Holy Wrath reduce Damage by 66%, then Retribution would reduce that by 33%. Or Visa Versa. 98.246.29.12 03:28, 29 March 2009 (UTC)

They dont reduce damage, just make your attacker take the damage as well.--71.176.29.9 03:41, 29 March 2009 (UTC)
Realy Sorry may bad--98.246.29.12 04:26, 3 May 2009 (UTC)

[edit] skeletons

should the noted be updated to say that if a skeleton hits someone with holy wrath on, it will deal double damage regardless of the return cap eg: skeleton hits u for 100 damage, the cap of holy wrath could be 20 but it would do 40 damage, breaking the cap because of the natural double damage form holy damage

No, because it should already be known that holy damage does double to (most)undeads.Pika Fan 19:50, 15 January 2009 (UTC)

where does it say that this does holy damage?

its pretty famous that all smiting prayers do holy damage:>78.20.153.111 19:18, 31 March 2009 (UTC)
Zealot's Fire is a smiting prayer. It deals fire damage.:

[edit] "BUH!"

Increases this skill's damage...I'm putting it up --→Darklɘs McChaosmongɘr 16:11, 13 April 2009 (UTC)

[edit] "Damage output"

I know that "By Ural's Hammer!" increases the output but what about Intensity ? Merri Weathers 23:54, 16 June 2009 (UTC)

Does the person using holy wrath have to use the shout for it to take effect, or does the person enchanted with it have to use it? ~ 69.150.50.207 15:10, 7 July 2009 (UTC)
The person maintaining the skills would have to use BUH for it to increase the damage. Merri Weathers 00:17, 3 August 2009 (UTC)

[edit] Lion´s Arch Skill Trainer

He doesn´t have it, removing. probably someone already unlocked it and saw it there.

Forgot to sign 77.166.63.187 10:50, 28 November 2009 (UTC)