Talk:Hundred Blades
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Lol??? Dead Spoiler dude??! ~ Kurd
07:48, 27 February 2007 (EST)
- Er, well. it's like this you see - I just finished a seven-day stretch of night shifts - the only time I get a lot of wiki-editing time. I made a massive, RSI-inducing number of skill pages, all made between 11.00pm amd 5.00am. When I made Hundred Blades, I was so tired, I couldn't think of a suitable wording to differ significantly from the gwwiki version, so: Dead Spoiler Dude was born. Sorry - my sense of humour is somewhat erratic :) --Snograt whisper 13:33, 27 February 2007 (EST)
- lol i like it :p ~ Kurd
05:53, 28 February 2007 (EST)
- Made it a little less humourous. Everyone knows this wiki determines whether you go to hell or heaven. Be tidy like a laywer and go to heaven—wait, wouldn't that make you go to hell? :P
BLASTEDT 18:25, 7 March 2007 (EST)
- Ah well, I guess he had to go. Dead Spoiler Dude will be sadly missed. --Snograt
08:09, 8 March 2007 (EST)
- I think it's hilarious that when you click the link, it takes you to Undead Prince Rurik!! Right away, then below it says "Caution, spoilers" FleshAndFaith 02:42, 30 July 2008 (UTC)
- Ah well, I guess he had to go. Dead Spoiler Dude will be sadly missed. --Snograt
- Made it a little less humourous. Everyone knows this wiki determines whether you go to hell or heaven. Be tidy like a laywer and go to heaven—wait, wouldn't that make you go to hell? :P
- lol i like it :p ~ Kurd
Contents |
[edit] Desperately needs a buff
Most people probably agree... why else isn't anyone serious running it? I'd like to see this get a similar approach as to what happened to Crippling Slash. But of course, with a twist. Maybe the description could be changed to "Elite Sword Attack. Swing twice at target foe and foes adjacent to your target. If this attack hits only one foe, this attack inflicts bleeding for xx seconds". Maybe lengthen the recharge to 10s, but even then, it'd only be a so-so skill. Another way to let Gash be used is all a sword elite needs to see some use. This would make another viable alternative to Crippling Slash, I think/hope. Saph 12:00, 30 July 2007 (UTC)
- mass bleeding? how bout AoE gash afterwards? xD - Just me
10:07, 3 August 2007 (UTC)
- Be nice if it could go back to being non-elite. Can't remember why they changed it... something about another Elite it combined with... -Kumdori 03:15, 15 August 2007 (UTC)
Tell you what'd be nice, "Elite Sword attack. Swing 5 times at foes in the area" if its one foe, they get hit 5 times, if its 5, they get hit once. Either way you get 4 strikes of adrenaline, and if its a loan monk he gets about 30 secconds of staring at his monitor going "What the hell just happened to me..." lol. Once Great King 00:11, 1 April 2008 (UTC)
- Really bad idea. Following your idea, with Conjure Flames, this could do upwards of 150 damage for 5 energy. It's fine the way it is, just not by itself. It becomes amazingly good when mixed with the right skills. Although, one suggestion I liked is that if it's used on one enemy, they start bleeding.KrelusDerian 18:02, 26 April 2008 (UTC)
Illusionary weaponry ;]?
Well it should have some little damage bonus like.. +4..10..12 Halogod35 07:42, 20 March 2008 (UTC)
- this vs empathy in a mob, 10 foes, u take 800dmg(at 40dmg per attk from empathy) W/Me this and arcane mimicry on ally with iway 16 swords 12 illsion, not bad skill, team build tho, kumdori, didnt this get changed to an elite cos of the mesmer skill that got removed, mantra of celerity, thats why mes have 9 elites and wars have 11 in prophs Annoying And Deadly 22:13, 23 March 2008 (UTC)
yes i agree, this could definitely use a buff, whirlwind attack does basically the same thing, cept 1 attack, although its not an elite, what im saying is, most people in pve would rather take whirlwind attack and a diff elite than this. adding a small amount of dmg would make this elite see more use in some builds. in most cases dragon slash and quivering are used. oh and for pvp there are definitely better elites that could be used instead of this... why not change it to "Elite sword attack. swing 2 times at target and adjacent foes. each attack does +4..10..12 dmg has a 8..20..25% chance to inflict bleeding for 3..11..13 seconds " this would also give it more of a reason to tie it into swordsmanship. come on izzy, please let us know why this does not deserve a buff, im sure we all would like to hear your thoughts. also for everyone else, tell me if you agree or disagree if this would be a nice buff. also before anyone responds with "mass bleeding? are u joking" note that bleeding is one of the weakest conditions to have on you and the chance to get bleeding is small,although it would have good synergy with gash =p --Arrythmia 22:51, 13 April 2008 (UTC)
- That's not a buff, that's creating an overpowered skill. 145.94.74.23 10:14, 4 July 2008 (UTC)
- This doesn't need a buff. This skill is balanced. Mix it with conjure, splinter, anything that procs on a hit, and it becomes absolutely lethal. Let's not even go into the amount of adrenaline gained by hitting three people with this. Start thinking about synergy before slagging a skill. Been using it for a long time and it's one of my favorites. Krelus Derian 18:25, 13 July 2008 (UTC)
- Just make it non-elite, 10 energy attack skill so that IW-Mesmers could shine again. --Teisei 13:09, 21 July 2008 (UTC)
[edit] Return of Dead Spoiler Dude
I think we should re-work Rurik's listing on this skill page. "Spoiler-Related Acquisition"? I don't think we need a whole section for him. Dead Spoiler Dude works fine, if someone can word it more...realistically. Image:Esig2.jpg Eldin 20:13, 11 August 2007 (UTC)
[edit] what the heck?
I don't get it. why is this under the swordsmanship attribute when the actual rank doesnt affect any part of the skill? sure, you need a sword to use it, but I don't see why it should be under this attribute when it doesnt even affect it.
Well, also having higher Sword Master = Higher Damage.
- What do you mean, it doesn't affect it? You try using Hundred Blades with a req9 sword with 0 swordsmanship, and see how much damage you get? AFAIK, attributes affect requirements, not only bonuses. See Gale. It's similar, because running it at 0 Air Magic is about half as effective as running it at 5. Hundred Blades is about half as effective at 0 as running it at 9 (or 8, or 10, or whatever weapon you're using). It makes sense IMO. Azo 22:26, 12 October 2007 (UTC)
well, yes. but take a look at the ranger skill dual shot. its a no attribute, yet you need a bow to use it. and yes, marksmanship would change the amount of damage done. so whats the deal here?
- if anything, dual shot should be in marks — Skuld 17:12, 11 November 2007 (UTC)
- This is in swordsmanship because it requires a Sword to use. The only exception to this is things like the Riposte skills because they are tactical by nature and thus fall outside of swordsmanship or they would work too well for non tactics warriors. Take a look at Keen Chop. You can't use it without an axe, just like you can't use it without a sword. Dual Shot probably should be in marksmanship, but there is less confusion there because in ranger skills, everything is a bow attack and there are bow attacks which aren't in marksmanship. 58.106.236.226 06:17, 18 November 2007 (UTC)
[edit] Actually Useful
Try mixing it with Conjure Flame, an FDS and plenty of adrenal skills. This one skill shot my DPS through the roof when I got it. Granted, only works with my dps-oriented W/E quasi-nuker-tank-conjure-thing, but still. KrelusDerian 02:49, 16 November 2007 (UTC)
- Yeah, try using it in a massive mob with a max life stealing sword. And with the medium recharge, it makes a nice skill.
- Even better, thro on Great Dwarf Weapon and watch the mobs get knocked down alot :) 72.223.77.197 20:17, 8 June 2008 (UTC)
[edit] Regarding: Paw Darkflame During the quest (Be Very, Very Quiet...)
I am not sure if I am doing something wrong, but I tried to cap Hundred Blades from Paw Darkflame, during the quest Be Very, Very Quiet... and couldn't. When you kill Paw and try to use the Signet of Capture, it says there is no boss near, meaning it doesn't not recognize Paw as a boss. Perhaps his reference should be removed from the page? He does have the skill though.
F
what does improving swordmanship do to this skill u can have 0 swordsmanship and it wont make a difference.
- Then go into a fight with a sword and 0 Swordsmanship and see how much dmg you do against someone with a sword and 10-13 swordsmanship.FleshAndFaith 05:56, 11 April 2008 (UTC)
- He means that it should be unlinked, because there's nothing that scales based on Swordsmanship. That said, it is still a sword attack, and they tend to categorize them in the same weapon attribute regardless. --SoraMitsukai 07:36, 11 April 2008 (UTC)
- Its like some paragon skills that do nothing if you change the attribute for it.
- I understand what you are saying, but why are you saying it? Making it unlinked will only solve... oh, nothing. Sword attack, sword attribute, figure it out.FleshAndFaith 00:21, 15 April 2008 (UTC)
- That's not always the case though. Skills like Disarm, Riposte, and Deadly Riposte all require a Sword, and thus are Sword Skills, but none of them are in the Swordsmanship line. I don't think changing this skill would make any difference either, but you cannot use the argument that sword attacks are always in swordsmanship as an excuse not to change it, since this isn't the case. ~
J.Kougar 22:42, 12 June 2008 (UTC)
- That's not always the case though. Skills like Disarm, Riposte, and Deadly Riposte all require a Sword, and thus are Sword Skills, but none of them are in the Swordsmanship line. I don't think changing this skill would make any difference either, but you cannot use the argument that sword attacks are always in swordsmanship as an excuse not to change it, since this isn't the case. ~
- I understand what you are saying, but why are you saying it? Making it unlinked will only solve... oh, nothing. Sword attack, sword attribute, figure it out.FleshAndFaith 00:21, 15 April 2008 (UTC)
- Its like some paragon skills that do nothing if you change the attribute for it.
- He means that it should be unlinked, because there's nothing that scales based on Swordsmanship. That said, it is still a sword attack, and they tend to categorize them in the same weapon attribute regardless. --SoraMitsukai 07:36, 11 April 2008 (UTC)
- Does not changing it hurt anyone? 145.94.74.23 10:12, 4 July 2008 (UTC)
- Disarm is where it is because they didn't want other classes to have that capability. The Ripostes are sword skills, yes, but not attacks. So... yes, all sword attacks but one (which would be imbalanced with other classes if it was in swordsmanship) are in swordsmanship. FleshAndFaith 18:46, 11 July 2008 (UTC)
[edit] Seriously, 100 Blades deserves to be BETTER !
Some improvements to this skill would be nice. First of all, it doesn't add any bonus damage, even though it hits twice all mobs in front of you. In a big clump of mobs it would deal 5-10 damage like gazillion times, but only twice per mob. And usually there aren't that many mobs exactly in front of you in a cone. In my experience, mobs tend to surround the player ... so Hundred Blades get to hit maybe 1 or 2 mobs, while leaving the others without a scratch. And that for 5 energy and 8 seconds of waiting before another strike. Dragon Slash is way better than this at pumping adrenaline (unless you are being hexed with Soothing Images etc, but even then, what's the point in trying to convert 5 energy into big(?) amount of adrenaline if you can't gain it.) And damage-wise Hundred Blades is really a failure for an elite skill, even Power Attack does better DPS.
Seriously, Hundred Blades should either:
- be an AOE, like Cyclone Axe or Triple Chop. Currently, Sun and Moon Slash and Whirlwind attack do Hundred Blades' job better.
- deal additional damage, around 5-15 a hit, so we could say "bye bye" to the ridiculous auto-attack damage.
- be adrenaline based, so that it would recharge faster.
- deal conditions, cause knockdown, be unblockable. Anything !
Or then there's another possibility: Skill type change. Hundred Blades would work like Ripostes, and be only usable while wielding a sword. For example, In a period of time, player would deal some AOE damage (physical or unspecified) to all surrounding mobs whenever player uses an attack skill, while wielding a sword, of course.
Seriously, Hundred Blades needs a buff to make it a decent competitor to perhaps the most popular sword elite, Dragon Slash which currently beats Hundred Blades in almost every possible way. The only advantage of Hundred Blades over Dragon Slash is that it can be cast instantly when entering the battle (if you aren't drained out of energy) thus giving a quick boost to adrenaline (like mentioned, this depends on how many targets are in front of you).
I know you're about to say something about Conjure X, Splinter Weapon or Vampiric mods, so here comes my response: Hitting, let's say, 4 mobs anywhere ... it's really rare. And 8 seconds of nothingness is a long time to wait. And even so, Warrior doesn't have any good skills that would benefit from landing 2-8 hits instantly.
And what's the point in hitting a clump of mobs so that FPS drops from 60 to 1, while screen is being filled with thousands of 1-digit damage numbers, and even so no-one would die? Perhaps for the "coolness" of having so many hits, but that's it. For example, when trying to get down a single mob, that could even kite, is it really worth bringing this ridiculous skill just to get the auto-attack damage twice, every 8 seconds ? I'd rather nail that mob with +damage skills that affect only my target, nobody else.
--Teisei 21:28, 17 July 2008 (UTC)
- Conjure flame is +16 damage per hit. Two hits is +32 damage. Combine with AOE and you get massive adrenaline gain. All told this does about 60-70 damage to targets that aren't especially squishy, and is fantastic in PvE where mobs clump together nicely. Did I mention the huge adrenaline gain? I think I did. Krelus Derian 01:04, 18 July 2008 (UTC)
- So you think Hundred Blades is exclusively used in specific Conjure X builds? That's just wrong. Warrior skills shouldn't depend on Enchantment or Weapon spells from other professions. That's just crazy, and doesn't tolerate any greater variability in build compositions. So if I wanted to use Hundred Blades I wouldn't even need to bother thinking of taking something else than Elementalist or Ritualist (or Monk for SoH) as a secondary. And the "massive adrenaline gain", yeah right. You may get excessive amount of adrenaline every 8 seconds, but that isn't enough. 8 seconds is a long time in combat where you need to switch targets quickly and deal high, stable DPS. You can't even compare Hundred Blades to Dragon Slash, which currently is, should I say, the best unconditional skill for generating adrenaline on Warrior. Besides, in most areas it's hard to make mobs clump together, especially in front of you, unless you are doing everything in wall tank way, but that's just hilarious, and SLOW. And mobs do move around, instead of balling and staying still, so the "massive adrenaline gain" you were talking about is really just a matter of luck which makes Hundred Blades very conditional. --Teisei 07:37, 18 July 2008 (UTC)
- Look, say what you will, but this works, and it works well. Everything else is crap and semantics. Krelus Derian 15:30, 18 July 2008 (UTC)
- So you admit Hundred Blades is a complete failure without Conjure spells. --Teisei 19:41, 18 July 2008 (UTC)
- I'm... no? Just a word of advice. claiming I said things that I never said is pretty ineffective when the entire log of our conversation is directly above your text. Hundred Blades is a skill that falters a bit on its own but has fantastic synergy with anything that increases your damage. Signet of Strength, I Am The Strongest, Conjure, even something like a Zealous sword mod. This is hardly restrictive, since there's a great many choices. I think you'll find that most of GW's skills work best in combos. Your precious Dragon Slash isn't the end-all-be-all. It takes ten strikes of adrenaline to charge up, and without For Great Justice! it's pretty meh. God forbid Dragon Slash misses or gets blocked. By your own logic, Dragon Slash is rubbish for that very reason. It might do a bit more damage than a Hundred Blades bar, but it's also more fragile and easier to counter. Krelus Derian 20:33, 18 July 2008 (UTC)
- Well who says Hundred Blades couldn't be blocked ? And Dragon Slash requires only that one successful hit to give the 4-5 adrenaline, while Hundred Blades requires at least 2 targets to give the same amount. And Hundred Blades is, because of the multiple hits, sword farmers' choice (Vigorous Spirit, Live Vicariously etc.) It's true that Hundred Blades, being energy based, gives some adrenaline in the beginning of the battle (usually 2 or 4 strikes), but how about in the long term? The only thing I like in Hundred Blades is its cool animation (best ever). I could understand the "fantastic synergy" with "on hit" buffs, if Hundred Blades only had recharge of 4-5 seconds. --Teisei 10:36, 19 July 2008 (UTC)
- Making it short, Krelus is right. If I were to buff this, I would make it strike target foe and adjacent foes three times instead of two, nothing else. It would then have extremely good sinergy with anything that buffs damage, just like Dragon Slash has extremely good sinergy with adrenal skills. Erasculio 10:45, 19 July 2008 (UTC)
- Well that would actually make Hundred Blades quite usable. Hitting each target 3 times instead of 2 would make sense but I'm sure there will be people who would complain. How about making it X times total, the less the mobs the more hits per mob. For example, Hundred Blades would hit X times one mob, X/2 times per mob when 2 mobs are affected, X/3 times when 3 mobs are affected, and so on. And the number of total hits would be determined by the Swordsmanship attribute. However, maximum hits per target would be restricted to 4 or something, so that one single target wouldn't get hit like 20 times (or hey, why not 100? It's HUNDRED Blades !) instantly. --Teisei 20:49, 19 July 2008 (UTC)
- Problem is, if you did that, it'd become a four-man W/whatever hundred blades instagib spike and would thusly be nerfed into oblivion. It maybe just needs something minor, like "if this only hits one foe, that foe begins bleeding for 5...17...20 seconds." That'd also give it a reason to be in Swordsmanship, in addition to some utility. Krelus Derian 01:56, 20 July 2008 (UTC)
- Hah, that would be so true. But I'd suggest Deep Wound over Bleeding ... or why not both ? --Teisei 19:03, 20 July 2008 (UTC)
- Problem is, if you did that, it'd become a four-man W/whatever hundred blades instagib spike and would thusly be nerfed into oblivion. It maybe just needs something minor, like "if this only hits one foe, that foe begins bleeding for 5...17...20 seconds." That'd also give it a reason to be in Swordsmanship, in addition to some utility. Krelus Derian 01:56, 20 July 2008 (UTC)
- Well that would actually make Hundred Blades quite usable. Hitting each target 3 times instead of 2 would make sense but I'm sure there will be people who would complain. How about making it X times total, the less the mobs the more hits per mob. For example, Hundred Blades would hit X times one mob, X/2 times per mob when 2 mobs are affected, X/3 times when 3 mobs are affected, and so on. And the number of total hits would be determined by the Swordsmanship attribute. However, maximum hits per target would be restricted to 4 or something, so that one single target wouldn't get hit like 20 times (or hey, why not 100? It's HUNDRED Blades !) instantly. --Teisei 20:49, 19 July 2008 (UTC)
- Making it short, Krelus is right. If I were to buff this, I would make it strike target foe and adjacent foes three times instead of two, nothing else. It would then have extremely good sinergy with anything that buffs damage, just like Dragon Slash has extremely good sinergy with adrenal skills. Erasculio 10:45, 19 July 2008 (UTC)
- Well who says Hundred Blades couldn't be blocked ? And Dragon Slash requires only that one successful hit to give the 4-5 adrenaline, while Hundred Blades requires at least 2 targets to give the same amount. And Hundred Blades is, because of the multiple hits, sword farmers' choice (Vigorous Spirit, Live Vicariously etc.) It's true that Hundred Blades, being energy based, gives some adrenaline in the beginning of the battle (usually 2 or 4 strikes), but how about in the long term? The only thing I like in Hundred Blades is its cool animation (best ever). I could understand the "fantastic synergy" with "on hit" buffs, if Hundred Blades only had recharge of 4-5 seconds. --Teisei 10:36, 19 July 2008 (UTC)
- I'm... no? Just a word of advice. claiming I said things that I never said is pretty ineffective when the entire log of our conversation is directly above your text. Hundred Blades is a skill that falters a bit on its own but has fantastic synergy with anything that increases your damage. Signet of Strength, I Am The Strongest, Conjure, even something like a Zealous sword mod. This is hardly restrictive, since there's a great many choices. I think you'll find that most of GW's skills work best in combos. Your precious Dragon Slash isn't the end-all-be-all. It takes ten strikes of adrenaline to charge up, and without For Great Justice! it's pretty meh. God forbid Dragon Slash misses or gets blocked. By your own logic, Dragon Slash is rubbish for that very reason. It might do a bit more damage than a Hundred Blades bar, but it's also more fragile and easier to counter. Krelus Derian 20:33, 18 July 2008 (UTC)
- So you admit Hundred Blades is a complete failure without Conjure spells. --Teisei 19:41, 18 July 2008 (UTC)
- Look, say what you will, but this works, and it works well. Everything else is crap and semantics. Krelus Derian 15:30, 18 July 2008 (UTC)
- So you think Hundred Blades is exclusively used in specific Conjure X builds? That's just wrong. Warrior skills shouldn't depend on Enchantment or Weapon spells from other professions. That's just crazy, and doesn't tolerate any greater variability in build compositions. So if I wanted to use Hundred Blades I wouldn't even need to bother thinking of taking something else than Elementalist or Ritualist (or Monk for SoH) as a secondary. And the "massive adrenaline gain", yeah right. You may get excessive amount of adrenaline every 8 seconds, but that isn't enough. 8 seconds is a long time in combat where you need to switch targets quickly and deal high, stable DPS. You can't even compare Hundred Blades to Dragon Slash, which currently is, should I say, the best unconditional skill for generating adrenaline on Warrior. Besides, in most areas it's hard to make mobs clump together, especially in front of you, unless you are doing everything in wall tank way, but that's just hilarious, and SLOW. And mobs do move around, instead of balling and staying still, so the "massive adrenaline gain" you were talking about is really just a matter of luck which makes Hundred Blades very conditional. --Teisei 07:37, 18 July 2008 (UTC)
(reset indent) I pray that you never become a skill balancer. Krelus Derian 21:18, 20 July 2008 (UTC)
- Don't worry, I'm not that much into this game. --Teisei 22:49, 20 July 2008 (UTC)
- "Sword Attack Skill. 5 Energy, 8 Second Recharge. Swing twice at target foe and all foes adjacent to your target. If you are not in a stance, these attacks deal an additional 2...6...10 slashing damage and 2...6...10 piercing damage. If you are in a stance, these attacks cause Bleeding for 20 seconds." Whats wrong with this? it offers decent additional damage (but not a ton) and has a dual effect depending on whether or not you want to use stances. FleshAndFaith 02:57, 30 July 2008 (UTC)
- How about just "damage"? Hundred Blades would then be comparable to Triple Chop and Cyclone Axe. And Hundred Blades is the only attack skill under Swordsmanship that deals damage to multiple foes. --Teisei 09:41, 3 August 2008 (UTC)
- "Sword Attack Skill. 5 Energy, 8 Second Recharge. Swing twice at target foe and all foes adjacent to your target. If you are not in a stance, these attacks deal an additional 2...6...10 slashing damage and 2...6...10 piercing damage. If you are in a stance, these attacks cause Bleeding for 20 seconds." Whats wrong with this? it offers decent additional damage (but not a ton) and has a dual effect depending on whether or not you want to use stances. FleshAndFaith 02:57, 30 July 2008 (UTC)
Maybe something like this: Elite Sword Attack. Strike target foe for +5...+25...+30 damage and your target suffers from bleeding for 5...13...15 seconds . If you hit a bleeding foe this foe and foes adjacent to your target are hit twice.
In this way, it´s great to combine with gash, what´s quite handy because one doesn´t need an other skill for bleeding to inflict deep wound, but it´s less effective with skills like conjure fire etc. until the enemy suffers from bleeding, then the skill works quite the same as before, without the issue of mass bleeding.
Well maybe the numbers should been worked out ;P 84.176.8.12 13:23, 4 August 2008 (UTC)
...With Ghost Forge insignia on before doing any of these, you can steal 100 health right off the bat if you have a Nightmare Weapon on(Primary Rt), you can interrupt a target twice by either using Wailing Weapon or Warmonger's Weapon and better if you have recharged Sun and Moon Slash. So a 2 man Ritualist with these can steal and will spike 200 health loss in 1.33 seconds...--ShadowFog 13:17, 5 August 2008 (UTC)
I would change it to swinging 3 times at each foe, but give it a total amx of targets that increases with swordsmanship, starting at 3 max at 1 and 9 or 12 at 2.74.12.236.211 01:46, 16 August 2008 (UTC)
wth i have no idea what a spoiler is i dont even get the joke?! --The preceding unsigned comment was added by User:220.245.180.130 (talk).
The player doesn't know he's dead I think, and he is quite a major character. So he's a spoiler-related boss. Dragnmn talk cont 13:58, 29 August 2008 (UTC)
I agree that the effect of Hundred Blades should be somehow linked to user's level in Swordsmanship. --Teisei 11:40, 29 August 2008 (UTC)

