Talk:Illusionary Weaponry
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omg, omg, IW is not bad anymore? Did they increase the damage? The activation? Does it act as its own IAS? No! The Rec was lowered by 10 seconds! The one part of the skill, that really didn't matter! Readem (talk*gwwcontribs) 22:57, 10 August 2007 (UTC)
when i first saw the update notes and saw iw on skill change i was like "oh my god!" then saw the recharge time reduced...ug...But later i realized that this means u dont need a 20%enchant mod and can get more armor or 30 more health. also if it gets removed you can recast it 10 seconds sooner. i looked in the original gw book and iw had a 40 second recharge. now its maintainable without a 2o% mod...not all that bad i guess...i do like the self included ias idea :-)--69.4.97.24 04:05, 17 August 2007 (UTC)
- Nulfastu Earthbound has iw? Isn't it lyssa's aura? Reverting till we get a screenie. --Lou-Saydus
22:18, 14 September 2007 (UTC)
- I think they were confused with the Mist Vaettir. --
(CoRrRan / talk) 22:28, 14 September 2007 (UTC)
- I think they were confused with the Mist Vaettir. --
[edit] adrenaline?
does it build adren?24.182.202.189 23:34, 20 November 2007 (UTC)
- No, you're not actually hitting anything.--Fourth Horseman 00:06, 21 November 2007 (UTC)
Any good notes how can I use this skill in any sort of way?--ShadowFog 12:17, 17 December 2007 (UTC)
What I do not understand is since they does not actually hit a foe why does Riposte trigger? (71.82.137.61 07:49, 28 December 2007 (UTC))
- Block happens before hitting and thus it is makes sense that it triggers. Noctarch 22:59, 25 June 2008 (UTC)
[edit] cyclone axe?
would it trigger multiple times?74.186.169.130 03:10, 22 January 2008 (UTC)
- Yes, it does. Better is using a scythe.
scythe sucks, too slow an attack and very unreliable to hit multiple foes standing on each other. cyclone axe has a bigger affect but its an energy burn since u cant use something like a zealous mod. best bet is just using a 1.33sec melee weapon with a maintainable ias. if you feel compelled to get as much dmg as possible for a single target use daggers(has like 2% base double strike) + hekets rampage(r12) and heck throw in a pet if u like. --Justice 03:49, 16 March 2008 (UTC)
- go Me/W, take both a scythe and an axe, put cyclone axe in your skillbar ... there you go.. you got a sythe AND cyclone axe! >.> Close Impact 17:10, 17 May 2008 (UTC)
yeah or just take a scythe as back up for when they do stack....Chances are if they are close enough for cyclone axe they are close enough for a scythe, or a least enough times that you can save yourself a skill slot--Justice 07:10, 16 May 2009 (UTC)
[edit] works on bows/spears?
Does it? 68.196.242.88 23:07, 15 February 2008 (UTC)
- No, it clearly states "in melee".
[edit] Flurry
I did some testing and Flurry doesn't affect the damage from Illusionary Weaponry--ShadowFog 15:27, 19 February 2008 (UTC)
- Whe article states how Flurry worksin this case. We've known since around the middle of 2005. :P --Mystisteel 15:30, 19 February 2008 (UTC)
- lol...sorry didnt see the IW mesmer thing below...seems repetitive.--ShadowFog 15:48, 19 February 2008 (UTC)
[edit] sand shards
How does this affect sand shards? Does it count as a hit?
nah sand shards doesnt trigger from this skill. i even tried doing iw+blind and sand shards and it still wont trigger a miss to get the dmg from both skills.--Justice 03:44, 16 March 2008 (UTC)
[edit] Daggers
Heres a thought load up your skill bar with double strike low en cost skills from assassin line with IW then ge 1-2 energy generation skills. How do you think that would work?
- i think that could work, if you actually explained it in english. Close Impact 17:11, 17 May 2008 (UTC)
- Here's a thought, load your build with strike(low energy cost) skills from Assassin skills, use IW then (no Idea from here onward) 72.50.98.35 14:32, 22 July 2008 (UTC)
- I think he's trying to ask if it will hit twice if you use a Dual Attack skill, and since you don't meet the requirements, it should recharge instantly. **Forgot to sign** 71.127.159.233 20:33, 11 August 2008 (UTC)
- Here's a thought, put alot of low energy double striking skills on your bar, use iw and have a few attack skills that give you energy. Think that would work? 60.234.157.213 04:03, 25 September 2008 (UTC)
- i think that could work, if you actually explained it in english. Close Impact 17:11, 17 May 2008 (UTC)
[edit] holy=
In conjunction with a Scythe and a spell/enchant that converts damage into holy in a undead world = uber pawnage? I thought this would be the basis of a brillaint build for UW but it turns out that they're demons =[
Try it out in the undead dungeon in GW:EN - Shards of Orr, I will come and give you company. Hate the undead.Farlong 06:15, 1 July 2008 (UTC)
- you know that a scythe skills + holy damage will do more damage than IW converted to holy damage right...--66.192.104.10 00:38, 17 February 2009 (UTC)
[edit] Price of Failure?
Does it trigger Price of Failure?
- OK, tested on Seear Windlash and it doesn't.
[edit] PVE only skill?
I cant use it in Arenas like Ascalon Arena. It seems it's a pve only skill :(. maybe you should add this on the right side at "type" like it is done at Summon_Ruby_Djinn
- Not to be rude, but it's only obvious that Elite Skills won't work in areas for new players.72.50.109.82 00:09, 13 July 2008 (UTC)
I second that, if you actually read the arena rules, you'll notice it states that elites arent allowed. This doesnt make all elites pve-only skills ;-) (KILL MementoMori 01:50, 9 April 2009 (UTC))
[edit] Mirror of Ice
Quote: Mysteriously IW will fail to do damage if target is enchanted with Mirror of Ice, this will cause Mirror of Ice to end.
I don't find it mysterious because the description on MoI says: "the next time an enemy Spell would deal damage to you". Illusionary Weapon is an Enchantment SPELL, the damage is coming OUT of the SPELL hence MoI's effect would kick in.72.50.98.35 14:28, 22 July 2008 (UTC)
- Gratz IP No 72.50.98.35|72.50.98.35, I came to the talk page to say identicaly that! Mysterious? no sir! :D cheers, -Muscolo
Its probably not mysterious but to me it is kinda suprising that SOMETHING IN THIS WORLD can stop dmg from IW ;-) --Justice 23:16, 29 July 2008 (UTC) 2nd edit...the biggest mystery is how someone actually noticed that MoI blocks this... who would use that silly elite--Justice 23:18, 29 July 2008 (UTC)
Mirror of ice has been changed now so some1 will need to delete that anomoly.
[edit] daggers
when you use a duel attack without using a offhand before, will that fail trigger IW? --
Ice'wind 21:45, 3 August 2008 (UTC)
- Nope, I thought of thats months ago with exhausting assault. *sniff* would've had such pwnage. - zylo
- I checked daggers, situation is not very simple: it seems that no any IW attack with daggers is counted as lead, off-hand or dual. Using the lead attack skill doesn't activate the offhand attack skill (if off-hand is used anyway, result is always "miss"). Non-daggers lead attack like Dancing Daggers is counted as lead and makes available off-hand attack, but again, off-hand skills are not counted as off-hand attack and skills like Repeating Strike can't be activated. Much easier is to set illusion magic and dagger mastery to 12 or high and use a passive double-strike ability of daggers, attacking without any skills. --Slavic 17:28, 21 December 2008 (UTC)
- Dancing Daggers + Exhausting Assault, perhaps? King Neoterikos 01:20, 17 February 2009 (UTC)
- This combo works for an 80 damage spike over .5 seconds from the two IW hits, but it's not very useful because Exhausting Assault is forced into recharge. MA Anathe 02:00, 17 February 2009 (UTC)
- Palm Strike on a sin + Arcane Mimicry + Death Blossom + IW...?--66.192.104.13 14:50, 13 May 2009 (UTC)
- Cut that, that's retarded seeing DB's bonus damage is as much as IW.--66.192.104.13 14:51, 13 May 2009 (UTC)
- And having Palm Strike and IW on the same bar would be quite a feat, both being elite and all.
- This combo works for an 80 damage spike over .5 seconds from the two IW hits, but it's not very useful because Exhausting Assault is forced into recharge. MA Anathe 02:00, 17 February 2009 (UTC)
- Dancing Daggers + Exhausting Assault, perhaps? King Neoterikos 01:20, 17 February 2009 (UTC)
- I checked daggers, situation is not very simple: it seems that no any IW attack with daggers is counted as lead, off-hand or dual. Using the lead attack skill doesn't activate the offhand attack skill (if off-hand is used anyway, result is always "miss"). Non-daggers lead attack like Dancing Daggers is counted as lead and makes available off-hand attack, but again, off-hand skills are not counted as off-hand attack and skills like Repeating Strike can't be activated. Much easier is to set illusion magic and dagger mastery to 12 or high and use a passive double-strike ability of daggers, attacking without any skills. --Slavic 17:28, 21 December 2008 (UTC)
wtf kinda stupid update is this...seriously why even bother buffing a skill in a way that no one cares about. Use the time on different things please--Justice 06:16, 15 May 2009 (UTC)
- Oh, so they should buff skills that are better instead? It isn't hard to see why they would buff a skill that nobody uses, since they want all skills to be used in some way. Paddymew 07:50, 21 May 2009 (UTC)
[edit] Update May 14th
UM.... ok? so 5 energy to do blah damage... - SabreWolf 15:43, 15 May 2009 (UTC)
- Seriously, why even comment on it? Does every updated skill need a comment on it's talk? Misery 15:45, 15 May 2009 (UTC)
- It's amazing how some people say nothing while still putting text on the page. -Auron 16:22, 15 May 2009 (UTC)
- thanks for contributing to the idea of not commenting on every updated skill--Justice 16:02, 15 May 2009 (UTC)
HOLY SHIT BUFF! ILLUSIONARY WEAPONRY IS NOW TOTALLY 110% VIABLE. 68.58.91.59 18:17, 16 May 2009 (UTC)
with that kind of excitement im not sure if your serious or jking. Nothing has changed, 10e more every 30seconds was nothing. perhaps if they did 10e 1cast 10recharge it woulda been a buff to stop people from striping a huge dmg source imediatly after casting or at least be able to get back into the game quicker--Justice 21:34, 16 May 2009 (UTC)
- A buff that might actually let it see use would be one that allows it to affect all weapons. Seriously, Spirit's Strength owns this, but either way they both fail for serious PvP. <>Sparky, the Tainted 15:38, 17 May 2009 (UTC)
HOLY SHIT BUFF! ILLUSIONARY WEAPONRY IS NOW TOTALLY 110% VIABLE. --64.135.226.106 06:18, 18 May 2009 (UTC)
This is why I quit guildwars. --67.159.45.53 06:25, 18 May 2009 (UTC)
- They can make it free and it's still an elite enchantment with 25 seconds recharge. Big whoop. In a vulgar way, big fucking whoop. If ya really want to make an impact go do the big red DOOM letters things on a page they might read.--ShadowFog 14:02, 18 May 2009 (UTC)
- "A buff that might actually let it see use would be one that allows it to affect all weapons"
| Illusionary Weaponry | Called Shot | Needling Shot | Savage Shot | Power Drain | Wandering Eye | Illusion of Weakness | Clumsiness |
| Illusionary Weaponry | Swift Javelin | Harrier's Toss | Disrupting Throw | Power Drain | Wandering Eye | Illusion of Weakness | Clumsiness |
- Note: you wouldn't need to spec into the weapon mastery to get the most out of those attacks. --
Riddle 14:36, 18 May 2009 (UTC)
- Note: you wouldn't need to spec into the weapon mastery to get the most out of those attacks. --
I will prbably be proven wrong but i seriously doubt they will ever remove the melee restriction. The only update i would actually care about is them adding an ias too it. I said the -10energy buff was useless...but now you can cast another illusion hex on the foe at least for more dmg.--Justice 18:39, 18 May 2009 (UTC)
OH and riddly that will never work, iw doesnt hit...--Justice 18:40, 18 May 2009 (UTC)
- He knows, he was just putting an example to the quote:"A buff that might actually let it see use would be one that allows it to affect all weapons".--ShadowFog 18:52, 18 May 2009 (UTC)
The only value in IW is the pressure it provides. With an ias i think it comes out to ~25pips of degen. WHy compare to dgen? Its constant that is just totally un-avoidable. Illusion magic provides some decent survival skills with Distortion, Illusion of Haste and Illusion of Weakeness. This is like such a rare excuse for a caster to be in melee ranger, and swords look cool :-) --Justice 06:20, 19 May 2009 (UTC)
- Rapiers in Guild Wars please ANet! Paddymew 07:53, 21 May 2009 (UTC)
- There are still thing like snares and general kiting. --83.6.8.75 09:24, 24 May 2009 (UTC)
yes its unfortunate that illusion of haste is useable and removes cripple....a shame mesmers have hex removal too....a shame that all melee have to deal with kiting...a shame you have to diss an elite skill that alot of people like but no one takes serious which means no one takes you seriousJustice 11:40, 24 May 2009 (UTC)
- Illusion of Haste is still terrible. Vili 点
17:46, 24 May 2009 (UTC)
How is it terrible? And how could u possibly change it up without unbalancing it?Justice 18:48, 24 May 2009 (UTC)
- The fact that you have to continually recast/cover it because it cripples you. You also need to spec really high in Illusion Magic to make it even possibly effective compared to other IMS like, I dunno, Dash or Storm Djinn's Haste. Vili 点
18:52, 24 May 2009 (UTC)
Yeah it would be kinda insane for an iw mesmer to put alot of points into illusion magic... 3 sec cripple is a small price and if nothing else its a good cover for iw itself--Justice 00:47, 28 May 2009 (UTC)
[edit] 15^50?
Does the damage increase with a 15^50? or is that only for the damage with the weapon, not the enchantment? 70.88.135.62 19:43, 26 June 2009 (UTC)
- I'd assume it doesn't. You deal no damage in melee. The foe takes an amount of damage depending on your Illusion Magic rank.-- Shewmake 19:45, 26 June 2009 (UTC)
[edit] Sand Shards?
Would Sand Shards trigger with this? 173.73.22.131 10:44, 27 June 2009 (UTC)
- No, the attacks don't hit or miss. Misery 11:14, 27 June 2009 (UTC)
[edit] Turtle Shell
I'm deleting the note about Turtle shell reducing the damage done. Turtle shell reduces all damage except of life loss and life steal so there's no need for that specific note. It's the same thing as if we stated that shielding hands or shield of absorption also reduce IW damage. Lhoj 10:12, 30 July 2009 (UTC)
[edit] Nightmare weapon?
Can it be combined for good dmg +heal? 195.181.32.133 08:33, 24 August 2009 (UTC)
- Nevermind, tested it myself. Doesn't work. 195.181.32.133 08:56, 24 August 2009 (UTC)
[edit] Note Tidyup
I took the libery of compressing the montorus notes section on this page down a bit, by compacting notes talking about the same effects into one and also re-arraging the order of the notes to make more sense, with the important notes nearer the top. --Ckal Ktak 13:23, 26 August 2009 (UTC)
- Why did you remove the bit about daggers being less effective than swords/axes? That's a pretty common misconception, as far as I know.. – Emmett 14:54, 26 August 2009 (UTC)
- It seemed pretty verbose, maybe a simple note saying choose fast attacking weapons, with a link to the Attack speed article? It explains the dagger attack speed being artificially higher there. --Ckal Ktak 16:27, 26 August 2009 (UTC)
[edit] Guided By Fate?
Anyone know if the inscription Guided by fate would up the IW damage? I'm not sure. Because I know BUH does, and it's "do 25% more damage" but EBSoH doesn't, and that is +X damage, but Guided by Fate is +15%, so I am entirely lost. I'd test this myself but I am having trouble getting a hold of one. Thanks a lot.
- Edit: Never mind, tested it myself with an Etched Sword. Sadly it does not up the damage done be IW.
- It's the enchantment itself doing the damage, not the weapon. --Ckal Ktak
07:25, 17 October 2009 (UTC)
- It's the enchantment itself doing the damage, not the weapon. --Ckal Ktak
[edit] Shield of Absorption?
Was wondering if Shield of Absorption reduces the damage each time, since it is damage i figure that it does. Please confirm if possible 96.241.59.60 21:18, 20 October 2009 (UTC)












