Talk:Imperial Isle

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Archer bugs[edit]

The archers on this map are bugged. Those who stand on the wall can't be hit sometimes. This happens because the arrows shoot under the archers. It happens nearly every GvG. The best way to avoid it is to make sure they don't move from their original position. But if they somehow moved a bit already because they were aggroed by other players you will not be able to hit them from below. I think it has to do with the edges of the wall, if they stand on the edge most probably the server gives a wrong position to shoot the arrow at but then the wall makes the view being obstructed. --82.174.109.26 09:20, 19 June 2008 (UTC)

PvE value of this hall[edit]

I'm not sure how to exactly put this in a coherent sentence, but for a guild interested in an effective GH from a standpoint of how close the various NPC's are to one another (by this I mean the non combat NPC's - merchant, weaponsmith, material traders, etc.) this is one of the better halls out there, if not the best. All the important NPC's are in a straight line under the Guild Lords elevated position. Very little running needed between them, especially compared to some other popular PvE halls like the Hunter's/Warrior's/Wizard's trio. If anyone wants to add this in notes be my guest, since it's useful info, but like I said I can't make a really nice, short coherent sentence out of it. 89.172.52.9 14:11, 15 May 2009 (UTC)