Talk:Journey to the North
From Guild Wars Wiki
- hi @ powerlvl - Y0_ich_halt
13:02, 7 December 2007 (UTC)
- IMHO, the attribute buff needs a little work.I brought my lvlv 15 ele into eotn last night, and the so called "buff" actually made my attributes worse, as it nullifies any rune I have. Also, the fact that it bases the main attribute on your primary weapon is fine, except for the fact that I am wielding one of the eotn introduced staffs that has the variable attribute req. This means that while in the rest of the game I can play on my SF build with fire 15 and energy storage 12, im reduced to fire 9 and en 12 in eotn. Personally, I dont really think this helps me much. Maybe there could be an option to toggle the Journey to the North "buff". Ashes Of Doom 13:09, 7 December 2007 (UTC)
- Also, I found that Glyph of Elemental Power does not work at all when this buff is on. Ashes Of Doom 13:12, 7 December 2007 (UTC)
- Good luck playing a SF build in GW:EN anyway - at least in the Shiverpeaks and against the destroyers. The "boost" does help you, since it gives you 100 more base hit points (at your level), and yet more since your runes maluses are nullified. For the attributes repartion, perhaps you should equip a fire weapon before you enter a zone and then change it back for your staff - though i don't know if the attributes would change at the same time ; i guess that'd need some testing. 90.41.143.28 02:48, 9 December 2007 (UTC)
- Yep, that worked. I just switched back when I entered the zone. I don't really care much now anyway, as I made lvl 20 in about 30 mins of Kilroy's dungeon running. A couple scrolls meant that I was getting a lvl and a half per run. I would highly recommend this as a way to pwr lvl. Ashes Of Doom 03:18, 10 December 2007 (UTC)
- Good luck playing a SF build in GW:EN anyway - at least in the Shiverpeaks and against the destroyers. The "boost" does help you, since it gives you 100 more base hit points (at your level), and yet more since your runes maluses are nullified. For the attributes repartion, perhaps you should equip a fire weapon before you enter a zone and then change it back for your staff - though i don't know if the attributes would change at the same time ; i guess that'd need some testing. 90.41.143.28 02:48, 9 December 2007 (UTC)
- Also, I found that Glyph of Elemental Power does not work at all when this buff is on. Ashes Of Doom 13:12, 7 December 2007 (UTC)
- IMHO, the attribute buff needs a little work.I brought my lvlv 15 ele into eotn last night, and the so called "buff" actually made my attributes worse, as it nullifies any rune I have. Also, the fact that it bases the main attribute on your primary weapon is fine, except for the fact that I am wielding one of the eotn introduced staffs that has the variable attribute req. This means that while in the rest of the game I can play on my SF build with fire 15 and energy storage 12, im reduced to fire 9 and en 12 in eotn. Personally, I dont really think this helps me much. Maybe there could be an option to toggle the Journey to the North "buff". Ashes Of Doom 13:09, 7 December 2007 (UTC)
Contents |
[edit] Laaaaaame.
-TehBuG-
[edit] Something to test
What attribute gets the top spot if you're wielding a weapon not of either of your professions? I don't have any characters below 20 with access to EotN. 38.116.192.92 14:32, 7 December 2007 (UTC) (This is User:Nyktos btw, too lazy to log @ school)
- I'll check that when I get home. When it has the choice between all the attributes of the different professions, it picks the one you have, and if I had to guess, I would says it would not give you attribute points for the weapon, and instead would just decide based on what skills you have. I'll get back to you on that... Ashes Of Doom 16:41, 7 December 2007 (UTC)
- Could someone test whether your attribute level can be raised above the level it sets it at through use of consumables? Something tells me probably not, but its worth checking. Ashes Of Doom 16:45, 7 December 2007 (UTC)
- If you equip a weapon whose attribute you don't have, it just lowers the attribute at 12 to 9, so you end up with four attributes with 9 instead of 3. Just tested. — Galil
22:51, 12 January 2008 (UTC)
- If you equip a weapon whose attribute you don't have, it just lowers the attribute at 12 to 9, so you end up with four attributes with 9 instead of 3. Just tested. — Galil
[edit] gwen event
anyone know if they ganne keep this once the event is over?--Elliot 12:11, 12 December 2007 (UTC)
- I'm pretty sure they are, as they enabled this a few days before the event was actually announced.Ashes Of Doom 13:26, 12 December 2007 (UTC)
[edit] Signet of Capture
Is the experience you gain by capturing an elite skill affected by this buff?
- nice question... - Y0_ich_halt
14:47, 9 January 2008 (UTC)
- SoC is based on your level not on your Hp or anything else that this skills chances --Fox007
22:17, 29 February 2008 (UTC)
- SoC is based on your level not on your Hp or anything else that this skills chances --Fox007
[edit] Bug?
I went to the North with my lvl 19 Dervish, to get the last few XP. My attributes normally lokk like this: Scythe Mastery 9+2, Earth Prayers 9, Mysticism 11. I looked in my Skill panel while under the buf and saw the following: Scythe 12, Earth 9, Myst 9. Why were my attributes set DOWN because of the buff? In my case, it actually works as a nerf, as it ruins my Dwayna's Avatar... --Aquila Noctis 18:40, 17 February 2008 (UTC)
- its not a bug, thats just programming fo you. it sets all of your attributes for a certian level when you're under level 20. as soon as you hit 20, you're attributes will be set back to normal. Unfortunately, this does setback some lvl 19'ers with runes, but one more level, and you're set! :D
Wandering Traveler 06:18, 18 February 2008 (UTC)
- The article says it's cancelled as soon as you have 3 attributes with 9 in it - I had 3. that's what I mean. --Aquila Noctis 13:07, 24 February 2008 (UTC)
[edit] Henchmen?
Does this buff affect your henchmen?Crimmastermind 03:04, 1 October 2008 (UTC)
- I think all the henchmen are level 20 in eotn... --
euphoracle | talk 00:38, 15 October 2008 (UTC)
[edit] Summoning Stone edit war
Currently, there seems to be an edit war on the various summoning stone and summoned NPC pages. I think this issue should be resolved here. Which pages should mention that Summoning Stones use your true level, not your Journey to the North buffed effective level? --
Gordon Ecker (talk) 05:39, 18 May 2009 (UTC)
- Really? I don't see an edit war. Information was added to the stones that was on some pages, but not others, for the sake of consistency. Am I missing the problem or am I just blind? o_O --★KOKUOU★ 05:41, 18 May 2009 (UTC)
- Information was added on all of the pages at first. With the April update, someone pointed out that the Journy to the North buff does not affect the player's level, and it was agreed (with a couple of revert wars on a couple pages) that the note shouldn't be there. And now, Uchiha Lena has put that note back on those pages. So yes, it's a true edit war (where the others would be edit battles ;P). Anyways, I think a note should be said on the Journey to the North article and the Summoning Stone article that the buff does not affect the player's level, thus has no affect on the Summoning Stones. No need for them on all the others. It just gets plain ol' redundant. -- Azazel The Assassin\talk 06:25, 18 May 2009 (UTC)
- Ah, okay. To me, a war is going back and forth many times, but I now see what you're getting at. In that case, yes, it would probably suffice to have the note on the Journey to the North page, and remove it from the actual summons' pages. --★KOKUOU★ 06:32, 18 May 2009 (UTC)
- That makes sense to me, it's tidier and more concise. --Alex
Eternal 07:27, 18 May 2009 (UTC)
- Agree. Also, should it be put on Summoning stone? --JonTheMon 17:03, 19 May 2009 (UTC)
- I think it should (as I said). Just stating on those two articles should be plenty without being overkill. -- Azazel The Assassin\talk 22:58, 19 May 2009 (UTC)
- IMO it's probably too early to call it an edit war, however because several people are involved in the reversion, it looks like something which could turn into an edit war if the dispute isn't resolved. --
Gordon Ecker (talk) 03:36, 21 May 2009 (UTC)
- IMO it's probably too early to call it an edit war, however because several people are involved in the reversion, it looks like something which could turn into an edit war if the dispute isn't resolved. --
- I think it should (as I said). Just stating on those two articles should be plenty without being overkill. -- Azazel The Assassin\talk 22:58, 19 May 2009 (UTC)
- Agree. Also, should it be put on Summoning stone? --JonTheMon 17:03, 19 May 2009 (UTC)
- That makes sense to me, it's tidier and more concise. --Alex
- Ah, okay. To me, a war is going back and forth many times, but I now see what you're getting at. In that case, yes, it would probably suffice to have the note on the Journey to the North page, and remove it from the actual summons' pages. --★KOKUOU★ 06:32, 18 May 2009 (UTC)
- Information was added on all of the pages at first. With the April update, someone pointed out that the Journy to the North buff does not affect the player's level, and it was agreed (with a couple of revert wars on a couple pages) that the note shouldn't be there. And now, Uchiha Lena has put that note back on those pages. So yes, it's a true edit war (where the others would be edit battles ;P). Anyways, I think a note should be said on the Journey to the North article and the Summoning Stone article that the buff does not affect the player's level, thus has no affect on the Summoning Stones. No need for them on all the others. It just gets plain ol' redundant. -- Azazel The Assassin\talk 06:25, 18 May 2009 (UTC)
[edit] Anyway to disable?
Now that it's been around for a bit I was wondering if perhaps there was some sort of way that one might be able to disable journey to the north, taking on the inherent hit to your HP and armor, or at least disabling the adjustments to your Attributes.
I'm wondering this because I took my level 14 Beast Mastery Ranger into EotN and his damage output was cut in half, since he relied almost entirely on Beast Mastery being 15(Yes 15) instead of the measly 9 that it dropped to. So please please tell me there's a way to disable the attribute adjustment aspect of this buff, or the entire buff, because it's been what a year now since this came out? I'd think they'd have realized their errors in making it this way. Please? :( --ArlanKels 23:56, 18 August 2009 (UTC)
[edit] Thanks, Anet.
Half my bar is strength, other half is axe. One Healing prayers, for rez. so wanna tell me why all my points in strength were taken out to be put in healing prayers? personn5
23:25, 11 October 2009 (UTC)
- I haz a solution. Don't use a hard rez. Use a rez signet or a sunspear rebirth sig. Karate
Jesus 23:27, 11 October 2009 (UTC)

