Talk:Lamentation

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way too weak?[edit]

Well ok, 5 energy and 1s activation time. But 20s recharge?? Its damage is even conditional! This skill is a joke compared to Elementalist's spammable projectile spells. 19s longer recharge and a premise for a bit more damage? Or Bitter Chill. It deals not as much damage as Lamentation, but has half a half that long recast time, and instead of conditional damage the chance of instant recharge. So let's count two and two together: 2+2=4 -> Lamentation = weak -> buff = adviseable —ZerphatalkThe Improver 19:04, 27 January 2008 (UTC)

This skill is closest to signet of sorrow, except you know, SoS doesnt royally suck 76.26.189.65 21:42, 3 February 2008 (UTC)
Signet of Sorrow is a great skill for a comparison...
  • both can inflict 15...63...75 untyped, armor-ignoring damage.
Skill Type Energy Casting time Recharge in general if used near corpse near spirit near pet
Lamentation Spell 5 1 20 nothing dmg dmg nothing
Signet of Sorrow Signet none 1 30 dmg dmg and instant recharge dmg and instant recharge

Can the primary attribute SR be that superior to Channeling Magic? I think not... —ZerphatalkThe Improver 03:15, 7 February 2008 (UTC)

I really mis some counter-skills for this kind of dmg

Uhm, Protective Spirit? Alistair Cookie Ritualist-icon-small.png 00:14, 16 May 2008 (UTC)
Lamentation: Target foe takes 1 damage. If target foe is near a fungal spore you become
Chuck Norris for .0000001s and can instant kill. If target foe is alive, this skill does nothing.
Um, this is way better than word of censure and has the same damage. Plus it isn't eliteCrimmastermind 03:28, 10 October 2008 (UTC)
Two second recharge vs. 20 second recharge, WAY better. PowerGamer 21:14, 12 November 2008 (UTC)
Only really usable with Assassin's promise and discord spike heroes in my opinion. --68.32.187.152 17:03, 25 January 2009 (UTC)
This skill is currently useless, needs to have 3 second recharge for it to be any good. Right now, here's the current description.


5 Energy1 Activation time5x what it needs to be Recharge time "Trash. If target foe is bad, it takes who cares...RoF food...Magnetic Surge minus the conditional effect damage. Otherwise, you have 7 skills for 20 seconds. (Attribute: Attributes lacking useful skills)"

Redundant Note[edit]

"The damage from Lamentation is untyped and ignores armor. " This note is redundant and should be remove. It's already known that untyped damage is armor ignoring same to goes to the whole Mesmer, Necro, Assassin, etc. skills.--ShadowFog 13:09, 3 February 2009 (UTC)

Already the old Greek philosphers debated what it is to know. Most of them would have disagree with a defenition that icluded cases of being wrong. All irrelevant for the wiki's operation, of course. Backsword 13:12, 3 February 2009 (UTC)
Hmmm... nothing you have said states anything about games mechanics or a contradictory opinion so I don't have a guess why that note is there or it's purpose about the skill. Let's get some Admin and/or Sysops opinion to put a lid on the problem.--ShadowFog 13:16, 3 February 2009 (UTC)
One problem is, current wording on many skills doesn't actually specify whether or not "untyped" damage is armor ignoring or not, so perhaps it is worth noting which is and which isn't armor ignoring. Example, this is armor ignoring, Seeping Wound is not. Both just say "do x damage". How can you tell the difference if it isn't noted somewhere? Misery 13:18, 3 February 2009 (UTC)
Easy, the lack of skills that really are not armor ignoring. Almost all skills are armor ignoring(those that are untyped), why point them out? When in fact only a few are not armor ignoring. Point those out and report them in wiki bug(discuss there it isn't or not a bug.) if not then we must put the same redundant note all over the wiki(whole mesmers lineup, Necro,etc.)--ShadowFog 13:25, 3 February 2009 (UTC)
You're obviously on a campaign. I suggest making a suggestion page in you userspace and linking it from the personal suggestions page. Backsword 13:29, 3 February 2009 (UTC)
Dont take it personal nor don't drive this into a tangent. What happened to good faith? I'm helping with the wiki.--ShadowFog 13:30, 3 February 2009 (UTC)
So you are saying that we should tag untyped damage that isn't armor ignoring? Works for me. I don't care which way it's done, just that having the information is better than not having it. Misery 13:31, 3 February 2009 (UTC)
So that means we're assuming the norm is armor-ignoring and only stating the exceptions? --JonTheMon 15:11, 3 February 2009 (UTC)

this is one of the worst skills I have ever seen. who is responsible for this!?

This guy right here->http://wiki.guildwars.com/wiki/Izzy, unbelievable, eh?--ShadowFog 15:19, 22 June 2009 (UTC)

What's the point to add skills that will never ever see play? (Except for the 2 secs when people thinks "This can't be as bad as it looks....") - Ander01 01:48, 4 July 2009 (UTC)

OMG, I found a way it can be better than sig of sorrow[edit]

If you are in earshot of spirit, or corpse, when not nearby, lamentation would recharge faster and be more effective, especially somewhere where there wouldn't be many corpses to trigger sorrow. 96.245.80.116 23:00, 14 October 2009 (UTC)

At least you gotta admit the animation is better ;-) Justice 06:36, 29 October 2009 (UTC)

Synergy[edit]

This will no doubt be rejected, but should we note that it has lamish synergy with Ghostly Haste? --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 22:21, 23 November 2009 (UTC)

There are enough spells that require the spirit in earshot to say no to that aspect and spell recharge is useful for any of those aswell. Being a different attribute doesnt help either. Justice 11:20, 24 November 2009 (UTC)

Wording[edit]

Am I the only one that sees that it does say 0..2..3 health degeneration instead of -0..2..3 health degeneration 82.95.65.117 21:23, 13 March 2010 (UTC)

Saying "-0..2..3 degeneration" would be a double negative and actually state "0..2..3 regeneration". Think of it as subtracting a negative number.64.41.5.38 16:19, 15 March 2010 (UTC)
That may be so, but it's how every other degeneration effect is written. Except some exceptions. Which is weird, these should be kept consistant, tbh. User Ryuu R.jpg Ryuu - talk 16:29, 15 March 2010 (UTC)
Those exceptions were either fixed at some point, or they were just copied incorrectly originally. In any case it does have the negative in game so I changed the concise descriptions. Norwegian Thunder 17:33, 29 May 2010 (UTC)
Yeah, it's actually not a double negative - it's used as a magnitude. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 17:41, 29 May 2010 (UTC)

Heh...[edit]

This skill got a great buff. Armor ignoring damage with a AoE degen hex. Sweet cover for things like Painful Bond as a spirit wrangler. Can be maintained too.

When does it deal damage?[edit]

"Lamentation will not deal damage if you're only within earshot of a corpse." — Current bug note

Does this mean that it only deals damage when the caster is within earshot of a spirit? Did they mean when the target is within earshot of spirit/corpse? — Tennessee Ernie Ford (TEF) 09:23, 27 July 2011 (UTC)

When I tested the skill I tested it in the on the Student of Dazed in the Isle of the Nameless, I found that if I was within earshot of a corpse there was no damage applied, only the hex.
  • When I was within earshot of a spirit, both the hex and the damage were applied to the target.
  • The damage was not applied when the target was within earshot of a corpse or spirit.
I have re-worded the bug note to better reflect the problem.
If possible could someone else take time to do their own test to make sure this is a bug and not just me not understanding how the skill works?
Abbess Katherine 07:36, 28 July 2011 (UTC)
Thanks for clarifying; the new note is easier to understand.
What did you use for a corpse? I don't think the test dummies leave traditional (i.e. exploitable) corpses, which I think it expected for this skill. — Tennessee Ernie Ford (TEF) 07:42, 28 July 2011 (UTC)
Just tested in Isle of the Nameless by using BiP to kill a hero then using Lamentation on a Student. If I was within earshot of the corpse there was no damage, although when the corpse was closer to the Student (about adjacent range) damage was applied both when I was within and outside earshot range.
From my understanding the damage will not occur unless the caster is within earshot of a spirit or the target is within adjacent range of a corpse.
These ranges may be off as with any test but I am sure that the skill does not work as stated in the description.
If anyone feels additional testing is required please post here or on my user-page and i'll get to it ASAP.
Abbess Katherine 08:12, 28 July 2011 (UTC)
And now, it's fixed! Nice work :-) — Tennessee Ernie Ford (TEF) 22:02, 11 August 2011 (UTC)