Suggestion: XP needed to get higher levels
Should we perhaps make a table where it shows what amount of experience points is needed to get to a certain level? I have the following figures already:
Level 2: 2000 Level 3: 4500 Level 4: 7800 Level 5: 10600 Haku Banish 19:07, 7 May 2007 (EDT)
- That's a neat idea. If you have the figures feel free to post them, I don't see anyone opposing more content. Arkhar 01:28, 9 June 2007 (UTC)
I just added the section on help. I'm unsure about one thing, though: Do NPCs follow the same health progression? I doesn't seem so to me. If someone can clarify this, please do so. Tairneanach 14:41, 10 July 2007 (UTC)
 Highest level
what is the highest level in the GW universe?? ive seen a level 31 (Glint) and the avatars of the gods are level 30 but are there any creatures with a higher level than this? And what level are the gods themselves? --The Thunderbolt Guy 19:52, 9 October 2007 (UTC)
- I believe Shiro in Hard Mode at Imperial Sanctum is level 33, but I don't know what Glint is in Hard Mode. Maybe 33. Definitely nothing higher than 33, though. The gods' levels are unknown, though I would guess like 100,000 or something. Calor - talk 19:55, 9 October 2007 (UTC)
Level 34 Flesh Golem. xD Halogod35 04:21, 26 April 2008 (UTC)
lol could some1 tell me why on the skills it goes all the way up to 20 and sometimes 21? i thought the max u could get was 16, then the +1 to items attribute(20% chance) and then skills like awaken the blood but still that only makes it go upto 19, how do u egt 20? --The preceding unsigned comment was added by 188.8.131.52 (talk) at 15:57, 2009 January 24 (UTC).
I'll do it, why not. Revision as of 22:49, 2011 September 4 184.108.40.206Devvu
Just added it =P but also started to wonder if the odd levels are needed. Anywho will talk about this in another section.220.127.116.11 02:47, 15 March 2012 (UTC)
 Damage multiplier
Well finally updated the damage portion of the table, but didnt notice that there are no odd leveled monsters after level 34. In any case, should I take down the odd levels after level 34? oh and for posterity, the calculation for damage based on level is 2^((3 * level - 60) / 40).
this is the whole 34+levels to 42 for damage calculation. Since no monsters exist for odd levels after 34, I took it out for brevity.
|Damage Multiplier1||Total XP2||Additional XP Needed3|
18.104.22.168 02:53, 15 March 2012 (UTC)
 Level 255 (Party Formation bug)
Look at this screen:
WoW, photoshop much? -- Salome 01:44, 24 January 2009 (UTC)
- that aint photoshop, i just saw it i got the screenie aswell went to invite myself into a group and there ti said Lvl 255 (player name) --The preceding unsigned comment was added by 22.214.171.124 (talk) at 15:29, 2009 January 29 (UTC).
I'd say that's photoshopped. Lvl255? Guildwars doesn't even HAVE "lvl" tagged before any names. It had a profession. If it said W/Mo255 or something, perhaps I'd have believed it. 126.96.36.199 16:17, 14 April 2009 (UTC)
- No, this is the level it sometimes shows (showed?) for someone who hasn't loaded yet. Just a bug :) 188.8.131.52 23:11, 15 April 2009 (UTC)
- NOT PHOTOSHOPED TODAY 22.04.2009 5 LVL 255 PERMAS DOING UWSC INVITED ME TO GROUP I THOGUHT ONLY NAME WAS 255 WHEN I WENT TO THME UNDER THAIR HEADS AND WHE NU CLICK ON THEM IT SAYS 225 LVL!!!GOT 3 SCREENIES!! --The preceding unsigned comment was added by 184.108.40.206 (talk) at 20:20, 2009 April 23 (UTC).
Happened to me earlier. Just another glitch. Nothing special about the teammates who joined as level 255's.--Norrukki 03:05, 19 November 2009 (UTC)
- Because of this glitch we can assume that the level values are recorded with an 8 bit value, and incorrect loading results in a received value of '11111111' resulting in lvl 255 being displayed. 220.127.116.11 03:17, 19 November 2009 (UTC)
Let L be level.
- Minimum experience =
300L^2 + 1100L - 1400
- Maximum experience =
300L^2 + 1700L - 1
- Level from xp (n = level; T(n) = XP)=
 A Formula Thats Accurate
Level = 23 + [ (xp - 182600) / 15000]
- Subtract the first 23 levels of xp.
- Divide by the amount of xp per level over 23.
- Add the first 23 levels back to your total.
Mexinadian 19:53, 3 January 2009 (UTC)
- Just curious: How did you derive this? Doesn't work properly as written above. --Threid 00:56, 24 December 2009 (UTC)
 Level 20 in 2hs?
In the introduction it says "It is possible to reach level 20 in less than 2 hours." I don't think this is correct (unless you make a pvp character, in which case, duh). If it is true there should be supporting evidence from an external source placed on this page. I know that it is possible to reach 20 in 6 hours, maybe 6 should replace this. Also this sentence can't stand alone as a paragraph. It needs to be part of the previous sentence. --Greenlikeblue 01:03, 22 November 2010 (UTC)
- Using running skills and candy cane weapons, I succeeded in levelling a ranger to level 10 using the factions shing jea island second profession quests trick, getting run through missions by a friend, then proceeding onto the mainland, running to kaineng, going into EoTN and then brawling to level 20 in under 3 hours or so, rather lazily. I see no reason why 2 hours to level to 20 is impossible or even unfeasible to somebody who knows all the shortcuts. More recently I did the same with an ele, going for cheap'n'easy survivor for my HoM Darke 08:59, 29 November 2010 (UTC)
- I've gotten a character to level 14 in an hour, my friend got to level 15 in the same hour. It was for a guild competition, so that's why we even bothered to try it. I'll say that extra 6 levels is completely do-able in another hour. 18.104.22.168 15:37, 9 December 2010 (UTC)
Removing "It has been reported that one can reach level 20 in less than 2 hours." This report is very poor. It's actually only a claim with no support. To back-up such statement a screenshot series (not just one, but many in a progressive pattern) is requiered with the emote /age indication You have played this character for <x> hours <y> minutes over the past <z> days/months. or a video to be uploaded to the internet and only a link display. Yoshida Keiji talk 13:29, 9 June 2012 (UTC)
 Hint on Level Cap Increase--
I was looking at the GW Store, when I read "Purchasing a Mercenary Slot allows you to hire a character (Level 20 or Above) on your account as a hero." Anyone able to clear anomaly and confirm this hint/clue? Captain Armin 00:00, 5 March 2011 (UTC)
- Hah yeah, I noticed that too. I see it as very unlikely to happen, but still it did intrigue me.. With more and more players leaving GW everyday Anet are clutching at straws these days to keep people interested in playing, especially as more active players in GW1 will mean more interested customers for GW2 when it is released. So in a sense, even though it would be a massive job to implement a higher level cap to GW1, it could in fact be exactly what Anet needs in terms of boosting player interest. So maybe- just considering for a second that this isn't just a typo, there is always that possibility.. However, as said before I still see it as very unlikely. --Alien 02:37, 6 March 2011 (UTC)
- I highly doubt they're going to increase the level Cap, as they is totally no reason of doing so. Unlike other games, where higher level means more skills, in GW you can get every single skills at level 1. The only difference from a higher level cap would be higher attributes and more HP. 22.214.171.124 19:00, 17 April 2011 (UTC)
 Attribute Points
This should really be added to the article, I'd do it myself but I only have a few more minutes tonight and I don't want to do a crap job. 126.96.36.199 00:08, 20 October 2011 (UTC)
- Just added it in for you. Also decided to add base HP for NPCs past level 20. I'm thinking of adding in base Armor and bonus HP with bonus armor for monsters in HM. But for now the table is complete for PCs.A Liability 21:59, 27 March 2012 (UTC)
 Bonus HP during HM and armor per level
I took the data from other pages to update this chart, but I am curious as to how bonus armor is derived. In most cases the armor calculation from creature is correct with class specific bonuses, but its wrong in other cases. This leads me to believe that the bonus per monster is variable, and that ANET used a base armor value to determine the baseline and then adjusted from there to match difficulty with expected level of players. Take for example, Mantid, anything lower than level 10 seems to have a +1 armor bonus, while from level 10 to level 17, the armor bonus fluctuates from +0 to an additional multiplier (4 x level = armor). Also, more confusingly the armor calculation stays true level 20 and above.A Liability 05:18, 28 March 2012 (UTC)
- Armor is a bit weird at lower levels, level 0s and 1s especially get a few more armor than would be expected. Many level 24 casters one less point of armor. Shields can give varied amounts of armor, and many enemies just have a global reduction or addition to their armor, usually +/- 20 or 24. You can get an overview here, and there's some discussion of the oddities on the talk page. Also, HM values weren't tested a whole lot before the HM change, and very little was tested after. Some enemies seem to retain specific type vulnerabilities while others don't, and other anamalous creatures haven't been retested. Manifold 05:31, 28 March 2012 (UTC)