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Talk:Lieutenant's Insignia

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[edit] Damage penalty

What is and is not affected by the damage penalty? -- Gordon Ecker 05:29, 5 June 2007 (UTC)

looks self explanatory. damage you deal is reduced. so things that you do directly. but indirect like silver armor or splinter weapon would be unaffected BuG 00:31, 5 August 2007 (UTC)
Like every other effect that modifies your attack damage by +/- a percentage, this affects only your weapon's base damage. I've tested and confirmed this on the Isle of the Nameless using a Candy Cane Axe and Cyclone Axe, with 12 Axe Mastery, 0 in every other attribute. Without the insignia, my normal attacks deal 10 damage and crits deal 14. With Cyclone Axe, I deal 20 and 24, respectively. With the insignia, normal attacks deal 9 damage and crits deal 13, modified by Cyclone Axe to 19 and 23. --Belker 15:00, 30 October 2008 (UTC)

[edit] In-game image

I have 2 Lieutenant's insignias, and one has the regular icon presented here, and the other has the Knight's insignia icon. Strange.... -- Lord Ehzed 17:16, 17 December 2008 (UTC)


[edit] Hex duration

Will 5 lieutenant's insignias decrease the hex duration to 0%, or will it reduce it to (0.8^5)*100% = 32%? --The preceding unsigned comment was added by 84.85.197.187 (talk).

(Non-stacking) --TalkRiddle 06:29, 14 February 2009 (UTC)

non stacking means you can't use more than one, it'll still be 20% you'd just have -20 armor globally for no apparent reason. --The preceding unsigned comment was added by 76.175.144.6 (talk).

not to mention -25% damage --The preceding unsigned comment was added by 174.93.95.218 (talk).
pretty sure the damage reduction is also non-stacking... --The preceding unsigned comment was added by 64.15.81.27 (talk).

[edit] Complete waste of time?

Does anyone even use this? Giving yourself caster armour and reducing the damage of your attacks, all for 20% reduced hex times seems pathetic to me. Astralphoenix777 02:51, 30 July 2009 (UTC)

Not a total waste of time. The -20 only is for one piece of armor and you still have the +20 to melee. And 20% less hex time can be a big deal especially with some hexes. The damage is a bit bad but Im sure some people use it 70.131.34.165 04:45, 4 August 2009 (UTC)

I don't know if the -20 armor can be utilized for something. Maybe if you want to amplify the incoming damage in order to trigger Spirit Bond or to maximize the effect of Pain Inverter (Prot Spirit reduces the damage you get AFTER Pain Inverter is calculated). Then again you can just undress your armor and you get 0 armor (if you don't need the rune bonuses). But yeah, its mostly a waste of time. --The preceding unsigned comment was added by 77.70.56.64 (talk).

It can be useful as an armor swap when running though hex-heavy areas, but aside from that I'd say it's not worth the -5/+5 %'s. Talk‎ena. 08:14, 23 April 2010 (UTC)

[edit] Damage increase from -20 armor

A -20 armor modifier would mean the damage inflicted would increase by roughly 41%. However, considering that it is being used on only the gauntlets or the greaves means that statistically the damage increase is applied 1/8th of the time, meaning on average you take roughly 5% more damage. So essentially what it boils down to is 5% less damage inflicted by you and 5% more damage taken by you in exchange for 20% hex duration reduction. --80.16.169.162 12:22, 4 December 2009 (UTC)

[edit] Running

This isn't bad for warrior runners running in hex heavy areas. I can't think of a reason other than running for this insignia though, and warriors make terrible runners anyway. I hope this kind of pointless and unused equipment doesn't exist in GW2.72.161.123.23 23:53, 3 November 2010 (UTC)

[edit] Dishonor

Does wearing the lieutenant's insignia reduce the duration of the dishonorable hex you get for leaving pvp games? --The preceding unsigned comment was added by 94.168.92.24 (talk).

[edit] Question about a note...

The notes section states that shots to the head can suffer criticals whereas shots to the feet and hands can't ("The head receives the same amount of hits, but also exclusively takes critical hits"). What's the source/citation for this "fact"? I could've missed it, but I see no such mention in the armor article, nor in the article on criticals, and have never seen this mentioned elsewhere. Kruhljak 08:19, 23 May 2011 (UTC)

It's typical in other games that headshots are more likely (or even guaranteed) to be critical. GW uses a different mechanic. (In particular, running enemies always suffer criticals and it seems more likely that they are struck in the back or legs than in the head.) — Tennessee Ernie Ford (TEF) 18:57, 23 May 2011 (UTC)

[edit] Over Compensating

I feel they are over compensating here. Both +5% DMG taken and -5% DMG Dealt for 20% hex reduction? would like to see it be either One or the Other Not Both. Or give Warrior and Paras (more specifically Paras) some hex removal/reduction skills. Every Castor profession has a Physical damage reduction skill after all. 180.131.218.252 11:59, 7 April 2012 (UTC)

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