Talk:Life Sheath
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1/4 cast time, please.
- half recharge, please.84.27.170.207 19:27, 11 November 2007 (UTC)
- 1/2 casting, half recharge, please:p 84.192.144.207 18:06, 20 February 2008 (UTC)
- half recharge, please.84.27.170.207 19:27, 11 November 2007 (UTC)
Defiantly needs half a second casting time in order to be affective.William Wallace 10:32, 23 February 2008 (UTC)
I don't think this is the place where people can request skill changes... --Horsedrowner 17:35, 9 April 2008 (UTC)
Oh, but we can try! 1/2 second casting time 5 sec recharge please! Prot monkie looking for a half-decent elite ^^ Chiyu! 03:33, 22 June 2008 (UTC)
Contents |
[edit] Combination With Prot Spiritt
How does this skill combo with prot spirit? Say I have 100 health and 60 armour. I get hit by Obsidian Flame for 150. Life Sheath will absorb 150 damage before it ends. If I have protective spirit on the same target, can he get hit for 15 Obsidian Flames before Life Sheath ends because the prot spirit trigger first? Or does prot spirit trigger after life sheath? 58.110.137.199 08:58, 16 December 2007 (UTC)
- Depends on the order in which the enchantments are cast. If Protective Spirit is placed on a player first, the damage will then be capped to 10% of player's health and then applied to Life Sheath. Likewise, if I cast Armor of Absorption first, Life Sheath absorbs the rest of the damage. --80.16.169.162 11:07, 29 January 2008 (UTC)
- Actually, it always interacts in the worst manner, full damage gets removed from Life Sheath. Don't ask me why, it's game mechanics. Misery 14:06, 11 November 2008 (UTC)
[edit] 5 energy heal?
Assuming player is hit for the maximum amount of damage that this enchantment serves to prevent, it is the equivalent of healing that player by that amount. In fact it is better, since you don't lose that life before (so if you cast Life Sheath to prevent 150 damage when player has 75 life, rather than dying, player will stay at 75 life). For 5 energy, 150 life is nothing shabby. --80.16.169.162 11:07, 29 January 2008 (UTC)
- Yes it is, especially for an elite. See gift of health, every prot monk's favorite 5 energy heal. Pluto 13:52, 12 February 2008 (UTC)
- not too shabby, no, but remember it has no effect on degen from hexes and conditions. Coruskane 17:15, 24 February 2008 (UTC)
- At 75HP, you could've also cast Word of Healing which has a lower casting time, lower recharge and heals for 200-250. This is decent for pre-protting against a part of a spike but isn't just viable being an elite. SniperFox 13:10, 1 April 2008 (UTC)
- Both Word of Healing and Gift of Health require spec in Healing Prayers, which logically "heals" more than a protection spell. The benefit is that Life Sheath can prevent damage without triggering counter-heal effects like the 20% penalty from Deep Wound or damage from Scourge Healing, although it can be countered with anti-enchants. If you use a Protective Spirit and Shielding Hands then Life Sheath on a character with 480 hp, this means the next several attacks are guaranteed to do 0 damage except in the case of life-stealing damage or enchant removal, of course. Hero monks tend to use it alright, since they can have really poor energy management with an elite like Shield of Regeneration. Elder Angelus 19:39, 28 April 2008 (UTC)
- I agree about the heroes. I think its the best prot. elite for a hero. I use it with a bonder build on them. Eth 12:20, 5 August 2008 (UTC)
- @Elder Angelus:We can add to the discussion, you can also use Guardian after casting Life Sheath if the target is against melee. If the attack isn't block the damage is 0 preventing the damage anyhow.--ShadowFog 17:05, 6 October 2008 (UTC)
- I agree about the heroes. I think its the best prot. elite for a hero. I use it with a bonder build on them. Eth 12:20, 5 August 2008 (UTC)
- Both Word of Healing and Gift of Health require spec in Healing Prayers, which logically "heals" more than a protection spell. The benefit is that Life Sheath can prevent damage without triggering counter-heal effects like the 20% penalty from Deep Wound or damage from Scourge Healing, although it can be countered with anti-enchants. If you use a Protective Spirit and Shielding Hands then Life Sheath on a character with 480 hp, this means the next several attacks are guaranteed to do 0 damage except in the case of life-stealing damage or enchant removal, of course. Hero monks tend to use it alright, since they can have really poor energy management with an elite like Shield of Regeneration. Elder Angelus 19:39, 28 April 2008 (UTC)
- At 75HP, you could've also cast Word of Healing which has a lower casting time, lower recharge and heals for 200-250. This is decent for pre-protting against a part of a spike but isn't just viable being an elite. SniperFox 13:10, 1 April 2008 (UTC)
- not too shabby, no, but remember it has no effect on degen from hexes and conditions. Coruskane 17:15, 24 February 2008 (UTC)
[edit] Recast Value?
Does it reset when recast on same ally, if ally takes full damage prior to 20 second duration of first cast? --Doodle01 01:19, 30 October 2008 (UTC)
- Having never tested it before, it sounds like "finishes after 20 seconds or X damage, whatever happends first", so you can recast it after the damage was done without caring about the time.--Fighterdoken 01:23, 30 October 2008 (UTC)
- Yeah I just verified. As soon as it's protection is maxed out, the enchantment ends. --Doodle01 01:41, 30 October 2008 (UTC)
[edit] Update
It's like Weapon of Remedy and Reversal of Fortune got drunk at a party, and something that never should of happened came into existence.
Raine - talk 02:33, 12 December 2008 (UTC)
- EFFING TIGHT! - 24.98.195.181 03:15, 12 December 2008 (UTC)
- I can't believe it, they're actually making Factions henchmen useful. >.> Vili
03:15, 12 December 2008 (UTC)
- I can't believe it, they're actually making Factions henchmen useful. >.> Vili
It's superhot! 58.179.110.181 03:49, 12 December 2008 (UTC)
- FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- --Jette 04:31, 12 December 2008 (UTC)
- Finally Useable? :P Vortex ™ 04:49, 12 December 2008 (UTC)
- I thought it was a misspelled fap, but you're probably right. Vili
04:50, 12 December 2008 (UTC)
- No, more along the lines of a rage-induced wail of "fuck," as displayed here. --Jette 04:55, 12 December 2008 (UTC)
- fags and your /b/ shit --
Metroid 04:59, 12 December 2008 (UTC)
- Yay! Now RC monks can fucking RC themselves. Nice job ruining your game. ~Shard
05:01, 12 December 2008 (UTC)
- It wasn't ruined before? --Jette 05:09, 12 December 2008 (UTC)
- Holy shit. Elite worthy RoF. This shit is tight. 98.226.112.109 05:29, 12 December 2008 (UTC)
- Lol @ Shard. If people enjoy an update, it isn't ruined. QQ moar plz. Secksy 05:57, 12 December 2008 (UTC)
- If people enjoy an update, it isn't ruined.
- If I hire a retard and ask him what 5+5 is and he says 3, do we have to change all mathematics ever created? Come back when you get out of elementary school. Also, take a logic class when you get to high school. You desperately need one. ~Shard
01:16, 13 December 2008 (UTC)
- omg npa nubs Vili
09:47, 15 December 2008 (UTC)
- omg npa nubs Vili
- Lol @ Shard. If people enjoy an update, it isn't ruined. QQ moar plz. Secksy 05:57, 12 December 2008 (UTC)
- Holy shit. Elite worthy RoF. This shit is tight. 98.226.112.109 05:29, 12 December 2008 (UTC)
- It wasn't ruined before? --Jette 05:09, 12 December 2008 (UTC)
- Yay! Now RC monks can fucking RC themselves. Nice job ruining your game. ~Shard
- fags and your /b/ shit --
- No, more along the lines of a rage-induced wail of "fuck," as displayed here. --Jette 04:55, 12 December 2008 (UTC)
- I thought it was a misspelled fap, but you're probably right. Vili
- Finally Useable? :P Vortex ™ 04:49, 12 December 2008 (UTC)
(reset) yes i think RC, Weapon of Remedy and Reversal of Fortune all had a fun time tonight... intersting note on RC for GvG that Shard illuded to... that would make this skill a little over powered in PvP... SabreWolf 06:01, 12 December 2008 (UTC)
- It heals less than RC and removes less conditions than RC, with the advantage than you can use it on yourself. It's just an alternative monk elite now as are PaH and Boon Signet; all three elites should allow some new bars to come into play. Boon Signet is actually my favorite so far. 24.255.177.110 06:04, 12 December 2008 (UTC)
- 1/4 cast time tbh--67.49.147.14 18:29, 12 December 2008 (UTC)
- Good thing this spell heals now, since it only prtected before... oh wait. It's in PROTECTION Prayers. What the heck? Mr.Hobo 20:30, 12 December 2008 (UTC)
- Well, lots of prot prayers heal. Reversal of fortune, for example. Which is what this is, by the way, it just happens to have a condition removal tacked on. You know if it only removed one condition, this wouldn't be that bad. Why did they have to make it two? --Jette 01:08, 13 December 2008 (UTC)
- Good thing this spell heals now, since it only prtected before... oh wait. It's in PROTECTION Prayers. What the heck? Mr.Hobo 20:30, 12 December 2008 (UTC)
- 1/4 cast time tbh--67.49.147.14 18:29, 12 December 2008 (UTC)
Why would anyone use the new life sheath? It's pointless. It's just a fancy dismiss condition that doesn't heal. Once you drop protective spirit on someone, it's worthless. When you are fighting an ele boss on hard and people are getting hit for 400+ dmg from flare, its important to be able to stop the dmg. The old life sheath let you do that. Two spells (protective spirit + life sheath) and someone is safe for a good bit. You don't need to heal if they can't be hurt. Are there any protection prayers that have any kind of duration other than protective spirit now? Seems like everything else is 3 or 8 seconds. --Tainisk 05:44, 13 December 2008 (UTC)
- Aegis. Cast time: two Guardians. Energy: three Guardians. Recharge: twelve Guardians. Spell. Simultaneously cast one and a half Guardians on each of your eight party members.
- Most prots have short durations so you can't just fire and forget; you have to pay attention (gasp!) to keep people alive with prots. Except Aegis.
- Why would anyone use the new Life Sheath? Because you can fucking stop spikes with that and a RoF. You don't even need SB anymore...
Raine - talk 16:31, 13 December 2008 (UTC)
- I don't even bother using RoF with it. With RoF, you're preventing at least 75 damage and healing for the same amount and eliminating the deep wound too. That's enough to stop/delay a spike long enough to get healed. Granted, I don't play in GvG (lol izzy) but it's enough in my experience. --Jette 17:37, 13 December 2008 (UTC)
- Well it is pretty good against those WS Bastards, but I liked the old one better, I'd spam it on my warrior xD -- Halogod35
16:23, 14 December 2008 (UTC)
- It has the same problem that reversal of fortune has: 99% of the time it only heals for 10-20 cause it's only the next attack/spell. The old version stopped the next 150, regardless of if they got wanded before the next spike. I don't play PvP, so I don't really care about how useful the new version is in GvG, but how useful the old one was in PvE. A prot. monk's job is not to heal, but to make the healing monk's job easier. If we can heal, its a handy side effect, but it much more important to make sure no one needs healing. There is also no cause to swear just because you disagree with someone. Perhaps if the pvpers would work on their anger management issues, ANet wouldn't have to keep screwing over those of us that only do pve. --Tainisk 21:25, 14 December 2008 (UTC)
- I must agree that, while the new version is great, I kinda miss the old life sheath....the update destroyed my prot bar, but oh well xD --
Wandering Traveler 21:51, 14 December 2008 (UTC)
- If they'd taken the old Life Sheath and made the recharge...oh...2 seconds, and the cast time 1/4, that would have been good enough for me. It had the same effectiveness problem as Shielding Hands - if you stick it on the proper target, you can just zzz while target spike-attempt is stopped in its tracks over and over again. But if you missed or they changed targets, gg, hope you had another prot ready. (Before you ask, yes, I'm too lazy to set up proper aggro in PvE.) Vili
09:47, 15 December 2008 (UTC)
- Read: If they'd taken a monk skill and made it so I only have to cast it once and my target is 99% invincible to all but the heaviest and fastest spikes, that would have been good enough for me. lol Cracks me up. Interesting change, I liked the old one, but I didn't like the fire and forget aspect of it... I think this'll be fun. Cocytus 22:47, 15 December 2008 (UTC)
- Heaviest and fastest spike still ignores it. :C Also, do you like Prot Spirit? Vili
22:50, 15 December 2008 (UTC)
- Heaviest and fastest spike still ignores it. :C Also, do you like Prot Spirit? Vili
- Read: If they'd taken a monk skill and made it so I only have to cast it once and my target is 99% invincible to all but the heaviest and fastest spikes, that would have been good enough for me. lol Cracks me up. Interesting change, I liked the old one, but I didn't like the fire and forget aspect of it... I think this'll be fun. Cocytus 22:47, 15 December 2008 (UTC)
- Not to mention how hard it is to set up proper agro with heroes and henchies. But yeah, if you could figure out who was getting hit- protective spirit + shielding hands + life sheath then go to sleep until the target changes. It did suck when you guessed wrong though.Tainisk 21:50, 15 Dec 2008 (UTC)
- If they'd taken the old Life Sheath and made the recharge...oh...2 seconds, and the cast time 1/4, that would have been good enough for me. It had the same effectiveness problem as Shielding Hands - if you stick it on the proper target, you can just zzz while target spike-attempt is stopped in its tracks over and over again. But if you missed or they changed targets, gg, hope you had another prot ready. (Before you ask, yes, I'm too lazy to set up proper aggro in PvE.) Vili
- I must agree that, while the new version is great, I kinda miss the old life sheath....the update destroyed my prot bar, but oh well xD --
- It has the same problem that reversal of fortune has: 99% of the time it only heals for 10-20 cause it's only the next attack/spell. The old version stopped the next 150, regardless of if they got wanded before the next spike. I don't play PvP, so I don't really care about how useful the new version is in GvG, but how useful the old one was in PvE. A prot. monk's job is not to heal, but to make the healing monk's job easier. If we can heal, its a handy side effect, but it much more important to make sure no one needs healing. There is also no cause to swear just because you disagree with someone. Perhaps if the pvpers would work on their anger management issues, ANet wouldn't have to keep screwing over those of us that only do pve. --Tainisk 21:25, 14 December 2008 (UTC)
- Well it is pretty good against those WS Bastards, but I liked the old one better, I'd spam it on my warrior xD -- Halogod35
- I don't even bother using RoF with it. With RoF, you're preventing at least 75 damage and healing for the same amount and eliminating the deep wound too. That's enough to stop/delay a spike long enough to get healed. Granted, I don't play in GvG (lol izzy) but it's enough in my experience. --Jette 17:37, 13 December 2008 (UTC)
Still kinda wish this skill was reverted, we already have RoF, RC, WoR, and XR. I LOVED The damage negation better, it just needed a buff >.< -- Halogod35
02:47, 11 July 2009 (UTC)
- Not to mention this is OPd as fack. Could you ever remove your own daze with mending touch or RC? No you could not. The old version was stupid but it was better than this. What would be cool is if it gave the target other ally damage reduction based on how much health you have left, though trying to balance that would be an absolute bitch. --Jette
03:18, 11 July 2009 (UTC)
- THANK YOU! -- Halogod35
03:26, 11 July 2009 (UTC)
- loving this skill for small arenas, completely cancels hammer spikes and dervs wounding strike 68.202.136.112 21:01, 21 August 2009 (UTC)
- Wounding strike is totally gay, but you shouldn't be able to just lol when a hammer warrior spikes you (on the other hand, it was probably a bad hammer warrior since you had time to cast it at all between the KDs, but that's really not my point). --Jette
21:43, 21 August 2009 (UTC)
- you have the exact amount of time to cast a 1/4 cast in between KDs, this skill counters the proish of pro hammer wars 100% 23:08, 21 August 2009 (UTC)
- Only if the warrior is bad. --Jette
00:58, 22 August 2009 (UTC)
- Only if the warrior is bad. --Jette
- you have the exact amount of time to cast a 1/4 cast in between KDs, this skill counters the proish of pro hammer wars 100% 23:08, 21 August 2009 (UTC)
- Wounding strike is totally gay, but you shouldn't be able to just lol when a hammer warrior spikes you (on the other hand, it was probably a bad hammer warrior since you had time to cast it at all between the KDs, but that's really not my point). --Jette
- loving this skill for small arenas, completely cancels hammer spikes and dervs wounding strike 68.202.136.112 21:01, 21 August 2009 (UTC)
- THANK YOU! -- Halogod35
[edit] Hero
I've noticed my heroes don't use this to remove conditions. I'm not sure if it is the a real problem or just me, but I don't like walking around crippled and bleeding and having dunk sit there and laugh at me.
Kyle van der Meer 17:21, 10 February 2009 (UTC)
- Further Information, The hero also had mend condition. I disabled mend condition, and dunk is now using life sheath more freely. It seems that mend condition is a higher priority condition remover than Life Sheath.
Kyle van der Meer 17:32, 10 February 2009 (UTC)
- Heroes cast from left to right. How is your heroe's skill bar configured?70.189.106.136 13:59, 23 May 2009 (UTC)
- That's not really true tbh, you can give heroes the same skills and reorder them, and it makes negligible difference. Heroes do in fact treat this more as a Reversal of Fortune-type skill than a condition removal; they won't use it on themselves to remove conditions after battle, for instance, or if you have a condition on you but are not taking damage such as Cripple. Vili 点
17:16, 24 May 2009 (UTC)
- That's not really true tbh, you can give heroes the same skills and reorder them, and it makes negligible difference. Heroes do in fact treat this more as a Reversal of Fortune-type skill than a condition removal; they won't use it on themselves to remove conditions after battle, for instance, or if you have a condition on you but are not taking damage such as Cripple. Vili 点
- Heroes cast from left to right. How is your heroe's skill bar configured?70.189.106.136 13:59, 23 May 2009 (UTC)
What I really want to know is do Heroes use this skill correctly now? Eg. they'll use it as a general heal when there is no conditions on the other player and vice-versa? - WeHeartKatamari 14:35, 2 November 2009 (UTC)
[edit] question
is it just me or is a-net trying to make all skills exactly the same? it would be better if this skill was reverted back to the way it was in my opinion. just because someone is on a personal quest to remove all passive defenses from the game, a person's personal problems shouldnt remove variety from skills--Arrythmia 21:25, 18 January 2009 (UTC)
Just ignore the troller. But it looks like that way. Make all skills alike. I mean it's not that really hard to make a profession do something unique without making a carbon copy of something else.--ShadowFog 01:11, 19 January 2009 (UTC)
- No, it's not hard. Which does make you wonder why they're not doing it. Sometimes I have to wonder: "is the skill balancer really making all these bad decisions, or does ANet just have the laziest team of programmers on the planet?" --Jette
01:14, 19 January 2009 (UTC)
- I think ANet is just lying. They said that GW2 would have fewer skills, but not try to turn GW1 into GW2, because it would require to redo almost the entire game structure. Apparently, they wanted to give us a preview of GW2. With dupe skills. Lots of them. Paddymew 06:49, 2 May 2009 (UTC)
[edit] RC vs LS
I think you people are forgetting a key fact in bitching back and forth which one is better. Though RC clearly heals for more and removes more conditions, you don't HAVE to use LS on a person with conditions. Instead of saying "it's condition removal with an elite RoF tacked on",which a lot of you seem to be doing, think if it like an elite RoF with condition removal tacked on. Axel Zinfandel 18:06, 14 March 2009 (UTC)
- So you're saying this is the RC of PvE? Vili
03:54, 15 March 2009 (UTC)
- If you're in PvE, why aren't you taking Shield of Deflection and letting some hero NRt those conditions for you? 128.255.216.144 21:24, 24 March 2009 (UTC)
- I don't always have room in my party for a Necromancer, much less an N/Rt. (Contrary to popular belief, they are not universally viable.) Foul Feasting Disease onto the whole party repeatedly is also highly irritating (in Echovald Forest for example). Vili
21:31, 24 March 2009 (UTC)
- I like RC better...but, with LS, you can use it on yourself, plus you get a super ROF. Its nice to not have to depend 100% on someone or something else to remove my daze, cooties & deep wound.--*Yasmin Parvaneh*
21:36, 24 March 2009 (UTC)
- I like RC better...but, with LS, you can use it on yourself, plus you get a super ROF. Its nice to not have to depend 100% on someone or something else to remove my daze, cooties & deep wound.--*Yasmin Parvaneh*
- I don't always have room in my party for a Necromancer, much less an N/Rt. (Contrary to popular belief, they are not universally viable.) Foul Feasting Disease onto the whole party repeatedly is also highly irritating (in Echovald Forest for example). Vili
- If you're in PvE, why aren't you taking Shield of Deflection and letting some hero NRt those conditions for you? 128.255.216.144 21:24, 24 March 2009 (UTC)
[edit] Mark of Protection
I think it should be in the related skills. What do you think? --Mage
Montu 14:18, 30 April 2009 (UTC)
- I think not, the list is long enough as it is and the purposes are very different. Misery 14:20, 30 April 2009 (UTC)
- ...So RoF stays, while its unemployed elite twin brother doesn't? Paddymew 06:52, 2 May 2009 (UTC)
- RoF is non-elite Life Sheath and a lot more similar than MoP.--92.9.71.213 10:19, 2 May 2009 (UTC)
- ...So RoF stays, while its unemployed elite twin brother doesn't? Paddymew 06:52, 2 May 2009 (UTC)

