Talk:Life Transfer

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Nearly the same as Life Siphon.[edit]

Nearly the same skill. For Life Siphon you get more time with it but less health degen and regen. For Life Transfer you only get up to a maxed 14 seconds But you can get up to 10 health degen and regen to finish enemy faster. Another thing is Life Transfer takes only 5 energy to use, Life Siphon takes 10 energy to use, Life Siphon recharges faster. ( 2 seconds ) Life Transfer takes 30 seconds to recharge. ~C Cooldudecool

Yeah? So? Dark Morphon 17:40, 12 November 2007 (UTC)

This is a bad skill. --71.229.204.25 20:56, 19 December 2007 (UTC)

It is quite horrible considering it's recast timer and if your relying on this to keep you alive, your better off just casting two life siphon's on two targets and besides their are better necromancer elites out there.Highway Man 08:55, 27 January 2008 (UTC)

Yeah, any skill that doesn't put constant, near max degen on someone, and returns with a Healing Breeze effect, with a good energy cost and recast that allows for constant or near constant activation sucks. Or, you could use this skill tactically and allow for survivability and pressure in key situations which you can offset with additional life stealing skills (Blood Magic has a few of those, I think...). If they have hex removal, ouch, use direct damage life stealing skills, or COVER IT. Necromancers have a very generous selection of cheap cover hexes in every attribute. FleshAndFaith 22:44, 29 July 2008 (UTC)

this skill actually isnt bad, i usually arcane echo it tho, 8 degen for 12 seconds at 16 blood magic is 192 dmg to foe and 192 hp heal over 12 seconds for a potential difference of 384 hp between you and your foe. although i usually use blood of the master with this for 9 degen for 13 secs, which is 234 dmg and healing--13ThirtySeven 02:43, 25 April 2008 (UTC)

Should i link you to a hex removal page? its dps SUX. if you want a good elite get WoD while its still gayilishly overpowerdOni 13:11, 9 May 2008 (UTC)

Oni, you should be nicer with your comments if you want people to actually care about what you say. Regarding hex removal - your comment may be true for PVP, but in PVE it's unimportant. It's easy to hit multiple targets in PVE, therefore hex removal heavy enough to cure all the targets is unlikely, making it a much more reliable and cheaper self-heal than an enchantment like Healing Breeze. The DPS may "SUX", but it's also healing, and it's AoE degen, so as an /N player who cant afford more expensive spells, it's a very good offensive self-heal.
13ThirtySeven, my variant is that I'm playing R/N, so I use Serpent's Quickness rather than Arcane Echo to spam it. I set up with Poison Tip Signet and Serpent's Quickness, Life Transfer the middle of a mob, then spam Necrosis and Point Blank Shot utill someone is dead, and repeat: maxed degen on them, maxed regen on me, and about 140 mostly armour-ignoring damage every 3 seconds. There's only a few seconds of downtime before I can recast Life Transfer, and 3 spare slots for Lightning Reflexes, Vampiric Touch or whatever, so it tanks fairly well. Also the combo of physical and spell damage means it can get some damage past most defences - Blind, stances, Holy Wrath, Spell Breaker etc. --Hollowboy 13:46, 25 December 2008 (UTC)

Buff[edit]

Well... It would appear that the Kurzicks of Fort Aspenwood just got owned even more. AoE degen on stupid NPCs (and players!) makes for a very challenging match! Silavor UserSilavorSigIcon.png 03:32, 8 August 2008 (UTC)

Yeah holy shit I actually want to play Guild Wars now. Vael Victus Pancakes. 03:35, 8 August 2008 (UTC)

Wait, does this now give you 8 health regen for EACH foe you've hexed? Mazza558 08:21, 8 August 2008 (UTC)

According to my interpretation of the description (I deleted my necro a few weeks ago, so I can't quite test it), you only get the regen from your target, BUT you still throw degen on the other targets. At least, that's what it would seem to be, but you might be right.--Doombringer 15:52, 8 August 2008 (UTC)
yes, this skill will return health regen from each effected foe. - jayce 64.20.152.163 18:35, 8 August 2008 (UTC)
No, it's clear from the concise description that your health regeneration is only from the target. Still a very scary and possibly imbalanced buff. - Paul Dawg
not trying to argue with you, but it does in fact return health regen from each hexed foe. it's clear after testing this skill with low and high attributes. - jayce 64.20.152.163 22:10, 8 August 2008 (UTC)
Really, because, I just tried it and I only got the 8 pips... I put life siphon on after and got even more pips... so. Vael Victus Pancakes. 01:13, 9 August 2008 (UTC)
Try hitting more than one foe? Silavor UserSilavorSigIcon.png 07:15, 9 August 2008 (UTC)
I thought that the +8 regeneration to the caster only ends when all foes hexed with this skill are dead rather than getting +24 health regeneration for hexing 3 foes. --Don Knowall 13:06, 9 August 2008 (UTC)
Lf-Nerf! Blah10 16:54, 09 August 2008 (EDT)
It was far too weak previously, i think it's nice now as it currently is. mind that the degen is capped at 10, that means you won't gain more than 20 life each second. (you will more or less be "immune" to other degen hexes and conditions in this case, though) And adjacent isn't a devasting aoe as well. —ZerphatalkThe Improver 16:55, 13 August 2008 (UTC)
This stupid buff made Abaddons Mouth ever so harder :( Combined with stupid AI, its now impossible to do this with henchies and heroes, because one cast always gets the entire party unless you flag every1, and even then it'll still get most of them (stupid AI!).Crimmastermind 21:25, 31 August 2008 (UTC)
Blame the henchmen, not the skill.
If you die to degen, you're doing it wrong. -Auron 21:11, 19 September 2008 (UTC)
^+1 Please bring extra hex removals and bring skills such as dwayna's kiss.Pika Fan 06:45, 27 September 2008 (UTC)
please tell me that's a joke. I did that mish (and mapped it) playing scythewar w/ sabway, mhenlo, Lina, cynn, devona. No consumables too. It's not a hard mish. Atomisk 15:25, 27 December 2008 (UTC)