Talk:Magnetic Surge

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The new Obsidian Flame...

Yeah but potentially much more powerful due to no exhaustion (and the 10e doesn't matter)

Against skilled players, you may run in to problems though, since running this on a spike team would require target to be enchanted to deal enough damage. The skilled team will know this, and put up ONLY enchantments like spirit bond and protective spirit.

Assuming the damage here is armor-ignoring, though. I don't think it does so - Obsidian Flame states with all the letters that it does ignore armor. Erasculio 00:55, 21 July 2007 (UTC)
Yeah, some elementalist skill descriptions omit the damage type. -- Gordon Ecker 01:40, 21 July 2007 (UTC)
You could force enchants other ways. Try putting this in a rainbow spike build with some melee and see if they can get away without casting Guardian/Aegis, or with a hex team and see if they don't start using Holy Veil. 66.67.187.203 04:15, 21 July 2007 (UTC)

It's Vapor Blade in reverse! Silver40596 19:47, 21 July 2007 (UTC)

This thing ignores armor? Damn scary spike...

If it doesn't ignore armor it is mediocre, well worse than Obsidian Flame. If it does it is pretty good, not overpowered because of the condition.

Takes means armor ignoring, usually. You deal means non-armor ignoring. Usually. Mgrinshpon 16:30, 24 July 2007 (UTC)

This does ignore armor. ~Izzy @-'---- 01:00, 25 July 2007 (UTC)

Giggidy, giggidy. :D --Redfeather 23:10, 26 July 2007 (UTC)

This is the skill i have been waiting for since the release of Nightfall. An Earth Elementalist build is now something to fear as much as a SF/SH Pyromancer. Thanks Izzy. Nicky Silverstar 06:39, 26 July 2007 (UTC)

I think it's fair, considering hitting a foe with RoF, Prot Spirit, or Spirit Bond will do less harm than hitting a non-enchanted foe.--Skye Marin 22:09, 27 July 2007 (UTC)

Very nice - an eminently usable mid-range offensive Earth spell - something that was missing until now! Clan Yumemiru 09:30, 4 August 2007 (UTC)

I agree, I have tested it, and it is definitely NOT too powerful, mostly due to the recharge time. I like this skill a lot. Nicky Silverstar 07:55, 27 August 2007 (UTC)

Team[edit]

I wanna have this in my tb so i can design my new ha spike >.> - Y0_ich_halt 21:14, 24 July 2007 (UTC)

This is the exact opposite of Vapor Blade. Lightblade 03:37, 20 August 2007 (UTC)
the damage type and numbers are quite different...--Kkagari 06:26, 30 August 2007 (UTC)
But still really similar skills. --- Ressmonkey (talk) 01:16, 13 December 2007 (UTC)

maybe make a signet of illusions team with both vapor blade and magnetic surge. take vapor when they refuse to enchant, and if they enchant themselves swap to magnetic surge. 86.91.141.232 11:40, 17 December 2008 (UTC

Visual Effect[edit]

The Hero/Henchmen form of z-rank :P FleshAndFaith 00:07, 11 May 2010 (UTC)

Update[edit]

I think that it's a cooler skill, but it's sort of bad. 1 attack isnt really that vital, ever. If it were like Shield Bash (-minus the KD), it would be sweet. Thoughts?--81.170.174.42 15:38, 29 May 2013 (UTC)

It's not a bad skill to be honest. I took it with me quite often now and in the long run it really does add up. Then again, i like skills like this anyway. 178.202.40.64 06:30, 3 June 2013 (UTC)

Bugged?[edit]

I have found that the overcast conditional enchantment only applies to party members and -not- allies as stated. I first noticed when minions were not receiving any enchantments upon cast despite being adjacent to me and again when I did the Vizunah Square mission which involves multiple player allies. If another player could confirm this it would be appreciated! 41.132.3.244 18:11, 21 January 2014 (UTC)

confirmed with both pets and minions to only affect party members. -Chieftain Alex 18:51, 21 January 2014 (UTC)